diff --git a/dev/.buildinfo b/dev/.buildinfo index d4f3c508e..340807fd4 100644 --- a/dev/.buildinfo +++ b/dev/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 -# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 520502a37ea3466d92ff51c202956db6 +# This file records the configuration used when building these files. When it is not found, a full rebuild will be done. +config: 804ea6f7990224fb75c8c4a5e632db94 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/dev/.doctrees/environment.pickle b/dev/.doctrees/environment.pickle index cb62d805e..25ec3bcdc 100644 Binary files a/dev/.doctrees/environment.pickle and b/dev/.doctrees/environment.pickle differ diff --git a/dev/.doctrees/reference/fury.colormap.doctree b/dev/.doctrees/reference/fury.colormap.doctree index 26bdca0fa..bea9bcceb 100644 Binary files a/dev/.doctrees/reference/fury.colormap.doctree and b/dev/.doctrees/reference/fury.colormap.doctree differ diff --git a/dev/.doctrees/reference/fury.deprecator.doctree b/dev/.doctrees/reference/fury.deprecator.doctree index bd6f6ad5f..6b46717ae 100644 Binary files a/dev/.doctrees/reference/fury.deprecator.doctree and b/dev/.doctrees/reference/fury.deprecator.doctree differ diff --git a/dev/.doctrees/reference/fury.texture.doctree b/dev/.doctrees/reference/fury.texture.doctree index 3ba8cbecf..2509d18e2 100644 Binary files a/dev/.doctrees/reference/fury.texture.doctree and b/dev/.doctrees/reference/fury.texture.doctree differ diff --git a/dev/_downloads/01a61c52b120cae9cf460d7b394bfdeb/viz_spline_interpolator.zip b/dev/_downloads/01a61c52b120cae9cf460d7b394bfdeb/viz_spline_interpolator.zip index 9239a8dcd..7e7d6f9ec 100644 Binary files a/dev/_downloads/01a61c52b120cae9cf460d7b394bfdeb/viz_spline_interpolator.zip and b/dev/_downloads/01a61c52b120cae9cf460d7b394bfdeb/viz_spline_interpolator.zip differ diff --git a/dev/_downloads/02506d9d0821045a7f391bb7d1e4dd02/viz_spline_interpolator.ipynb b/dev/_downloads/02506d9d0821045a7f391bb7d1e4dd02/viz_spline_interpolator.ipynb index 89c60017e..c1b0c4cb3 100644 --- a/dev/_downloads/02506d9d0821045a7f391bb7d1e4dd02/viz_spline_interpolator.ipynb +++ b/dev/_downloads/02506d9d0821045a7f391bb7d1e4dd02/viz_spline_interpolator.ipynb @@ -229,7 +229,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/0495e6a00e4c37b628df83c952f39155/viz_picking.ipynb b/dev/_downloads/0495e6a00e4c37b628df83c952f39155/viz_picking.ipynb index b748ef25c..685ac4c01 100644 --- a/dev/_downloads/0495e6a00e4c37b628df83c952f39155/viz_picking.ipynb +++ b/dev/_downloads/0495e6a00e4c37b628df83c952f39155/viz_picking.ipynb @@ -251,7 +251,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/061f48d176589917ba8e083972b47b29/viz_card_sprite_sheet.zip b/dev/_downloads/061f48d176589917ba8e083972b47b29/viz_card_sprite_sheet.zip index eb4223fca..f7ab0b0b1 100644 Binary files a/dev/_downloads/061f48d176589917ba8e083972b47b29/viz_card_sprite_sheet.zip and b/dev/_downloads/061f48d176589917ba8e083972b47b29/viz_card_sprite_sheet.zip differ diff --git a/dev/_downloads/07fcc19ba03226cd3d83d4e40ec44385/auto_examples_python.zip b/dev/_downloads/07fcc19ba03226cd3d83d4e40ec44385/auto_examples_python.zip index 5ec7c4dca..218de18ba 100644 Binary files a/dev/_downloads/07fcc19ba03226cd3d83d4e40ec44385/auto_examples_python.zip and b/dev/_downloads/07fcc19ba03226cd3d83d4e40ec44385/auto_examples_python.zip differ diff --git a/dev/_downloads/0876d276baec8afe5efd02e1c78e1d73/viz_wrecking_ball.ipynb b/dev/_downloads/0876d276baec8afe5efd02e1c78e1d73/viz_wrecking_ball.ipynb index 7123662a2..dddc69a5a 100644 --- a/dev/_downloads/0876d276baec8afe5efd02e1c78e1d73/viz_wrecking_ball.ipynb +++ b/dev/_downloads/0876d276baec8afe5efd02e1c78e1d73/viz_wrecking_ball.ipynb @@ -305,7 +305,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/0ca34b75f2c64753ef693f93bf31e662/viz_spiky.zip b/dev/_downloads/0ca34b75f2c64753ef693f93bf31e662/viz_spiky.zip index 01e9f4cf0..527bdf91a 100644 Binary files a/dev/_downloads/0ca34b75f2c64753ef693f93bf31e662/viz_spiky.zip and b/dev/_downloads/0ca34b75f2c64753ef693f93bf31e662/viz_spiky.zip differ diff --git a/dev/_downloads/0ca5dcd7c180e7a9a1580239a6ab71b5/viz_fine_tuning_gl_context.zip b/dev/_downloads/0ca5dcd7c180e7a9a1580239a6ab71b5/viz_fine_tuning_gl_context.zip index e1d97f4dc..e6e0b6781 100644 Binary files a/dev/_downloads/0ca5dcd7c180e7a9a1580239a6ab71b5/viz_fine_tuning_gl_context.zip and b/dev/_downloads/0ca5dcd7c180e7a9a1580239a6ab71b5/viz_fine_tuning_gl_context.zip differ diff --git a/dev/_downloads/0e3f27ad64a68bb8e27f50447dcf2c40/viz_timeline.ipynb b/dev/_downloads/0e3f27ad64a68bb8e27f50447dcf2c40/viz_timeline.ipynb index eaa723ff1..c5f5b8915 100644 --- a/dev/_downloads/0e3f27ad64a68bb8e27f50447dcf2c40/viz_timeline.ipynb +++ b/dev/_downloads/0e3f27ad64a68bb8e27f50447dcf2c40/viz_timeline.ipynb @@ -182,7 +182,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/0eebaf3c387fd05da33d70f6977ed2cd/viz_slice.zip b/dev/_downloads/0eebaf3c387fd05da33d70f6977ed2cd/viz_slice.zip index f5339fd6a..713e52e9a 100644 Binary files a/dev/_downloads/0eebaf3c387fd05da33d70f6977ed2cd/viz_slice.zip and b/dev/_downloads/0eebaf3c387fd05da33d70f6977ed2cd/viz_slice.zip differ diff --git a/dev/_downloads/105752fae9774603c611cabb86a2b430/viz_introduction.zip b/dev/_downloads/105752fae9774603c611cabb86a2b430/viz_introduction.zip index d672edf58..e760c313f 100644 Binary files a/dev/_downloads/105752fae9774603c611cabb86a2b430/viz_introduction.zip and b/dev/_downloads/105752fae9774603c611cabb86a2b430/viz_introduction.zip differ diff --git a/dev/_downloads/119ebd974546c339566e74a84baba9b3/viz_timeline.zip b/dev/_downloads/119ebd974546c339566e74a84baba9b3/viz_timeline.zip index 4487c5184..cacb536a9 100644 Binary files a/dev/_downloads/119ebd974546c339566e74a84baba9b3/viz_timeline.zip and b/dev/_downloads/119ebd974546c339566e74a84baba9b3/viz_timeline.zip differ diff --git a/dev/_downloads/148b936e54c9b9ef503924842fc5f2ae/viz_layout.zip b/dev/_downloads/148b936e54c9b9ef503924842fc5f2ae/viz_layout.zip index b4e0cf973..d584b202c 100644 Binary files a/dev/_downloads/148b936e54c9b9ef503924842fc5f2ae/viz_layout.zip and b/dev/_downloads/148b936e54c9b9ef503924842fc5f2ae/viz_layout.zip differ diff --git a/dev/_downloads/15ac013b7a87b60bc067a78f156ac21f/viz_texture.ipynb b/dev/_downloads/15ac013b7a87b60bc067a78f156ac21f/viz_texture.ipynb index 6d0cad161..68fbe35f9 100644 --- a/dev/_downloads/15ac013b7a87b60bc067a78f156ac21f/viz_texture.ipynb +++ b/dev/_downloads/15ac013b7a87b60bc067a78f156ac21f/viz_texture.ipynb @@ -107,7 +107,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/16be6a14d02d2f4211e44f5bd4014bc3/viz_earth_coordinates.ipynb b/dev/_downloads/16be6a14d02d2f4211e44f5bd4014bc3/viz_earth_coordinates.ipynb index 3b72ffe4a..8672318e3 100644 --- a/dev/_downloads/16be6a14d02d2f4211e44f5bd4014bc3/viz_earth_coordinates.ipynb +++ b/dev/_downloads/16be6a14d02d2f4211e44f5bd4014bc3/viz_earth_coordinates.ipynb @@ -197,7 +197,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/18abde366d53ac67affaf44a0d2cc267/viz_fiber_odf.ipynb b/dev/_downloads/18abde366d53ac67affaf44a0d2cc267/viz_fiber_odf.ipynb index 169a05386..8fe2e56a6 100644 --- a/dev/_downloads/18abde366d53ac67affaf44a0d2cc267/viz_fiber_odf.ipynb +++ b/dev/_downloads/18abde366d53ac67affaf44a0d2cc267/viz_fiber_odf.ipynb @@ -215,7 +215,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/18bb885e92ba2fc7d0d1e20de9181a31/viz_gltf_animated.zip b/dev/_downloads/18bb885e92ba2fc7d0d1e20de9181a31/viz_gltf_animated.zip index 7d114066d..cc3cf7424 100644 Binary files a/dev/_downloads/18bb885e92ba2fc7d0d1e20de9181a31/viz_gltf_animated.zip and b/dev/_downloads/18bb885e92ba2fc7d0d1e20de9181a31/viz_gltf_animated.zip differ diff --git a/dev/_downloads/18f7c71044fd9fd6355153b36a44c393/viz_ui_slider.ipynb b/dev/_downloads/18f7c71044fd9fd6355153b36a44c393/viz_ui_slider.ipynb index 9137cecc5..feced9fce 100644 --- a/dev/_downloads/18f7c71044fd9fd6355153b36a44c393/viz_ui_slider.ipynb +++ b/dev/_downloads/18f7c71044fd9fd6355153b36a44c393/viz_ui_slider.ipynb @@ -179,7 +179,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/199a7841405237aa8309ad1740e8f753/viz_picking.zip b/dev/_downloads/199a7841405237aa8309ad1740e8f753/viz_picking.zip index 87eb18ebe..e561d6fc1 100644 Binary files a/dev/_downloads/199a7841405237aa8309ad1740e8f753/viz_picking.zip and b/dev/_downloads/199a7841405237aa8309ad1740e8f753/viz_picking.zip differ diff --git a/dev/_downloads/1aed981eaa1875aa30849f0d22d80711/viz_gltf_animated.ipynb b/dev/_downloads/1aed981eaa1875aa30849f0d22d80711/viz_gltf_animated.ipynb index 8bc2bb17b..b105a0d41 100644 --- a/dev/_downloads/1aed981eaa1875aa30849f0d22d80711/viz_gltf_animated.ipynb +++ b/dev/_downloads/1aed981eaa1875aa30849f0d22d80711/viz_gltf_animated.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - 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"version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/1f2a0133ff341c45a56267c519c83862/viz_network.zip b/dev/_downloads/1f2a0133ff341c45a56267c519c83862/viz_network.zip index 8ff89368e..f6135943d 100644 Binary files a/dev/_downloads/1f2a0133ff341c45a56267c519c83862/viz_network.zip and b/dev/_downloads/1f2a0133ff341c45a56267c519c83862/viz_network.zip differ diff --git a/dev/_downloads/1fb737e1ab95496149474d61f7c61fef/viz_brick_wall.zip b/dev/_downloads/1fb737e1ab95496149474d61f7c61fef/viz_brick_wall.zip index a146a16f5..dbdafd41a 100644 Binary files a/dev/_downloads/1fb737e1ab95496149474d61f7c61fef/viz_brick_wall.zip and b/dev/_downloads/1fb737e1ab95496149474d61f7c61fef/viz_brick_wall.zip differ diff --git a/dev/_downloads/20d6b1b9d9435694678289791050d29e/viz_color_interpolators.ipynb b/dev/_downloads/20d6b1b9d9435694678289791050d29e/viz_color_interpolators.ipynb index dd68c180c..1be92d6c3 100644 --- a/dev/_downloads/20d6b1b9d9435694678289791050d29e/viz_color_interpolators.ipynb +++ b/dev/_downloads/20d6b1b9d9435694678289791050d29e/viz_color_interpolators.ipynb @@ -204,7 +204,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/2340ac441d0bbb69818b33bbf7e60075/viz_selection.ipynb b/dev/_downloads/2340ac441d0bbb69818b33bbf7e60075/viz_selection.ipynb index 28f68edfd..442107b49 100644 --- a/dev/_downloads/2340ac441d0bbb69818b33bbf7e60075/viz_selection.ipynb +++ b/dev/_downloads/2340ac441d0bbb69818b33bbf7e60075/viz_selection.ipynb @@ -287,7 +287,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/245bd5cc0efc250ae0c363790023423e/viz_helical_motion.ipynb b/dev/_downloads/245bd5cc0efc250ae0c363790023423e/viz_helical_motion.ipynb index 0da90c3a4..49dbc3caf 100644 --- a/dev/_downloads/245bd5cc0efc250ae0c363790023423e/viz_helical_motion.ipynb +++ b/dev/_downloads/245bd5cc0efc250ae0c363790023423e/viz_helical_motion.ipynb @@ -233,7 +233,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/2487956207605b03f0b4f341a38e0722/viz_fine_tuning_gl_context.ipynb b/dev/_downloads/2487956207605b03f0b4f341a38e0722/viz_fine_tuning_gl_context.ipynb index 666b60b5a..a9c2cc4f8 100644 --- a/dev/_downloads/2487956207605b03f0b4f341a38e0722/viz_fine_tuning_gl_context.ipynb +++ b/dev/_downloads/2487956207605b03f0b4f341a38e0722/viz_fine_tuning_gl_context.ipynb @@ -114,7 +114,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/2a80c6f487fd97ce4ed51a3def47d5c5/viz_arrow.zip b/dev/_downloads/2a80c6f487fd97ce4ed51a3def47d5c5/viz_arrow.zip index 13a817077..3b93179f2 100644 Binary files a/dev/_downloads/2a80c6f487fd97ce4ed51a3def47d5c5/viz_arrow.zip and b/dev/_downloads/2a80c6f487fd97ce4ed51a3def47d5c5/viz_arrow.zip differ diff --git a/dev/_downloads/2bd62c3dc173defac33d1574f7b7e85f/viz_principled_spheres.zip b/dev/_downloads/2bd62c3dc173defac33d1574f7b7e85f/viz_principled_spheres.zip index a0727bba4..81fe57a4a 100644 Binary files a/dev/_downloads/2bd62c3dc173defac33d1574f7b7e85f/viz_principled_spheres.zip and b/dev/_downloads/2bd62c3dc173defac33d1574f7b7e85f/viz_principled_spheres.zip differ diff --git a/dev/_downloads/2de0bed322a00b4125717dc163046a03/viz_radio_buttons.zip b/dev/_downloads/2de0bed322a00b4125717dc163046a03/viz_radio_buttons.zip index 607875f69..ee29de7fe 100644 Binary files a/dev/_downloads/2de0bed322a00b4125717dc163046a03/viz_radio_buttons.zip and b/dev/_downloads/2de0bed322a00b4125717dc163046a03/viz_radio_buttons.zip differ diff --git a/dev/_downloads/2decacedc22bce2e3bf5f9ae62b3687a/viz_interaction.zip b/dev/_downloads/2decacedc22bce2e3bf5f9ae62b3687a/viz_interaction.zip index 2fd66a83e..da9325d39 100644 Binary files a/dev/_downloads/2decacedc22bce2e3bf5f9ae62b3687a/viz_interaction.zip and b/dev/_downloads/2decacedc22bce2e3bf5f9ae62b3687a/viz_interaction.zip differ diff --git a/dev/_downloads/2f0b4d5f9ae49c3616d82963fe11dee4/viz_network_animated.zip b/dev/_downloads/2f0b4d5f9ae49c3616d82963fe11dee4/viz_network_animated.zip index 976bb6cb8..110fc2233 100644 Binary files a/dev/_downloads/2f0b4d5f9ae49c3616d82963fe11dee4/viz_network_animated.zip and b/dev/_downloads/2f0b4d5f9ae49c3616d82963fe11dee4/viz_network_animated.zip differ diff --git a/dev/_downloads/2f7a32bb72bb445cb1935b7bddd2650e/viz_no_interaction.zip b/dev/_downloads/2f7a32bb72bb445cb1935b7bddd2650e/viz_no_interaction.zip index d3fe4531b..0cfe9d77d 100644 Binary files a/dev/_downloads/2f7a32bb72bb445cb1935b7bddd2650e/viz_no_interaction.zip and b/dev/_downloads/2f7a32bb72bb445cb1935b7bddd2650e/viz_no_interaction.zip differ diff --git a/dev/_downloads/3134cf19e2b114c2a6ed97b1bea2a925/viz_ui.ipynb b/dev/_downloads/3134cf19e2b114c2a6ed97b1bea2a925/viz_ui.ipynb index af11ecc2d..9ef99d329 100644 --- a/dev/_downloads/3134cf19e2b114c2a6ed97b1bea2a925/viz_ui.ipynb +++ b/dev/_downloads/3134cf19e2b114c2a6ed97b1bea2a925/viz_ui.ipynb @@ -395,7 +395,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/352429e70db79ae93c188dcb793070c8/viz_earth_animation.ipynb b/dev/_downloads/352429e70db79ae93c188dcb793070c8/viz_earth_animation.ipynb index 00f7a50a1..7f23387f1 100644 --- a/dev/_downloads/352429e70db79ae93c188dcb793070c8/viz_earth_animation.ipynb +++ b/dev/_downloads/352429e70db79ae93c188dcb793070c8/viz_earth_animation.ipynb @@ -287,7 +287,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/35de4ad1a7ff55aeb7f746c9159f26be/viz_skinning.ipynb b/dev/_downloads/35de4ad1a7ff55aeb7f746c9159f26be/viz_skinning.ipynb index d4e6f4761..9e402a63e 100644 --- a/dev/_downloads/35de4ad1a7ff55aeb7f746c9159f26be/viz_skinning.ipynb +++ b/dev/_downloads/35de4ad1a7ff55aeb7f746c9159f26be/viz_skinning.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/3630bcdd4a5c092c89da2eecc603e83b/viz_using_time_equations.zip b/dev/_downloads/3630bcdd4a5c092c89da2eecc603e83b/viz_using_time_equations.zip index fc814c0f5..259d052b7 100644 Binary files a/dev/_downloads/3630bcdd4a5c092c89da2eecc603e83b/viz_using_time_equations.zip and b/dev/_downloads/3630bcdd4a5c092c89da2eecc603e83b/viz_using_time_equations.zip differ diff --git a/dev/_downloads/370e553495e28e7de63e0513442e759f/viz_earth_animation.zip b/dev/_downloads/370e553495e28e7de63e0513442e759f/viz_earth_animation.zip index a80fd0464..d8c6429b8 100644 Binary files a/dev/_downloads/370e553495e28e7de63e0513442e759f/viz_earth_animation.zip and b/dev/_downloads/370e553495e28e7de63e0513442e759f/viz_earth_animation.zip differ diff --git a/dev/_downloads/3aa38a61f3ecdfc816b700db8adb0518/viz_spiky.ipynb b/dev/_downloads/3aa38a61f3ecdfc816b700db8adb0518/viz_spiky.ipynb index d08784e29..9c4e02b61 100644 --- a/dev/_downloads/3aa38a61f3ecdfc816b700db8adb0518/viz_spiky.ipynb +++ b/dev/_downloads/3aa38a61f3ecdfc816b700db8adb0518/viz_spiky.ipynb @@ -222,7 +222,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/3bdacbf5e9bfabcaa99c4e9c1edd4691/viz_bundles.zip b/dev/_downloads/3bdacbf5e9bfabcaa99c4e9c1edd4691/viz_bundles.zip index e00afe484..da45d80a1 100644 Binary files a/dev/_downloads/3bdacbf5e9bfabcaa99c4e9c1edd4691/viz_bundles.zip and b/dev/_downloads/3bdacbf5e9bfabcaa99c4e9c1edd4691/viz_bundles.zip differ diff --git a/dev/_downloads/3c120f2cd63e5ca4560f16b7a034fa6c/viz_ball_collide.ipynb b/dev/_downloads/3c120f2cd63e5ca4560f16b7a034fa6c/viz_ball_collide.ipynb index e63a4f003..721e519b1 100644 --- a/dev/_downloads/3c120f2cd63e5ca4560f16b7a034fa6c/viz_ball_collide.ipynb +++ b/dev/_downloads/3c120f2cd63e5ca4560f16b7a034fa6c/viz_ball_collide.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/3ce3334a3f164ae3b7039c1d97b84ef2/viz_texture.zip b/dev/_downloads/3ce3334a3f164ae3b7039c1d97b84ef2/viz_texture.zip index 0939d22aa..9618a5b6e 100644 Binary files a/dev/_downloads/3ce3334a3f164ae3b7039c1d97b84ef2/viz_texture.zip and b/dev/_downloads/3ce3334a3f164ae3b7039c1d97b84ef2/viz_texture.zip differ diff --git a/dev/_downloads/404c31871952713a02a25cf591770abd/viz_roi_contour.zip b/dev/_downloads/404c31871952713a02a25cf591770abd/viz_roi_contour.zip index 4d2730ca6..1466dab94 100644 Binary files a/dev/_downloads/404c31871952713a02a25cf591770abd/viz_roi_contour.zip and b/dev/_downloads/404c31871952713a02a25cf591770abd/viz_roi_contour.zip differ diff --git a/dev/_downloads/43858f75386ec76b0495b0be1ee1b122/collision-particles.zip b/dev/_downloads/43858f75386ec76b0495b0be1ee1b122/collision-particles.zip index fa2188393..15c60c055 100644 Binary files a/dev/_downloads/43858f75386ec76b0495b0be1ee1b122/collision-particles.zip and b/dev/_downloads/43858f75386ec76b0495b0be1ee1b122/collision-particles.zip differ diff --git a/dev/_downloads/44b4046d70ae1df75a4459ef60d083fc/viz_cone.zip b/dev/_downloads/44b4046d70ae1df75a4459ef60d083fc/viz_cone.zip index 3f141ddcd..c7117322a 100644 Binary files a/dev/_downloads/44b4046d70ae1df75a4459ef60d083fc/viz_cone.zip and b/dev/_downloads/44b4046d70ae1df75a4459ef60d083fc/viz_cone.zip differ diff --git a/dev/_downloads/4517c6a513f7b72c17aad95afd1a161f/viz_markers.ipynb b/dev/_downloads/4517c6a513f7b72c17aad95afd1a161f/viz_markers.ipynb index 5850b2409..b6ed46efc 100644 --- a/dev/_downloads/4517c6a513f7b72c17aad95afd1a161f/viz_markers.ipynb +++ b/dev/_downloads/4517c6a513f7b72c17aad95afd1a161f/viz_markers.ipynb @@ -89,7 +89,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/49cb43af463ce8b3e9c431ddcb605524/viz_animated_surfaces.zip b/dev/_downloads/49cb43af463ce8b3e9c431ddcb605524/viz_animated_surfaces.zip index cf540d2e6..adc5a8e1d 100644 Binary files a/dev/_downloads/49cb43af463ce8b3e9c431ddcb605524/viz_animated_surfaces.zip and b/dev/_downloads/49cb43af463ce8b3e9c431ddcb605524/viz_animated_surfaces.zip differ diff --git a/dev/_downloads/4c0316adcbc4df4dbff542b95e94b99f/viz_buttons.zip b/dev/_downloads/4c0316adcbc4df4dbff542b95e94b99f/viz_buttons.zip index 8b6c80103..9e34dd286 100644 Binary files a/dev/_downloads/4c0316adcbc4df4dbff542b95e94b99f/viz_buttons.zip and b/dev/_downloads/4c0316adcbc4df4dbff542b95e94b99f/viz_buttons.zip differ diff --git a/dev/_downloads/4c208c4e684fa517d9857142424cd6c6/viz_gltf.ipynb b/dev/_downloads/4c208c4e684fa517d9857142424cd6c6/viz_gltf.ipynb index 48825068e..66edbdeb5 100644 --- a/dev/_downloads/4c208c4e684fa517d9857142424cd6c6/viz_gltf.ipynb +++ b/dev/_downloads/4c208c4e684fa517d9857142424cd6c6/viz_gltf.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/4e53b22d1225ea833489e050bf68a366/viz_custom_interpolator.ipynb b/dev/_downloads/4e53b22d1225ea833489e050bf68a366/viz_custom_interpolator.ipynb index b3e94638b..31e9ed6b0 100644 --- a/dev/_downloads/4e53b22d1225ea833489e050bf68a366/viz_custom_interpolator.ipynb +++ b/dev/_downloads/4e53b22d1225ea833489e050bf68a366/viz_custom_interpolator.ipynb @@ -150,7 +150,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/4f6296d5a4667d45e0c3b07ea0a64dfd/viz_brick_wall.ipynb b/dev/_downloads/4f6296d5a4667d45e0c3b07ea0a64dfd/viz_brick_wall.ipynb index dcac9747e..95cb8f7db 100644 --- a/dev/_downloads/4f6296d5a4667d45e0c3b07ea0a64dfd/viz_brick_wall.ipynb +++ b/dev/_downloads/4f6296d5a4667d45e0c3b07ea0a64dfd/viz_brick_wall.ipynb @@ -269,7 +269,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/519bcb86df2cb7c1998b6adfe2610479/viz_arrow.ipynb b/dev/_downloads/519bcb86df2cb7c1998b6adfe2610479/viz_arrow.ipynb index c61c13657..a4161698d 100644 --- a/dev/_downloads/519bcb86df2cb7c1998b6adfe2610479/viz_arrow.ipynb +++ b/dev/_downloads/519bcb86df2cb7c1998b6adfe2610479/viz_arrow.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/5449f860691434ce246436ac36c9d4d4/viz_combobox.zip b/dev/_downloads/5449f860691434ce246436ac36c9d4d4/viz_combobox.zip index 389c6d9f1..2bf3cd851 100644 Binary files a/dev/_downloads/5449f860691434ce246436ac36c9d4d4/viz_combobox.zip and b/dev/_downloads/5449f860691434ce246436ac36c9d4d4/viz_combobox.zip differ diff --git a/dev/_downloads/5628bd14c230cc10efd070d96a508073/viz_sdf_cylinder.ipynb b/dev/_downloads/5628bd14c230cc10efd070d96a508073/viz_sdf_cylinder.ipynb index 02a9cb813..af6378dd8 100644 --- a/dev/_downloads/5628bd14c230cc10efd070d96a508073/viz_sdf_cylinder.ipynb +++ b/dev/_downloads/5628bd14c230cc10efd070d96a508073/viz_sdf_cylinder.ipynb @@ -391,7 +391,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/568dd684277ffe775d64a3cfa6361d1e/viz_billboard_sdf_spheres.zip b/dev/_downloads/568dd684277ffe775d64a3cfa6361d1e/viz_billboard_sdf_spheres.zip index 9e77506ab..223112692 100644 Binary files a/dev/_downloads/568dd684277ffe775d64a3cfa6361d1e/viz_billboard_sdf_spheres.zip and b/dev/_downloads/568dd684277ffe775d64a3cfa6361d1e/viz_billboard_sdf_spheres.zip differ diff --git a/dev/_downloads/57ee390aa6e8a4a632caefe5d60e0250/viz_selection.zip b/dev/_downloads/57ee390aa6e8a4a632caefe5d60e0250/viz_selection.zip index ab9b06dc1..6b561ca52 100644 Binary files a/dev/_downloads/57ee390aa6e8a4a632caefe5d60e0250/viz_selection.zip and b/dev/_downloads/57ee390aa6e8a4a632caefe5d60e0250/viz_selection.zip differ diff --git a/dev/_downloads/5cd250c9f3b3f4ea2b64ca1198f2167c/viz_tesseract.ipynb b/dev/_downloads/5cd250c9f3b3f4ea2b64ca1198f2167c/viz_tesseract.ipynb index cc3ab9685..ac49e73c0 100644 --- a/dev/_downloads/5cd250c9f3b3f4ea2b64ca1198f2167c/viz_tesseract.ipynb +++ b/dev/_downloads/5cd250c9f3b3f4ea2b64ca1198f2167c/viz_tesseract.ipynb @@ -222,7 +222,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/5eb763eefc85684f957c4e42cf8b24bf/viz_advanced.ipynb b/dev/_downloads/5eb763eefc85684f957c4e42cf8b24bf/viz_advanced.ipynb index 3169ebc54..48ebf5eab 100644 --- a/dev/_downloads/5eb763eefc85684f957c4e42cf8b24bf/viz_advanced.ipynb +++ b/dev/_downloads/5eb763eefc85684f957c4e42cf8b24bf/viz_advanced.ipynb @@ -323,7 +323,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/6029834e15834dbb021718f73b5f56ad/viz_shader.ipynb b/dev/_downloads/6029834e15834dbb021718f73b5f56ad/viz_shader.ipynb index 964ff6f55..1d52a2be4 100644 --- a/dev/_downloads/6029834e15834dbb021718f73b5f56ad/viz_shader.ipynb +++ b/dev/_downloads/6029834e15834dbb021718f73b5f56ad/viz_shader.ipynb @@ -179,7 +179,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/65de8bc78ef146e5712856a9fe0b2450/viz_emwave_animation.ipynb b/dev/_downloads/65de8bc78ef146e5712856a9fe0b2450/viz_emwave_animation.ipynb index 3906bc341..d52eabd48 100644 --- a/dev/_downloads/65de8bc78ef146e5712856a9fe0b2450/viz_emwave_animation.ipynb +++ b/dev/_downloads/65de8bc78ef146e5712856a9fe0b2450/viz_emwave_animation.ipynb @@ -233,7 +233,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - 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"version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/6c2daed92ac765c10464430a3aa60739/collision-particles.ipynb b/dev/_downloads/6c2daed92ac765c10464430a3aa60739/collision-particles.ipynb index dbbafd350..a05b33f0c 100644 --- a/dev/_downloads/6c2daed92ac765c10464430a3aa60739/collision-particles.ipynb +++ b/dev/_downloads/6c2daed92ac765c10464430a3aa60739/collision-particles.ipynb @@ -114,7 +114,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/6f1e7a639e0699d6164445b55e6c116d/auto_examples_jupyter.zip b/dev/_downloads/6f1e7a639e0699d6164445b55e6c116d/auto_examples_jupyter.zip index 434d91d8f..eb852aefe 100644 Binary files a/dev/_downloads/6f1e7a639e0699d6164445b55e6c116d/auto_examples_jupyter.zip and b/dev/_downloads/6f1e7a639e0699d6164445b55e6c116d/auto_examples_jupyter.zip differ diff --git a/dev/_downloads/6f651295e5bc4bc569be5f51657eaee5/viz_tab.ipynb b/dev/_downloads/6f651295e5bc4bc569be5f51657eaee5/viz_tab.ipynb index 1e4354194..ff8f02549 100644 --- a/dev/_downloads/6f651295e5bc4bc569be5f51657eaee5/viz_tab.ipynb +++ b/dev/_downloads/6f651295e5bc4bc569be5f51657eaee5/viz_tab.ipynb @@ -233,7 +233,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/714d13c413f958429d90f34d3184ee5d/viz_layout.ipynb b/dev/_downloads/714d13c413f958429d90f34d3184ee5d/viz_layout.ipynb index 91e83b27b..22d8cef65 100644 --- a/dev/_downloads/714d13c413f958429d90f34d3184ee5d/viz_layout.ipynb +++ b/dev/_downloads/714d13c413f958429d90f34d3184ee5d/viz_layout.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/715e8e819426b94a79e2ba3da8e2a4a5/viz_fractals.ipynb b/dev/_downloads/715e8e819426b94a79e2ba3da8e2a4a5/viz_fractals.ipynb index cd1fbc9d9..001602774 100644 --- a/dev/_downloads/715e8e819426b94a79e2ba3da8e2a4a5/viz_fractals.ipynb +++ b/dev/_downloads/715e8e819426b94a79e2ba3da8e2a4a5/viz_fractals.ipynb @@ -186,7 +186,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/717d8fd32398439615fe0025eab4274c/viz_wrecking_ball.zip b/dev/_downloads/717d8fd32398439615fe0025eab4274c/viz_wrecking_ball.zip index a859d58cc..2009bba34 100644 Binary files a/dev/_downloads/717d8fd32398439615fe0025eab4274c/viz_wrecking_ball.zip and b/dev/_downloads/717d8fd32398439615fe0025eab4274c/viz_wrecking_ball.zip differ diff --git a/dev/_downloads/75159ae673631da39bc99f4fdded84b5/viz_spinbox.zip b/dev/_downloads/75159ae673631da39bc99f4fdded84b5/viz_spinbox.zip index d616ea3f2..8fc379222 100644 Binary files a/dev/_downloads/75159ae673631da39bc99f4fdded84b5/viz_spinbox.zip and b/dev/_downloads/75159ae673631da39bc99f4fdded84b5/viz_spinbox.zip differ diff --git a/dev/_downloads/772d31df2ae71fa424c2d79524aea3b3/viz_drawpanel.ipynb b/dev/_downloads/772d31df2ae71fa424c2d79524aea3b3/viz_drawpanel.ipynb index d32c89a44..2821580f5 100644 --- a/dev/_downloads/772d31df2ae71fa424c2d79524aea3b3/viz_drawpanel.ipynb +++ b/dev/_downloads/772d31df2ae71fa424c2d79524aea3b3/viz_drawpanel.ipynb @@ -89,7 +89,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/795daba0fa86e361eace211ffe957f6d/viz_multithread.zip b/dev/_downloads/795daba0fa86e361eace211ffe957f6d/viz_multithread.zip index 9be999fd1..ae2146026 100644 Binary files a/dev/_downloads/795daba0fa86e361eace211ffe957f6d/viz_multithread.zip and b/dev/_downloads/795daba0fa86e361eace211ffe957f6d/viz_multithread.zip differ diff --git a/dev/_downloads/7bfbbfd00fd881cb734a8ea525985abf/viz_dt_ellipsoids.zip b/dev/_downloads/7bfbbfd00fd881cb734a8ea525985abf/viz_dt_ellipsoids.zip index 394f557c9..d5e5c1de7 100644 Binary files a/dev/_downloads/7bfbbfd00fd881cb734a8ea525985abf/viz_dt_ellipsoids.zip and b/dev/_downloads/7bfbbfd00fd881cb734a8ea525985abf/viz_dt_ellipsoids.zip differ diff --git a/dev/_downloads/7e782ed48e09a9468a3200cc0f19ebfd/viz_radio_buttons.ipynb b/dev/_downloads/7e782ed48e09a9468a3200cc0f19ebfd/viz_radio_buttons.ipynb index 94522d927..7fdba4dff 100644 --- a/dev/_downloads/7e782ed48e09a9468a3200cc0f19ebfd/viz_radio_buttons.ipynb +++ b/dev/_downloads/7e782ed48e09a9468a3200cc0f19ebfd/viz_radio_buttons.ipynb @@ -107,7 +107,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/7f7b4c1bdc885dd2c0a5375a5eab2c22/viz_billboard_sdf_spheres.ipynb b/dev/_downloads/7f7b4c1bdc885dd2c0a5375a5eab2c22/viz_billboard_sdf_spheres.ipynb index 81625ea3a..3fb3eadbd 100644 --- a/dev/_downloads/7f7b4c1bdc885dd2c0a5375a5eab2c22/viz_billboard_sdf_spheres.ipynb +++ b/dev/_downloads/7f7b4c1bdc885dd2c0a5375a5eab2c22/viz_billboard_sdf_spheres.ipynb @@ -531,7 +531,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/80519c91c57ffaf03d20f4e9e1cba7c7/viz_play_video.ipynb b/dev/_downloads/80519c91c57ffaf03d20f4e9e1cba7c7/viz_play_video.ipynb index 0f6ddea7b..fcf3a3707 100644 --- a/dev/_downloads/80519c91c57ffaf03d20f4e9e1cba7c7/viz_play_video.ipynb +++ b/dev/_downloads/80519c91c57ffaf03d20f4e9e1cba7c7/viz_play_video.ipynb @@ -35,7 +35,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/81f4a54a677a19f3112fc2b6f3eff6ec/viz_sphere.zip b/dev/_downloads/81f4a54a677a19f3112fc2b6f3eff6ec/viz_sphere.zip index a15caac2d..deea1327c 100644 Binary files a/dev/_downloads/81f4a54a677a19f3112fc2b6f3eff6ec/viz_sphere.zip and b/dev/_downloads/81f4a54a677a19f3112fc2b6f3eff6ec/viz_sphere.zip differ diff --git a/dev/_downloads/83b38f435b5fcfe8de72217d66850ec6/viz_sdf_cylinder.zip b/dev/_downloads/83b38f435b5fcfe8de72217d66850ec6/viz_sdf_cylinder.zip index 98d089667..3a6caa15e 100644 Binary files a/dev/_downloads/83b38f435b5fcfe8de72217d66850ec6/viz_sdf_cylinder.zip and b/dev/_downloads/83b38f435b5fcfe8de72217d66850ec6/viz_sdf_cylinder.zip differ diff --git a/dev/_downloads/89193b75dd3a4bdbe2786e1072a3e514/viz_ui_listbox.ipynb b/dev/_downloads/89193b75dd3a4bdbe2786e1072a3e514/viz_ui_listbox.ipynb index 76b106860..bc40b22ba 100644 --- a/dev/_downloads/89193b75dd3a4bdbe2786e1072a3e514/viz_ui_listbox.ipynb +++ b/dev/_downloads/89193b75dd3a4bdbe2786e1072a3e514/viz_ui_listbox.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/89363d2004ae1ca5758a59fc982a7291/viz_ui.zip b/dev/_downloads/89363d2004ae1ca5758a59fc982a7291/viz_ui.zip index ab628bb29..8c33947c1 100644 Binary files a/dev/_downloads/89363d2004ae1ca5758a59fc982a7291/viz_ui.zip and b/dev/_downloads/89363d2004ae1ca5758a59fc982a7291/viz_ui.zip differ diff --git a/dev/_downloads/8e284c61bd4308568ae92601a0a6626a/viz_solar_system.ipynb b/dev/_downloads/8e284c61bd4308568ae92601a0a6626a/viz_solar_system.ipynb index 7e14b8c6f..04d96cc8c 100644 --- a/dev/_downloads/8e284c61bd4308568ae92601a0a6626a/viz_solar_system.ipynb +++ b/dev/_downloads/8e284c61bd4308568ae92601a0a6626a/viz_solar_system.ipynb @@ -359,7 +359,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/8f76342ecd3c433805035888e58c058f/viz_camera.zip b/dev/_downloads/8f76342ecd3c433805035888e58c058f/viz_camera.zip index 7eeb9db0c..d7fbb723f 100644 Binary files a/dev/_downloads/8f76342ecd3c433805035888e58c058f/viz_camera.zip and b/dev/_downloads/8f76342ecd3c433805035888e58c058f/viz_camera.zip differ diff --git a/dev/_downloads/9040c05e2c689e6b3272aa9d9fd1f4c7/viz_pbr_interactive.zip b/dev/_downloads/9040c05e2c689e6b3272aa9d9fd1f4c7/viz_pbr_interactive.zip index e3fe371a6..ef2b43292 100644 Binary files a/dev/_downloads/9040c05e2c689e6b3272aa9d9fd1f4c7/viz_pbr_interactive.zip and b/dev/_downloads/9040c05e2c689e6b3272aa9d9fd1f4c7/viz_pbr_interactive.zip differ diff --git a/dev/_downloads/93d3c8d4025f627e9d6e61d1ecc163e8/viz_drawpanel.zip b/dev/_downloads/93d3c8d4025f627e9d6e61d1ecc163e8/viz_drawpanel.zip index b6025b66e..2de7990cf 100644 Binary files a/dev/_downloads/93d3c8d4025f627e9d6e61d1ecc163e8/viz_drawpanel.zip and b/dev/_downloads/93d3c8d4025f627e9d6e61d1ecc163e8/viz_drawpanel.zip differ diff --git a/dev/_downloads/981f106388beb4e1abc724788ab86b5a/viz_using_time_equations.ipynb b/dev/_downloads/981f106388beb4e1abc724788ab86b5a/viz_using_time_equations.ipynb index 9022b292f..9b7f80422 100644 --- a/dev/_downloads/981f106388beb4e1abc724788ab86b5a/viz_using_time_equations.ipynb +++ b/dev/_downloads/981f106388beb4e1abc724788ab86b5a/viz_using_time_equations.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/98eee32aa3111f6bc8b5b2a404686a66/viz_principled_spheres.ipynb b/dev/_downloads/98eee32aa3111f6bc8b5b2a404686a66/viz_principled_spheres.ipynb index a2aa92f1b..cb4b3a7a2 100644 --- a/dev/_downloads/98eee32aa3111f6bc8b5b2a404686a66/viz_principled_spheres.ipynb +++ b/dev/_downloads/98eee32aa3111f6bc8b5b2a404686a66/viz_principled_spheres.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/996009d546f7601d36ae9c3eaf775bfb/viz_combobox.ipynb b/dev/_downloads/996009d546f7601d36ae9c3eaf775bfb/viz_combobox.ipynb index da70d9094..89849e6a1 100644 --- a/dev/_downloads/996009d546f7601d36ae9c3eaf775bfb/viz_combobox.ipynb +++ b/dev/_downloads/996009d546f7601d36ae9c3eaf775bfb/viz_combobox.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/99d1b60ac02d74de2908f74166caf0a6/viz_earth_coordinates.zip b/dev/_downloads/99d1b60ac02d74de2908f74166caf0a6/viz_earth_coordinates.zip index 35585b9c9..06f14da0e 100644 Binary files a/dev/_downloads/99d1b60ac02d74de2908f74166caf0a6/viz_earth_coordinates.zip and b/dev/_downloads/99d1b60ac02d74de2908f74166caf0a6/viz_earth_coordinates.zip differ diff --git a/dev/_downloads/9a0690581f35d885a20f1f0fa0068842/viz_widget.ipynb b/dev/_downloads/9a0690581f35d885a20f1f0fa0068842/viz_widget.ipynb index f3666540b..60268858c 100644 --- a/dev/_downloads/9a0690581f35d885a20f1f0fa0068842/viz_widget.ipynb +++ b/dev/_downloads/9a0690581f35d885a20f1f0fa0068842/viz_widget.ipynb @@ -71,7 +71,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/9a61b3bc372d33ce36ca176a3f4efe89/viz_pbr_spheres.zip b/dev/_downloads/9a61b3bc372d33ce36ca176a3f4efe89/viz_pbr_spheres.zip index 74b541d32..e601da297 100644 Binary files a/dev/_downloads/9a61b3bc372d33ce36ca176a3f4efe89/viz_pbr_spheres.zip and b/dev/_downloads/9a61b3bc372d33ce36ca176a3f4efe89/viz_pbr_spheres.zip differ diff --git a/dev/_downloads/9f4f7e3dea1f0e152b6d0c2f88f21109/viz_introduction.ipynb b/dev/_downloads/9f4f7e3dea1f0e152b6d0c2f88f21109/viz_introduction.ipynb index 1740df254..d12f94ec7 100644 --- a/dev/_downloads/9f4f7e3dea1f0e152b6d0c2f88f21109/viz_introduction.ipynb +++ b/dev/_downloads/9f4f7e3dea1f0e152b6d0c2f88f21109/viz_introduction.ipynb @@ -171,7 +171,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/a15dfdc281ecf5ef2be53f74eba90888/viz_fractals.zip b/dev/_downloads/a15dfdc281ecf5ef2be53f74eba90888/viz_fractals.zip index c63517592..c40edb6b8 100644 Binary files a/dev/_downloads/a15dfdc281ecf5ef2be53f74eba90888/viz_fractals.zip and b/dev/_downloads/a15dfdc281ecf5ef2be53f74eba90888/viz_fractals.zip differ diff --git a/dev/_downloads/a45e245b3472717786fb1ffc09a9f1c5/viz_dt_ellipsoids.ipynb b/dev/_downloads/a45e245b3472717786fb1ffc09a9f1c5/viz_dt_ellipsoids.ipynb index 66a824122..b6ff23735 100644 --- a/dev/_downloads/a45e245b3472717786fb1ffc09a9f1c5/viz_dt_ellipsoids.ipynb +++ b/dev/_downloads/a45e245b3472717786fb1ffc09a9f1c5/viz_dt_ellipsoids.ipynb @@ -341,7 +341,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/a72ac8dbca1bdb9fc4c6d1c9797fa511/viz_tab.zip b/dev/_downloads/a72ac8dbca1bdb9fc4c6d1c9797fa511/viz_tab.zip index 4a3cac24f..6f2a39a02 100644 Binary files a/dev/_downloads/a72ac8dbca1bdb9fc4c6d1c9797fa511/viz_tab.zip and b/dev/_downloads/a72ac8dbca1bdb9fc4c6d1c9797fa511/viz_tab.zip differ diff --git a/dev/_downloads/a9b8318fd0eccbcba5df20bbc8c9d72b/viz_hierarchical_animation.zip b/dev/_downloads/a9b8318fd0eccbcba5df20bbc8c9d72b/viz_hierarchical_animation.zip index adc159c8d..75c1efe0d 100644 Binary files a/dev/_downloads/a9b8318fd0eccbcba5df20bbc8c9d72b/viz_hierarchical_animation.zip and b/dev/_downloads/a9b8318fd0eccbcba5df20bbc8c9d72b/viz_hierarchical_animation.zip differ diff --git a/dev/_downloads/adb09d2c560f3f2aad083f096adc3f3d/viz_animated_surfaces.ipynb b/dev/_downloads/adb09d2c560f3f2aad083f096adc3f3d/viz_animated_surfaces.ipynb index afe79e93b..352c3c6cc 100644 --- a/dev/_downloads/adb09d2c560f3f2aad083f096adc3f3d/viz_animated_surfaces.ipynb +++ b/dev/_downloads/adb09d2c560f3f2aad083f096adc3f3d/viz_animated_surfaces.ipynb @@ -294,7 +294,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/b0080f836f729d7f9eb9ba972bd58bfa/viz_shapes.zip b/dev/_downloads/b0080f836f729d7f9eb9ba972bd58bfa/viz_shapes.zip index 671a8308c..2fc69b891 100644 Binary files a/dev/_downloads/b0080f836f729d7f9eb9ba972bd58bfa/viz_shapes.zip and b/dev/_downloads/b0080f836f729d7f9eb9ba972bd58bfa/viz_shapes.zip differ diff --git a/dev/_downloads/b03f0b0eb9b655c3899a93d34941848b/viz_network_animated.ipynb b/dev/_downloads/b03f0b0eb9b655c3899a93d34941848b/viz_network_animated.ipynb index e1ba5b762..1656ef090 100644 --- a/dev/_downloads/b03f0b0eb9b655c3899a93d34941848b/viz_network_animated.ipynb +++ b/dev/_downloads/b03f0b0eb9b655c3899a93d34941848b/viz_network_animated.ipynb @@ -240,7 +240,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/b117b7a1c76377c5cc90f0e7ba0e4af3/viz_hierarchical_animation.ipynb b/dev/_downloads/b117b7a1c76377c5cc90f0e7ba0e4af3/viz_hierarchical_animation.ipynb index 580ee8884..e3cb4c4cb 100644 --- a/dev/_downloads/b117b7a1c76377c5cc90f0e7ba0e4af3/viz_hierarchical_animation.ipynb +++ b/dev/_downloads/b117b7a1c76377c5cc90f0e7ba0e4af3/viz_hierarchical_animation.ipynb @@ -330,7 +330,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/b122808cf73046bc60422ce4c48064a5/viz_camera.ipynb b/dev/_downloads/b122808cf73046bc60422ce4c48064a5/viz_camera.ipynb index 0e6fc0c62..16f6b83b4 100644 --- a/dev/_downloads/b122808cf73046bc60422ce4c48064a5/viz_camera.ipynb +++ b/dev/_downloads/b122808cf73046bc60422ce4c48064a5/viz_camera.ipynb @@ -312,7 +312,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/b1cbdd4b47f6141dee863c502752ffaf/viz_timers.zip b/dev/_downloads/b1cbdd4b47f6141dee863c502752ffaf/viz_timers.zip index b2f52fb46..fe58fa8ec 100644 Binary files a/dev/_downloads/b1cbdd4b47f6141dee863c502752ffaf/viz_timers.zip and b/dev/_downloads/b1cbdd4b47f6141dee863c502752ffaf/viz_timers.zip differ diff --git a/dev/_downloads/b64ef23a56baebb136e3a90db117d6c5/viz_emwave_animation.zip b/dev/_downloads/b64ef23a56baebb136e3a90db117d6c5/viz_emwave_animation.zip index 2ee7582a1..fc788b48f 100644 Binary files a/dev/_downloads/b64ef23a56baebb136e3a90db117d6c5/viz_emwave_animation.zip and b/dev/_downloads/b64ef23a56baebb136e3a90db117d6c5/viz_emwave_animation.zip differ diff --git a/dev/_downloads/ba971dacdfcb1101c922af9e48afc4ab/viz_shader.zip b/dev/_downloads/ba971dacdfcb1101c922af9e48afc4ab/viz_shader.zip index 9344e302c..80420a19c 100644 Binary files a/dev/_downloads/ba971dacdfcb1101c922af9e48afc4ab/viz_shader.zip and b/dev/_downloads/ba971dacdfcb1101c922af9e48afc4ab/viz_shader.zip differ diff --git a/dev/_downloads/bde366869ce48437300434c5b06ac5d2/viz_buttons.ipynb b/dev/_downloads/bde366869ce48437300434c5b06ac5d2/viz_buttons.ipynb index e9cedb454..37daab290 100644 --- a/dev/_downloads/bde366869ce48437300434c5b06ac5d2/viz_buttons.ipynb +++ b/dev/_downloads/bde366869ce48437300434c5b06ac5d2/viz_buttons.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/be1eb6133d637ba186789b6a23d43028/viz_morphing.zip b/dev/_downloads/be1eb6133d637ba186789b6a23d43028/viz_morphing.zip index 132e338b1..4898c4a8e 100644 Binary files a/dev/_downloads/be1eb6133d637ba186789b6a23d43028/viz_morphing.zip and b/dev/_downloads/be1eb6133d637ba186789b6a23d43028/viz_morphing.zip differ diff --git a/dev/_downloads/bec5b25431c5031ca931dab4315e269b/viz_ball_collide.zip b/dev/_downloads/bec5b25431c5031ca931dab4315e269b/viz_ball_collide.zip index 89029c980..7af31eacc 100644 Binary files a/dev/_downloads/bec5b25431c5031ca931dab4315e269b/viz_ball_collide.zip and b/dev/_downloads/bec5b25431c5031ca931dab4315e269b/viz_ball_collide.zip differ diff --git a/dev/_downloads/c03fedba7f4db7fae10985fef3f9aa8c/viz_domino.zip b/dev/_downloads/c03fedba7f4db7fae10985fef3f9aa8c/viz_domino.zip index a72bbca27..8f0f5f91b 100644 Binary files a/dev/_downloads/c03fedba7f4db7fae10985fef3f9aa8c/viz_domino.zip and b/dev/_downloads/c03fedba7f4db7fae10985fef3f9aa8c/viz_domino.zip differ diff --git a/dev/_downloads/c073544028e092162082916bdc72e0f5/viz_custom_interpolator.zip b/dev/_downloads/c073544028e092162082916bdc72e0f5/viz_custom_interpolator.zip index ffd813d19..7c7462db7 100644 Binary files a/dev/_downloads/c073544028e092162082916bdc72e0f5/viz_custom_interpolator.zip and b/dev/_downloads/c073544028e092162082916bdc72e0f5/viz_custom_interpolator.zip differ diff --git a/dev/_downloads/c2aaa3511941c3de8cde8d6048f25338/viz_gltf_export.ipynb b/dev/_downloads/c2aaa3511941c3de8cde8d6048f25338/viz_gltf_export.ipynb index 088dc44fb..77a420b28 100644 --- a/dev/_downloads/c2aaa3511941c3de8cde8d6048f25338/viz_gltf_export.ipynb +++ b/dev/_downloads/c2aaa3511941c3de8cde8d6048f25338/viz_gltf_export.ipynb @@ -161,7 +161,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/c3c0c6bd615e44c636e67acbc672c964/viz_skinning.zip b/dev/_downloads/c3c0c6bd615e44c636e67acbc672c964/viz_skinning.zip index a8addf2bd..c211df54d 100644 Binary files a/dev/_downloads/c3c0c6bd615e44c636e67acbc672c964/viz_skinning.zip and b/dev/_downloads/c3c0c6bd615e44c636e67acbc672c964/viz_skinning.zip differ diff --git a/dev/_downloads/c703506e1bad097af06c1528197fdb2d/viz_tesseract.zip b/dev/_downloads/c703506e1bad097af06c1528197fdb2d/viz_tesseract.zip index 5078eae8e..cb7f19585 100644 Binary files a/dev/_downloads/c703506e1bad097af06c1528197fdb2d/viz_tesseract.zip and b/dev/_downloads/c703506e1bad097af06c1528197fdb2d/viz_tesseract.zip differ diff --git a/dev/_downloads/c894f5ee1c5a9cf8916ac6e5321b055e/viz_helical_motion.zip b/dev/_downloads/c894f5ee1c5a9cf8916ac6e5321b055e/viz_helical_motion.zip index 757ba1178..0f4a4502e 100644 Binary files a/dev/_downloads/c894f5ee1c5a9cf8916ac6e5321b055e/viz_helical_motion.zip and b/dev/_downloads/c894f5ee1c5a9cf8916ac6e5321b055e/viz_helical_motion.zip differ diff --git a/dev/_downloads/cb4177d4bb01d8f67c38945d666f7fff/viz_solar_system.zip b/dev/_downloads/cb4177d4bb01d8f67c38945d666f7fff/viz_solar_system.zip index be3a32473..1599ca343 100644 Binary files a/dev/_downloads/cb4177d4bb01d8f67c38945d666f7fff/viz_solar_system.zip and b/dev/_downloads/cb4177d4bb01d8f67c38945d666f7fff/viz_solar_system.zip differ diff --git a/dev/_downloads/cf61fbca4b19e13a2ec8a90db4c715c4/viz_sdfactor.zip b/dev/_downloads/cf61fbca4b19e13a2ec8a90db4c715c4/viz_sdfactor.zip index 3593ddd80..7ae7a671b 100644 Binary files a/dev/_downloads/cf61fbca4b19e13a2ec8a90db4c715c4/viz_sdfactor.zip and b/dev/_downloads/cf61fbca4b19e13a2ec8a90db4c715c4/viz_sdfactor.zip differ diff --git a/dev/_downloads/cfcb5d4d39a58e85f65d2637f4f0909b/viz_timers.ipynb b/dev/_downloads/cfcb5d4d39a58e85f65d2637f4f0909b/viz_timers.ipynb index 17c786f06..f0b882a70 100644 --- a/dev/_downloads/cfcb5d4d39a58e85f65d2637f4f0909b/viz_timers.ipynb +++ b/dev/_downloads/cfcb5d4d39a58e85f65d2637f4f0909b/viz_timers.ipynb @@ -35,7 +35,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/d18e69af9880ae2cf3636fac156c00dc/viz_morphing.ipynb b/dev/_downloads/d18e69af9880ae2cf3636fac156c00dc/viz_morphing.ipynb index d773c3f36..228345320 100644 --- a/dev/_downloads/d18e69af9880ae2cf3636fac156c00dc/viz_morphing.ipynb +++ b/dev/_downloads/d18e69af9880ae2cf3636fac156c00dc/viz_morphing.ipynb @@ -161,7 +161,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/d2b29025cdc7613168dc91a0ac9bbc1f/viz_play_video.zip b/dev/_downloads/d2b29025cdc7613168dc91a0ac9bbc1f/viz_play_video.zip index 7721b2d9a..2843db429 100644 Binary files a/dev/_downloads/d2b29025cdc7613168dc91a0ac9bbc1f/viz_play_video.zip and b/dev/_downloads/d2b29025cdc7613168dc91a0ac9bbc1f/viz_play_video.zip differ diff --git a/dev/_downloads/d677ef2ce68ed65330a28804ebc75fd5/viz_card.zip b/dev/_downloads/d677ef2ce68ed65330a28804ebc75fd5/viz_card.zip index a5ec0c1ff..9cb0a69bb 100644 Binary files a/dev/_downloads/d677ef2ce68ed65330a28804ebc75fd5/viz_card.zip and b/dev/_downloads/d677ef2ce68ed65330a28804ebc75fd5/viz_card.zip differ diff --git a/dev/_downloads/d6a9b61de8ef9d7ffa01717b4aeb804b/viz_markers.zip b/dev/_downloads/d6a9b61de8ef9d7ffa01717b4aeb804b/viz_markers.zip index f353b4daa..7dd1768a9 100644 Binary files a/dev/_downloads/d6a9b61de8ef9d7ffa01717b4aeb804b/viz_markers.zip and b/dev/_downloads/d6a9b61de8ef9d7ffa01717b4aeb804b/viz_markers.zip differ diff --git a/dev/_downloads/d6d579ab803716bc90cc4d828c04793e/viz_chain.zip b/dev/_downloads/d6d579ab803716bc90cc4d828c04793e/viz_chain.zip index 23d8b5889..c3cde7f0d 100644 Binary files a/dev/_downloads/d6d579ab803716bc90cc4d828c04793e/viz_chain.zip and b/dev/_downloads/d6d579ab803716bc90cc4d828c04793e/viz_chain.zip differ diff --git a/dev/_downloads/d76da8f3e26537c0ef63589ec7058bc2/viz_spinbox.ipynb b/dev/_downloads/d76da8f3e26537c0ef63589ec7058bc2/viz_spinbox.ipynb index 2bb5478d1..7702d2abd 100644 --- a/dev/_downloads/d76da8f3e26537c0ef63589ec7058bc2/viz_spinbox.ipynb +++ b/dev/_downloads/d76da8f3e26537c0ef63589ec7058bc2/viz_spinbox.ipynb @@ -143,7 +143,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/dcdf39b4d97dafd1f4f26748b9189057/viz_card_sprite_sheet.ipynb b/dev/_downloads/dcdf39b4d97dafd1f4f26748b9189057/viz_card_sprite_sheet.ipynb index 336088b62..f898be909 100644 --- a/dev/_downloads/dcdf39b4d97dafd1f4f26748b9189057/viz_card_sprite_sheet.ipynb +++ b/dev/_downloads/dcdf39b4d97dafd1f4f26748b9189057/viz_card_sprite_sheet.ipynb @@ -161,7 +161,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e01488f2eb40ea48f5a103fea6e1e4e8/viz_gltf_export.zip b/dev/_downloads/e01488f2eb40ea48f5a103fea6e1e4e8/viz_gltf_export.zip index 358dafaf7..3840197ff 100644 Binary files a/dev/_downloads/e01488f2eb40ea48f5a103fea6e1e4e8/viz_gltf_export.zip and b/dev/_downloads/e01488f2eb40ea48f5a103fea6e1e4e8/viz_gltf_export.zip differ diff --git a/dev/_downloads/e10ebe91cf15f050273fb5e66223062d/viz_chain.ipynb b/dev/_downloads/e10ebe91cf15f050273fb5e66223062d/viz_chain.ipynb index f52dbeea2..8b3ad9b62 100644 --- a/dev/_downloads/e10ebe91cf15f050273fb5e66223062d/viz_chain.ipynb +++ b/dev/_downloads/e10ebe91cf15f050273fb5e66223062d/viz_chain.ipynb @@ -179,7 +179,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e1e6c372eb29cd003ddeed8cbb6a2f43/viz_robot_arm_animation.ipynb b/dev/_downloads/e1e6c372eb29cd003ddeed8cbb6a2f43/viz_robot_arm_animation.ipynb index 0f5a5b0ec..5cb14d61c 100644 --- a/dev/_downloads/e1e6c372eb29cd003ddeed8cbb6a2f43/viz_robot_arm_animation.ipynb +++ b/dev/_downloads/e1e6c372eb29cd003ddeed8cbb6a2f43/viz_robot_arm_animation.ipynb @@ -287,7 +287,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e22a09689bdb9d1c7847fe275f1e83ba/viz_pbr_interactive.ipynb b/dev/_downloads/e22a09689bdb9d1c7847fe275f1e83ba/viz_pbr_interactive.ipynb index 02064cae6..cb24de24a 100644 --- a/dev/_downloads/e22a09689bdb9d1c7847fe275f1e83ba/viz_pbr_interactive.ipynb +++ b/dev/_downloads/e22a09689bdb9d1c7847fe275f1e83ba/viz_pbr_interactive.ipynb @@ -431,7 +431,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e23bfcec8d867b7ad34707395cebc46b/viz_sphere.ipynb b/dev/_downloads/e23bfcec8d867b7ad34707395cebc46b/viz_sphere.ipynb index 8a40ed81a..703d1e3e8 100644 --- a/dev/_downloads/e23bfcec8d867b7ad34707395cebc46b/viz_sphere.ipynb +++ b/dev/_downloads/e23bfcec8d867b7ad34707395cebc46b/viz_sphere.ipynb @@ -107,7 +107,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e2cb98487fda751bd396a35d69fea694/viz_brownian_motion.ipynb b/dev/_downloads/e2cb98487fda751bd396a35d69fea694/viz_brownian_motion.ipynb index bfb6220e0..0b8f69baf 100644 --- a/dev/_downloads/e2cb98487fda751bd396a35d69fea694/viz_brownian_motion.ipynb +++ b/dev/_downloads/e2cb98487fda751bd396a35d69fea694/viz_brownian_motion.ipynb @@ -197,7 +197,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e3982d04e01e684a5ec690e9fd696fe2/viz_ui_listbox.zip b/dev/_downloads/e3982d04e01e684a5ec690e9fd696fe2/viz_ui_listbox.zip index 010d976a2..5be362c3e 100644 Binary files a/dev/_downloads/e3982d04e01e684a5ec690e9fd696fe2/viz_ui_listbox.zip and b/dev/_downloads/e3982d04e01e684a5ec690e9fd696fe2/viz_ui_listbox.zip differ diff --git a/dev/_downloads/e7ac72a3cdf9ab5794a35aa4267b6b25/viz_bundles.ipynb b/dev/_downloads/e7ac72a3cdf9ab5794a35aa4267b6b25/viz_bundles.ipynb index e6cb716fe..8eec770c7 100644 --- a/dev/_downloads/e7ac72a3cdf9ab5794a35aa4267b6b25/viz_bundles.ipynb +++ b/dev/_downloads/e7ac72a3cdf9ab5794a35aa4267b6b25/viz_bundles.ipynb @@ -330,7 +330,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/e7cb7957a976e27572ba592e1f2ea214/viz_bezier_interpolator.zip b/dev/_downloads/e7cb7957a976e27572ba592e1f2ea214/viz_bezier_interpolator.zip index 0fe174694..f3709364f 100644 Binary files a/dev/_downloads/e7cb7957a976e27572ba592e1f2ea214/viz_bezier_interpolator.zip and b/dev/_downloads/e7cb7957a976e27572ba592e1f2ea214/viz_bezier_interpolator.zip differ diff --git a/dev/_downloads/ec724f11972569a9f66d96083989ac90/viz_cone.ipynb b/dev/_downloads/ec724f11972569a9f66d96083989ac90/viz_cone.ipynb index 106386883..aff96c289 100644 --- a/dev/_downloads/ec724f11972569a9f66d96083989ac90/viz_cone.ipynb +++ b/dev/_downloads/ec724f11972569a9f66d96083989ac90/viz_cone.ipynb @@ -107,7 +107,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/ed25feb190d28892577f2b94ad0ba829/viz_pbr_spheres.ipynb b/dev/_downloads/ed25feb190d28892577f2b94ad0ba829/viz_pbr_spheres.ipynb index 26b890c92..f7bcd9a71 100644 --- a/dev/_downloads/ed25feb190d28892577f2b94ad0ba829/viz_pbr_spheres.ipynb +++ b/dev/_downloads/ed25feb190d28892577f2b94ad0ba829/viz_pbr_spheres.ipynb @@ -161,7 +161,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/ed99262b8dc9297dcfb48d0a134bec54/viz_network.ipynb b/dev/_downloads/ed99262b8dc9297dcfb48d0a134bec54/viz_network.ipynb index baf7b90e5..c513b0891 100644 --- a/dev/_downloads/ed99262b8dc9297dcfb48d0a134bec54/viz_network.ipynb +++ b/dev/_downloads/ed99262b8dc9297dcfb48d0a134bec54/viz_network.ipynb @@ -193,7 +193,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/ede8d00fe58f4888e7fb492de5c81453/viz_check_boxes.ipynb b/dev/_downloads/ede8d00fe58f4888e7fb492de5c81453/viz_check_boxes.ipynb index 092eb54cc..b7b1664d8 100644 --- a/dev/_downloads/ede8d00fe58f4888e7fb492de5c81453/viz_check_boxes.ipynb +++ b/dev/_downloads/ede8d00fe58f4888e7fb492de5c81453/viz_check_boxes.ipynb @@ -161,7 +161,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/eec6c7e397f6bb2f6b871a05aa32751a/viz_sdfactor.ipynb b/dev/_downloads/eec6c7e397f6bb2f6b871a05aa32751a/viz_sdfactor.ipynb index b674248c6..b6c88084e 100644 --- a/dev/_downloads/eec6c7e397f6bb2f6b871a05aa32751a/viz_sdfactor.ipynb +++ b/dev/_downloads/eec6c7e397f6bb2f6b871a05aa32751a/viz_sdfactor.ipynb @@ -107,7 +107,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/ef81dbce7a8fdf5d5ce02e1cdb7f5529/viz_domino.ipynb b/dev/_downloads/ef81dbce7a8fdf5d5ce02e1cdb7f5529/viz_domino.ipynb index f677a17b3..5aebf12d2 100644 --- a/dev/_downloads/ef81dbce7a8fdf5d5ce02e1cdb7f5529/viz_domino.ipynb +++ b/dev/_downloads/ef81dbce7a8fdf5d5ce02e1cdb7f5529/viz_domino.ipynb @@ -179,7 +179,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f04511f11775c06091bec37717652f01/viz_shapes.ipynb b/dev/_downloads/f04511f11775c06091bec37717652f01/viz_shapes.ipynb index 8b7f0bead..6399acbd7 100644 --- a/dev/_downloads/f04511f11775c06091bec37717652f01/viz_shapes.ipynb +++ b/dev/_downloads/f04511f11775c06091bec37717652f01/viz_shapes.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f3c12cee7268b7b98cd3da9316478888/viz_interaction.ipynb b/dev/_downloads/f3c12cee7268b7b98cd3da9316478888/viz_interaction.ipynb index c333c3ea8..e168bb2a6 100644 --- a/dev/_downloads/f3c12cee7268b7b98cd3da9316478888/viz_interaction.ipynb +++ b/dev/_downloads/f3c12cee7268b7b98cd3da9316478888/viz_interaction.ipynb @@ -35,7 +35,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f4c4ff3a5276191c800c59f6da1b84df/viz_no_interaction.ipynb b/dev/_downloads/f4c4ff3a5276191c800c59f6da1b84df/viz_no_interaction.ipynb index 22337d894..cfd488c25 100644 --- a/dev/_downloads/f4c4ff3a5276191c800c59f6da1b84df/viz_no_interaction.ipynb +++ b/dev/_downloads/f4c4ff3a5276191c800c59f6da1b84df/viz_no_interaction.ipynb @@ -35,7 +35,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f54a755b14024717d17d6061e7b4328c/viz_widget.zip b/dev/_downloads/f54a755b14024717d17d6061e7b4328c/viz_widget.zip index ba2ba70a7..e6ad5bd97 100644 Binary files a/dev/_downloads/f54a755b14024717d17d6061e7b4328c/viz_widget.zip and b/dev/_downloads/f54a755b14024717d17d6061e7b4328c/viz_widget.zip differ diff --git a/dev/_downloads/f5e1926c83f933b9b5ab0716ab98ddc6/viz_roi_contour.ipynb b/dev/_downloads/f5e1926c83f933b9b5ab0716ab98ddc6/viz_roi_contour.ipynb index 8a38bf743..5ab5ba69e 100644 --- a/dev/_downloads/f5e1926c83f933b9b5ab0716ab98ddc6/viz_roi_contour.ipynb +++ b/dev/_downloads/f5e1926c83f933b9b5ab0716ab98ddc6/viz_roi_contour.ipynb @@ -125,7 +125,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f6c74ed2b80a42dbcfd21ad12baaf70e/viz_color_interpolators.zip b/dev/_downloads/f6c74ed2b80a42dbcfd21ad12baaf70e/viz_color_interpolators.zip index d78099673..73e575164 100644 Binary files a/dev/_downloads/f6c74ed2b80a42dbcfd21ad12baaf70e/viz_color_interpolators.zip and b/dev/_downloads/f6c74ed2b80a42dbcfd21ad12baaf70e/viz_color_interpolators.zip differ diff --git a/dev/_downloads/f73fb8b83b88c1bc236749fe0958cc99/viz_card.ipynb b/dev/_downloads/f73fb8b83b88c1bc236749fe0958cc99/viz_card.ipynb index 5c02ca459..13878946a 100644 --- a/dev/_downloads/f73fb8b83b88c1bc236749fe0958cc99/viz_card.ipynb +++ b/dev/_downloads/f73fb8b83b88c1bc236749fe0958cc99/viz_card.ipynb @@ -89,7 +89,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/f9f62a24481b5d20bf43c8d281622e69/viz_ui_slider.zip b/dev/_downloads/f9f62a24481b5d20bf43c8d281622e69/viz_ui_slider.zip index 0bf345a01..f1e1df353 100644 Binary files a/dev/_downloads/f9f62a24481b5d20bf43c8d281622e69/viz_ui_slider.zip and b/dev/_downloads/f9f62a24481b5d20bf43c8d281622e69/viz_ui_slider.zip differ diff --git a/dev/_downloads/fa55619f2d90539d7973ba4b4718f670/viz_brownian_motion.zip b/dev/_downloads/fa55619f2d90539d7973ba4b4718f670/viz_brownian_motion.zip index 84ea62f6e..2f995a57c 100644 Binary files a/dev/_downloads/fa55619f2d90539d7973ba4b4718f670/viz_brownian_motion.zip and b/dev/_downloads/fa55619f2d90539d7973ba4b4718f670/viz_brownian_motion.zip differ diff --git a/dev/_downloads/fe1f98d7a39804ac8d327e9dc5f3deeb/viz_surfaces.zip b/dev/_downloads/fe1f98d7a39804ac8d327e9dc5f3deeb/viz_surfaces.zip index dd82589dc..2680ee4ee 100644 Binary files a/dev/_downloads/fe1f98d7a39804ac8d327e9dc5f3deeb/viz_surfaces.zip and b/dev/_downloads/fe1f98d7a39804ac8d327e9dc5f3deeb/viz_surfaces.zip differ diff --git a/dev/_downloads/ff3034e7477e72f293a2b90710745b59/viz_surfaces.ipynb b/dev/_downloads/ff3034e7477e72f293a2b90710745b59/viz_surfaces.ipynb index f6ee541da..704d46ac5 100644 --- a/dev/_downloads/ff3034e7477e72f293a2b90710745b59/viz_surfaces.ipynb +++ b/dev/_downloads/ff3034e7477e72f293a2b90710745b59/viz_surfaces.ipynb @@ -168,7 +168,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.20" + "version": "3.11.10" } }, "nbformat": 4, diff --git a/dev/_downloads/ffa4e0d820db0e3014fe671edf8578ac/viz_fiber_odf.zip b/dev/_downloads/ffa4e0d820db0e3014fe671edf8578ac/viz_fiber_odf.zip index 9fa90cf6b..3601467fd 100644 Binary files a/dev/_downloads/ffa4e0d820db0e3014fe671edf8578ac/viz_fiber_odf.zip and b/dev/_downloads/ffa4e0d820db0e3014fe671edf8578ac/viz_fiber_odf.zip differ diff --git a/dev/_modules/fury.html b/dev/_modules/fury.html index 131d614d6..949ea16a1 100644 --- a/dev/_modules/fury.html +++ b/dev/_modules/fury.html @@ -7,7 +7,7 @@ - fury — FURY 0.12.0 documentation + fury — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -368,8 +364,7 @@

Table of Contents

- -

Source code for fury

+                   

Source code for fury

 """Init file for visualization package."""
 
 import warnings
@@ -501,8 +496,7 @@ 

Source code for fury

 )
 
- - +
diff --git a/dev/_modules/fury/actor.html b/dev/_modules/fury/actor.html index 50f9c569a..d976785f8 100644 --- a/dev/_modules/fury/actor.html +++ b/dev/_modules/fury/actor.html @@ -7,7 +7,7 @@ - fury.actor — FURY 0.12.0 documentation + fury.actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.actor

+                   

Source code for fury.actor

 """Module that provide actors to render."""
 
 from functools import partial
@@ -4638,8 +4633,7 @@ 

Source code for fury.actor

 
 
- - +
diff --git a/dev/_modules/fury/actors/odf.html b/dev/_modules/fury/actors/odf.html index aea80dbbd..56a9f22a3 100644 --- a/dev/_modules/fury/actors/odf.html +++ b/dev/_modules/fury/actors/odf.html @@ -7,7 +7,7 @@ - fury.actors.odf — FURY 0.12.0 documentation + fury.actors.odf — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.actors.odf

+                   

Source code for fury.actors.odf

 import os
 
 import numpy as np
@@ -763,8 +758,7 @@ 

Source code for fury.actors.odf

 
 
- - +
diff --git a/dev/_modules/fury/actors/odf_slicer.html b/dev/_modules/fury/actors/odf_slicer.html index 03615af83..b29aef83b 100644 --- a/dev/_modules/fury/actors/odf_slicer.html +++ b/dev/_modules/fury/actors/odf_slicer.html @@ -7,7 +7,7 @@ - fury.actors.odf_slicer — FURY 0.12.0 documentation + fury.actors.odf_slicer — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.actors.odf_slicer

+                   

Source code for fury.actors.odf_slicer

 # -*- coding: utf-8 -*-
 import numpy as np
 
@@ -670,8 +665,7 @@ 

Source code for fury.actors.odf_slicer

 
 
- - +
diff --git a/dev/_modules/fury/actors/peak.html b/dev/_modules/fury/actors/peak.html index 4b1efb321..36374f1c0 100644 --- a/dev/_modules/fury/actors/peak.html +++ b/dev/_modules/fury/actors/peak.html @@ -7,7 +7,7 @@ - fury.actors.peak — FURY 0.12.0 documentation + fury.actors.peak — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.actors.peak

+                   

Source code for fury.actors.peak

 from os.path import join as pjoin
 
 import numpy as np
@@ -826,8 +821,7 @@ 

Source code for fury.actors.peak

     return cell_array
 
- - +
diff --git a/dev/_modules/fury/actors/tensor.html b/dev/_modules/fury/actors/tensor.html index 862d7f48c..eb6131416 100644 --- a/dev/_modules/fury/actors/tensor.html +++ b/dev/_modules/fury/actors/tensor.html @@ -7,7 +7,7 @@ - fury.actors.tensor — FURY 0.12.0 documentation + fury.actors.tensor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.actors.tensor

+                   

Source code for fury.actors.tensor

 import os
 
 import numpy as np
@@ -880,8 +875,7 @@ 

Source code for fury.actors.tensor

 
 
- - +
diff --git a/dev/_modules/fury/animation/animation.html b/dev/_modules/fury/animation/animation.html index 48e912fff..f969eaecc 100644 --- a/dev/_modules/fury/animation/animation.html +++ b/dev/_modules/fury/animation/animation.html @@ -7,7 +7,7 @@ - fury.animation.animation — FURY 0.12.0 documentation + fury.animation.animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.animation.animation

+                   

Source code for fury.animation.animation

 from collections import defaultdict
 from time import perf_counter
 from warnings import warn
@@ -1983,8 +1978,7 @@ 

Source code for fury.animation.animation

 
 
- - +
diff --git a/dev/_modules/fury/animation/helpers.html b/dev/_modules/fury/animation/helpers.html index 60b2c7a91..91d5b3912 100644 --- a/dev/_modules/fury/animation/helpers.html +++ b/dev/_modules/fury/animation/helpers.html @@ -7,7 +7,7 @@ - fury.animation.helpers — FURY 0.12.0 documentation + fury.animation.helpers — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.animation.helpers

+                   

Source code for fury.animation.helpers

 import numpy as np
 
 from fury.decorators import warn_on_args_to_kwargs
@@ -554,8 +549,7 @@ 

Source code for fury.animation.helpers

 
 
- - +
diff --git a/dev/_modules/fury/animation/interpolator.html b/dev/_modules/fury/animation/interpolator.html index aabdff4a0..8a9833168 100644 --- a/dev/_modules/fury/animation/interpolator.html +++ b/dev/_modules/fury/animation/interpolator.html @@ -7,7 +7,7 @@ - fury.animation.interpolator — FURY 0.12.0 documentation + fury.animation.interpolator — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.animation.interpolator

+                   

Source code for fury.animation.interpolator

 import numpy as np
 from scipy.interpolate import splev, splprep
 from scipy.spatial import transform
@@ -781,8 +776,7 @@ 

Source code for fury.animation.interpolator

 
 
- - +
diff --git a/dev/_modules/fury/animation/timeline.html b/dev/_modules/fury/animation/timeline.html index 56a632ca3..85bc625d8 100644 --- a/dev/_modules/fury/animation/timeline.html +++ b/dev/_modules/fury/animation/timeline.html @@ -7,7 +7,7 @@ - fury.animation.timeline — FURY 0.12.0 documentation + fury.animation.timeline — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.animation.timeline

+                   

Source code for fury.animation.timeline

 import os
 from time import perf_counter
 
@@ -915,8 +910,7 @@ 

Source code for fury.animation.timeline

 
 
- - +
diff --git a/dev/_modules/fury/colormap.html b/dev/_modules/fury/colormap.html index 7e19eb78d..d85aa3322 100644 --- a/dev/_modules/fury/colormap.html +++ b/dev/_modules/fury/colormap.html @@ -7,7 +7,7 @@ - fury.colormap — FURY 0.12.0 documentation + fury.colormap — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.colormap

+                   

Source code for fury.colormap

 import json
 from os.path import join as pjoin
 from warnings import warn
@@ -1500,8 +1495,7 @@ 

Source code for fury.colormap

 
 
- - +
diff --git a/dev/_modules/fury/convert.html b/dev/_modules/fury/convert.html index a7c80c096..da2a0d7ee 100644 --- a/dev/_modules/fury/convert.html +++ b/dev/_modules/fury/convert.html @@ -7,7 +7,7 @@ - fury.convert — FURY 0.12.0 documentation + fury.convert — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.convert

+                   

Source code for fury.convert

 import os
 from tempfile import TemporaryDirectory
 
@@ -447,8 +442,7 @@ 

Source code for fury.convert

 
 
- - +
diff --git a/dev/_modules/fury/data/fetcher.html b/dev/_modules/fury/data/fetcher.html index fa629dac5..ce9d22875 100644 --- a/dev/_modules/fury/data/fetcher.html +++ b/dev/_modules/fury/data/fetcher.html @@ -7,7 +7,7 @@ - fury.data.fetcher — FURY 0.12.0 documentation + fury.data.fetcher — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.data.fetcher

+                   

Source code for fury.data.fetcher

 """Fetcher based on dipy."""
 
 import asyncio
@@ -1279,8 +1274,7 @@ 

Source code for fury.data.fetcher

 
 
- - +
diff --git a/dev/_modules/fury/decorators.html b/dev/_modules/fury/decorators.html index a48cfd3f8..d88f2f359 100644 --- a/dev/_modules/fury/decorators.html +++ b/dev/_modules/fury/decorators.html @@ -7,7 +7,7 @@ - fury.decorators — FURY 0.12.0 documentation + fury.decorators — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.decorators

+                   

Source code for fury.decorators

 """Decorators for FURY tests."""
 
 from functools import wraps
@@ -584,8 +579,7 @@ 

Source code for fury.decorators

 
 
- - +
diff --git a/dev/_modules/fury/deprecator.html b/dev/_modules/fury/deprecator.html index 46f8eec90..8e2228a3a 100644 --- a/dev/_modules/fury/deprecator.html +++ b/dev/_modules/fury/deprecator.html @@ -7,7 +7,7 @@ - fury.deprecator — FURY 0.12.0 documentation + fury.deprecator — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.deprecator

+                   

Source code for fury.deprecator

 """Function for recording and reporting deprecations.
 
 Notes
@@ -830,8 +825,7 @@ 

Source code for fury.deprecator

 
 
- - +
diff --git a/dev/_modules/fury/gltf.html b/dev/_modules/fury/gltf.html index e5ba74635..e09785f44 100644 --- a/dev/_modules/fury/gltf.html +++ b/dev/_modules/fury/gltf.html @@ -7,7 +7,7 @@ - fury.gltf — FURY 0.12.0 documentation + fury.gltf — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.gltf

+                   

Source code for fury.gltf

 # TODO: Materials, Lights
 import base64
 import copy
@@ -2014,8 +2009,7 @@ 

Source code for fury.gltf

 
 
- - +
diff --git a/dev/_modules/fury/io.html b/dev/_modules/fury/io.html index de4f0abea..dd13198f1 100644 --- a/dev/_modules/fury/io.html +++ b/dev/_modules/fury/io.html @@ -7,7 +7,7 @@ - fury.io — FURY 0.12.0 documentation + fury.io — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.io

+                   

Source code for fury.io

 import os
 from tempfile import TemporaryDirectory as InTemporaryDirectory
 from urllib.request import urlretrieve
@@ -884,8 +879,7 @@ 

Source code for fury.io

 
 
- - +
diff --git a/dev/_modules/fury/layout.html b/dev/_modules/fury/layout.html index 52490b9d1..a9e03090c 100644 --- a/dev/_modules/fury/layout.html +++ b/dev/_modules/fury/layout.html @@ -7,7 +7,7 @@ - fury.layout — FURY 0.12.0 documentation + fury.layout — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.layout

+                   

Source code for fury.layout

 import math
 
 import numpy as np
@@ -1027,8 +1022,7 @@ 

Source code for fury.layout

 
 
- - +
diff --git a/dev/_modules/fury/material.html b/dev/_modules/fury/material.html index 9f8d765c2..db592a06f 100644 --- a/dev/_modules/fury/material.html +++ b/dev/_modules/fury/material.html @@ -7,7 +7,7 @@ - fury.material — FURY 0.12.0 documentation + fury.material — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.material

+                   

Source code for fury.material

 import os
 import warnings
 
@@ -1070,8 +1065,7 @@ 

Source code for fury.material

 
 
- - +
diff --git a/dev/_modules/fury/molecular.html b/dev/_modules/fury/molecular.html index 45e56b88e..51456c7b8 100644 --- a/dev/_modules/fury/molecular.html +++ b/dev/_modules/fury/molecular.html @@ -7,7 +7,7 @@ - fury.molecular — FURY 0.12.0 documentation + fury.molecular — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.molecular

+                   

Source code for fury.molecular

 """Module that provides molecular visualization tools."""
 
 import warnings
@@ -1331,8 +1326,7 @@ 

Source code for fury.molecular

 
 
- - +
diff --git a/dev/_modules/fury/pick.html b/dev/_modules/fury/pick.html index 62595a3ac..1ed2430d9 100644 --- a/dev/_modules/fury/pick.html +++ b/dev/_modules/fury/pick.html @@ -7,7 +7,7 @@ - fury.pick — FURY 0.12.0 documentation + fury.pick — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.pick

+                   

Source code for fury.pick

 from collections.abc import Sequence
 
 import numpy as np
@@ -716,8 +711,7 @@ 

Source code for fury.pick

 
 
- - +
diff --git a/dev/_modules/fury/pkg_info.html b/dev/_modules/fury/pkg_info.html index 91088a75a..4e2c75ed5 100644 --- a/dev/_modules/fury/pkg_info.html +++ b/dev/_modules/fury/pkg_info.html @@ -7,7 +7,7 @@ - fury.pkg_info — FURY 0.12.0 documentation + fury.pkg_info — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.pkg_info

+                   

Source code for fury.pkg_info

 from __future__ import annotations
 
 from subprocess import run
@@ -437,8 +432,7 @@ 

Source code for fury.pkg_info

 
 
- - +
diff --git a/dev/_modules/fury/primitive.html b/dev/_modules/fury/primitive.html index 83b8d5039..faf7cb3b3 100644 --- a/dev/_modules/fury/primitive.html +++ b/dev/_modules/fury/primitive.html @@ -7,7 +7,7 @@ - fury.primitive — FURY 0.12.0 documentation + fury.primitive — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.primitive

+                   

Source code for fury.primitive

 """Module dedicated for basic primitive."""
 
 import math
@@ -1643,8 +1638,7 @@ 

Source code for fury.primitive

 
 
- - +
diff --git a/dev/_modules/fury/shaders/base.html b/dev/_modules/fury/shaders/base.html index a9acf3a61..a2f8b963d 100644 --- a/dev/_modules/fury/shaders/base.html +++ b/dev/_modules/fury/shaders/base.html @@ -7,7 +7,7 @@ - fury.shaders.base — FURY 0.12.0 documentation + fury.shaders.base — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.shaders.base

+                   

Source code for fury.shaders.base

 from functools import partial
 import os
 
@@ -805,8 +800,7 @@ 

Source code for fury.shaders.base

 
 
- - +
diff --git a/dev/_modules/fury/stream/client.html b/dev/_modules/fury/stream/client.html index 7e7a04c70..33e01f0e9 100644 --- a/dev/_modules/fury/stream/client.html +++ b/dev/_modules/fury/stream/client.html @@ -7,7 +7,7 @@ - fury.stream.client — FURY 0.12.0 documentation + fury.stream.client — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.stream.client

+                   

Source code for fury.stream.client

 from functools import partial
 import logging
 import platform
@@ -778,8 +773,7 @@ 

Source code for fury.stream.client

 
 
- - +
diff --git a/dev/_modules/fury/stream/server/async_app.html b/dev/_modules/fury/stream/server/async_app.html index f1ee495a0..462d51438 100644 --- a/dev/_modules/fury/stream/server/async_app.html +++ b/dev/_modules/fury/stream/server/async_app.html @@ -7,7 +7,7 @@ - fury.stream.server.async_app — FURY 0.12.0 documentation + fury.stream.server.async_app — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.stream.server.async_app

+                   

Source code for fury.stream.server.async_app

 import asyncio
 from functools import partial
 import json
@@ -659,8 +654,7 @@ 

Source code for fury.stream.server.async_app

- - +
diff --git a/dev/_modules/fury/stream/server/main.html b/dev/_modules/fury/stream/server/main.html index 4167656e4..70a89fb51 100644 --- a/dev/_modules/fury/stream/server/main.html +++ b/dev/_modules/fury/stream/server/main.html @@ -7,7 +7,7 @@ - fury.stream.server.main — FURY 0.12.0 documentation + fury.stream.server.main — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.stream.server.main

+                   

Source code for fury.stream.server.main

 # import os
 # os.environ['PYTHONASYNCIODEBUG'] = '1'
 # import logging
@@ -693,8 +688,7 @@ 

Source code for fury.stream.server.main

 
 
- - +
diff --git a/dev/_modules/fury/stream/tools.html b/dev/_modules/fury/stream/tools.html index aa16fa5eb..45635ace5 100644 --- a/dev/_modules/fury/stream/tools.html +++ b/dev/_modules/fury/stream/tools.html @@ -7,7 +7,7 @@ - fury.stream.tools — FURY 0.12.0 documentation + fury.stream.tools — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.stream.tools

+                   

Source code for fury.stream.tools

 from abc import ABC, abstractmethod
 import asyncio
 import io
@@ -1594,8 +1589,7 @@ 

Source code for fury.stream.tools

 
 
- - +
diff --git a/dev/_modules/fury/stream/widget.html b/dev/_modules/fury/stream/widget.html index 0a43dbfbc..f727a4b5e 100644 --- a/dev/_modules/fury/stream/widget.html +++ b/dev/_modules/fury/stream/widget.html @@ -7,7 +7,7 @@ - fury.stream.widget — FURY 0.12.0 documentation + fury.stream.widget — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.stream.widget

+                   

Source code for fury.stream.widget

 import errno
 import socket
 import subprocess
@@ -660,8 +655,7 @@ 

Source code for fury.stream.widget

 
 
- - +
diff --git a/dev/_modules/fury/texture/utils.html b/dev/_modules/fury/texture/utils.html index c4201ec63..f80fb49ef 100644 --- a/dev/_modules/fury/texture/utils.html +++ b/dev/_modules/fury/texture/utils.html @@ -7,7 +7,7 @@ - fury.texture.utils — FURY 0.12.0 documentation + fury.texture.utils — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.texture.utils

+                   

Source code for fury.texture.utils

 
[docs] def uv_calculations(n): @@ -409,8 +404,7 @@

Source code for fury.texture.utils

 
 
- - +
diff --git a/dev/_modules/fury/transform.html b/dev/_modules/fury/transform.html index 57ef98b9c..0bb74aa40 100644 --- a/dev/_modules/fury/transform.html +++ b/dev/_modules/fury/transform.html @@ -7,7 +7,7 @@ - fury.transform — FURY 0.12.0 documentation + fury.transform — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.transform

+                   

Source code for fury.transform

 import math
 
 import numpy as np
@@ -799,8 +794,7 @@ 

Source code for fury.transform

 
 
- - +
diff --git a/dev/_modules/fury/ui/containers.html b/dev/_modules/fury/ui/containers.html index 5f89d07dc..beed510a5 100644 --- a/dev/_modules/fury/ui/containers.html +++ b/dev/_modules/fury/ui/containers.html @@ -7,7 +7,7 @@ - fury.ui.containers — FURY 0.12.0 documentation + fury.ui.containers — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.ui.containers

+                   

Source code for fury.ui.containers

 """UI container module."""
 
 from warnings import warn
@@ -1720,8 +1715,7 @@ 

Source code for fury.ui.containers

         # self.container.SetPosition(*coords)
 
- - +
diff --git a/dev/_modules/fury/ui/core.html b/dev/_modules/fury/ui/core.html index 3a44486c2..fd2398512 100644 --- a/dev/_modules/fury/ui/core.html +++ b/dev/_modules/fury/ui/core.html @@ -7,7 +7,7 @@ - fury.ui.core — FURY 0.12.0 documentation + fury.ui.core — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.ui.core

+                   

Source code for fury.ui.core

 """UI core module that describe UI abstract class."""
 
 import abc
@@ -1910,8 +1905,7 @@ 

Source code for fury.ui.core

 
 
- - +
diff --git a/dev/_modules/fury/ui/elements.html b/dev/_modules/fury/ui/elements.html index 0d0f0bcf3..7a174a797 100644 --- a/dev/_modules/fury/ui/elements.html +++ b/dev/_modules/fury/ui/elements.html @@ -7,7 +7,7 @@ - fury.ui.elements — FURY 0.12.0 documentation + fury.ui.elements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.ui.elements

+                   

Source code for fury.ui.elements

 """UI components module."""
 
 __all__ = [
@@ -5448,8 +5443,7 @@ 

Source code for fury.ui.elements

 
 
- - +
diff --git a/dev/_modules/fury/ui/helpers.html b/dev/_modules/fury/ui/helpers.html index 4a3ead9f6..2dd5c5780 100644 --- a/dev/_modules/fury/ui/helpers.html +++ b/dev/_modules/fury/ui/helpers.html @@ -7,7 +7,7 @@ - fury.ui.helpers — FURY 0.12.0 documentation + fury.ui.helpers — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.ui.helpers

+                   

Source code for fury.ui.helpers

 """Helper variable or function for UI Elements."""
 
 import numpy as np
@@ -587,8 +582,7 @@ 

Source code for fury.ui.helpers

 
 
- - +
diff --git a/dev/_modules/fury/utils.html b/dev/_modules/fury/utils.html index f92af4120..c7443ad49 100644 --- a/dev/_modules/fury/utils.html +++ b/dev/_modules/fury/utils.html @@ -7,7 +7,7 @@ - fury.utils — FURY 0.12.0 documentation + fury.utils — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.utils

+                   

Source code for fury.utils

 import numpy as np
 from scipy.ndimage import map_coordinates
 
@@ -2227,8 +2222,7 @@ 

Source code for fury.utils

 
 
- - +
diff --git a/dev/_modules/fury/window.html b/dev/_modules/fury/window.html index a40f75dc9..2e45404e0 100644 --- a/dev/_modules/fury/window.html +++ b/dev/_modules/fury/window.html @@ -7,7 +7,7 @@ - fury.window — FURY 0.12.0 documentation + fury.window — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -371,8 +367,7 @@

Table of Contents

- -

Source code for fury.window

+                   

Source code for fury.window

 # -*- coding: utf-8 -*-
 import gzip
 from tempfile import TemporaryDirectory as InTemporaryDirectory
@@ -2124,8 +2119,7 @@ 

Source code for fury.window

 
 
- - +
diff --git a/dev/_modules/index.html b/dev/_modules/index.html index 086d68099..e544d6528 100644 --- a/dev/_modules/index.html +++ b/dev/_modules/index.html @@ -7,7 +7,7 @@ - Overview: module code — FURY 0.12.0 documentation + Overview: module code — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,8 +361,7 @@

Table of Contents

- -

All modules for which code is available

+

All modules for which code is available

diff --git a/dev/_static/basic.css b/dev/_static/basic.css index 2af6139e6..2a9e4114a 100644 --- a/dev/_static/basic.css +++ b/dev/_static/basic.css @@ -1,12 +1,5 @@ /* - * basic.css - * ~~~~~~~~~ - * * Sphinx stylesheet -- basic theme. - * - * :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * */ /* -- main layout ----------------------------------------------------------- */ @@ -115,15 +108,11 @@ img { /* -- search page ----------------------------------------------------------- */ ul.search { - margin: 10px 0 0 20px; - padding: 0; + margin-top: 10px; } ul.search li { - padding: 5px 0 5px 20px; - background-image: url(file.png); - background-repeat: no-repeat; - background-position: 0 7px; + padding: 5px 0; } ul.search li a { diff --git a/dev/_static/doctools.js b/dev/_static/doctools.js index 4d67807d1..0398ebb9f 100644 --- a/dev/_static/doctools.js +++ b/dev/_static/doctools.js @@ -1,12 +1,5 @@ /* - * doctools.js - * ~~~~~~~~~~~ - * * Base JavaScript utilities for all Sphinx HTML documentation. - * - * :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * */ "use strict"; diff --git a/dev/_static/documentation_options.js b/dev/_static/documentation_options.js index 061097a83..e5a8062ff 100644 --- a/dev/_static/documentation_options.js +++ b/dev/_static/documentation_options.js @@ -1,5 +1,5 @@ const DOCUMENTATION_OPTIONS = { - VERSION: '0.12.0', + VERSION: '0.13.0.dev1+g3048eea6', LANGUAGE: 'en', COLLAPSE_INDEX: false, BUILDER: 'html', diff --git a/dev/_static/language_data.js b/dev/_static/language_data.js index 367b8ed81..c7fe6c6fa 100644 --- a/dev/_static/language_data.js +++ b/dev/_static/language_data.js @@ -1,13 +1,6 @@ /* - * language_data.js - * ~~~~~~~~~~~~~~~~ - * * This script contains the language-specific data used by searchtools.js, * namely the list of stopwords, stemmer, scorer and splitter. - * - * :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * */ var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"]; diff --git a/dev/_static/searchtools.js b/dev/_static/searchtools.js index b08d58c9b..2c774d17a 100644 --- a/dev/_static/searchtools.js +++ b/dev/_static/searchtools.js @@ -1,12 +1,5 @@ /* - * searchtools.js - * ~~~~~~~~~~~~~~~~ - * * Sphinx JavaScript utilities for the full-text search. - * - * :copyright: Copyright 2007-2024 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * */ "use strict"; @@ -20,7 +13,7 @@ if (typeof Scorer === "undefined") { // and returns the new score. /* score: result => { - const [docname, title, anchor, descr, score, filename] = result + const [docname, title, anchor, descr, score, filename, kind] = result return score }, */ @@ -47,6 +40,14 @@ if (typeof Scorer === "undefined") { }; } +// Global search result kind enum, used by themes to style search results. +class SearchResultKind { + static get index() { return "index"; } + static get object() { return "object"; } + static get text() { return "text"; } + static get title() { return "title"; } +} + const _removeChildren = (element) => { while (element && element.lastChild) element.removeChild(element.lastChild); }; @@ -64,9 +65,13 @@ const _displayItem = (item, searchTerms, highlightTerms) => { const showSearchSummary = DOCUMENTATION_OPTIONS.SHOW_SEARCH_SUMMARY; const contentRoot = document.documentElement.dataset.content_root; - const [docName, title, anchor, descr, score, _filename] = item; + const [docName, title, anchor, descr, score, _filename, kind] = item; let listItem = document.createElement("li"); + // Add a class representing the item's type: + // can be used by a theme's CSS selector for styling + // See SearchResultKind for the class names. + listItem.classList.add(`kind-${kind}`); let requestUrl; let linkUrl; if (docBuilder === "dirhtml") { @@ -115,8 +120,10 @@ const _finishSearch = (resultCount) => { "Your search did not match any documents. Please make sure that all words are spelled correctly and that you've selected enough categories." ); else - Search.status.innerText = _( - "Search finished, found ${resultCount} page(s) matching the search query." + Search.status.innerText = Documentation.ngettext( + "Search finished, found one page matching the search query.", + "Search finished, found ${resultCount} pages matching the search query.", + resultCount, ).replace('${resultCount}', resultCount); }; const _displayNextItem = ( @@ -138,7 +145,7 @@ const _displayNextItem = ( else _finishSearch(resultCount); }; // Helper function used by query() to order search results. -// Each input is an array of [docname, title, anchor, descr, score, filename]. +// Each input is an array of [docname, title, anchor, descr, score, filename, kind]. // Order the results by score (in opposite order of appearance, since the // `_displayNextItem` function uses pop() to retrieve items) and then alphabetically. const _orderResultsByScoreThenName = (a, b) => { @@ -248,6 +255,7 @@ const Search = { searchSummary.classList.add("search-summary"); searchSummary.innerText = ""; const searchList = document.createElement("ul"); + searchList.setAttribute("role", "list"); searchList.classList.add("search"); const out = document.getElementById("search-results"); @@ -318,7 +326,7 @@ const Search = { const indexEntries = Search._index.indexentries; // Collect multiple result groups to be sorted separately and then ordered. - // Each is an array of [docname, title, anchor, descr, score, filename]. + // Each is an array of [docname, title, anchor, descr, score, filename, kind]. const normalResults = []; const nonMainIndexResults = []; @@ -337,6 +345,7 @@ const Search = { null, score + boost, filenames[file], + SearchResultKind.title, ]); } } @@ -354,6 +363,7 @@ const Search = { null, score, filenames[file], + SearchResultKind.index, ]; if (isMain) { normalResults.push(result); @@ -475,6 +485,7 @@ const Search = { descr, score, filenames[match[0]], + SearchResultKind.object, ]); }; Object.keys(objects).forEach((prefix) => @@ -585,6 +596,7 @@ const Search = { null, score, filenames[file], + SearchResultKind.text, ]); } return results; diff --git a/dev/_static/versions_switcher.json b/dev/_static/versions_switcher.json index bf8a8f2c8..f48fef5f5 100644 --- a/dev/_static/versions_switcher.json +++ b/dev/_static/versions_switcher.json @@ -5,8 +5,18 @@ "url": "https://fury.gl/dev/index.html" }, { - "name": "v0.10.x (stable)", + "name": "v0.12.x (stable)", "version": "stable", + "url": "https://fury.gl/v0.12.x/index.html" + }, + { + "name": "v0.11.x", + "version": "v0.11.x", + "url": "https://fury.gl/v0.11.x/index.html" + }, + { + "name": "v0.10.x (stable)", + "version": "v0.10.x", "url": "https://fury.gl/v0.10.x/index.html" }, { diff --git a/dev/auto_examples/01_introductory/index.html b/dev/auto_examples/01_introductory/index.html index 622ccba7b..1cf176429 100644 --- a/dev/auto_examples/01_introductory/index.html +++ b/dev/auto_examples/01_introductory/index.html @@ -8,7 +8,7 @@ - Introductory — FURY 0.12.0 documentation + Introductory — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

Table of Contents

- -
+

Introductory#

These tutorials show:

- - +
diff --git a/dev/auto_examples/01_introductory/sg_execution_times.html b/dev/auto_examples/01_introductory/sg_execution_times.html index 45cbcb9a8..250446f42 100644 --- a/dev/auto_examples/01_introductory/sg_execution_times.html +++ b/dev/auto_examples/01_introductory/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

Table of Contents

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+

Computation times#

00:00.000 total execution time for 19 files from auto_examples/01_introductory:

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diff --git a/dev/auto_examples/01_introductory/viz_arrow.html b/dev/auto_examples/01_introductory/viz_arrow.html index c2b0cec19..401ef9065 100644 --- a/dev/auto_examples/01_introductory/viz_arrow.html +++ b/dev/auto_examples/01_introductory/viz_arrow.html @@ -8,7 +8,7 @@ - Fury Arrow Actor — FURY 0.12.0 documentation + Fury Arrow Actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_cone.html b/dev/auto_examples/01_introductory/viz_cone.html index 123cc1b39..65b283b63 100644 --- a/dev/auto_examples/01_introductory/viz_cone.html +++ b/dev/auto_examples/01_introductory/viz_cone.html @@ -8,7 +8,7 @@ - Fury Cone Actor — FURY 0.12.0 documentation + Fury Cone Actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_earth_animation.html b/dev/auto_examples/01_introductory/viz_earth_animation.html index d4e85bbaf..fe96ca64b 100644 --- a/dev/auto_examples/01_introductory/viz_earth_animation.html +++ b/dev/auto_examples/01_introductory/viz_earth_animation.html @@ -8,7 +8,7 @@ - Texture Sphere Animation — FURY 0.12.0 documentation + Texture Sphere Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_earth_coordinates.html b/dev/auto_examples/01_introductory/viz_earth_coordinates.html index 72ad199dc..805c5b599 100644 --- a/dev/auto_examples/01_introductory/viz_earth_coordinates.html +++ b/dev/auto_examples/01_introductory/viz_earth_coordinates.html @@ -8,7 +8,7 @@ - Earth Coordinate Conversion — FURY 0.12.0 documentation + Earth Coordinate Conversion — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_gltf.html b/dev/auto_examples/01_introductory/viz_gltf.html index e9996b049..d5f45eb7f 100644 --- a/dev/auto_examples/01_introductory/viz_gltf.html +++ b/dev/auto_examples/01_introductory/viz_gltf.html @@ -8,7 +8,7 @@ - Visualizing a glTF file — FURY 0.12.0 documentation + Visualizing a glTF file — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_gltf_animated.html b/dev/auto_examples/01_introductory/viz_gltf_animated.html index 95d0a3423..20f0a031a 100644 --- a/dev/auto_examples/01_introductory/viz_gltf_animated.html +++ b/dev/auto_examples/01_introductory/viz_gltf_animated.html @@ -8,7 +8,7 @@ - Visualizing a glTF file — FURY 0.12.0 documentation + Visualizing a glTF file — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_gltf_export.html b/dev/auto_examples/01_introductory/viz_gltf_export.html index c8d0be7b5..794ba9a6e 100644 --- a/dev/auto_examples/01_introductory/viz_gltf_export.html +++ b/dev/auto_examples/01_introductory/viz_gltf_export.html @@ -8,7 +8,7 @@ - Exporting scene as a glTF file — FURY 0.12.0 documentation + Exporting scene as a glTF file — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_morphing.html b/dev/auto_examples/01_introductory/viz_morphing.html index 19fc981e0..e1ee85b10 100644 --- a/dev/auto_examples/01_introductory/viz_morphing.html +++ b/dev/auto_examples/01_introductory/viz_morphing.html @@ -8,7 +8,7 @@ - Morphing Animation in a glTF — FURY 0.12.0 documentation + Morphing Animation in a glTF — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_multithread.html b/dev/auto_examples/01_introductory/viz_multithread.html index c45312346..870e2fa8f 100644 --- a/dev/auto_examples/01_introductory/viz_multithread.html +++ b/dev/auto_examples/01_introductory/viz_multithread.html @@ -8,7 +8,7 @@ - Multithreading Example — FURY 0.12.0 documentation + Multithreading Example — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_picking.html b/dev/auto_examples/01_introductory/viz_picking.html index 84f862a03..21bcc7c35 100644 --- a/dev/auto_examples/01_introductory/viz_picking.html +++ b/dev/auto_examples/01_introductory/viz_picking.html @@ -8,7 +8,7 @@ - Simple picking — FURY 0.12.0 documentation + Simple picking — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_selection.html b/dev/auto_examples/01_introductory/viz_selection.html index 00bdc4539..6e8ea3a7d 100644 --- a/dev/auto_examples/01_introductory/viz_selection.html +++ b/dev/auto_examples/01_introductory/viz_selection.html @@ -8,7 +8,7 @@ - Selecting multiple objects — FURY 0.12.0 documentation + Selecting multiple objects — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_skinning.html b/dev/auto_examples/01_introductory/viz_skinning.html index 256678625..1ef80d930 100644 --- a/dev/auto_examples/01_introductory/viz_skinning.html +++ b/dev/auto_examples/01_introductory/viz_skinning.html @@ -8,7 +8,7 @@ - Skeletal Animation in a glTF file — FURY 0.12.0 documentation + Skeletal Animation in a glTF file — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_slice.html b/dev/auto_examples/01_introductory/viz_slice.html index 6b94ef804..90c668659 100644 --- a/dev/auto_examples/01_introductory/viz_slice.html +++ b/dev/auto_examples/01_introductory/viz_slice.html @@ -8,7 +8,7 @@ - Simple volume slicing — FURY 0.12.0 documentation + Simple volume slicing — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_solar_system.html b/dev/auto_examples/01_introductory/viz_solar_system.html index 286e58a0b..ada6e8402 100644 --- a/dev/auto_examples/01_introductory/viz_solar_system.html +++ b/dev/auto_examples/01_introductory/viz_solar_system.html @@ -8,7 +8,7 @@ - Solar System Animation — FURY 0.12.0 documentation + Solar System Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_sphere.html b/dev/auto_examples/01_introductory/viz_sphere.html index 8ba02c0c7..a9dc2b91a 100644 --- a/dev/auto_examples/01_introductory/viz_sphere.html +++ b/dev/auto_examples/01_introductory/viz_sphere.html @@ -8,7 +8,7 @@ - FURY sphere Actor — FURY 0.12.0 documentation + FURY sphere Actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_spiky.html b/dev/auto_examples/01_introductory/viz_spiky.html index c4584a8ea..a417d7732 100644 --- a/dev/auto_examples/01_introductory/viz_spiky.html +++ b/dev/auto_examples/01_introductory/viz_spiky.html @@ -8,7 +8,7 @@ - Spiky Sphere — FURY 0.12.0 documentation + Spiky Sphere — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_surfaces.html b/dev/auto_examples/01_introductory/viz_surfaces.html index 7f1310559..0460b16c0 100644 --- a/dev/auto_examples/01_introductory/viz_surfaces.html +++ b/dev/auto_examples/01_introductory/viz_surfaces.html @@ -8,7 +8,7 @@ - Visualize surfaces — FURY 0.12.0 documentation + Visualize surfaces — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_texture.html b/dev/auto_examples/01_introductory/viz_texture.html index c76b4a8c3..5db165e70 100644 --- a/dev/auto_examples/01_introductory/viz_texture.html +++ b/dev/auto_examples/01_introductory/viz_texture.html @@ -8,7 +8,7 @@ - Sphere Texture — FURY 0.12.0 documentation + Sphere Texture — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/01_introductory/viz_timers.html b/dev/auto_examples/01_introductory/viz_timers.html index ab50d3185..e1126baf3 100644 --- a/dev/auto_examples/01_introductory/viz_timers.html +++ b/dev/auto_examples/01_introductory/viz_timers.html @@ -8,7 +8,7 @@ - Using a timer — FURY 0.12.0 documentation + Using a timer — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/collision-particles.html b/dev/auto_examples/04_demos/collision-particles.html index 2bd70e12c..8ce3d1949 100644 --- a/dev/auto_examples/04_demos/collision-particles.html +++ b/dev/auto_examples/04_demos/collision-particles.html @@ -8,7 +8,7 @@ - Collisions of particles in a box — FURY 0.12.0 documentation + Collisions of particles in a box — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/index.html b/dev/auto_examples/04_demos/index.html index 5090d8c5a..7886a63c8 100644 --- a/dev/auto_examples/04_demos/index.html +++ b/dev/auto_examples/04_demos/index.html @@ -8,7 +8,7 @@ - Demos — FURY 0.12.0 documentation + Demos — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,28 +53,24 @@ - - + - - + - - - + @@ -383,8 +379,7 @@

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+

Demos#

Below is a gallery of Demos. A bunch of apps powered by FURY.

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diff --git a/dev/auto_examples/04_demos/sg_execution_times.html b/dev/auto_examples/04_demos/sg_execution_times.html index 23960e738..f50ba7817 100644 --- a/dev/auto_examples/04_demos/sg_execution_times.html +++ b/dev/auto_examples/04_demos/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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diff --git a/dev/auto_examples/04_demos/viz_advanced.html b/dev/auto_examples/04_demos/viz_advanced.html index ddac482c0..c8e158a78 100644 --- a/dev/auto_examples/04_demos/viz_advanced.html +++ b/dev/auto_examples/04_demos/viz_advanced.html @@ -8,7 +8,7 @@ - Advanced interactive visualization — FURY 0.12.0 documentation + Advanced interactive visualization — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_animated_surfaces.html b/dev/auto_examples/04_demos/viz_animated_surfaces.html index f527897d8..dc0469ed4 100644 --- a/dev/auto_examples/04_demos/viz_animated_surfaces.html +++ b/dev/auto_examples/04_demos/viz_animated_surfaces.html @@ -8,7 +8,7 @@ - Animated 2D functions — FURY 0.12.0 documentation + Animated 2D functions — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_brownian_motion.html b/dev/auto_examples/04_demos/viz_brownian_motion.html index 59faf5e74..b17be2ca0 100644 --- a/dev/auto_examples/04_demos/viz_brownian_motion.html +++ b/dev/auto_examples/04_demos/viz_brownian_motion.html @@ -8,7 +8,7 @@ - Brownian motion — FURY 0.12.0 documentation + Brownian motion — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_bundles.html b/dev/auto_examples/04_demos/viz_bundles.html index 179b8fb61..1b79c38bc 100644 --- a/dev/auto_examples/04_demos/viz_bundles.html +++ b/dev/auto_examples/04_demos/viz_bundles.html @@ -8,7 +8,7 @@ - Visualize bundles and metrics on bundles — FURY 0.12.0 documentation + Visualize bundles and metrics on bundles — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_dt_ellipsoids.html b/dev/auto_examples/04_demos/viz_dt_ellipsoids.html index ca890b257..426f02732 100644 --- a/dev/auto_examples/04_demos/viz_dt_ellipsoids.html +++ b/dev/auto_examples/04_demos/viz_dt_ellipsoids.html @@ -8,7 +8,7 @@ - Display Tensor Ellipsoids for DTI using tensor_slicer vs ellipsoid actor — FURY 0.12.0 documentation + Display Tensor Ellipsoids for DTI using tensor_slicer vs ellipsoid actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_emwave_animation.html b/dev/auto_examples/04_demos/viz_emwave_animation.html index 1c173b6b5..20cbd2332 100644 --- a/dev/auto_examples/04_demos/viz_emwave_animation.html +++ b/dev/auto_examples/04_demos/viz_emwave_animation.html @@ -8,7 +8,7 @@ - Electromagnetic Wave Propagation Animation — FURY 0.12.0 documentation + Electromagnetic Wave Propagation Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_fiber_odf.html b/dev/auto_examples/04_demos/viz_fiber_odf.html index 782ba0dab..8fac9a658 100644 --- a/dev/auto_examples/04_demos/viz_fiber_odf.html +++ b/dev/auto_examples/04_demos/viz_fiber_odf.html @@ -8,7 +8,7 @@ - Brain Fiber ODF Visualisation — FURY 0.12.0 documentation + Brain Fiber ODF Visualisation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_fine_tuning_gl_context.html b/dev/auto_examples/04_demos/viz_fine_tuning_gl_context.html index 63fa1e31b..0593c61a0 100644 --- a/dev/auto_examples/04_demos/viz_fine_tuning_gl_context.html +++ b/dev/auto_examples/04_demos/viz_fine_tuning_gl_context.html @@ -8,7 +8,7 @@ - Fine-tuning the OpenGL state using shader callbacks — FURY 0.12.0 documentation + Fine-tuning the OpenGL state using shader callbacks — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_fractals.html b/dev/auto_examples/04_demos/viz_fractals.html index 1397f37cb..3934b01f8 100644 --- a/dev/auto_examples/04_demos/viz_fractals.html +++ b/dev/auto_examples/04_demos/viz_fractals.html @@ -8,7 +8,7 @@ - Fractals — FURY 0.12.0 documentation + Fractals — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,28 +53,24 @@ - - + - - + - - - + @@ -386,8 +382,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_helical_motion.html b/dev/auto_examples/04_demos/viz_helical_motion.html index 50fa49eff..5265a9280 100644 --- a/dev/auto_examples/04_demos/viz_helical_motion.html +++ b/dev/auto_examples/04_demos/viz_helical_motion.html @@ -8,7 +8,7 @@ - Motion of a charged particle in a combined magnetic and electric field — FURY 0.12.0 documentation + Motion of a charged particle in a combined magnetic and electric field — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_markers.html b/dev/auto_examples/04_demos/viz_markers.html index 34232654b..0aabe3318 100644 --- a/dev/auto_examples/04_demos/viz_markers.html +++ b/dev/auto_examples/04_demos/viz_markers.html @@ -8,7 +8,7 @@ - Fury Markers — FURY 0.12.0 documentation + Fury Markers — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_network.html b/dev/auto_examples/04_demos/viz_network.html index f5e1f7325..eca4ccca3 100644 --- a/dev/auto_examples/04_demos/viz_network.html +++ b/dev/auto_examples/04_demos/viz_network.html @@ -8,7 +8,7 @@ - Visualize Interdisciplinary map of the journals network — FURY 0.12.0 documentation + Visualize Interdisciplinary map of the journals network — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_network_animated.html b/dev/auto_examples/04_demos/viz_network_animated.html index 0056cc1c9..6bb38bee5 100644 --- a/dev/auto_examples/04_demos/viz_network_animated.html +++ b/dev/auto_examples/04_demos/viz_network_animated.html @@ -8,7 +8,7 @@ - Visualize Networks (Animated version) — FURY 0.12.0 documentation + Visualize Networks (Animated version) — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_pbr_interactive.html b/dev/auto_examples/04_demos/viz_pbr_interactive.html index bfc9dd392..1bc10f26f 100644 --- a/dev/auto_examples/04_demos/viz_pbr_interactive.html +++ b/dev/auto_examples/04_demos/viz_pbr_interactive.html @@ -8,7 +8,7 @@ - Interactive PBR demo — FURY 0.12.0 documentation + Interactive PBR demo — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_play_video.html b/dev/auto_examples/04_demos/viz_play_video.html index eacceb4fa..2e7e371a0 100644 --- a/dev/auto_examples/04_demos/viz_play_video.html +++ b/dev/auto_examples/04_demos/viz_play_video.html @@ -8,7 +8,7 @@ - Play a video in the 3D world — FURY 0.12.0 documentation + Play a video in the 3D world — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_roi_contour.html b/dev/auto_examples/04_demos/viz_roi_contour.html index f919c36d6..3a0de5576 100644 --- a/dev/auto_examples/04_demos/viz_roi_contour.html +++ b/dev/auto_examples/04_demos/viz_roi_contour.html @@ -8,7 +8,7 @@ - Visualization of ROI Surface Rendered with Streamlines — FURY 0.12.0 documentation + Visualization of ROI Surface Rendered with Streamlines — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/04_demos/viz_tesseract.html b/dev/auto_examples/04_demos/viz_tesseract.html index eea7909e9..34733cb10 100644 --- a/dev/auto_examples/04_demos/viz_tesseract.html +++ b/dev/auto_examples/04_demos/viz_tesseract.html @@ -8,7 +8,7 @@ - Tesseract (Hypercube) — FURY 0.12.0 documentation + Tesseract (Hypercube) — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/index.html b/dev/auto_examples/07_ui/index.html index a451f228d..090850d42 100644 --- a/dev/auto_examples/07_ui/index.html +++ b/dev/auto_examples/07_ui/index.html @@ -8,7 +8,7 @@ - User Interface Elements — FURY 0.12.0 documentation + User Interface Elements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

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User Interface Elements#

These tutorials show how to create user interfaces elements.

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diff --git a/dev/auto_examples/07_ui/sg_execution_times.html b/dev/auto_examples/07_ui/sg_execution_times.html index 3715cb19e..7f3848b4d 100644 --- a/dev/auto_examples/07_ui/sg_execution_times.html +++ b/dev/auto_examples/07_ui/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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diff --git a/dev/auto_examples/07_ui/viz_buttons.html b/dev/auto_examples/07_ui/viz_buttons.html index 1a900fdf2..2871bf5a3 100644 --- a/dev/auto_examples/07_ui/viz_buttons.html +++ b/dev/auto_examples/07_ui/viz_buttons.html @@ -8,7 +8,7 @@ - Buttons & Text — FURY 0.12.0 documentation + Buttons & Text — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_card.html b/dev/auto_examples/07_ui/viz_card.html index 8835578a2..f0f690e56 100644 --- a/dev/auto_examples/07_ui/viz_card.html +++ b/dev/auto_examples/07_ui/viz_card.html @@ -8,7 +8,7 @@ - Card — FURY 0.12.0 documentation + Card — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_card_sprite_sheet.html b/dev/auto_examples/07_ui/viz_card_sprite_sheet.html index 5ebeb69d3..0697723da 100644 --- a/dev/auto_examples/07_ui/viz_card_sprite_sheet.html +++ b/dev/auto_examples/07_ui/viz_card_sprite_sheet.html @@ -8,7 +8,7 @@ - Card — FURY 0.12.0 documentation + Card — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_check_boxes.html b/dev/auto_examples/07_ui/viz_check_boxes.html index 947ac44fd..3cf9e5c57 100644 --- a/dev/auto_examples/07_ui/viz_check_boxes.html +++ b/dev/auto_examples/07_ui/viz_check_boxes.html @@ -8,7 +8,7 @@ - Figure and Color Control using Check boxes and Radio Buttons — FURY 0.12.0 documentation + Figure and Color Control using Check boxes and Radio Buttons — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_combobox.html b/dev/auto_examples/07_ui/viz_combobox.html index 05f598a7c..fd881b559 100644 --- a/dev/auto_examples/07_ui/viz_combobox.html +++ b/dev/auto_examples/07_ui/viz_combobox.html @@ -8,7 +8,7 @@ - ComboBox — FURY 0.12.0 documentation + ComboBox — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_drawpanel.html b/dev/auto_examples/07_ui/viz_drawpanel.html index 34ba2c17e..75ede1c29 100644 --- a/dev/auto_examples/07_ui/viz_drawpanel.html +++ b/dev/auto_examples/07_ui/viz_drawpanel.html @@ -8,7 +8,7 @@ - DrawPanel — FURY 0.12.0 documentation + DrawPanel — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_layout.html b/dev/auto_examples/07_ui/viz_layout.html index 932084898..06e59d5fe 100644 --- a/dev/auto_examples/07_ui/viz_layout.html +++ b/dev/auto_examples/07_ui/viz_layout.html @@ -8,7 +8,7 @@ - Using Layouts with different UI elements — FURY 0.12.0 documentation + Using Layouts with different UI elements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_radio_buttons.html b/dev/auto_examples/07_ui/viz_radio_buttons.html index 1aaf53aed..6dfdf996d 100644 --- a/dev/auto_examples/07_ui/viz_radio_buttons.html +++ b/dev/auto_examples/07_ui/viz_radio_buttons.html @@ -8,7 +8,7 @@ - Sphere Color Control using Radio Buttons — FURY 0.12.0 documentation + Sphere Color Control using Radio Buttons — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_shapes.html b/dev/auto_examples/07_ui/viz_shapes.html index 192a32f4a..59b4df432 100644 --- a/dev/auto_examples/07_ui/viz_shapes.html +++ b/dev/auto_examples/07_ui/viz_shapes.html @@ -8,7 +8,7 @@ - Simple Shapes — FURY 0.12.0 documentation + Simple Shapes — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_spinbox.html b/dev/auto_examples/07_ui/viz_spinbox.html index 5c708c840..777737a39 100644 --- a/dev/auto_examples/07_ui/viz_spinbox.html +++ b/dev/auto_examples/07_ui/viz_spinbox.html @@ -8,7 +8,7 @@ - SpinBox UI — FURY 0.12.0 documentation + SpinBox UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_tab.html b/dev/auto_examples/07_ui/viz_tab.html index d6b742389..b9e91ee06 100644 --- a/dev/auto_examples/07_ui/viz_tab.html +++ b/dev/auto_examples/07_ui/viz_tab.html @@ -8,7 +8,7 @@ - Tab UI — FURY 0.12.0 documentation + Tab UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_ui.html b/dev/auto_examples/07_ui/viz_ui.html index abab224b5..2941716e0 100644 --- a/dev/auto_examples/07_ui/viz_ui.html +++ b/dev/auto_examples/07_ui/viz_ui.html @@ -8,7 +8,7 @@ - User Interfaces — FURY 0.12.0 documentation + User Interfaces — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_ui_listbox.html b/dev/auto_examples/07_ui/viz_ui_listbox.html index bdbade290..467d7a5c4 100644 --- a/dev/auto_examples/07_ui/viz_ui_listbox.html +++ b/dev/auto_examples/07_ui/viz_ui_listbox.html @@ -8,7 +8,7 @@ - ListBox — FURY 0.12.0 documentation + ListBox — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/07_ui/viz_ui_slider.html b/dev/auto_examples/07_ui/viz_ui_slider.html index 534755425..0a18fe01a 100644 --- a/dev/auto_examples/07_ui/viz_ui_slider.html +++ b/dev/auto_examples/07_ui/viz_ui_slider.html @@ -8,7 +8,7 @@ - Cube & Slider Control — FURY 0.12.0 documentation + Cube & Slider Control — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/index.html b/dev/auto_examples/10_animation/index.html index df3fb5596..de443887c 100644 --- a/dev/auto_examples/10_animation/index.html +++ b/dev/auto_examples/10_animation/index.html @@ -8,7 +8,7 @@ - Animation — FURY 0.12.0 documentation + Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

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Animation#

These tutorials show:

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diff --git a/dev/auto_examples/10_animation/sg_execution_times.html b/dev/auto_examples/10_animation/sg_execution_times.html index ad5e31a0c..c34102453 100644 --- a/dev/auto_examples/10_animation/sg_execution_times.html +++ b/dev/auto_examples/10_animation/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_bezier_interpolator.html b/dev/auto_examples/10_animation/viz_bezier_interpolator.html index fd15c9f50..432e9364a 100644 --- a/dev/auto_examples/10_animation/viz_bezier_interpolator.html +++ b/dev/auto_examples/10_animation/viz_bezier_interpolator.html @@ -8,7 +8,7 @@ - Bezier Interpolator — FURY 0.12.0 documentation + Bezier Interpolator — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_camera.html b/dev/auto_examples/10_animation/viz_camera.html index 2de861419..035cbf108 100644 --- a/dev/auto_examples/10_animation/viz_camera.html +++ b/dev/auto_examples/10_animation/viz_camera.html @@ -8,7 +8,7 @@ - Keyframe animation: Camera and opacity — FURY 0.12.0 documentation + Keyframe animation: Camera and opacity — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_color_interpolators.html b/dev/auto_examples/10_animation/viz_color_interpolators.html index ca418cabb..ecf83ccb3 100644 --- a/dev/auto_examples/10_animation/viz_color_interpolators.html +++ b/dev/auto_examples/10_animation/viz_color_interpolators.html @@ -8,7 +8,7 @@ - Keyframe Color Interpolators — FURY 0.12.0 documentation + Keyframe Color Interpolators — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_custom_interpolator.html b/dev/auto_examples/10_animation/viz_custom_interpolator.html index 78a9d4fca..c3171dacd 100644 --- a/dev/auto_examples/10_animation/viz_custom_interpolator.html +++ b/dev/auto_examples/10_animation/viz_custom_interpolator.html @@ -8,7 +8,7 @@ - Making a custom interpolator — FURY 0.12.0 documentation + Making a custom interpolator — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_hierarchical_animation.html b/dev/auto_examples/10_animation/viz_hierarchical_animation.html index 7eaa17705..8f363ced3 100644 --- a/dev/auto_examples/10_animation/viz_hierarchical_animation.html +++ b/dev/auto_examples/10_animation/viz_hierarchical_animation.html @@ -8,7 +8,7 @@ - Keyframe hierarchical Animation — FURY 0.12.0 documentation + Keyframe hierarchical Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_introduction.html b/dev/auto_examples/10_animation/viz_introduction.html index 0d11febe0..02b6bc52f 100644 --- a/dev/auto_examples/10_animation/viz_introduction.html +++ b/dev/auto_examples/10_animation/viz_introduction.html @@ -8,7 +8,7 @@ - Keyframe animation introduction — FURY 0.12.0 documentation + Keyframe animation introduction — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_robot_arm_animation.html b/dev/auto_examples/10_animation/viz_robot_arm_animation.html index 4c84a6517..3ae1580e6 100644 --- a/dev/auto_examples/10_animation/viz_robot_arm_animation.html +++ b/dev/auto_examples/10_animation/viz_robot_arm_animation.html @@ -8,7 +8,7 @@ - Arm Robot Animation — FURY 0.12.0 documentation + Arm Robot Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_spline_interpolator.html b/dev/auto_examples/10_animation/viz_spline_interpolator.html index fe5137289..b77fb3fb0 100644 --- a/dev/auto_examples/10_animation/viz_spline_interpolator.html +++ b/dev/auto_examples/10_animation/viz_spline_interpolator.html @@ -8,7 +8,7 @@ - Keyframes Spline Interpolator — FURY 0.12.0 documentation + Keyframes Spline Interpolator — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_timeline.html b/dev/auto_examples/10_animation/viz_timeline.html index aa60fd449..862a457d7 100644 --- a/dev/auto_examples/10_animation/viz_timeline.html +++ b/dev/auto_examples/10_animation/viz_timeline.html @@ -8,7 +8,7 @@ - Timeline and setting keyframes — FURY 0.12.0 documentation + Timeline and setting keyframes — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/10_animation/viz_using_time_equations.html b/dev/auto_examples/10_animation/viz_using_time_equations.html index 044b2bf29..d217bc2ef 100644 --- a/dev/auto_examples/10_animation/viz_using_time_equations.html +++ b/dev/auto_examples/10_animation/viz_using_time_equations.html @@ -8,7 +8,7 @@ - Keyframe animation — FURY 0.12.0 documentation + Keyframe animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/index.html b/dev/auto_examples/13_shaders/index.html index 2c4bef0cd..6036a9bf3 100644 --- a/dev/auto_examples/13_shaders/index.html +++ b/dev/auto_examples/13_shaders/index.html @@ -8,7 +8,7 @@ - Shaders — FURY 0.12.0 documentation + Shaders — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

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Shaders#

These tutorials show:

- - +
diff --git a/dev/auto_examples/13_shaders/sg_execution_times.html b/dev/auto_examples/13_shaders/sg_execution_times.html index 0e76d9fd8..4674cafd1 100644 --- a/dev/auto_examples/13_shaders/sg_execution_times.html +++ b/dev/auto_examples/13_shaders/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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Table of Contents

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diff --git a/dev/auto_examples/13_shaders/viz_billboard_sdf_spheres.html b/dev/auto_examples/13_shaders/viz_billboard_sdf_spheres.html index af2eab70e..44fc5d1a4 100644 --- a/dev/auto_examples/13_shaders/viz_billboard_sdf_spheres.html +++ b/dev/auto_examples/13_shaders/viz_billboard_sdf_spheres.html @@ -8,7 +8,7 @@ - SDF Impostors on Billboards — FURY 0.12.0 documentation + SDF Impostors on Billboards — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/viz_pbr_spheres.html b/dev/auto_examples/13_shaders/viz_pbr_spheres.html index 8a1f3702a..c5ab337da 100644 --- a/dev/auto_examples/13_shaders/viz_pbr_spheres.html +++ b/dev/auto_examples/13_shaders/viz_pbr_spheres.html @@ -8,7 +8,7 @@ - Physically-Based Rendering (PBR) on spheres — FURY 0.12.0 documentation + Physically-Based Rendering (PBR) on spheres — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/viz_principled_spheres.html b/dev/auto_examples/13_shaders/viz_principled_spheres.html index bc181b8eb..18ecbee32 100644 --- a/dev/auto_examples/13_shaders/viz_principled_spheres.html +++ b/dev/auto_examples/13_shaders/viz_principled_spheres.html @@ -8,7 +8,7 @@ - Principled BRDF shader on spheres — FURY 0.12.0 documentation + Principled BRDF shader on spheres — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/viz_sdf_cylinder.html b/dev/auto_examples/13_shaders/viz_sdf_cylinder.html index 59b90bae4..5e6c6c5ba 100644 --- a/dev/auto_examples/13_shaders/viz_sdf_cylinder.html +++ b/dev/auto_examples/13_shaders/viz_sdf_cylinder.html @@ -8,7 +8,7 @@ - Make a Cylinder using polygons vs SDF — FURY 0.12.0 documentation + Make a Cylinder using polygons vs SDF — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/viz_sdfactor.html b/dev/auto_examples/13_shaders/viz_sdfactor.html index aa438cfb5..4359833c1 100644 --- a/dev/auto_examples/13_shaders/viz_sdfactor.html +++ b/dev/auto_examples/13_shaders/viz_sdfactor.html @@ -8,7 +8,7 @@ - Visualize SDF Actor — FURY 0.12.0 documentation + Visualize SDF Actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/13_shaders/viz_shader.html b/dev/auto_examples/13_shaders/viz_shader.html index 50d78d1df..f4bcae377 100644 --- a/dev/auto_examples/13_shaders/viz_shader.html +++ b/dev/auto_examples/13_shaders/viz_shader.html @@ -8,7 +8,7 @@ - Varying Color — FURY 0.12.0 documentation + Varying Color — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/17_pybullet/index.html b/dev/auto_examples/17_pybullet/index.html index e2ff4e67d..f2043e522 100644 --- a/dev/auto_examples/17_pybullet/index.html +++ b/dev/auto_examples/17_pybullet/index.html @@ -8,7 +8,7 @@ - Integrate Physics using pybullet — FURY 0.12.0 documentation + Integrate Physics using pybullet — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

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Integrate Physics using pybullet#

These demos show how to use connect FURY with a physics engine library.

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diff --git a/dev/auto_examples/17_pybullet/sg_execution_times.html b/dev/auto_examples/17_pybullet/sg_execution_times.html index 33456feef..9b28b6dd9 100644 --- a/dev/auto_examples/17_pybullet/sg_execution_times.html +++ b/dev/auto_examples/17_pybullet/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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Table of Contents

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diff --git a/dev/auto_examples/17_pybullet/viz_ball_collide.html b/dev/auto_examples/17_pybullet/viz_ball_collide.html index e29925292..9da28d21a 100644 --- a/dev/auto_examples/17_pybullet/viz_ball_collide.html +++ b/dev/auto_examples/17_pybullet/viz_ball_collide.html @@ -8,7 +8,7 @@ - Ball Collision Simulation — FURY 0.12.0 documentation + Ball Collision Simulation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/17_pybullet/viz_brick_wall.html b/dev/auto_examples/17_pybullet/viz_brick_wall.html index 8128b47d1..000e71cce 100644 --- a/dev/auto_examples/17_pybullet/viz_brick_wall.html +++ b/dev/auto_examples/17_pybullet/viz_brick_wall.html @@ -8,7 +8,7 @@ - Brick Wall Simulation — FURY 0.12.0 documentation + Brick Wall Simulation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/17_pybullet/viz_chain.html b/dev/auto_examples/17_pybullet/viz_chain.html index 39d0ae06b..87388bcf8 100644 --- a/dev/auto_examples/17_pybullet/viz_chain.html +++ b/dev/auto_examples/17_pybullet/viz_chain.html @@ -8,7 +8,7 @@ - Chain Simulation — FURY 0.12.0 documentation + Chain Simulation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/17_pybullet/viz_domino.html b/dev/auto_examples/17_pybullet/viz_domino.html index 9baacb3c8..d144f2ddf 100644 --- a/dev/auto_examples/17_pybullet/viz_domino.html +++ b/dev/auto_examples/17_pybullet/viz_domino.html @@ -8,7 +8,7 @@ - Domino Physics Simulation — FURY 0.12.0 documentation + Domino Physics Simulation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/17_pybullet/viz_wrecking_ball.html b/dev/auto_examples/17_pybullet/viz_wrecking_ball.html index 95e08c5d7..eb10f53c4 100644 --- a/dev/auto_examples/17_pybullet/viz_wrecking_ball.html +++ b/dev/auto_examples/17_pybullet/viz_wrecking_ball.html @@ -8,7 +8,7 @@ - Wrecking Ball Simulation — FURY 0.12.0 documentation + Wrecking Ball Simulation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/20_stream/index.html b/dev/auto_examples/20_stream/index.html index 948870ad4..9e53d1194 100644 --- a/dev/auto_examples/20_stream/index.html +++ b/dev/auto_examples/20_stream/index.html @@ -8,7 +8,7 @@ - Streaming — FURY 0.12.0 documentation + Streaming — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -382,8 +378,7 @@

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Streaming#

These tutorials show:

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diff --git a/dev/auto_examples/20_stream/sg_execution_times.html b/dev/auto_examples/20_stream/sg_execution_times.html index 26ada7f98..2231439f6 100644 --- a/dev/auto_examples/20_stream/sg_execution_times.html +++ b/dev/auto_examples/20_stream/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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diff --git a/dev/auto_examples/20_stream/viz_interaction.html b/dev/auto_examples/20_stream/viz_interaction.html index 2e975e794..8baf86fa5 100644 --- a/dev/auto_examples/20_stream/viz_interaction.html +++ b/dev/auto_examples/20_stream/viz_interaction.html @@ -8,7 +8,7 @@ - Streaming FURY with user interaction — FURY 0.12.0 documentation + Streaming FURY with user interaction — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/20_stream/viz_no_interaction.html b/dev/auto_examples/20_stream/viz_no_interaction.html index c6cee6e8e..455509f18 100644 --- a/dev/auto_examples/20_stream/viz_no_interaction.html +++ b/dev/auto_examples/20_stream/viz_no_interaction.html @@ -8,7 +8,7 @@ - Streaming FURY with WebRTC/MJPEG — FURY 0.12.0 documentation + Streaming FURY with WebRTC/MJPEG — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/20_stream/viz_widget.html b/dev/auto_examples/20_stream/viz_widget.html index 77a5ee69f..f6decc164 100644 --- a/dev/auto_examples/20_stream/viz_widget.html +++ b/dev/auto_examples/20_stream/viz_widget.html @@ -8,7 +8,7 @@ - Streaming FURY with WebRTC/MJPEG using the Widget Object — FURY 0.12.0 documentation + Streaming FURY with WebRTC/MJPEG using the Widget Object — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -385,8 +381,7 @@

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diff --git a/dev/auto_examples/index.html b/dev/auto_examples/index.html index 6d8d6c68c..06068cdca 100644 --- a/dev/auto_examples/index.html +++ b/dev/auto_examples/index.html @@ -8,7 +8,7 @@ - Tutorials — FURY 0.12.0 documentation + Tutorials — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,28 +53,24 @@ - - + - - + - - - + @@ -380,8 +376,7 @@

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Tutorials#

How to use widgets, ui, actor and windows module. Below some examples and apps to go in details.

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Streaming - - +

diff --git a/dev/auto_examples/sg_execution_times.html b/dev/auto_examples/sg_execution_times.html index bc8251a07..1d1a6fd54 100644 --- a/dev/auto_examples/sg_execution_times.html +++ b/dev/auto_examples/sg_execution_times.html @@ -8,7 +8,7 @@ - Computation times — FURY 0.12.0 documentation + Computation times — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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Computation times#

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Table of Contents

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diff --git a/dev/blog.html b/dev/blog.html index fbdbac188..63e1b7fe3 100644 --- a/dev/blog.html +++ b/dev/blog.html @@ -7,7 +7,7 @@ - All Posts — FURY 0.12.0 documentation + All Posts — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -363,91 +359,72 @@

Table of Contents

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- All - - Posts - - + All Posts +

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FURY 0.11.0 Released

The FURY project is happy to announce the release of FURY 0.12.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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Read more ...

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+ Read more ... +

+
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  • - - + 21 August 2024
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Name: Robin Roy

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Name: Wachiou BOURAIMA

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  • - - + 20 August 2024
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Hi, I’m Robin and this is my blog about week 12.

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  • - - + 17 August 2024
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Hi, I’m Robin and this is my blog about week 11.

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Hello👋🏾 @@ -813,8 +713,10 @@

All good things must come to an end, and it’s with a mixture of satisfaction and nostalgia that I end this final week of my GSoC 2024 mission. It’s been an incredible journey, and I can’t wait to share the progress I’ve made in my final week.

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+ Read more ... +

+

@@ -823,71 +725,56 @@

  • - - + 16 August 2024
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Hi, I’m Robin and this is my blog about week 10.

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  • - - + 15 August 2024
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Hi, I’m Robin and this is my blog about week 9.

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Read more ...

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+
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Hello everyone, welcome to the update for Week 11 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on finalizing the footer issue on the FURY website and tackling some Sphinx warnings related to attribute and property naming conflicts. Here’s a detailed look at what I accomplished and the challenges faced.

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Welcome to the week 10 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on resolving an issue with the FURY website’s footer and made limited progress on fixing documentation warnings. Here’s a detailed overview of my activities and challenges.

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Hello everyone, welcome to my Google Summer of Code (GSoC) 2024 journey! Week 9 was devoted to fixing Sphinx warnings caused by indentation errors in some docstrings of some examples in the auto_examples folder. I also started investigating why the footer of the FURY site distorts when you try to move the mouse over an element.

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Hello everyone, Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

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Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

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+
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The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

-

Read more ...

-
+

+ Read more ... +

+
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  • - - + 27 July 2024
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  • + + + + - - - Robin Roy - - - -
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  • + +
  • + + + + - - - gsoc - - - -
  • - - -
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  • + +
  • + + + + - - - google - - - -
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Hi, I’m Robin and this is my blog about week 8.

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+
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  • - - + 27 July 2024
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  • + +
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Hi, I’m Robin and this is my blog about week 7.

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  • - - + 27 July 2024
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Hi, I’m Robin and this is my blog about week 6.

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Read more ...

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Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been particularly exciting as I introduced a significant performance optimization feature: lazy loading. Here’s an overview of my progress and contributions.

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+ Read more ... +

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  • - - + 01 July 2024
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  • + +
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Hi, I’m Robin and this is my blog about week 5.

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  • - - + 01 July 2024
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Hi, I’m Robin and this is my blog about week 4.

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Read more ...

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Welcome again to my Google summer of code 2024 (GSoC’ 2024) journey 2024!. This week, I focused on updating the warn_on_args_to_kwargs decorator, applying it across multiple modules, exploring lazy loading, and continuing with code reviews.

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Welcome to the fourth week of my Google Summer of Code (GSoC) 2024 journey! @@ -2063,8 +1708,10 @@

focusing on the consistent application of the warn_on_args_to_kwargs decorator and the initial implementation of lazy loading.

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Hi, I’m Robin and this is my blog about week 3.

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  • - - - + + 16 June 2024
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Hi, I’m Robin and this is my blog about week 2.

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Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been dedicated to refining and improving the work done so far, with a particular focus on the keyword_only decorator.

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  • - - + 06 June 2024
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Hi, I’m Robin and this is my blog about week 1.

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Hello👋🏾,

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  • - - + 29 May 2024
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  • - - -
  • - - - - - + + gsoc + +
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  • - - + + google + + +

Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

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Like any good start, this week I have the incredible opportunity to be welcomed into the community by the Core Team and my Mentor himself, during this session the Mentors welcomed us warmly and also congratulated us. They shared with us the rules respected during and after the GSoC program. This session made me feel comfortable and confident.

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Name: Praneeth Shetty

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There were different issues I needed to address for the ODF implementation. Even though I could not solve any of them completely, I did check each of the issues and made some progress. All the work in progress is being recorded in the following branch SH-for-ODF-impl, which when ready will be associated with a well-structured PR.

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Name: Tania Castillo

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Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

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Name: João Victor Dell Agli Floriano

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During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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I continued to experiment with the ODF glyph implementation. Thanks to one of my mentors I figured out how to get the missing data corresponding to the SH coefficients \(a^l_m\) part of the function \(f(\theta, \phi)\) described here. I also was told to make sure to implement the correct SH basis since there are different definitions from the literature, I have to focus now in the one proposed by Descoteaux, described in this paper, which is labeled in DIPY as descoteaux07. To do this I had to make a small adjustment to the base implementation that I took as a reference, from which I obtained a first result using SH of order 4.

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Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

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Building upon the progress of the previous week, a major milestone was reached with the merging of PR #830. This PR added essential “getters” and “setters” for the new features of TextBlock, making it easier to handle changes. This, in turn, facilitated the integration of SpinBoxUI with the updated TextBlock.

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I started formally working on SH implementation. I was told to start first doing a simple program where I can modify in real-time the order \(l\) and degree \(m\), parameters corresponding to the Spherical Harmonics function \(Y^m_l(\theta,\phi)=\), based on previous work. That is just one part of the final ODF calculation, but here is what a first experimental script looks like.

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Hello everyone, it’s time for another weekly blogpost!

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This week, my focus shifted to the SpinBoxUI after wrapping up work on TextBlock2D. SpinBoxUI is a component that allows users to select a value by spinning through a range. To ensure a smooth transition, I made adjustments in SpinBoxUI to align it with the recent updates in TextBlock2D. To make things even clearer and more user-friendly, I initiated a continuous code improvement process. I introduced setters and getters that enable easier customization of TextBlock2D’s new features, such as auto_font_scale and dynamic_bbox. These tools simplify the process of adjusting these settings, and you can see the ongoing changes in pull request #830.

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I addressed the comments from the tutorial of PR #818 related to how to display specific visualizations I wanted to make. I was suggested to use ShowManager to handle the zoom of the scene and also to use GridUI to display several actors at the same time for a visual quality comparison of the tensors. Below are some images generated for the tutorial that is almost done.

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Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

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Continuing from the previous week, it seemed like we were almost done with the TextBlock2D, but there remained a final task of addressing conflicting issues. Being a core part of the UI, TextBlock2D had a few compatibility problems with certain other UI elements.

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I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

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Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and to show you the potential this holds for the future!

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This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

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@@ -3901,71 +3173,56 @@

Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

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I was told to refactor some parts of the uncertainty PR, since I was relying too much on DIPY functions which is not good because it makes maintenance more difficult as DIPY requires FURY for some functionalities. So I did some adjustments on the uncertainty function parameters and the corresponding tests, hopefully I managed to get with the most appropriate definition but I need to receive a first feedback to see how much I have to adjust the implementation. As I had to delete some relevant code lines inside the uncertainty calculation which consisted of preprocessing the data in order to define the necessary variables for the uncertainty formula, I was also suggested to make a tutorial of this new feature, so I can explain in detail how to obtain and adjust the necessary information, before passing it to the actor, and in general how and what is the purpose of this new function.

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This week, I focused on completing the TextBlock2D Bounding Box feature. However, the tests were failing due to automatic background resizing based on content and improper text actor alignment during setup. I encountered difficulties while positioning the text, which caused the text to appear offset and led to test failures.

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Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

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#PR 818: Tutorial on using ellipsoid actor to visualize tensor ellipsoids for DTI

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This week, I worked on improving the TextBlock2D component in the UI system. I started from scratch to address alignment and scaling issues. When resizing the TextBlock2D, the text alignment and justification with the background rectangle were inconsistent. To resolve this, I introduced a new “boundingbox” property that calculates the text bounding box based on its content. Additionally, I separated the scaling mode from the resizing action with the new “auto_font_scale” property, enabling automatic font scaling according to the bounding box. This will provide better alignment, justified text, and smoother font scaling for the TextBlock2D component. Try it out at PR #803.

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During the weekly meeting with my mentors, there was a small discussion over the naming of the actor and its usage. On the one hand, although the purpose of the actor is to visualize diffusion tensor ellipsoids, the idea is that it can also be used for any other type of visualization that requires the use of ellipsoids, so in the end, we decided to keep the name ellipsoid as it is more generic. On the other hand, as there is already an actor made for the purpose of tensor visualization, namely tensor_slicer, it might not be obvious how and why one would use this new ellipsoid actor for this purpose, thus it was proposed to make a tutorial that can clarify this. The main difference between both actors relies on the quality and the amount of data that can be displayed, so the idea is to show the difference between both alternatives so the user can choose which one to use depending on their needs. To prepare the tutorial the first step was to add the data I will use on fury-data so I can then fetch and load the datasets I need to work on the tutorial.

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Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

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Due to ongoing exams, my productivity was limited this week. However, I managed to find some time to explore and review a few PRs submitted by contributors:

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#PR 810: DTI uncertainty visualization

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Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

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This week, amidst end-semester exams, I managed to accomplish a few notable tasks. Let’s dive into the highlights:

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I made some adjustments to the ellipsoid actor definition, now called tensor. This was something discussed in the weekly meeting as the coming changes are related to this actor, the idea now is to have a tensor actor that allows choosing between displaying the tensor ellipsoids or the uncertainty cones (later on). I also worked on the uncertainty calculation, and the cone SDF for the visualization, so I plan to do a WIP PR next to start getting feedback on this new addition.

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Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

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This week, I tackled the ComboBox2D icon flaw, which was addressed using Pull Request (PR) #576. The problem arose when we added a ComboBox2D to the TabUI. The TabUI would propagate the set_visibility = true for all its child elements, causing the combobox to appear on the screen without the icon change. To fix this issue, PR #768 updated the set_visibility method of the UI class, ensuring that the icon change was applied correctly.

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Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

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I made some minor adjustments to the last PR I submitted. Last time it was a draft since I was waiting for the weekly meeting to know how to proceed, but now it is ready. I am waiting for the review so I can make the necessary corrections and adjustments to merge this first PR soon.

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This week, I continued tweaking the text justification PR #790 and encountered a new issue when combining both justification and vertical_justification. The problem arose because the vertical_justification did not take into account the applied justification, resulting in unexpected behavior. I focused on resolving this issue by ensuring that both justifications work together correctly. Additionally, during the weekly meeting, we discussed the problem and decided to introduce new properties such as boundaries and padding to enhance the functionality of the text justification feature.

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PR #791: Ellipsoid actor implemented with SDF

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As mentioned in the last week’s blogpost, the goal for that week was to investigate VTK’s Framebuffer Object framework. @@ -5354,8 +4324,10 @@

they come with some issues that I will explain further below.

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This week, my focus was on reviewing pull requests (PRs) and issues related to the user interface (UI) of the project. I meticulously went through each PR and issue, identifying those specifically associated with UI improvements. To streamline the process, I categorized them accordingly under the UI category. One of the key tasks was PR #499, which involved the implementation of SpinBoxUI. After rebasing the PR, I identified an alignment issue with the textbox component.

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Hello All!

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Hello everyone, my name is Tania Castillo, I am close to finishing my degree in Computer Science and I think this is a great opportunity to put my learning and skills into practice. I will be working with FURY on improving the visualization of DTI tensors and HARDI ODFs glyphs by using well-known techniques in computer graphics.

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Hello everyone, welcome to the beginning of my journey through GSoC 2023! I would like to thank everyone involved for the opportunity provided, it is an honour to be working side by side with professionals and so many experienced people from around the world.

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The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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  • - - + 01 February 2023
  • - - -
  • - - - - + +
  • + + + + - - - Serge Koudoro - - - -
  • - - - - -
  • - - - - + + Serge Koudoro + +
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  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
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FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

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Name: Mohamed Abouagour

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  • - - + 29 January 2023
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Name: Shivam Anand

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Name: Praneeth Shetty

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Separated the Timeline into a Timeline and an Animation. So, instead of having the Timeline do everything. It’s now more like doing animations in Blender and other 3D editing software where the timeline handles the playback of several animations #694.

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  • - - + 28 September 2022
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  • - - -
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This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

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Last week my mentors noticed that each DrawShape has its individual rotation_slider which increases redundancy and complexity in setting its visibility on and off. Instead, they suggested moving the rotation_slider to DrawPanel and keeping a common slider for all the shapes.

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Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.

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  • - - + 15 September 2022
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  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I fixed all the issues with skeletal animations, and we got to see our first render of skeletal animation :).

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This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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  • - - + 08 September 2022
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  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

I started this week by fixing the segmentation fault for the skinning test. I could not fix this as of now.

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@@ -6535,71 +5267,56 @@

This week I continued updating the DrawShape and DrawPanel.

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Restructured tutorials to be more readable and more focused on a specific topic.

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This week I managed to fix the translation issue in PR #653. This was happening because of the calculation error while repositioning the shapes. Now it works as intended.

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  • - - + 31 August 2022
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  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
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  • + + + + - - - google - - - -
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As decided last week, I added support for multiple animations at the same timestamp. But this didn’t solve the animation problems of RiggedSimple model.

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@@ -6827,71 +5499,56 @@

Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).

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  • - - + 25 August 2022
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  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
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  • + + + + - - - google - - - -
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As we figured out that the SimpleSkin model is not animated as intended. This week I started working with that model; @@ -6965,8 +5605,10 @@

Here’s a good blog that answers that.

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I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code. Previously I was just creating the DrawShape and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.

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Implemented hierarchical order support for animations using matrices in this PR.

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  • - - + 17 August 2022
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  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:

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@@ -7195,72 +5792,57 @@

This week I tried to imitate the working of vtkImageTracer. Previously, I had created a small prototype for freehand drawing by adding points at the mouse position (which you can check out here). As mentioned, there were some drawback of this method. So to overcome these issues, I tried combining both methods. Considering points using the previous method and instead of adding points I tried creating lines between them which looks promising. Below you can see a demo.

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@@ -7269,71 +5851,56 @@

Made two tutorials in this PR that show two approaches on how to animate primitives of the same FURY actor using the Timeline.

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@@ -7342,71 +5909,56 @@

  • - - + 10 August 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.

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+
@@ -7415,72 +5967,57 @@

I started working on the PR #645 created last week and tested a few more corner cases such as What happens if the maximum value is exceeded?? What if we give a value less than the minimum value range?? Most of these worked as intended.

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@@ -7489,71 +6026,56 @@

First, I made some modifications to the main animation PR. Then as Filipi requested, I integrated the vertex shader that I was implementing a few weeks ago to work with the new improved version of the Timeline.

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@@ -7562,71 +6084,56 @@

I started this week by creating a quick PR #645 for the UI sliders. The sliders raised ZeroDivsionError when the min and max values were the same. To solve this, I handled the case where the value_range becomes zero and then manually set the handle position to zero.

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@@ -7635,71 +6142,56 @@

Restructured the keyframe animation interpolators using closures to be functions instead of classes #647. Now it is easier to implement new interpolators with the help of the functions existing in fury/animation/helpers.py. Also, now unit tests can be added for the latter functions.

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@@ -7708,71 +6200,56 @@

  • - - + 01 August 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I started with implementing scaling to the animation example.

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+
@@ -7781,71 +6258,56 @@

This week I started working on the polyline feature. After a lot of investigating and trying out different things, I found a way to call the dragging event manually without any prior click event. VTK actually captures the mouse movement using the MouseMoveEvent. This event is then modified by FURY to only be called after the click event. So I added a new callback to track the mouse movement and set the current canvas as an active prop because it is required to capture the drag event happening on it.

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+
@@ -7854,71 +6316,56 @@

Improved the PlaybackPanel by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button.

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+
@@ -7927,71 +6374,56 @@

  • - - + 25 July 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week, it was all about reading docs and extracting the animation data from buffers.

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+
@@ -8000,71 +6432,56 @@

I continued PR #623 and fixed the displacement of the shape from its original position when applying rotation. This was happening because most of the calculations resulted in float values, but as the pixel position were integers we had to explicitly convert these values into int. This conversion rounded off the values and as we call this function continuously, each time the round-off would happen, the shape would get displaced.

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+
@@ -8073,71 +6490,56 @@

Implemented Slerp (spherical linear interpolation) for rotation keyframes.

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@@ -8146,71 +6548,56 @@

  • - - + 19 July 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

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+
@@ -8219,71 +6606,56 @@

This week I started implementing a new feature to rotate the shapes from the center using RingSlider2D. I already had a rotate function that rotates the shape around its pivot vertex, so I updated it to support rotation from the center.

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+
@@ -8292,72 +6664,57 @@

  • - - + 12 July 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I had to travel back to my college since the summer vacations have ended. I had a coding session with Serge this week, we modified the exporter function and looked at some bugs I faced.

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+
@@ -8366,71 +6723,56 @@

Managed to implement a single Timeline using the Container class. So, instead of having two classes: Timeline and CompositeTimeline, now the Timeline can have multiple Timeline objects and controls them as in the code below.

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+
@@ -8439,64 +6781,47 @@

This week I tried to create a base for some upcoming new features. @@ -8504,8 +6829,10 @@

So previously, it was just displaying the properties but now after the update, it is able to modify the properties(such as color, position, and rotation) too. This was a quick change to test the callbacks.

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+

@@ -8514,71 +6841,56 @@

Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent Timeline called CompositeTimeline while maintaining playing individual timelines separately.

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@@ -8587,71 +6899,56 @@

  • - - + 04 July 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

The first task for this week was to fix the glTF fetcher. We noticed that while running tests it reaches the API limit. So we decided to use a JSON file that contains the download URLs for all models.

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+
@@ -8660,71 +6957,56 @@

Phew!! This week was a tedious week for me as parallelly my End-Sem exams also started. So as usual I started from where I left off last week, The Clamping Issue. As per the discussion with the mentors, we decided to use the AABB bounding box method to calculate the bounding box around the shape and then reposition or transform respectively, as now we had a fixed reference point. So after doing some calculations with the mouse positions and the bounding box points at last, I was able to clamp all the shapes successfully.

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+
@@ -8733,71 +7015,56 @@

  • - - + 29 June 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

This week I worked primarily on the glTF fetcher and exporting scenes to a glTF file. I added tests and docstrings for all functions. I modified the fetch_gltf function to return the downloaded files. As we planned, the PR for the glTF fetcher was merged this week.

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+
@@ -8806,71 +7073,56 @@

Implemented some other general interpolators such as n-th degree spline and cubic spline interpolators. Also implemented HSV and LAB color interpolators.

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+
@@ -8879,72 +7131,57 @@

This week was full of researching, playing around with things, prototyping ideas, etc. I started with last week’s clamping issue and managed to solve this issue while drawing shapes by clipping the mouse position according to canvas size, but it didn’t solve the problem with translating these shapes. I tried solving this using various approaches, but if one thing would get fixed, other things would raise a new error.

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+
@@ -8953,64 +7190,47 @@

  • - - + 20 June 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Anand - - - -
  • - - - - -
  • - - - - + + Shivam Anand + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

In the community bonding period I met with my mentor Serge Koudoro, along with other mentors in FURY and gsoc contributors. @@ -9018,8 +7238,10 @@

and Keyframe animations were related so we discussed on that too.

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+

@@ -9028,64 +7250,47 @@

During the community bonding period, we had weekly meetings in which I got to know the mentors better and bonded with Shivam and Praneeth, my fellow contributors. @@ -9093,8 +7298,10 @@

We also discussed how important the code review is and how to do a proper code review.

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+

@@ -9103,71 +7310,56 @@

This week I had to refactor and make my code cleaner along with some bug fixing, I started by adding tests and tutorials so that my changes could be tested by everyone. Then I separated the mode for selection so that it would be easy to select an individual element and work along with it. Once the selection mode was complete I started with the deletion of the elements.

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@@ -9176,71 +7368,56 @@

This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

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+
@@ -9249,71 +7426,56 @@

Hello Guys!! I am Praneeth Shetty, currently pursuing Bachelor of Engineering in Computer Engineering, and here is my journey from where I started to the selection into GSoC22.

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+
@@ -9322,71 +7484,56 @@

  • - - + 24 May 2022
  • - - -
  • - - - - + +
  • + + + + - - - Shivam Sahu - - - -
  • - - - - -
  • - - - - + + Shivam Sahu + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Hi! I’m Shivam, currently pursuing my bachelor’s (expected 2024) in Production and Industrial engineering from the Indian Institute of Technology (IIT) Roorkee.

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@@ -9395,71 +7542,56 @@

My name is Mohamed and I’m from Egypt. I am pursuing a Bachelor of Engineering in Computer Engineering and Automatic Control (expected: 2023), Tanta University, Egypt.

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@@ -9468,71 +7600,56 @@

  • - - + 01 February 2022
  • - - -
  • - - - - + +
  • + + + + - - - Serge Koudoro - - - -
  • - - - - -
  • - - - - + + Serge Koudoro + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

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+
@@ -9541,72 +7658,57 @@

The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
@@ -9615,71 +7717,56 @@

Name: Antriksh Misri

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+
@@ -9688,71 +7775,56 @@

  • - - + 23 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Name: Sajag Swami

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+
@@ -9761,64 +7833,47 @@

  • - - + 23 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Bruno Messias - - - -
  • - - - - -
  • - - - - + + Bruno Messias + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

We have changed some points of my project in the first meeting. @@ -9831,8 +7886,10 @@

on the Fury rendering pipeline.

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+

@@ -9841,71 +7898,56 @@

  • - - + 16 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Bruno Messias - - - -
  • - - - - -
  • - - - - + + Bruno Messias + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

PR fury-gl/fury#489:

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@@ -9914,71 +7956,56 @@

Below are the tasks that I worked on:

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+
@@ -9987,71 +8014,56 @@

  • - - + 16 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

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+
@@ -10060,71 +8072,56 @@

Below are the tasks that I worked on:

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+ Read more ... +

+
@@ -10133,64 +8130,47 @@

  • - - + 09 August 2021
  • - - -
  • - - - - - - - - Bruno Messias - - - -
  • - - - - -
  • - - - - + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + Bruno Messias + +
  • + +
  • + + + + - - - google - - - -
  • - - + + gsoc + + + +
  • + + + + + + + google + +
  • +

PR fury-gl/helios#22 @@ -10198,8 +8178,10 @@

Improvements.

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@@ -10208,71 +8190,56 @@

  • - - + 09 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

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@@ -10281,72 +8248,57 @@

The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
@@ -10355,71 +8307,56 @@

Below are the tasks that I worked on:

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+ Read more ... +

+
@@ -10428,64 +8365,47 @@

  • - - + 02 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Bruno Messias - - - -
  • - - - - -
  • - - - - + + Bruno Messias + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

PR fury-gl/helios#22 @@ -10495,8 +8415,10 @@

custom summary inside of a template module.

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@@ -10505,71 +8427,56 @@

  • - - + 02 August 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

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@@ -10578,64 +8485,47 @@

PR fury-gl/helios#18 (merged): Helios Documentation/ @@ -10643,8 +8533,10 @@

online at https://fury-gl.github.io/helios-website image1

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+

@@ -10653,71 +8545,56 @@

This week I had to work on the open PRs specifically work on the bugs that were pointed out in last week’s meeting. Along side the bugs I had to continue the work on Tree2D UI element. Below is the detailed description of what I worked on this week:

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@@ -10726,71 +8603,56 @@

  • - - + 26 July 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

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@@ -10799,64 +8661,47 @@

PR fury-gl/helios#16 @@ -10864,8 +8709,10 @@

network layout support for MacOs

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@@ -10874,71 +8721,56 @@

This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

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@@ -10947,71 +8779,56 @@

  • - - + 19 July 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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+
@@ -11020,71 +8837,56 @@

This week I had relatively few tasks and most of them were to fix some bugs/design flaws that were discussed in last week’s meeting. Other than that, I had to implement a few things in the Tree2D UI element that will be discussed in detail below. I also had to update some existing PRs in order to make things work well. Below are the list of things I worked on this week:

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+
@@ -11093,64 +8895,47 @@

Hi all. In the past weeks, I’ve been focusing on developing Helios; the @@ -11159,8 +8944,10 @@

layout methods.

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+

@@ -11169,71 +8956,56 @@

  • - - + 12 July 2021
  • - - -
  • - - - - + +
  • + + + + - - - Sajag Swami - - - -
  • - - - - -
  • - - - - + + Sajag Swami + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

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+
@@ -11242,64 +9014,47 @@

Before the 8c670c2 commit, for some versions of MacOs the @@ -11314,8 +9069,10 @@

was created with a “wrong” size.

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+

@@ -11324,71 +9081,56 @@

The UI restructuring was finally merged this week. This means UI is now a submodule in itself and provides different UI elements based on their types which are, core, elements, containers and some helper methods/classes. So, this week my main tasks were to rebase and fix merge conflicts of my open PR’s. Other than that, I had to continue my work on Tree2D UI element and finish the remaining aspects of it. Also, I had to create an example demonstrating how to use the newly added UI element. Many use cases were discussed in the open meeting like, an image gallery which displays preview image on the title and when expanded reveals the full scale image. I am thinking of adding multiple examples for the Tree2D to brainstorm on its certain features. Also, I had this annoying bug in Panel2D which didn’t allow it to be resized from the bottom right corner. It was resizing from the top right corner. I had to address this bug as well. Below are the tasks in detail:

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+
@@ -11397,64 +9139,47 @@

These past two weeks I’ve spent most of my time in the Streaming System @@ -11463,8 +9188,10 @@

focus on the most relevant things I’ve made for those PRs.

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  • - - + 05 July 2021
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Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

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This week I had very few tasks to do, almost all of them revolved around UI elements and adding stuff to the UI module. Earlier, it was pointed out that due to some design issues, importing certain modules into others caused circular imports which led to importing the specific modules inside a class/method which is not the best approach. This will be resolved as soon as the PR that fixes this issue is reviewed/merged in the codebase. In the meantime, all the PR’s related to UI will be on hold, which is why this I had few tasks this week. The tasks are described below in detail:

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  • - - + 28 June 2021
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Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

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PR fury-gl/fury#422 @@ -11757,8 +9422,10 @@

Integrated the 3d impostor spheres with the marker actor.

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This week my tasks revolved around layout and UI elements. The primary goal for this week was to adapt the GridLayout to work with different UI elements. Currently, GridLayout just supports vtk actors and not UI elements, my task was to modify the class to support UI elements. The other tasks for this week are described below in detail:

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  • - - + 21 June 2021
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Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

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  • - - + 14 June 2021
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Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

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This week I had to work on 3 PRs as well as some documentation. I really enjoyed this week’s work as the tasks were really interesting. The aim for these PRs were to actually add a couple of features in the UI as well as the IO module, which includes, adding support for border in Panel2D, adding support for network/URL images in load_image method in IO module, adding resizing Panel2D from bottom right corner, completing the document with layout solutions provided by Unity/Unreal engine. Below are the PRs that I worked on:

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Hi all! In this post I’ll talk about the PR #437.

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  • - - + 08 June 2021
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Hi all! @@ -12199,8 +9774,10 @@

As a part of my stretch goals, I’ll try to expand protein diagrams via other representations including:

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Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at @@ -12275,8 +9835,10 @@

collaborative visualization of large network layouts using FURY and VTK.

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Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

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The FURY project is happy to announce the release of FURY 0.7.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

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  • - - + 24 August 2020
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Make sure to check out Project FURY

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  • - - + 24 August 2020
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Name: Soham Biswas

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  • - - + 24 August 2020
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Name: Lenix Lobo

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@@ -12724,71 +10196,56 @@

  • - - + 23 August 2020
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Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

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The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -12871,71 +10313,56 @@

  • - - - + + 17 August 2020
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Make sure to check out Project FURY

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@@ -12944,71 +10371,56 @@

  • - - + 16 August 2020
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Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

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  • - - + 09 August 2020
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Make sure to check out Project FURY

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  • - - + 09 August 2020
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Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

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  • - - + 02 August 2020
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Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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  • - - + 02 August 2020
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Make sure to check out Project FURY

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@@ -13309,71 +10661,56 @@

  • - - + 27 July 2020
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Make sure to check out Project FURY

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@@ -13382,71 +10719,56 @@

  • - - + 26 July 2020
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Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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  • - - + 20 July 2020
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Make sure to check out Project FURY

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The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -13602,71 +10894,56 @@

  • - - + 19 July 2020
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Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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@@ -13675,71 +10952,56 @@

  • - - + 13 July 2020
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Make sure to check out Project FURY

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  • - - + 12 July 2020
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  • +

Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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  • - - + 05 July 2020
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Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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  • - - + 05 July 2020
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Make sure to check out Project FURY

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@@ -13967,71 +11184,56 @@

  • - - + 28 June 2020
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Make sure to check out Project FURY

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  • - - + 28 June 2020
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Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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  • - - + 21 June 2020
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Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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  • - - + 21 June 2020
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Make sure to check out Project FURY

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@@ -14259,71 +11416,56 @@

  • - - + 14 June 2020
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  • + + + + - - - google - - - -
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Make sure to check out Project FURY

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@@ -14332,71 +11474,56 @@

  • - - + 14 June 2020
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Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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@@ -14405,72 +11532,57 @@

  • - - + 07 June 2020
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  • +

Hey everyone! This week : Geometry Shaders!

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  • - - + 07 June 2020
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  • - - - - - + + gsoc + +
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  • - - + + google + + +

Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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@@ -14552,71 +11649,56 @@

  • - - + 30 May 2020
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  • - - - - - + + gsoc + +
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Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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@@ -14625,64 +11707,47 @@

  • - - + 30 May 2020
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  • - - + + google + + +

Hey everyone! @@ -14690,8 +11755,10 @@

I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

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@@ -14700,72 +11767,57 @@

The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -14774,71 +11826,56 @@

  • - - + 05 January 2020
  • - - -
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  • + + + + - - - Serge Koudoro - - - -
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  • - - - - + + Serge Koudoro + +
  • + +
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  • - - - - - + + gsoc + +
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  • + + + + - - - google - - - -
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FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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@@ -14847,72 +11884,57 @@

The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
@@ -14921,72 +11943,57 @@

The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
@@ -14995,71 +12002,56 @@

Congratulations to David who won the OHBM BrainArt (MELPOMENE category) by using DIPY and FURY!!!

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@@ -15068,72 +12060,57 @@

The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+
@@ -15142,72 +12119,57 @@

The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -15216,72 +12178,57 @@

The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -15290,75 +12237,59 @@

The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
- - +
diff --git a/dev/blog/2018.html b/dev/blog/2018.html index b56e50f45..6f60633fd 100644 --- a/dev/blog/2018.html +++ b/dev/blog/2018.html @@ -7,7 +7,7 @@ - Posted in 2018 — FURY 0.12.0 documentation + Posted in 2018 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

Table of Contents

- - +

- - - Posted in - - 2018 + - + Posted in 2018 +

- - +

FURY 0.1.4 Released

The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

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+
@@ -461,72 +439,57 @@

The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

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@@ -535,75 +498,59 @@

The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
- - +
diff --git a/dev/blog/2018/atom.xml b/dev/blog/2018/atom.xml index 352e09d53..9b260c34e 100644 --- a/dev/blog/2018/atom.xml +++ b/dev/blog/2018/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2018 - 2024-12-11T20:10:02.747982+00:00 + 2024-12-12T15:16:52.709093+00:00 - ABlog + ABlog https://fury.gl/posts/2018/2018-11-26-release-announcement.html FURY 0.1.4 Released diff --git a/dev/blog/2019.html b/dev/blog/2019.html index 89ec806f6..d6f6acb98 100644 --- a/dev/blog/2019.html +++ b/dev/blog/2019.html @@ -7,7 +7,7 @@ - Posted in 2019 — FURY 0.12.0 documentation + Posted in 2019 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

Table of Contents

- - +

- - - Posted in - - 2019 + - + Posted in 2019 +

- - +

FURY 0.4.0 Released

The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+ Read more ... +

+
@@ -461,72 +439,57 @@

The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

-

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+ Read more ... +

+
@@ -535,71 +498,56 @@

Congratulations to David who won the OHBM BrainArt (MELPOMENE category) by using DIPY and FURY!!!

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+ Read more ... +

+
@@ -608,75 +556,59 @@

The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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+
- - +
diff --git a/dev/blog/2019/atom.xml b/dev/blog/2019/atom.xml index f03d48d80..c2ec1ace8 100644 --- a/dev/blog/2019/atom.xml +++ b/dev/blog/2019/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2019 - 2024-12-11T20:10:02.733456+00:00 + 2024-12-12T15:16:52.696080+00:00 - ABlog + ABlog https://fury.gl/posts/2019/2019-10-29-release-announcement.html FURY 0.4.0 Released diff --git a/dev/blog/2020.html b/dev/blog/2020.html index b31f1cb29..3f08a7fd8 100644 --- a/dev/blog/2020.html +++ b/dev/blog/2020.html @@ -7,7 +7,7 @@ - Posted in 2020 — FURY 0.12.0 documentation + Posted in 2020 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

Table of Contents

- - +

- - - Posted in - - 2020 + - + Posted in 2020 +

- - +

Shader Showcase

  • - - + 24 August 2020
  • - - -
  • - - - - + +
  • + + + + - - - Lenix Lobo - - - -
  • - - - - -
  • - - - - + + Lenix Lobo + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - + + gsoc + +
  • + +
  • + + + + - - - google - - - -
  • - - + + google + + +

Make sure to check out Project FURY

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@@ -460,71 +438,56 @@

  • - - + 24 August 2020
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  • + + + + - - - Soham Biswas - - - -
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  • - - - - + + Soham Biswas + +
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  • - - -
  • - - - - - + + gsoc + +
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  • - - + + google + + +

Name: Soham Biswas

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@@ -533,71 +496,56 @@

  • - - + 24 August 2020
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  • - - -
  • - - - - - + + gsoc + +
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  • - - + + google + + +

Name: Lenix Lobo

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@@ -606,71 +554,56 @@

  • - - + 23 August 2020
  • - - -
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  • - - - - - + + gsoc + +
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  • - - + + google + + +

Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

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@@ -679,72 +612,57 @@

The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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+
@@ -753,72 +671,57 @@

  • - - + 17 August 2020
  • - - -
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  • + + + + - - - Lenix Lobo - - - -
  • - - - - -
  • - - - - + + Lenix Lobo + +
  • + +
  • + + + + - - - gsoc - - - -
  • - - -
  • - - - - - - - - - google - - - -
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    -
-

Make sure to check out Project FURY

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- -

Read more ...

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-
+ + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Make sure to check out Project FURY

    +

    + +

    + Read more ... +

    +
    +

    @@ -826,71 +729,56 @@

    • - - + 16 August 2020
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    • + + + + - - - Soham Biswas - - - -
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    • - - - - - + + gsoc + +
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    • - - + + google + + +

    Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

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    • - - + 09 August 2020
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    • + +
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    • - - - - - + + gsoc + +
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    Make sure to check out Project FURY

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    • - - + 09 August 2020
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    • - - - - - + + gsoc + +
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    Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

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    • - - + 02 August 2020
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    Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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    • - - + 02 August 2020
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    Make sure to check out Project FURY

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    @@ -1191,71 +1019,56 @@

    • - - + 27 July 2020
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    Make sure to check out Project FURY

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    • - - + 26 July 2020
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    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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    • - - + 20 July 2020
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    Make sure to check out Project FURY

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    The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    • - - + 19 July 2020
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    Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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    • - - + 13 July 2020
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    Make sure to check out Project FURY

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    • - - + 12 July 2020
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    Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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    • - - + 05 July 2020
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    • - - - - - + + Lenix Lobo + +
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    Make sure to check out Project FURY

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    • - - + 28 June 2020
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    • - - -
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    Make sure to check out Project FURY

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    • - - + 28 June 2020
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    Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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    • - - + 21 June 2020
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    Make sure to check out Project FURY

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    @@ -2141,71 +1774,56 @@

    • - - + 14 June 2020
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    Make sure to check out Project FURY

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    @@ -2214,71 +1832,56 @@

    • - - + 14 June 2020
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    • + + + + - - - google - - - -
    • - - + + gsoc + + + +
    • + + + + + + + google + +
    • +

    Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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    @@ -2287,72 +1890,57 @@

    • - - + 07 June 2020
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    Hey everyone! This week : Geometry Shaders!

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    @@ -2361,71 +1949,56 @@

    • - - + 07 June 2020
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    Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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    @@ -2434,71 +2007,56 @@

    • - - + 30 May 2020
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
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    Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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    • - - + 30 May 2020
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    Hey everyone! @@ -2572,8 +2113,10 @@

    I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

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    @@ -2582,72 +2125,57 @@

    The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    +
    @@ -2656,74 +2184,58 @@

    • - - + 05 January 2020
    • - - -
    • - - - - + +
    • + + + + - - - Serge Koudoro - - - -
    • - - - - -
    • - - - - + + Serge Koudoro + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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    +
    - - +
    diff --git a/dev/blog/2020/atom.xml b/dev/blog/2020/atom.xml index 854c6c288..85722dcca 100644 --- a/dev/blog/2020/atom.xml +++ b/dev/blog/2020/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2020 - 2024-12-11T20:10:02.687310+00:00 + 2024-12-12T15:16:52.656436+00:00 - ABlog + ABlog https://fury.gl/posts/2020/2020-08-24-week-13-lenix.html Shader Showcase diff --git a/dev/blog/2021.html b/dev/blog/2021.html index 1d0eca880..b4822a119 100644 --- a/dev/blog/2021.html +++ b/dev/blog/2021.html @@ -7,7 +7,7 @@ - Posted in 2021 — FURY 0.12.0 documentation + Posted in 2021 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posted in - - 2021 + - + Posted in 2021 +

    - - +

    Google Summer of Code Final Work Product

    Name: Antriksh Misri

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    + Read more ... +

    +
    @@ -460,71 +438,56 @@

    • - - + 23 August 2021
    • - - -
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    • + + + + - - - Sajag Swami - - - -
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    • - - - - + + Sajag Swami + +
    • + +
    • + + + + - - - gsoc - - - -
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    • - - - - - + + gsoc + +
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    Name: Sajag Swami

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    @@ -533,64 +496,47 @@

    • - - + 23 August 2021
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    • + + + + - - - Bruno Messias - - - -
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    We have changed some points of my project in the first meeting. @@ -603,8 +549,10 @@

    on the Fury rendering pipeline.

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    @@ -613,71 +561,56 @@

    • - - + 16 August 2021
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    PR fury-gl/fury#489:

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    @@ -686,71 +619,56 @@

    Below are the tasks that I worked on:

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    @@ -759,72 +677,57 @@

    • - - + 16 August 2021
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    • - - - - + + Sajag Swami + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - - - - - google - - - -
    • - - -
      -
    -

    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

    -

    - -

    Read more ...

    -
    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

    +

    + +

    + Read more ... +

    +
    +

    @@ -832,71 +735,56 @@

    Below are the tasks that I worked on:

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    @@ -905,64 +793,47 @@

    • - - + 09 August 2021
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    PR fury-gl/helios#22 @@ -970,8 +841,10 @@

    Improvements.

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    @@ -980,71 +853,56 @@

    • - - + 09 August 2021
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    • + +
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    • + + + + - - - google - - - -
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    Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

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    @@ -1053,72 +911,57 @@

    The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    Read more ...

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    + Read more ... +

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    @@ -1127,71 +970,56 @@

    Below are the tasks that I worked on:

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    @@ -1200,64 +1028,47 @@

    • - - + 02 August 2021
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    PR fury-gl/helios#22 @@ -1267,8 +1078,10 @@

    custom summary inside of a template module.

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    • - - + 02 August 2021
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    Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

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    @@ -1350,64 +1148,47 @@

    PR fury-gl/helios#18 (merged): Helios Documentation/ @@ -1415,8 +1196,10 @@

    online at https://fury-gl.github.io/helios-website image1

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    @@ -1425,71 +1208,56 @@

    This week I had to work on the open PRs specifically work on the bugs that were pointed out in last week’s meeting. Along side the bugs I had to continue the work on Tree2D UI element. Below is the detailed description of what I worked on this week:

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    • - - + 26 July 2021
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    Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

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    @@ -1571,64 +1324,47 @@

    PR fury-gl/helios#16 @@ -1636,8 +1372,10 @@

    network layout support for MacOs

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    @@ -1646,71 +1384,56 @@

    This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

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    @@ -1719,71 +1442,56 @@

    • - - + 19 July 2021
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    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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    @@ -1792,71 +1500,56 @@

    This week I had relatively few tasks and most of them were to fix some bugs/design flaws that were discussed in last week’s meeting. Other than that, I had to implement a few things in the Tree2D UI element that will be discussed in detail below. I also had to update some existing PRs in order to make things work well. Below are the list of things I worked on this week:

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    @@ -1865,64 +1558,47 @@

    • - - + 12 July 2021
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    • - - - - - - - - gsoc - - - -
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    • + + + + - - - google - - - -
    • - - + + Bruno Messias + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Hi all. In the past weeks, I’ve been focusing on developing Helios; the @@ -1931,8 +1607,10 @@

    layout methods.

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    @@ -1941,71 +1619,56 @@

    • - - + 12 July 2021
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    Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

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    @@ -2014,64 +1677,47 @@

    Before the 8c670c2 commit, for some versions of MacOs the @@ -2086,8 +1732,10 @@

    was created with a “wrong” size.

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    @@ -2096,71 +1744,56 @@

    The UI restructuring was finally merged this week. This means UI is now a submodule in itself and provides different UI elements based on their types which are, core, elements, containers and some helper methods/classes. So, this week my main tasks were to rebase and fix merge conflicts of my open PR’s. Other than that, I had to continue my work on Tree2D UI element and finish the remaining aspects of it. Also, I had to create an example demonstrating how to use the newly added UI element. Many use cases were discussed in the open meeting like, an image gallery which displays preview image on the title and when expanded reveals the full scale image. I am thinking of adding multiple examples for the Tree2D to brainstorm on its certain features. Also, I had this annoying bug in Panel2D which didn’t allow it to be resized from the bottom right corner. It was resizing from the top right corner. I had to address this bug as well. Below are the tasks in detail:

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    @@ -2169,64 +1802,47 @@

    These past two weeks I’ve spent most of my time in the Streaming System @@ -2235,8 +1851,10 @@

    focus on the most relevant things I’ve made for those PRs.

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    @@ -2245,71 +1863,56 @@

    • - - + 05 July 2021
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    Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

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    @@ -2318,71 +1921,56 @@

    This week I had very few tasks to do, almost all of them revolved around UI elements and adding stuff to the UI module. Earlier, it was pointed out that due to some design issues, importing certain modules into others caused circular imports which led to importing the specific modules inside a class/method which is not the best approach. This will be resolved as soon as the PR that fixes this issue is reviewed/merged in the codebase. In the meantime, all the PR’s related to UI will be on hold, which is why this I had few tasks this week. The tasks are described below in detail:

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    • - - + 28 June 2021
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    Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

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    @@ -2464,64 +2037,47 @@

    PR fury-gl/fury#422 @@ -2529,8 +2085,10 @@

    Integrated the 3d impostor spheres with the marker actor.

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    @@ -2539,71 +2097,56 @@

    This week my tasks revolved around layout and UI elements. The primary goal for this week was to adapt the GridLayout to work with different UI elements. Currently, GridLayout just supports vtk actors and not UI elements, my task was to modify the class to support UI elements. The other tasks for this week are described below in detail:

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    @@ -2612,71 +2155,56 @@

    • - - + 21 June 2021
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    Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

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    @@ -2685,71 +2213,56 @@

    • - - + 14 June 2021
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    • + +
    • + + + + - - - gsoc - - - -
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    Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

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    @@ -2758,71 +2271,56 @@

    This week I had to work on 3 PRs as well as some documentation. I really enjoyed this week’s work as the tasks were really interesting. The aim for these PRs were to actually add a couple of features in the UI as well as the IO module, which includes, adding support for border in Panel2D, adding support for network/URL images in load_image method in IO module, adding resizing Panel2D from bottom right corner, completing the document with layout solutions provided by Unity/Unreal engine. Below are the PRs that I worked on:

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    @@ -2831,72 +2329,57 @@

    Hi all! In this post I’ll talk about the PR #437.

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    @@ -2905,64 +2388,47 @@

    • - - + 08 June 2021
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    Hi all! @@ -2971,8 +2437,10 @@

    As a part of my stretch goals, I’ll try to expand protein diagrams via other representations including:

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    @@ -2981,64 +2449,47 @@

    Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at @@ -3047,8 +2498,10 @@

    collaborative visualization of large network layouts using FURY and VTK.

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    @@ -3057,71 +2510,56 @@

    Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

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    The FURY project is happy to announce the release of FURY 0.7.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

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    - - +
    diff --git a/dev/blog/2021/atom.xml b/dev/blog/2021/atom.xml index 274e406bd..0c44f620a 100644 --- a/dev/blog/2021/atom.xml +++ b/dev/blog/2021/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2021 - 2024-12-11T20:10:02.626546+00:00 + 2024-12-12T15:16:52.604410+00:00 - ABlog + ABlog https://fury.gl/posts/2021/2021-08-23-final-work-antriksh.html Google Summer of Code Final Work Product diff --git a/dev/blog/2022.html b/dev/blog/2022.html index 537aa2e27..c41b1916f 100644 --- a/dev/blog/2022.html +++ b/dev/blog/2022.html @@ -7,7 +7,7 @@ - Posted in 2022 — FURY 0.12.0 documentation + Posted in 2022 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posted in - - 2022 + - + Posted in 2022 +

    - - +

    Week 14: Keyframes animation is now a bit easier in FURY

    Separated the Timeline into a Timeline and an Animation. So, instead of having the Timeline do everything. It’s now more like doing animations in Blender and other 3D editing software where the timeline handles the playback of several animations #694.

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    @@ -460,72 +438,57 @@

    • - - + 28 September 2022
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    • + + + + - - - Shivam Anand - - - -
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    • + + + + - - - gsoc - - - -
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    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

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    @@ -534,71 +497,56 @@

    Last week my mentors noticed that each DrawShape has its individual rotation_slider which increases redundancy and complexity in setting its visibility on and off. Instead, they suggested moving the rotation_slider to DrawPanel and keeping a common slider for all the shapes.

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    Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.

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    @@ -680,71 +613,56 @@

    • - - + 15 September 2022
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    This week I fixed all the issues with skeletal animations, and we got to see our first render of skeletal animation :).

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    @@ -753,73 +671,58 @@

    • - - + 14 September 2022
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    • + + + + - - - Praneeth Shetty - - - -
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      -
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    This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. -The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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    + +

    This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. +The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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    @@ -827,71 +730,56 @@

    • - - + 08 September 2022
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    I started this week by fixing the segmentation fault for the skinning test. I could not fix this as of now.

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    @@ -900,71 +788,56 @@

    This week I continued updating the DrawShape and DrawPanel.

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    @@ -973,71 +846,56 @@

    Restructured tutorials to be more readable and more focused on a specific topic.

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    This week I managed to fix the translation issue in PR #653. This was happening because of the calculation error while repositioning the shapes. Now it works as intended.

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    @@ -1119,71 +962,56 @@

    • - - + 31 August 2022
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    As decided last week, I added support for multiple animations at the same timestamp. But this didn’t solve the animation problems of RiggedSimple model.

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    @@ -1192,71 +1020,56 @@

    Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).

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    • - - + 25 August 2022
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    As we figured out that the SimpleSkin model is not animated as intended. This week I started working with that model; @@ -1330,8 +1126,10 @@

    Here’s a good blog that answers that.

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    I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code. Previously I was just creating the DrawShape and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.

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    Implemented hierarchical order support for animations using matrices in this PR.

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    • - - + 17 August 2022
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    This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:

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    This week I tried to imitate the working of vtkImageTracer. Previously, I had created a small prototype for freehand drawing by adding points at the mouse position (which you can check out here). As mentioned, there were some drawback of this method. So to overcome these issues, I tried combining both methods. Considering points using the previous method and instead of adding points I tried creating lines between them which looks promising. Below you can see a demo.

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    Made two tutorials in this PR that show two approaches on how to animate primitives of the same FURY actor using the Timeline.

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    • - - + 10 August 2022
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    This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.

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    I started working on the PR #645 created last week and tested a few more corner cases such as What happens if the maximum value is exceeded?? What if we give a value less than the minimum value range?? Most of these worked as intended.

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    First, I made some modifications to the main animation PR. Then as Filipi requested, I integrated the vertex shader that I was implementing a few weeks ago to work with the new improved version of the Timeline.

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    I started this week by creating a quick PR #645 for the UI sliders. The sliders raised ZeroDivsionError when the min and max values were the same. To solve this, I handled the case where the value_range becomes zero and then manually set the handle position to zero.

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    Restructured the keyframe animation interpolators using closures to be functions instead of classes #647. Now it is easier to implement new interpolators with the help of the functions existing in fury/animation/helpers.py. Also, now unit tests can be added for the latter functions.

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    • - - + 01 August 2022
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    This week I started with implementing scaling to the animation example.

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    This week I started working on the polyline feature. After a lot of investigating and trying out different things, I found a way to call the dragging event manually without any prior click event. VTK actually captures the mouse movement using the MouseMoveEvent. This event is then modified by FURY to only be called after the click event. So I added a new callback to track the mouse movement and set the current canvas as an active prop because it is required to capture the drag event happening on it.

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    Improved the PlaybackPanel by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button.

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    • - - + 25 July 2022
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    This week, it was all about reading docs and extracting the animation data from buffers.

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    I continued PR #623 and fixed the displacement of the shape from its original position when applying rotation. This was happening because most of the calculations resulted in float values, but as the pixel position were integers we had to explicitly convert these values into int. This conversion rounded off the values and as we call this function continuously, each time the round-off would happen, the shape would get displaced.

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    Implemented Slerp (spherical linear interpolation) for rotation keyframes.

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    • - - + 19 July 2022
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    Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

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    This week I started implementing a new feature to rotate the shapes from the center using RingSlider2D. I already had a rotate function that rotates the shape around its pivot vertex, so I updated it to support rotation from the center.

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    • - - + 12 July 2022
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    This week I had to travel back to my college since the summer vacations have ended. I had a coding session with Serge this week, we modified the exporter function and looked at some bugs I faced.

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    Managed to implement a single Timeline using the Container class. So, instead of having two classes: Timeline and CompositeTimeline, now the Timeline can have multiple Timeline objects and controls them as in the code below.

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    This week I tried to create a base for some upcoming new features. @@ -2869,8 +2350,10 @@

    So previously, it was just displaying the properties but now after the update, it is able to modify the properties(such as color, position, and rotation) too. This was a quick change to test the callbacks.

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    Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent Timeline called CompositeTimeline while maintaining playing individual timelines separately.

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    • - - + 04 July 2022
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    The first task for this week was to fix the glTF fetcher. We noticed that while running tests it reaches the API limit. So we decided to use a JSON file that contains the download URLs for all models.

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    Phew!! This week was a tedious week for me as parallelly my End-Sem exams also started. So as usual I started from where I left off last week, The Clamping Issue. As per the discussion with the mentors, we decided to use the AABB bounding box method to calculate the bounding box around the shape and then reposition or transform respectively, as now we had a fixed reference point. So after doing some calculations with the mouse positions and the bounding box points at last, I was able to clamp all the shapes successfully.

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    • - - + 29 June 2022
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    This week I worked primarily on the glTF fetcher and exporting scenes to a glTF file. I added tests and docstrings for all functions. I modified the fetch_gltf function to return the downloaded files. As we planned, the PR for the glTF fetcher was merged this week.

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    Implemented some other general interpolators such as n-th degree spline and cubic spline interpolators. Also implemented HSV and LAB color interpolators.

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    This week was full of researching, playing around with things, prototyping ideas, etc. I started with last week’s clamping issue and managed to solve this issue while drawing shapes by clipping the mouse position according to canvas size, but it didn’t solve the problem with translating these shapes. I tried solving this using various approaches, but if one thing would get fixed, other things would raise a new error.

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    • - - + 20 June 2022
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    In the community bonding period I met with my mentor Serge Koudoro, along with other mentors in FURY and gsoc contributors. @@ -3383,8 +2759,10 @@

    and Keyframe animations were related so we discussed on that too.

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    During the community bonding period, we had weekly meetings in which I got to know the mentors better and bonded with Shivam and Praneeth, my fellow contributors. @@ -3458,8 +2819,10 @@

    We also discussed how important the code review is and how to do a proper code review.

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    This week I had to refactor and make my code cleaner along with some bug fixing, I started by adding tests and tutorials so that my changes could be tested by everyone. Then I separated the mode for selection so that it would be easy to select an individual element and work along with it. Once the selection mode was complete I started with the deletion of the elements.

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    This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

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    Hello Guys!! I am Praneeth Shetty, currently pursuing Bachelor of Engineering in Computer Engineering, and here is my journey from where I started to the selection into GSoC22.

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    • - - + 24 May 2022
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    Hi! I’m Shivam, currently pursuing my bachelor’s (expected 2024) in Production and Industrial engineering from the Indian Institute of Technology (IIT) Roorkee.

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    My name is Mohamed and I’m from Egypt. I am pursuing a Bachelor of Engineering in Computer Engineering and Automatic Control (expected: 2023), Tanta University, Egypt.

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    • - - + 01 February 2022
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    FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

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    The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    diff --git a/dev/blog/2022/atom.xml b/dev/blog/2022/atom.xml index 1be8602aa..e15b74341 100644 --- a/dev/blog/2022/atom.xml +++ b/dev/blog/2022/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2022 - 2024-12-11T20:10:02.599463+00:00 + 2024-12-12T15:16:52.583022+00:00 - ABlog + ABlog https://fury.gl/posts/2022/2022-09-28-week-14-mohamed.html Week 14: Keyframes animation is now a bit easier in FURY diff --git a/dev/blog/2023.html b/dev/blog/2023.html index d3e90c737..914d69f2f 100644 --- a/dev/blog/2023.html +++ b/dev/blog/2023.html @@ -7,7 +7,7 @@ - Posted in 2023 — FURY 0.12.0 documentation + Posted in 2023 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

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    Google Summer of Code Final Work Product

    Name: Praneeth Shetty

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    There were different issues I needed to address for the ODF implementation. Even though I could not solve any of them completely, I did check each of the issues and made some progress. All the work in progress is being recorded in the following branch SH-for-ODF-impl, which when ready will be associated with a well-structured PR.

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    Name: Tania Castillo

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    Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

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    Name: João Victor Dell Agli Floriano

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    During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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    During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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    I continued to experiment with the ODF glyph implementation. Thanks to one of my mentors I figured out how to get the missing data corresponding to the SH coefficients \(a^l_m\) part of the function \(f(\theta, \phi)\) described here. I also was told to make sure to implement the correct SH basis since there are different definitions from the literature, I have to focus now in the one proposed by Descoteaux, described in this paper, which is labeled in DIPY as descoteaux07. To do this I had to make a small adjustment to the base implementation that I took as a reference, from which I obtained a first result using SH of order 4.

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    Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

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    Building upon the progress of the previous week, a major milestone was reached with the merging of PR #830. This PR added essential “getters” and “setters” for the new features of TextBlock, making it easier to handle changes. This, in turn, facilitated the integration of SpinBoxUI with the updated TextBlock.

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    I started formally working on SH implementation. I was told to start first doing a simple program where I can modify in real-time the order \(l\) and degree \(m\), parameters corresponding to the Spherical Harmonics function \(Y^m_l(\theta,\phi)=\), based on previous work. That is just one part of the final ODF calculation, but here is what a first experimental script looks like.

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    Hello everyone, it’s time for another weekly blogpost!

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    This week, my focus shifted to the SpinBoxUI after wrapping up work on TextBlock2D. SpinBoxUI is a component that allows users to select a value by spinning through a range. To ensure a smooth transition, I made adjustments in SpinBoxUI to align it with the recent updates in TextBlock2D. To make things even clearer and more user-friendly, I initiated a continuous code improvement process. I introduced setters and getters that enable easier customization of TextBlock2D’s new features, such as auto_font_scale and dynamic_bbox. These tools simplify the process of adjusting these settings, and you can see the ongoing changes in pull request #830.

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    I addressed the comments from the tutorial of PR #818 related to how to display specific visualizations I wanted to make. I was suggested to use ShowManager to handle the zoom of the scene and also to use GridUI to display several actors at the same time for a visual quality comparison of the tensors. Below are some images generated for the tutorial that is almost done.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

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    Continuing from the previous week, it seemed like we were almost done with the TextBlock2D, but there remained a final task of addressing conflicting issues. Being a core part of the UI, TextBlock2D had a few compatibility problems with certain other UI elements.

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    I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and to show you the potential this holds for the future!

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    This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

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    Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

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    I was told to refactor some parts of the uncertainty PR, since I was relying too much on DIPY functions which is not good because it makes maintenance more difficult as DIPY requires FURY for some functionalities. So I did some adjustments on the uncertainty function parameters and the corresponding tests, hopefully I managed to get with the most appropriate definition but I need to receive a first feedback to see how much I have to adjust the implementation. As I had to delete some relevant code lines inside the uncertainty calculation which consisted of preprocessing the data in order to define the necessary variables for the uncertainty formula, I was also suggested to make a tutorial of this new feature, so I can explain in detail how to obtain and adjust the necessary information, before passing it to the actor, and in general how and what is the purpose of this new function.

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    This week, I focused on completing the TextBlock2D Bounding Box feature. However, the tests were failing due to automatic background resizing based on content and improper text actor alignment during setup. I encountered difficulties while positioning the text, which caused the text to appear offset and led to test failures.

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    Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

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    #PR 818: Tutorial on using ellipsoid actor to visualize tensor ellipsoids for DTI

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    This week, I worked on improving the TextBlock2D component in the UI system. I started from scratch to address alignment and scaling issues. When resizing the TextBlock2D, the text alignment and justification with the background rectangle were inconsistent. To resolve this, I introduced a new “boundingbox” property that calculates the text bounding box based on its content. Additionally, I separated the scaling mode from the resizing action with the new “auto_font_scale” property, enabling automatic font scaling according to the bounding box. This will provide better alignment, justified text, and smoother font scaling for the TextBlock2D component. Try it out at PR #803.

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    During the weekly meeting with my mentors, there was a small discussion over the naming of the actor and its usage. On the one hand, although the purpose of the actor is to visualize diffusion tensor ellipsoids, the idea is that it can also be used for any other type of visualization that requires the use of ellipsoids, so in the end, we decided to keep the name ellipsoid as it is more generic. On the other hand, as there is already an actor made for the purpose of tensor visualization, namely tensor_slicer, it might not be obvious how and why one would use this new ellipsoid actor for this purpose, thus it was proposed to make a tutorial that can clarify this. The main difference between both actors relies on the quality and the amount of data that can be displayed, so the idea is to show the difference between both alternatives so the user can choose which one to use depending on their needs. To prepare the tutorial the first step was to add the data I will use on fury-data so I can then fetch and load the datasets I need to work on the tutorial.

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    Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

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    Due to ongoing exams, my productivity was limited this week. However, I managed to find some time to explore and review a few PRs submitted by contributors:

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    #PR 810: DTI uncertainty visualization

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    Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

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    This week, amidst end-semester exams, I managed to accomplish a few notable tasks. Let’s dive into the highlights:

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    I made some adjustments to the ellipsoid actor definition, now called tensor. This was something discussed in the weekly meeting as the coming changes are related to this actor, the idea now is to have a tensor actor that allows choosing between displaying the tensor ellipsoids or the uncertainty cones (later on). I also worked on the uncertainty calculation, and the cone SDF for the visualization, so I plan to do a WIP PR next to start getting feedback on this new addition.

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    Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

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    This week, I tackled the ComboBox2D icon flaw, which was addressed using Pull Request (PR) #576. The problem arose when we added a ComboBox2D to the TabUI. The TabUI would propagate the set_visibility = true for all its child elements, causing the combobox to appear on the screen without the icon change. To fix this issue, PR #768 updated the set_visibility method of the UI class, ensuring that the icon change was applied correctly.

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    Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

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    I made some minor adjustments to the last PR I submitted. Last time it was a draft since I was waiting for the weekly meeting to know how to proceed, but now it is ready. I am waiting for the review so I can make the necessary corrections and adjustments to merge this first PR soon.

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    This week, I continued tweaking the text justification PR #790 and encountered a new issue when combining both justification and vertical_justification. The problem arose because the vertical_justification did not take into account the applied justification, resulting in unexpected behavior. I focused on resolving this issue by ensuring that both justifications work together correctly. Additionally, during the weekly meeting, we discussed the problem and decided to introduce new properties such as boundaries and padding to enhance the functionality of the text justification feature.

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    PR #791: Ellipsoid actor implemented with SDF

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    As mentioned in the last week’s blogpost, the goal for that week was to investigate VTK’s Framebuffer Object framework. @@ -3157,8 +2578,10 @@

    they come with some issues that I will explain further below.

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    This week, my focus was on reviewing pull requests (PRs) and issues related to the user interface (UI) of the project. I meticulously went through each PR and issue, identifying those specifically associated with UI improvements. To streamline the process, I categorized them accordingly under the UI category. One of the key tasks was PR #499, which involved the implementation of SpinBoxUI. After rebasing the PR, I identified an alignment issue with the textbox component.

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    Hello All!

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    Hello everyone, my name is Tania Castillo, I am close to finishing my degree in Computer Science and I think this is a great opportunity to put my learning and skills into practice. I will be working with FURY on improving the visualization of DTI tensors and HARDI ODFs glyphs by using well-known techniques in computer graphics.

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    Hello everyone, welcome to the beginning of my journey through GSoC 2023! I would like to thank everyone involved for the opportunity provided, it is an honour to be working side by side with professionals and so many experienced people from around the world.

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    The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    • - - + 01 February 2023
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    FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

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    Name: Mohamed Abouagour

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    • - - + 29 January 2023
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    • + + + + - - - Shivam Anand - - - -
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    • - - - - + + Shivam Anand + +
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    Name: Shivam Anand

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    Name: Praneeth Shetty

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    diff --git a/dev/blog/2023/atom.xml b/dev/blog/2023/atom.xml index 9a1f2ca46..d60a46a23 100644 --- a/dev/blog/2023/atom.xml +++ b/dev/blog/2023/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2023 - 2024-12-11T20:10:02.524440+00:00 + 2024-12-12T15:16:52.515362+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-08-25-final-report-praneeth.html Google Summer of Code Final Work Product diff --git a/dev/blog/2024.html b/dev/blog/2024.html index 222ff5915..6a2e44597 100644 --- a/dev/blog/2024.html +++ b/dev/blog/2024.html @@ -7,7 +7,7 @@ - Posted in 2024 — FURY 0.12.0 documentation + Posted in 2024 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

    Table of Contents

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    - - - Posted in - - 2024 + - + Posted in 2024 +

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    FURY 0.11.0 Released

    The FURY project is happy to announce the release of FURY 0.12.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    • - - + 21 August 2024
    • - - -
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Name: Robin Roy

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    Name: Wachiou BOURAIMA

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    • - - + 20 August 2024
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    Hi, I’m Robin and this is my blog about week 12.

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    • - - + 17 August 2024
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    Hi, I’m Robin and this is my blog about week 11.

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    Hello👋🏾 @@ -818,8 +719,10 @@

    All good things must come to an end, and it’s with a mixture of satisfaction and nostalgia that I end this final week of my GSoC 2024 mission. It’s been an incredible journey, and I can’t wait to share the progress I’ve made in my final week.

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    • - - + 16 August 2024
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    Hi, I’m Robin and this is my blog about week 10.

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    • - - + 15 August 2024
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    Hi, I’m Robin and this is my blog about week 9.

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    Hello everyone, welcome to the update for Week 11 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on finalizing the footer issue on the FURY website and tackling some Sphinx warnings related to attribute and property naming conflicts. Here’s a detailed look at what I accomplished and the challenges faced.

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    Welcome to the week 10 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on resolving an issue with the FURY website’s footer and made limited progress on fixing documentation warnings. Here’s a detailed overview of my activities and challenges.

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    Hello everyone, welcome to my Google Summer of Code (GSoC) 2024 journey! Week 9 was devoted to fixing Sphinx warnings caused by indentation errors in some docstrings of some examples in the auto_examples folder. I also started investigating why the footer of the FURY site distorts when you try to move the mouse over an element.

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    Hello everyone, Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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    Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

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    Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

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    The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    • - - + 27 July 2024
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    Hi, I’m Robin and this is my blog about week 8.

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    Hi, I’m Robin and this is my blog about week 7.

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    Hi, I’m Robin and this is my blog about week 6.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been particularly exciting as I introduced a significant performance optimization feature: lazy loading. Here’s an overview of my progress and contributions.

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    Hi, I’m Robin and this is my blog about week 5.

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    Hi, I’m Robin and this is my blog about week 4.

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    Welcome again to my Google summer of code 2024 (GSoC’ 2024) journey 2024!. This week, I focused on updating the warn_on_args_to_kwargs decorator, applying it across multiple modules, exploring lazy loading, and continuing with code reviews.

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    Welcome to the fourth week of my Google Summer of Code (GSoC) 2024 journey! @@ -2068,8 +1714,10 @@

    focusing on the consistent application of the warn_on_args_to_kwargs decorator and the initial implementation of lazy loading.

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    Hi, I’m Robin and this is my blog about week 3.

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    Hi, I’m Robin and this is my blog about week 2.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been dedicated to refining and improving the work done so far, with a particular focus on the keyword_only decorator.

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    • - - + 06 June 2024
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    Hi, I’m Robin and this is my blog about week 1.

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    Hello👋🏾,

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    • - - + 29 May 2024
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    Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

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    Like any good start, this week I have the incredible opportunity to be welcomed into the community by the Core Team and my Mentor himself, during this session the Mentors welcomed us warmly and also congratulated us. They shared with us the rules respected during and after the GSoC program. This session made me feel comfortable and confident.

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    - - +
    diff --git a/dev/blog/2024/atom.xml b/dev/blog/2024/atom.xml index f6bbd0cbc..6bb2cb3bf 100644 --- a/dev/blog/2024/atom.xml +++ b/dev/blog/2024/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posted in 2024 - 2024-12-11T20:10:02.445804+00:00 + 2024-12-12T15:16:52.453052+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-12-11-release-announcement.html FURY 0.11.0 Released diff --git a/dev/blog/archive.html b/dev/blog/archive.html index 759bb92a7..62587c095 100644 --- a/dev/blog/archive.html +++ b/dev/blog/archive.html @@ -7,7 +7,7 @@ - All posts — FURY 0.12.0 documentation + All posts — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,25 +361,21 @@

    Table of Contents

    - - - +

    - Posted in - 2024 - + Posted in + 2024 +

    11 December 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -391,11 +383,8 @@

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -403,11 +392,8 @@

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -415,11 +401,8 @@

    20 August 2024 - - - - Week 12: Wrapping things up + - + Week 12: Wrapping things up

    @@ -427,11 +410,8 @@

    17 August 2024 - - - - Week 11: Getting the App Live + - + Week 11: Getting the App Live

    @@ -439,11 +419,8 @@

    17 August 2024 - - - - WEEK 12: The final straight + - + WEEK 12: The final straight

    @@ -451,11 +428,8 @@

    16 August 2024 - - - - Week 10: Learning GraphQL + - + Week 10: Learning GraphQL

    @@ -463,11 +437,8 @@

    15 August 2024 - - - - Week 9: Hosting FineTuned Models + - + Week 9: Hosting FineTuned Models

    @@ -475,11 +446,8 @@

    15 August 2024 - - - - WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings + - + WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings

    @@ -487,11 +455,8 @@

    15 August 2024 - - - - WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings + - + WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings

    @@ -499,11 +464,8 @@

    13 August 2024 - - - - WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues + - + WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues

    @@ -511,11 +473,8 @@

    12 August 2024 - - - - WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY + - + WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY

    @@ -523,11 +482,8 @@

    06 August 2024 - - - - WEEK 7: Fixing Sphinx Warnings in Blog Posts + - + WEEK 7: Fixing Sphinx Warnings in Blog Posts

    @@ -535,11 +491,8 @@

    06 August 2024 - - - - WEEK 6: Code reviews, relining and crush challenges + - + WEEK 6: Code reviews, relining and crush challenges

    @@ -547,11 +500,8 @@

    31 July 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -559,11 +509,8 @@

    27 July 2024 - - - - Week 8: Gemini Finetuning + - + Week 8: Gemini Finetuning

    @@ -571,11 +518,8 @@

    27 July 2024 - - - - Week 7: Surviving final examinations + - + Week 7: Surviving final examinations

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    27 July 2024 - - - - Week 6: UI Improvements and RAG performance evaluation + - + Week 6: UI Improvements and RAG performance evaluation

    @@ -595,11 +536,8 @@

    06 July 2024 - - - - WEEK 5: Implementing Lazy Loading in FURY with lazy_loader + - + WEEK 5: Implementing Lazy Loading in FURY with lazy_loader

    @@ -607,11 +545,8 @@

    01 July 2024 - - - - Week 5: LLM Benchmarking & Architecture Modifications + - + Week 5: LLM Benchmarking & Architecture Modifications

    @@ -619,11 +554,8 @@

    01 July 2024 - - - - Week 4: Pipeline Improvements and Taking The Bot Public! + - + Week 4: Pipeline Improvements and Taking The Bot Public!

    @@ -631,11 +563,8 @@

    26 June 2024 - - - - WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews + - + WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews

    @@ -643,11 +572,8 @@

    26 June 2024 - - - - WEEK 3: Refinements and Further Enhancements + - + WEEK 3: Refinements and Further Enhancements

    @@ -655,11 +581,8 @@

    16 June 2024 - - - - Week 3: Data Data Data! + - + Week 3: Data Data Data!

    @@ -667,11 +590,8 @@

    16 June 2024 - - - - Week 2: The first iteration! + - + Week 2: The first iteration!

    @@ -679,11 +599,8 @@

    15 June 2024 - - - - WEEK 2: Refinements and Further Enhancements + - + WEEK 2: Refinements and Further Enhancements

    @@ -691,11 +608,8 @@

    06 June 2024 - - - - Week 1: It officially begins… + - + Week 1: It officially begins…

    @@ -703,11 +617,8 @@

    06 June 2024 - - - - WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 + - + WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024

    @@ -715,11 +626,8 @@

    29 May 2024 - - - - Week 0: Community Bonding! + - + Week 0: Community Bonding!

    @@ -727,34 +635,27 @@

    28 May 2024 - - - - WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 + - + WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024

    - - - + @@ -774,11 +672,8 @@

    24 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    21 August 2023 - - - - Week 12: Now That is (almost) a Wrap! + - + Week 12: Now That is (almost) a Wrap!

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    21 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    19 August 2023 - - - - Week 12: FileDialog Quest Begins! + - + Week 12: FileDialog Quest Begins!

    @@ -822,11 +708,8 @@

    16 August 2023 - - - - Week 11 : Adjusting ODF implementation and looking for solutions on issues found + - + Week 11 : Adjusting ODF implementation and looking for solutions on issues found

    @@ -834,11 +717,8 @@

    14 August 2023 - - - - Week 11: A Refactor is Sometimes Needed + - + Week 11: A Refactor is Sometimes Needed

    @@ -846,11 +726,8 @@

    12 August 2023 - - - - Week 11: Bye Bye SpinBox + - + Week 11: Bye Bye SpinBox

    @@ -858,11 +735,8 @@

    08 August 2023 - - - - Week 10 : Start of SH implementation experiments + - + Week 10 : Start of SH implementation experiments

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    07 August 2023 - - - - Week 10: Ready for Review! + - + Week 10: Ready for Review!

    @@ -882,11 +753,8 @@

    05 August 2023 - - - - Week 10: Its time for a Spin-Box! + - + Week 10: Its time for a Spin-Box!

    @@ -894,11 +762,8 @@

    31 July 2023 - - - - Week 9: Tutorial done and polishing DTI uncertainty + - + Week 9: Tutorial done and polishing DTI uncertainty

    @@ -906,11 +771,8 @@

    31 July 2023 - - - - Week 9: It is Polishing Time! + - + Week 9: It is Polishing Time!

    @@ -918,11 +780,8 @@

    29 July 2023 - - - - Week 9: TextBlock2D is Finally Merged! + - + Week 9: TextBlock2D is Finally Merged!

    @@ -930,11 +789,8 @@

    25 July 2023 - - - - Week 8: Working on Ellipsoid Tutorial and exploring SH + - + Week 8: Working on Ellipsoid Tutorial and exploring SH

    @@ -942,11 +798,8 @@

    24 July 2023 - - - - Week 8: The Birth of a Versatile API + - + Week 8: The Birth of a Versatile API

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    22 July 2023 - - - - Week 8: Another week with TextBlockUI + - + Week 8: Another week with TextBlockUI

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    17 July 2023 - - - - Week 7: Experimentation Done + - + Week 7: Experimentation Done

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    17 July 2023 - - - - Week 7: Adjustments on the Uncertainty Cones visualization + - + Week 7: Adjustments on the Uncertainty Cones visualization

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    15 July 2023 - - - - Week 7: Sowing the seeds for TreeUI + - + Week 7: Sowing the seeds for TreeUI

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    10 July 2023 - - - - Week 6: Things are Starting to Build Up + - + Week 6: Things are Starting to Build Up

    @@ -1014,11 +852,8 @@

    10 July 2023 - - - - Week 6: First draft of the Ellipsoid tutorial + - + Week 6: First draft of the Ellipsoid tutorial

    @@ -1026,11 +861,8 @@

    08 July 2023 - - - - Week 6: BoundingBox for TextBlock2D! + - + Week 6: BoundingBox for TextBlock2D!

    @@ -1038,11 +870,8 @@

    03 July 2023 - - - - Week 5: Preparing the data for the Ellipsoid tutorial + - + Week 5: Preparing the data for the Ellipsoid tutorial

    @@ -1050,11 +879,8 @@

    03 July 2023 - - - - Week 5: All Roads Lead to Rome + - + Week 5: All Roads Lead to Rome

    @@ -1062,11 +888,8 @@

    01 July 2023 - - - - Week 5: Trying out PRs and Planning Ahead + - + Week 5: Trying out PRs and Planning Ahead

    @@ -1074,11 +897,8 @@

    27 June 2023 - - - - Week 4: First draft of the DTI uncertainty visualization + - + Week 4: First draft of the DTI uncertainty visualization

    @@ -1086,11 +906,8 @@

    26 June 2023 - - - - Week 4: Nothing is Ever Lost + - + Week 4: Nothing is Ever Lost

    @@ -1098,11 +915,8 @@

    24 June 2023 - - - - Week 4: Exam Preparations and Reviewing + - + Week 4: Exam Preparations and Reviewing

    @@ -1110,11 +924,8 @@

    19 June 2023 - - - - Week 3: Working on uncertainty and details of the first PR + - + Week 3: Working on uncertainty and details of the first PR

    @@ -1122,11 +933,8 @@

    19 June 2023 - - - - Week 3: Watch Your Expectations + - + Week 3: Watch Your Expectations

    @@ -1134,11 +942,8 @@

    17 June 2023 - - - - Week 3: Resolving Combobox Icon Flaw and TextBox Justification + - + Week 3: Resolving Combobox Icon Flaw and TextBox Justification

    @@ -1146,11 +951,8 @@

    12 June 2023 - - - - Week 2: The Importance of (good) Documentation + - + Week 2: The Importance of (good) Documentation

    @@ -1158,11 +960,8 @@

    12 June 2023 - - - - Week 2: Making adjustments to the Ellipsoid Actor + - + Week 2: Making adjustments to the Ellipsoid Actor

    @@ -1170,11 +969,8 @@

    11 June 2023 - - - - Week 2: Tackling Text Justification and Icon Flaw Issues + - + Week 2: Tackling Text Justification and Icon Flaw Issues

    @@ -1182,11 +978,8 @@

    05 June 2023 - - - - Week 1: Ellipsoid actor implemented with SDF + - + Week 1: Ellipsoid actor implemented with SDF

    @@ -1194,11 +987,8 @@

    05 June 2023 - - - - The FBO Saga - Week 1 + - + The FBO Saga - Week 1

    @@ -1206,11 +996,8 @@

    03 June 2023 - - - - Week 1: Working with SpinBox and TextBox Enhancements + - + Week 1: Working with SpinBox and TextBox Enhancements

    @@ -1218,11 +1005,8 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    @@ -1230,11 +1014,8 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    @@ -1242,11 +1023,8 @@

    29 May 2023 - - - - The Beginning of Everything - Week 0 + - + The Beginning of Everything - Week 0

    @@ -1254,11 +1032,8 @@

    15 April 2023 - - - - FURY 0.9.0 Released + - + FURY 0.9.0 Released

    @@ -1266,11 +1041,8 @@

    01 February 2023 - - - - Contribute to FURY via Google Summer of Code 2023 + - + Contribute to FURY via Google Summer of Code 2023

    @@ -1278,11 +1050,8 @@

    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1290,11 +1059,8 @@

    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1302,34 +1068,27 @@

    24 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    - - - +

    - Posted in - 2022 - + Posted in + 2022 +

    28 September 2022 - - - - Week 14: Keyframes animation is now a bit easier in FURY + - + Week 14: Keyframes animation is now a bit easier in FURY

    @@ -1337,11 +1096,8 @@

    28 September 2022 - - - - Week 14 - Morphing is here! + - + Week 14 - Morphing is here!

    @@ -1349,11 +1105,8 @@

    21 September 2022 - - - - Week 16 - Working with Rotations! + - + Week 16 - Working with Rotations!

    @@ -1361,11 +1114,8 @@

    20 September 2022 - - - - Week 13: Keyframes animation is now a bit easier in FURY + - + Week 13: Keyframes animation is now a bit easier in FURY

    @@ -1373,11 +1123,8 @@

    15 September 2022 - - - - Week 13 - Multi-bone skeletal animation support + - + Week 13 - Multi-bone skeletal animation support

    @@ -1385,11 +1132,8 @@

    14 September 2022 - - - - Week 15 - Highlighting DrawShapes + - + Week 15 - Highlighting DrawShapes

    @@ -1397,11 +1141,8 @@

    08 September 2022 - - - - Week 12 - Adding skeleton as actors and fix global transformation + - + Week 12 - Adding skeleton as actors and fix global transformation

    @@ -1409,11 +1150,8 @@

    07 September 2022 - - - - Week 14 - Updating DrawPanel architecture + - + Week 14 - Updating DrawPanel architecture

    @@ -1421,11 +1159,8 @@

    07 September 2022 - - - - Week 12: Adding new tutorials + - + Week 12: Adding new tutorials

    @@ -1433,11 +1168,8 @@

    31 August 2022 - - - - Week 13 - Separating tests and fixing bugs + - + Week 13 - Separating tests and fixing bugs

    @@ -1445,11 +1177,8 @@

    31 August 2022 - - - - Week 11 - Multiple transformations support and adding tests + - + Week 11 - Multiple transformations support and adding tests

    @@ -1457,11 +1186,8 @@

    30 August 2022 - - - - Week 11: Improving tutorials a little + - + Week 11: Improving tutorials a little

    @@ -1469,11 +1195,8 @@

    25 August 2022 - - - - Week 10 - Multi-node skinning support + - + Week 10 - Multi-node skinning support

    @@ -1481,11 +1204,8 @@

    24 August 2022 - - - - Week 12 - Fixing translating issues and updating tests + - + Week 12 - Fixing translating issues and updating tests

    @@ -1493,11 +1213,8 @@

    23 August 2022 - - - - Week 10: Supporting hierarchical animating + - + Week 10: Supporting hierarchical animating

    @@ -1505,11 +1222,8 @@

    17 August 2022 - - - - Week 9 - First working skeletal animation prototype + - + Week 9 - First working skeletal animation prototype

    @@ -1517,11 +1231,8 @@

    17 August 2022 - - - - Week 11 - Creating a base for Freehand Drawing + - + Week 11 - Creating a base for Freehand Drawing

    @@ -1529,11 +1240,8 @@

    16 August 2022 - - - - Week 9: Animating primitives of the same actor + - + Week 9: Animating primitives of the same actor

    @@ -1541,11 +1249,8 @@

    10 August 2022 - - - - Week 8 - Fixing animation bugs + - + Week 8 - Fixing animation bugs

    @@ -1553,11 +1258,8 @@

    10 August 2022 - - - - Week 10 - Understanding Codes and Playing with Animation + - + Week 10 - Understanding Codes and Playing with Animation

    @@ -1565,11 +1267,8 @@

    09 August 2022 - - - - Week 8: Back to the shader-based version of the Timeline + - + Week 8: Back to the shader-based version of the Timeline

    @@ -1577,11 +1276,8 @@

    03 August 2022 - - - - Week 9 - Grouping and Transforming Shapes + - + Week 9 - Grouping and Transforming Shapes

    @@ -1589,11 +1285,8 @@

    01 August 2022 - - - - Week 7: Billboard spheres and implementing interpolators using closures + - + Week 7: Billboard spheres and implementing interpolators using closures

    @@ -1601,11 +1294,8 @@

    01 August 2022 - - - - Week 7 - Fixing bugs in animations + - + Week 7 - Fixing bugs in animations

    @@ -1613,11 +1303,8 @@

    27 July 2022 - - - - Week 8 - Working on the polyline feature + - + Week 8 - Working on the polyline feature

    @@ -1625,11 +1312,8 @@

    25 July 2022 - - - - Week 6: Fixing the Timeline issues and equipping it with more features + - + Week 6: Fixing the Timeline issues and equipping it with more features

    @@ -1637,11 +1321,8 @@

    25 July 2022 - - - - Week 6 - Extracting the animation data + - + Week 6 - Extracting the animation data

    @@ -1649,11 +1330,8 @@

    20 July 2022 - - - - Week 7 - Working on Rotation PR and Trying Freehand Drawing + - + Week 7 - Working on Rotation PR and Trying Freehand Drawing

    @@ -1661,11 +1339,8 @@

    19 July 2022 - - - - Week 5: Slerp implementation, documenting the Timeline, and adding unit tests + - + Week 5: Slerp implementation, documenting the Timeline, and adding unit tests

    @@ -1673,11 +1348,8 @@

    19 July 2022 - - - - Week 5 - Creating PR for glTF exporter and fixing the loader + - + Week 5 - Creating PR for glTF exporter and fixing the loader

    @@ -1685,11 +1357,8 @@

    13 July 2022 - - - - Week 6 - Supporting Rotation of the Shapes from the Center + - + Week 6 - Supporting Rotation of the Shapes from the Center

    @@ -1697,11 +1366,8 @@

    12 July 2022 - - - - Week 4 - Finalizing glTF loader + - + Week 4 - Finalizing glTF loader

    @@ -1709,11 +1375,8 @@

    11 July 2022 - - - - Week 4: Camera animation, interpolation in GLSL, and a single Timeline! + - + Week 4: Camera animation, interpolation in GLSL, and a single Timeline!

    @@ -1721,11 +1384,8 @@

    06 July 2022 - - - - Week 5 - Working on new features + - + Week 5 - Working on new features

    @@ -1733,11 +1393,8 @@

    04 July 2022 - - - - Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! + - + Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side!

    @@ -1745,11 +1402,8 @@

    04 July 2022 - - - - Week 3 - Fixing fetcher, adding tests and docs + - + Week 3 - Fixing fetcher, adding tests and docs

    @@ -1757,11 +1411,8 @@

    29 June 2022 - - - - Week 4 - Fixing the Clamping Issue + - + Week 4 - Fixing the Clamping Issue

    @@ -1769,11 +1420,8 @@

    29 June 2022 - - - - Week 2 - Improving Fetcher and Exporting glTF + - + Week 2 - Improving Fetcher and Exporting glTF

    @@ -1781,11 +1429,8 @@

    28 June 2022 - - - - Week 2: Implementing non-linear and color interpolators + - + Week 2: Implementing non-linear and color interpolators

    @@ -1793,11 +1438,8 @@

    22 June 2022 - - - - Week 3 - Dealing with Problems + - + Week 3 - Dealing with Problems

    @@ -1805,11 +1447,8 @@

    20 June 2022 - - - - Week 1 - A Basic glTF Importer + - + Week 1 - A Basic glTF Importer

    @@ -1817,11 +1456,8 @@

    19 June 2022 - - - - Week 1: Implementing a basic Keyframe animation API + - + Week 1: Implementing a basic Keyframe animation API

    @@ -1829,11 +1465,8 @@

    15 June 2022 - - - - Week 2 - Improving DrawPanel UI + - + Week 2 - Improving DrawPanel UI

    @@ -1841,11 +1474,8 @@

    08 June 2022 - - - - Week 1 - Laying the Foundation of DrawPanel UI + - + Week 1 - Laying the Foundation of DrawPanel UI

    @@ -1853,11 +1483,8 @@

    25 May 2022 - - - - Pre-GSoC Journey + - + Pre-GSoC Journey

    @@ -1865,11 +1492,8 @@

    24 May 2022 - - - - My Journey to GSoC 2022 + - + My Journey to GSoC 2022

    @@ -1877,11 +1501,8 @@

    23 May 2022 - - - - My journey till getting accepted into GSoC22 + - + My journey till getting accepted into GSoC22

    @@ -1889,11 +1510,8 @@

    01 February 2022 - - - - Contribute to FURY via Google Summer of Code 2022 + - + Contribute to FURY via Google Summer of Code 2022

    @@ -1901,34 +1519,27 @@

    31 January 2022 - - - - FURY 0.8.0 Released + - + FURY 0.8.0 Released

    - - - +

    - Posted in - 2021 - + Posted in + 2021 +

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1936,11 +1547,8 @@

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1948,11 +1556,8 @@

    23 August 2021 - - - - Google Summer of Code 2021 - Final Report - Bruno Messias + - + Google Summer of Code 2021 - Final Report - Bruno Messias

    @@ -1960,11 +1565,8 @@

    16 August 2021 - - - - Week 11: Removing the flickering effect + - + Week 11: Removing the flickering effect

    @@ -1972,11 +1574,8 @@

    16 August 2021 - - - - Week #11: Finalizing open Pull Requests + - + Week #11: Finalizing open Pull Requests

    @@ -1984,11 +1583,8 @@

    16 August 2021 - - - - Tenth coding week! + - + Tenth coding week!

    @@ -1996,11 +1592,8 @@

    09 August 2021 - - - - Week#10: Accordion UI, Support for sprite sheet animations + - + Week#10: Accordion UI, Support for sprite sheet animations

    @@ -2008,11 +1601,8 @@

    09 August 2021 - - - - Week #10: SDF Fonts + - + Week #10: SDF Fonts

    @@ -2020,11 +1610,8 @@

    09 August 2021 - - - - Ninth coding week! + - + Ninth coding week!

    @@ -2032,11 +1619,8 @@

    03 August 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2044,11 +1628,8 @@

    02 August 2021 - - - - Week #9: More Layouts! + - + Week #9: More Layouts!

    @@ -2056,11 +1637,8 @@

    02 August 2021 - - - - Week #09: Sphinx custom summary + - + Week #09: Sphinx custom summary

    @@ -2068,11 +1646,8 @@

    02 August 2021 - - - - Eighth coding week! + - + Eighth coding week!

    @@ -2080,11 +1655,8 @@

    26 July 2021 - - - - Weekly Check-In #8 + - + Weekly Check-In #8

    @@ -2092,11 +1664,8 @@

    26 July 2021 - - - - Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D + - + Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D

    @@ -2104,11 +1673,8 @@

    26 July 2021 - - - - Seventh week of coding! + - + Seventh week of coding!

    @@ -2116,11 +1682,8 @@

    19 July 2021 - - - - Weekly Check-In #7 + - + Weekly Check-In #7

    @@ -2128,11 +1691,8 @@

    19 July 2021 - - - - Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. + - + Week #7: Finalizing the stalling PRs, finishing up Tree2D UI.

    @@ -2140,11 +1700,8 @@

    19 July 2021 - - - - Sixth week of coding! + - + Sixth week of coding!

    @@ -2152,11 +1709,8 @@

    12 July 2021 - - - - Week #6: Bug fixes, Working on Tree2D UI + - + Week #6: Bug fixes, Working on Tree2D UI

    @@ -2164,11 +1718,8 @@

    12 July 2021 - - - - Network layout algorithms using IPC + - + Network layout algorithms using IPC

    @@ -2176,11 +1727,8 @@

    12 July 2021 - - - - Fifth week of coding! + - + Fifth week of coding!

    @@ -2188,11 +1736,8 @@

    05 July 2021 - - - - Weekly Check-In #5 + - + Weekly Check-In #5

    @@ -2200,11 +1745,8 @@

    05 July 2021 - - - - Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes + - + Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes

    @@ -2212,11 +1754,8 @@

    05 July 2021 - - - - SOLID, monkey patching a python issue and network visualization through WebRTC + - + SOLID, monkey patching a python issue and network visualization through WebRTC

    @@ -2224,11 +1763,8 @@

    05 July 2021 - - - - Fourth week of coding! + - + Fourth week of coding!

    @@ -2236,11 +1772,8 @@

    28 June 2021 - - - - Week #4: Adding Tree UI to the UI module + - + Week #4: Adding Tree UI to the UI module

    @@ -2248,11 +1781,8 @@

    28 June 2021 - - - - Third week of coding! + - + Third week of coding!

    @@ -2260,11 +1790,8 @@

    21 June 2021 - - - - Weekly Check-In #3 + - + Weekly Check-In #3

    @@ -2272,11 +1799,8 @@

    21 June 2021 - - - - Week #3: Adapting GridLayout to work with UI + - + Week #3: Adapting GridLayout to work with UI

    @@ -2284,11 +1808,8 @@

    21 June 2021 - - - - Second week of coding! + - + Second week of coding!

    @@ -2296,11 +1817,8 @@

    14 June 2021 - - - - First week of coding! + - + First week of coding!

    @@ -2308,11 +1826,8 @@

    13 June 2021 - - - - Week #2: Feature additions in UI and IO modules + - + Week #2: Feature additions in UI and IO modules

    @@ -2320,11 +1835,8 @@

    13 June 2021 - - - - A Stadia-like system for data visualization + - + A Stadia-like system for data visualization

    @@ -2332,11 +1844,8 @@

    08 June 2021 - - - - Welcome to my GSoC Blog! + - + Welcome to my GSoC Blog!

    @@ -2344,11 +1853,8 @@

    08 June 2021 - - - - Weekly Check-In #1 + - + Weekly Check-In #1

    @@ -2356,11 +1862,8 @@

    08 June 2021 - - - - Week #1: Welcome to my weekly Blogs! + - + Week #1: Welcome to my weekly Blogs!

    @@ -2368,11 +1871,8 @@

    13 March 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2380,34 +1880,27 @@

    09 March 2021 - - - - Google Summer of Code + - + Google Summer of Code

    - - - +

    - Posted in - 2020 - + Posted in + 2020 +

    24 August 2020 - - - - Shader Showcase + - + Shader Showcase

    @@ -2415,11 +1908,8 @@

    24 August 2020 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2427,11 +1917,8 @@

    24 August 2020 - - - - Google Summer of Code 2020 Final Work Product + - + Google Summer of Code 2020 Final Work Product

    @@ -2439,11 +1926,8 @@

    23 August 2020 - - - - Part of the Journey is the end unless its Open Source! + - + Part of the Journey is the end unless its Open Source!

    @@ -2451,11 +1935,8 @@

    18 August 2020 - - - - FURY 0.6.1 Released + - + FURY 0.6.1 Released

    @@ -2463,11 +1944,8 @@

    17 August 2020 - - - - Outline Picker + - + Outline Picker

    @@ -2475,11 +1953,8 @@

    16 August 2020 - - - - Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. + - + Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials.

    @@ -2487,11 +1962,8 @@

    09 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2499,11 +1971,8 @@

    09 August 2020 - - - - Chain Simulation, Scrollbar Refactor, Tutorial Update. + - + Chain Simulation, Scrollbar Refactor, Tutorial Update.

    @@ -2511,11 +1980,8 @@

    02 August 2020 - - - - Single Actor, Physics, Scrollbars. + - + Single Actor, Physics, Scrollbars.

    @@ -2523,11 +1989,8 @@

    02 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2535,11 +1998,8 @@

    27 July 2020 - - - - Merging SDF primitives. + - + Merging SDF primitives.

    @@ -2547,11 +2007,8 @@

    26 July 2020 - - - - Tab UI, TabPanel2D, Tab UI Tutorial. + - + Tab UI, TabPanel2D, Tab UI Tutorial.

    @@ -2559,11 +2016,8 @@

    20 July 2020 - - - - Improvements in SDF primitives. + - + Improvements in SDF primitives.

    @@ -2571,11 +2025,8 @@

    20 July 2020 - - - - FURY 0.6.0 Released + - + FURY 0.6.0 Released

    @@ -2583,11 +2034,8 @@

    19 July 2020 - - - - ComboBox2D, TextBlock2D, Clipping Overflow. + - + ComboBox2D, TextBlock2D, Clipping Overflow.

    @@ -2595,11 +2043,8 @@

    13 July 2020 - - - - Multiple SDF primitives. + - + Multiple SDF primitives.

    @@ -2607,11 +2052,8 @@

    12 July 2020 - - - - Orientation, Sizing, Tab UI. + - + Orientation, Sizing, Tab UI.

    @@ -2619,11 +2061,8 @@

    05 July 2020 - - - - Translation, Reposition, Rotation. + - + Translation, Reposition, Rotation.

    @@ -2631,11 +2070,8 @@

    05 July 2020 - - - - Spherical harmonics, Continued. + - + Spherical harmonics, Continued.

    @@ -2643,11 +2079,8 @@

    28 June 2020 - - - - Spherical harmonics + - + Spherical harmonics

    @@ -2655,11 +2088,8 @@

    28 June 2020 - - - - May the Force be with you!! + - + May the Force be with you!!

    @@ -2667,11 +2097,8 @@

    21 June 2020 - - - - TextBlock2D Progress!! + - + TextBlock2D Progress!!

    @@ -2679,11 +2106,8 @@

    21 June 2020 - - - - Raymarching continued + - + Raymarching continued

    @@ -2691,11 +2115,8 @@

    14 June 2020 - - - - Raymarching!! + - + Raymarching!!

    @@ -2703,11 +2124,8 @@

    14 June 2020 - - - - ComboBox2D Progress!! + - + ComboBox2D Progress!!

    @@ -2715,11 +2133,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2727,11 +2142,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2739,11 +2151,8 @@

    30 May 2020 - - - - Welcome to my GSoC Blog!!! + - + Welcome to my GSoC Blog!!!

    @@ -2751,11 +2160,8 @@

    30 May 2020 - - - - Weekly Check-in #1 + - + Weekly Check-in #1

    @@ -2763,11 +2169,8 @@

    09 April 2020 - - - - FURY 0.5.1 Released + - + FURY 0.5.1 Released

    @@ -2775,34 +2178,27 @@

    05 January 2020 - - - - Google Summer of Code + - + Google Summer of Code

    - - - +

    - Posted in - 2019 - + Posted in + 2019 +

    29 October 2019 - - - - FURY 0.4.0 Released + - + FURY 0.4.0 Released

    @@ -2810,11 +2206,8 @@

    02 August 2019 - - - - FURY 0.3.0 Released + - + FURY 0.3.0 Released

    @@ -2822,11 +2215,8 @@

    19 June 2019 - - - - Success on Brain Art Competition using FURY + - + Success on Brain Art Competition using FURY

    @@ -2834,34 +2224,27 @@

    08 March 2019 - - - - FURY 0.2.0 Released + - + FURY 0.2.0 Released

    - - - +

    - Posted in - 2018 - + Posted in + 2018 +

    26 November 2018 - - - - FURY 0.1.4 Released + - + FURY 0.1.4 Released

    @@ -2869,11 +2252,8 @@

    31 October 2018 - - - - FURY 0.1.3 Released + - + FURY 0.1.3 Released

    @@ -2881,18 +2261,13 @@

    21 September 2018 - - - - FURY 0.1.0 Released + - + FURY 0.1.0 Released

    - - - +

    diff --git a/dev/blog/atom.xml b/dev/blog/atom.xml index 816eab491..20f53a175 100644 --- a/dev/blog/atom.xml +++ b/dev/blog/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - 2024-12-11T20:10:01.677405+00:00 + 2024-12-12T15:16:51.777940+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-12-11-release-announcement.html FURY 0.11.0 Released diff --git a/dev/blog/author.html b/dev/blog/author.html index 77e89dd5d..84e47d4f5 100644 --- a/dev/blog/author.html +++ b/dev/blog/author.html @@ -7,7 +7,7 @@ - Authors — FURY 0.12.0 documentation + Authors — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,25 +361,21 @@

    Table of Contents

    - - - + @@ -403,11 +392,8 @@

    09 August 2021 - - - - Week#10: Accordion UI, Support for sprite sheet animations + - + Week#10: Accordion UI, Support for sprite sheet animations

    @@ -415,11 +401,8 @@

    02 August 2021 - - - - Week #9: More Layouts! + - + Week #9: More Layouts!

    @@ -427,11 +410,8 @@

    26 July 2021 - - - - Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D + - + Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D

    @@ -439,11 +419,8 @@

    19 July 2021 - - - - Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. + - + Week #7: Finalizing the stalling PRs, finishing up Tree2D UI.

    @@ -451,11 +428,8 @@

    12 July 2021 - - - - Week #6: Bug fixes, Working on Tree2D UI + - + Week #6: Bug fixes, Working on Tree2D UI

    @@ -463,11 +437,8 @@

    05 July 2021 - - - - Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes + - + Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes

    @@ -475,11 +446,8 @@

    28 June 2021 - - - - Week #4: Adding Tree UI to the UI module + - + Week #4: Adding Tree UI to the UI module

    @@ -487,11 +455,8 @@

    21 June 2021 - - - - Week #3: Adapting GridLayout to work with UI + - + Week #3: Adapting GridLayout to work with UI

    @@ -499,11 +464,8 @@

    13 June 2021 - - - - Week #2: Feature additions in UI and IO modules + - + Week #2: Feature additions in UI and IO modules

    @@ -511,34 +473,27 @@

    08 June 2021 - - - - Week #1: Welcome to my weekly Blogs! + - + Week #1: Welcome to my weekly Blogs!

    - - - + @@ -558,11 +510,8 @@

    09 August 2021 - - - - Week #10: SDF Fonts + - + Week #10: SDF Fonts

    @@ -570,11 +519,8 @@

    02 August 2021 - - - - Week #09: Sphinx custom summary + - + Week #09: Sphinx custom summary

    @@ -582,11 +528,8 @@

    26 July 2021 - - - - Weekly Check-In #8 + - + Weekly Check-In #8

    @@ -594,11 +537,8 @@

    19 July 2021 - - - - Weekly Check-In #7 + - + Weekly Check-In #7

    @@ -606,11 +546,8 @@

    12 July 2021 - - - - Network layout algorithms using IPC + - + Network layout algorithms using IPC

    @@ -618,11 +555,8 @@

    05 July 2021 - - - - Weekly Check-In #5 + - + Weekly Check-In #5

    @@ -630,11 +564,8 @@

    05 July 2021 - - - - SOLID, monkey patching a python issue and network visualization through WebRTC + - + SOLID, monkey patching a python issue and network visualization through WebRTC

    @@ -642,11 +573,8 @@

    21 June 2021 - - - - Weekly Check-In #3 + - + Weekly Check-In #3

    @@ -654,11 +582,8 @@

    13 June 2021 - - - - A Stadia-like system for data visualization + - + A Stadia-like system for data visualization

    @@ -666,34 +591,27 @@

    08 June 2021 - - - - Weekly Check-In #1 + - + Weekly Check-In #1

    - - - + @@ -713,11 +628,8 @@

    14 August 2023 - - - - Week 11: A Refactor is Sometimes Needed + - + Week 11: A Refactor is Sometimes Needed

    @@ -725,11 +637,8 @@

    07 August 2023 - - - - Week 10: Ready for Review! + - + Week 10: Ready for Review!

    @@ -737,11 +646,8 @@

    31 July 2023 - - - - Week 9: It is Polishing Time! + - + Week 9: It is Polishing Time!

    @@ -749,11 +655,8 @@

    24 July 2023 - - - - Week 8: The Birth of a Versatile API + - + Week 8: The Birth of a Versatile API

    @@ -761,11 +664,8 @@

    17 July 2023 - - - - Week 7: Experimentation Done + - + Week 7: Experimentation Done

    @@ -773,11 +673,8 @@

    10 July 2023 - - - - Week 6: Things are Starting to Build Up + - + Week 6: Things are Starting to Build Up

    @@ -785,11 +682,8 @@

    03 July 2023 - - - - Week 5: All Roads Lead to Rome + - + Week 5: All Roads Lead to Rome

    @@ -797,11 +691,8 @@

    26 June 2023 - - - - Week 4: Nothing is Ever Lost + - + Week 4: Nothing is Ever Lost

    @@ -809,11 +700,8 @@

    19 June 2023 - - - - Week 3: Watch Your Expectations + - + Week 3: Watch Your Expectations

    @@ -821,11 +709,8 @@

    12 June 2023 - - - - Week 2: The Importance of (good) Documentation + - + Week 2: The Importance of (good) Documentation

    @@ -833,11 +718,8 @@

    05 June 2023 - - - - The FBO Saga - Week 1 + - + The FBO Saga - Week 1

    @@ -845,34 +727,27 @@

    29 May 2023 - - - - The Beginning of Everything - Week 0 + - + The Beginning of Everything - Week 0

    - - - +

    - Posts by - Lenix Lobo - + Posts by + Lenix Lobo +

    24 August 2020 - - - - Shader Showcase + - + Shader Showcase

    @@ -880,11 +755,8 @@

    24 August 2020 - - - - Google Summer of Code 2020 Final Work Product + - + Google Summer of Code 2020 Final Work Product

    @@ -892,11 +764,8 @@

    17 August 2020 - - - - Outline Picker + - + Outline Picker

    @@ -904,11 +773,8 @@

    09 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -916,11 +782,8 @@

    02 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -928,11 +791,8 @@

    27 July 2020 - - - - Merging SDF primitives. + - + Merging SDF primitives.

    @@ -940,11 +800,8 @@

    20 July 2020 - - - - Improvements in SDF primitives. + - + Improvements in SDF primitives.

    @@ -952,11 +809,8 @@

    13 July 2020 - - - - Multiple SDF primitives. + - + Multiple SDF primitives.

    @@ -964,11 +818,8 @@

    05 July 2020 - - - - Spherical harmonics, Continued. + - + Spherical harmonics, Continued.

    @@ -976,11 +827,8 @@

    28 June 2020 - - - - Spherical harmonics + - + Spherical harmonics

    @@ -988,11 +836,8 @@

    21 June 2020 - - - - Raymarching continued + - + Raymarching continued

    @@ -1000,11 +845,8 @@

    14 June 2020 - - - - Raymarching!! + - + Raymarching!!

    @@ -1012,11 +854,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -1024,34 +863,27 @@

    30 May 2020 - - - - Weekly Check-in #1 + - + Weekly Check-in #1

    - - - + @@ -1071,11 +900,8 @@

    20 September 2022 - - - - Week 13: Keyframes animation is now a bit easier in FURY + - + Week 13: Keyframes animation is now a bit easier in FURY

    @@ -1083,11 +909,8 @@

    07 September 2022 - - - - Week 12: Adding new tutorials + - + Week 12: Adding new tutorials

    @@ -1095,11 +918,8 @@

    30 August 2022 - - - - Week 11: Improving tutorials a little + - + Week 11: Improving tutorials a little

    @@ -1107,11 +927,8 @@

    23 August 2022 - - - - Week 10: Supporting hierarchical animating + - + Week 10: Supporting hierarchical animating

    @@ -1119,11 +936,8 @@

    16 August 2022 - - - - Week 9: Animating primitives of the same actor + - + Week 9: Animating primitives of the same actor

    @@ -1131,11 +945,8 @@

    09 August 2022 - - - - Week 8: Back to the shader-based version of the Timeline + - + Week 8: Back to the shader-based version of the Timeline

    @@ -1143,11 +954,8 @@

    01 August 2022 - - - - Week 7: Billboard spheres and implementing interpolators using closures + - + Week 7: Billboard spheres and implementing interpolators using closures

    @@ -1155,11 +963,8 @@

    25 July 2022 - - - - Week 6: Fixing the Timeline issues and equipping it with more features + - + Week 6: Fixing the Timeline issues and equipping it with more features

    @@ -1167,11 +972,8 @@

    19 July 2022 - - - - Week 5: Slerp implementation, documenting the Timeline, and adding unit tests + - + Week 5: Slerp implementation, documenting the Timeline, and adding unit tests

    @@ -1179,11 +981,8 @@

    11 July 2022 - - - - Week 4: Camera animation, interpolation in GLSL, and a single Timeline! + - + Week 4: Camera animation, interpolation in GLSL, and a single Timeline!

    @@ -1191,11 +990,8 @@

    04 July 2022 - - - - Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! + - + Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side!

    @@ -1203,11 +999,8 @@

    28 June 2022 - - - - Week 2: Implementing non-linear and color interpolators + - + Week 2: Implementing non-linear and color interpolators

    @@ -1215,11 +1008,8 @@

    19 June 2022 - - - - Week 1: Implementing a basic Keyframe animation API + - + Week 1: Implementing a basic Keyframe animation API

    @@ -1227,34 +1017,27 @@

    23 May 2022 - - - - My journey till getting accepted into GSoC22 + - + My journey till getting accepted into GSoC22

    - - - +

    - Posts by - Praneeth Shetty - + Posts by + Praneeth Shetty +

    25 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1262,11 +1045,8 @@

    19 August 2023 - - - - Week 12: FileDialog Quest Begins! + - + Week 12: FileDialog Quest Begins!

    @@ -1274,11 +1054,8 @@

    12 August 2023 - - - - Week 11: Bye Bye SpinBox + - + Week 11: Bye Bye SpinBox

    @@ -1286,11 +1063,8 @@

    05 August 2023 - - - - Week 10: Its time for a Spin-Box! + - + Week 10: Its time for a Spin-Box!

    @@ -1298,11 +1072,8 @@

    29 July 2023 - - - - Week 9: TextBlock2D is Finally Merged! + - + Week 9: TextBlock2D is Finally Merged!

    @@ -1310,11 +1081,8 @@

    22 July 2023 - - - - Week 8: Another week with TextBlockUI + - + Week 8: Another week with TextBlockUI

    @@ -1322,11 +1090,8 @@

    15 July 2023 - - - - Week 7: Sowing the seeds for TreeUI + - + Week 7: Sowing the seeds for TreeUI

    @@ -1334,11 +1099,8 @@

    08 July 2023 - - - - Week 6: BoundingBox for TextBlock2D! + - + Week 6: BoundingBox for TextBlock2D!

    @@ -1346,11 +1108,8 @@

    01 July 2023 - - - - Week 5: Trying out PRs and Planning Ahead + - + Week 5: Trying out PRs and Planning Ahead

    @@ -1358,11 +1117,8 @@

    24 June 2023 - - - - Week 4: Exam Preparations and Reviewing + - + Week 4: Exam Preparations and Reviewing

    @@ -1370,11 +1126,8 @@

    17 June 2023 - - - - Week 3: Resolving Combobox Icon Flaw and TextBox Justification + - + Week 3: Resolving Combobox Icon Flaw and TextBox Justification

    @@ -1382,11 +1135,8 @@

    11 June 2023 - - - - Week 2: Tackling Text Justification and Icon Flaw Issues + - + Week 2: Tackling Text Justification and Icon Flaw Issues

    @@ -1394,11 +1144,8 @@

    03 June 2023 - - - - Week 1: Working with SpinBox and TextBox Enhancements + - + Week 1: Working with SpinBox and TextBox Enhancements

    @@ -1406,11 +1153,8 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    @@ -1418,11 +1162,8 @@

    24 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1430,11 +1171,8 @@

    21 September 2022 - - - - Week 16 - Working with Rotations! + - + Week 16 - Working with Rotations!

    @@ -1442,11 +1180,8 @@

    14 September 2022 - - - - Week 15 - Highlighting DrawShapes + - + Week 15 - Highlighting DrawShapes

    @@ -1454,11 +1189,8 @@

    07 September 2022 - - - - Week 14 - Updating DrawPanel architecture + - + Week 14 - Updating DrawPanel architecture

    @@ -1466,11 +1198,8 @@

    31 August 2022 - - - - Week 13 - Separating tests and fixing bugs + - + Week 13 - Separating tests and fixing bugs

    @@ -1478,11 +1207,8 @@

    24 August 2022 - - - - Week 12 - Fixing translating issues and updating tests + - + Week 12 - Fixing translating issues and updating tests

    @@ -1490,11 +1216,8 @@

    17 August 2022 - - - - Week 11 - Creating a base for Freehand Drawing + - + Week 11 - Creating a base for Freehand Drawing

    @@ -1502,11 +1225,8 @@

    10 August 2022 - - - - Week 10 - Understanding Codes and Playing with Animation + - + Week 10 - Understanding Codes and Playing with Animation

    @@ -1514,11 +1234,8 @@

    03 August 2022 - - - - Week 9 - Grouping and Transforming Shapes + - + Week 9 - Grouping and Transforming Shapes

    @@ -1526,11 +1243,8 @@

    27 July 2022 - - - - Week 8 - Working on the polyline feature + - + Week 8 - Working on the polyline feature

    @@ -1538,11 +1252,8 @@

    20 July 2022 - - - - Week 7 - Working on Rotation PR and Trying Freehand Drawing + - + Week 7 - Working on Rotation PR and Trying Freehand Drawing

    @@ -1550,11 +1261,8 @@

    13 July 2022 - - - - Week 6 - Supporting Rotation of the Shapes from the Center + - + Week 6 - Supporting Rotation of the Shapes from the Center

    @@ -1562,11 +1270,8 @@

    06 July 2022 - - - - Week 5 - Working on new features + - + Week 5 - Working on new features

    @@ -1574,11 +1279,8 @@

    29 June 2022 - - - - Week 4 - Fixing the Clamping Issue + - + Week 4 - Fixing the Clamping Issue

    @@ -1586,11 +1288,8 @@

    22 June 2022 - - - - Week 3 - Dealing with Problems + - + Week 3 - Dealing with Problems

    @@ -1598,11 +1297,8 @@

    15 June 2022 - - - - Week 2 - Improving DrawPanel UI + - + Week 2 - Improving DrawPanel UI

    @@ -1610,11 +1306,8 @@

    08 June 2022 - - - - Week 1 - Laying the Foundation of DrawPanel UI + - + Week 1 - Laying the Foundation of DrawPanel UI

    @@ -1622,34 +1315,27 @@

    25 May 2022 - - - - Pre-GSoC Journey + - + Pre-GSoC Journey

    - - - +

    - Posts by - Robin Roy - + Posts by + Robin Roy +

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1657,11 +1343,8 @@

    20 August 2024 - - - - Week 12: Wrapping things up + - + Week 12: Wrapping things up

    @@ -1669,11 +1352,8 @@

    17 August 2024 - - - - Week 11: Getting the App Live + - + Week 11: Getting the App Live

    @@ -1681,11 +1361,8 @@

    16 August 2024 - - - - Week 10: Learning GraphQL + - + Week 10: Learning GraphQL

    @@ -1693,11 +1370,8 @@

    15 August 2024 - - - - Week 9: Hosting FineTuned Models + - + Week 9: Hosting FineTuned Models

    @@ -1705,11 +1379,8 @@

    27 July 2024 - - - - Week 8: Gemini Finetuning + - + Week 8: Gemini Finetuning

    @@ -1717,11 +1388,8 @@

    27 July 2024 - - - - Week 7: Surviving final examinations + - + Week 7: Surviving final examinations

    @@ -1729,11 +1397,8 @@

    27 July 2024 - - - - Week 6: UI Improvements and RAG performance evaluation + - + Week 6: UI Improvements and RAG performance evaluation

    @@ -1741,11 +1406,8 @@

    01 July 2024 - - - - Week 5: LLM Benchmarking & Architecture Modifications + - + Week 5: LLM Benchmarking & Architecture Modifications

    @@ -1753,11 +1415,8 @@

    01 July 2024 - - - - Week 4: Pipeline Improvements and Taking The Bot Public! + - + Week 4: Pipeline Improvements and Taking The Bot Public!

    @@ -1765,11 +1424,8 @@

    16 June 2024 - - - - Week 3: Data Data Data! + - + Week 3: Data Data Data!

    @@ -1777,11 +1433,8 @@

    16 June 2024 - - - - Week 2: The first iteration! + - + Week 2: The first iteration!

    @@ -1789,11 +1442,8 @@

    06 June 2024 - - - - Week 1: It officially begins… + - + Week 1: It officially begins…

    @@ -1801,34 +1451,27 @@

    29 May 2024 - - - - Week 0: Community Bonding! + - + Week 0: Community Bonding!

    - - - +

    - Posts by - Sajag Swami - + Posts by + Sajag Swami +

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1836,11 +1479,8 @@

    16 August 2021 - - - - Tenth coding week! + - + Tenth coding week!

    @@ -1848,11 +1488,8 @@

    09 August 2021 - - - - Ninth coding week! + - + Ninth coding week!

    @@ -1860,11 +1497,8 @@

    02 August 2021 - - - - Eighth coding week! + - + Eighth coding week!

    @@ -1872,11 +1506,8 @@

    26 July 2021 - - - - Seventh week of coding! + - + Seventh week of coding!

    @@ -1884,11 +1515,8 @@

    19 July 2021 - - - - Sixth week of coding! + - + Sixth week of coding!

    @@ -1896,11 +1524,8 @@

    12 July 2021 - - - - Fifth week of coding! + - + Fifth week of coding!

    @@ -1908,11 +1533,8 @@

    05 July 2021 - - - - Fourth week of coding! + - + Fourth week of coding!

    @@ -1920,11 +1542,8 @@

    28 June 2021 - - - - Third week of coding! + - + Third week of coding!

    @@ -1932,11 +1551,8 @@

    21 June 2021 - - - - Second week of coding! + - + Second week of coding!

    @@ -1944,11 +1560,8 @@

    14 June 2021 - - - - First week of coding! + - + First week of coding!

    @@ -1956,34 +1569,27 @@

    08 June 2021 - - - - Welcome to my GSoC Blog! + - + Welcome to my GSoC Blog!

    - - - +

    - Posts by - Shivam Anand - + Posts by + Shivam Anand +

    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1991,11 +1597,8 @@

    28 September 2022 - - - - Week 14 - Morphing is here! + - + Week 14 - Morphing is here!

    @@ -2003,11 +1606,8 @@

    15 September 2022 - - - - Week 13 - Multi-bone skeletal animation support + - + Week 13 - Multi-bone skeletal animation support

    @@ -2015,11 +1615,8 @@

    08 September 2022 - - - - Week 12 - Adding skeleton as actors and fix global transformation + - + Week 12 - Adding skeleton as actors and fix global transformation

    @@ -2027,11 +1624,8 @@

    31 August 2022 - - - - Week 11 - Multiple transformations support and adding tests + - + Week 11 - Multiple transformations support and adding tests

    @@ -2039,11 +1633,8 @@

    25 August 2022 - - - - Week 10 - Multi-node skinning support + - + Week 10 - Multi-node skinning support

    @@ -2051,11 +1642,8 @@

    17 August 2022 - - - - Week 9 - First working skeletal animation prototype + - + Week 9 - First working skeletal animation prototype

    @@ -2063,11 +1651,8 @@

    10 August 2022 - - - - Week 8 - Fixing animation bugs + - + Week 8 - Fixing animation bugs

    @@ -2075,11 +1660,8 @@

    01 August 2022 - - - - Week 7 - Fixing bugs in animations + - + Week 7 - Fixing bugs in animations

    @@ -2087,11 +1669,8 @@

    25 July 2022 - - - - Week 6 - Extracting the animation data + - + Week 6 - Extracting the animation data

    @@ -2099,11 +1678,8 @@

    19 July 2022 - - - - Week 5 - Creating PR for glTF exporter and fixing the loader + - + Week 5 - Creating PR for glTF exporter and fixing the loader

    @@ -2111,11 +1687,8 @@

    12 July 2022 - - - - Week 4 - Finalizing glTF loader + - + Week 4 - Finalizing glTF loader

    @@ -2123,11 +1696,8 @@

    04 July 2022 - - - - Week 3 - Fixing fetcher, adding tests and docs + - + Week 3 - Fixing fetcher, adding tests and docs

    @@ -2135,11 +1705,8 @@

    29 June 2022 - - - - Week 2 - Improving Fetcher and Exporting glTF + - + Week 2 - Improving Fetcher and Exporting glTF

    @@ -2147,57 +1714,46 @@

    20 June 2022 - - - - Week 1 - A Basic glTF Importer + - + Week 1 - A Basic glTF Importer

    - - - +

    - Posts by - Shivam Sahu - + Posts by + Shivam Sahu +

    24 May 2022 - - - - My Journey to GSoC 2022 + - + My Journey to GSoC 2022

    - - - + @@ -2217,11 +1770,8 @@

    16 August 2020 - - - - Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. + - + Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials.

    @@ -2229,11 +1779,8 @@

    09 August 2020 - - - - Chain Simulation, Scrollbar Refactor, Tutorial Update. + - + Chain Simulation, Scrollbar Refactor, Tutorial Update.

    @@ -2241,11 +1788,8 @@

    02 August 2020 - - - - Single Actor, Physics, Scrollbars. + - + Single Actor, Physics, Scrollbars.

    @@ -2253,11 +1797,8 @@

    26 July 2020 - - - - Tab UI, TabPanel2D, Tab UI Tutorial. + - + Tab UI, TabPanel2D, Tab UI Tutorial.

    @@ -2265,11 +1806,8 @@

    19 July 2020 - - - - ComboBox2D, TextBlock2D, Clipping Overflow. + - + ComboBox2D, TextBlock2D, Clipping Overflow.

    @@ -2277,11 +1815,8 @@

    12 July 2020 - - - - Orientation, Sizing, Tab UI. + - + Orientation, Sizing, Tab UI.

    @@ -2289,11 +1824,8 @@

    05 July 2020 - - - - Translation, Reposition, Rotation. + - + Translation, Reposition, Rotation.

    @@ -2301,11 +1833,8 @@

    28 June 2020 - - - - May the Force be with you!! + - + May the Force be with you!!

    @@ -2313,11 +1842,8 @@

    21 June 2020 - - - - TextBlock2D Progress!! + - + TextBlock2D Progress!!

    @@ -2325,11 +1851,8 @@

    14 June 2020 - - - - ComboBox2D Progress!! + - + ComboBox2D Progress!!

    @@ -2337,11 +1860,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2349,34 +1869,27 @@

    30 May 2020 - - - - Welcome to my GSoC Blog!!! + - + Welcome to my GSoC Blog!!!

    - - - + @@ -2396,11 +1906,8 @@

    16 August 2023 - - - - Week 11 : Adjusting ODF implementation and looking for solutions on issues found + - + Week 11 : Adjusting ODF implementation and looking for solutions on issues found

    @@ -2408,11 +1915,8 @@

    08 August 2023 - - - - Week 10 : Start of SH implementation experiments + - + Week 10 : Start of SH implementation experiments

    @@ -2420,11 +1924,8 @@

    31 July 2023 - - - - Week 9: Tutorial done and polishing DTI uncertainty + - + Week 9: Tutorial done and polishing DTI uncertainty

    @@ -2432,11 +1933,8 @@

    25 July 2023 - - - - Week 8: Working on Ellipsoid Tutorial and exploring SH + - + Week 8: Working on Ellipsoid Tutorial and exploring SH

    @@ -2444,11 +1942,8 @@

    17 July 2023 - - - - Week 7: Adjustments on the Uncertainty Cones visualization + - + Week 7: Adjustments on the Uncertainty Cones visualization

    @@ -2456,11 +1951,8 @@

    10 July 2023 - - - - Week 6: First draft of the Ellipsoid tutorial + - + Week 6: First draft of the Ellipsoid tutorial

    @@ -2468,11 +1960,8 @@

    03 July 2023 - - - - Week 5: Preparing the data for the Ellipsoid tutorial + - + Week 5: Preparing the data for the Ellipsoid tutorial

    @@ -2480,11 +1969,8 @@

    27 June 2023 - - - - Week 4: First draft of the DTI uncertainty visualization + - + Week 4: First draft of the DTI uncertainty visualization

    @@ -2492,11 +1978,8 @@

    19 June 2023 - - - - Week 3: Working on uncertainty and details of the first PR + - + Week 3: Working on uncertainty and details of the first PR

    @@ -2504,11 +1987,8 @@

    12 June 2023 - - - - Week 2: Making adjustments to the Ellipsoid Actor + - + Week 2: Making adjustments to the Ellipsoid Actor

    @@ -2516,11 +1996,8 @@

    05 June 2023 - - - - Week 1: Ellipsoid actor implemented with SDF + - + Week 1: Ellipsoid actor implemented with SDF

    @@ -2528,34 +2005,27 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    - - - +

    - Posts by - Wachiou BOURAIMA - + Posts by + Wachiou BOURAIMA +

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2563,11 +2033,8 @@

    17 August 2024 - - - - WEEK 12: The final straight + - + WEEK 12: The final straight

    @@ -2575,11 +2042,8 @@

    15 August 2024 - - - - WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings + - + WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings

    @@ -2587,11 +2051,8 @@

    15 August 2024 - - - - WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings + - + WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings

    @@ -2599,11 +2060,8 @@

    13 August 2024 - - - - WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues + - + WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues

    @@ -2611,11 +2069,8 @@

    12 August 2024 - - - - WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY + - + WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY

    @@ -2623,11 +2078,8 @@

    06 August 2024 - - - - WEEK 7: Fixing Sphinx Warnings in Blog Posts + - + WEEK 7: Fixing Sphinx Warnings in Blog Posts

    @@ -2635,11 +2087,8 @@

    06 August 2024 - - - - WEEK 6: Code reviews, relining and crush challenges + - + WEEK 6: Code reviews, relining and crush challenges

    @@ -2647,11 +2096,8 @@

    06 July 2024 - - - - WEEK 5: Implementing Lazy Loading in FURY with lazy_loader + - + WEEK 5: Implementing Lazy Loading in FURY with lazy_loader

    @@ -2659,11 +2105,8 @@

    26 June 2024 - - - - WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews + - + WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews

    @@ -2671,11 +2114,8 @@

    26 June 2024 - - - - WEEK 3: Refinements and Further Enhancements + - + WEEK 3: Refinements and Further Enhancements

    @@ -2683,11 +2123,8 @@

    15 June 2024 - - - - WEEK 2: Refinements and Further Enhancements + - + WEEK 2: Refinements and Further Enhancements

    @@ -2695,11 +2132,8 @@

    06 June 2024 - - - - WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 + - + WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024

    @@ -2707,34 +2141,27 @@

    28 May 2024 - - - - WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 + - + WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024

    - - - +

    - Posts by - Serge Koudoro - + Posts by + Serge Koudoro +

    11 December 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -2742,11 +2169,8 @@

    31 July 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -2754,11 +2178,8 @@

    15 April 2023 - - - - FURY 0.9.0 Released + - + FURY 0.9.0 Released

    @@ -2766,11 +2187,8 @@

    01 February 2023 - - - - Contribute to FURY via Google Summer of Code 2023 + - + Contribute to FURY via Google Summer of Code 2023

    @@ -2778,11 +2196,8 @@

    01 February 2022 - - - - Contribute to FURY via Google Summer of Code 2022 + - + Contribute to FURY via Google Summer of Code 2022

    @@ -2790,11 +2205,8 @@

    31 January 2022 - - - - FURY 0.8.0 Released + - + FURY 0.8.0 Released

    @@ -2802,11 +2214,8 @@

    03 August 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2814,11 +2223,8 @@

    13 March 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2826,11 +2232,8 @@

    09 March 2021 - - - - Google Summer of Code + - + Google Summer of Code

    @@ -2838,11 +2241,8 @@

    18 August 2020 - - - - FURY 0.6.1 Released + - + FURY 0.6.1 Released

    @@ -2850,11 +2250,8 @@

    20 July 2020 - - - - FURY 0.6.0 Released + - + FURY 0.6.0 Released

    @@ -2862,11 +2259,8 @@

    09 April 2020 - - - - FURY 0.5.1 Released + - + FURY 0.5.1 Released

    @@ -2874,11 +2268,8 @@

    05 January 2020 - - - - Google Summer of Code + - + Google Summer of Code

    @@ -2886,11 +2277,8 @@

    29 October 2019 - - - - FURY 0.4.0 Released + - + FURY 0.4.0 Released

    @@ -2898,11 +2286,8 @@

    02 August 2019 - - - - FURY 0.3.0 Released + - + FURY 0.3.0 Released

    @@ -2910,11 +2295,8 @@

    19 June 2019 - - - - Success on Brain Art Competition using FURY + - + Success on Brain Art Competition using FURY

    @@ -2922,11 +2304,8 @@

    08 March 2019 - - - - FURY 0.2.0 Released + - + FURY 0.2.0 Released

    @@ -2934,11 +2313,8 @@

    26 November 2018 - - - - FURY 0.1.4 Released + - + FURY 0.1.4 Released

    @@ -2946,11 +2322,8 @@

    31 October 2018 - - - - FURY 0.1.3 Released + - + FURY 0.1.3 Released

    @@ -2958,18 +2331,13 @@

    21 September 2018 - - - - FURY 0.1.0 Released + - + FURY 0.1.0 Released

    - - - +

    diff --git a/dev/blog/author/antriksh-misri.html b/dev/blog/author/antriksh-misri.html index 335d24e06..72d1e2957 100644 --- a/dev/blog/author/antriksh-misri.html +++ b/dev/blog/author/antriksh-misri.html @@ -7,7 +7,7 @@ - Posts by Antriksh Misri — FURY 0.12.0 documentation + Posts by Antriksh Misri — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Antriksh Misri + - + Posts by Antriksh Misri +

    - - +

    Google Summer of Code Final Work Product

    Name: Antriksh Misri

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -460,71 +438,56 @@

    Below are the tasks that I worked on:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -533,71 +496,56 @@

    Below are the tasks that I worked on:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -606,71 +554,56 @@

    Below are the tasks that I worked on:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -679,71 +612,56 @@

    This week I had to work on the open PRs specifically work on the bugs that were pointed out in last week’s meeting. Along side the bugs I had to continue the work on Tree2D UI element. Below is the detailed description of what I worked on this week:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -752,72 +670,57 @@

    • - - + 19 July 2021
    • - - -
    • - - - - + +
    • + + + + - - - Antriksh Misri - - - -
    • - - - - -
    • - - - - + + Antriksh Misri + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - - - - - google - - - -
    • - - -
      -
    -

    This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

    -

    - -

    Read more ...

    -
    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

    +

    + +

    + Read more ... +

    +
    +

    @@ -825,71 +728,56 @@

    This week I had relatively few tasks and most of them were to fix some bugs/design flaws that were discussed in last week’s meeting. Other than that, I had to implement a few things in the Tree2D UI element that will be discussed in detail below. I also had to update some existing PRs in order to make things work well. Below are the list of things I worked on this week:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -898,71 +786,56 @@

    The UI restructuring was finally merged this week. This means UI is now a submodule in itself and provides different UI elements based on their types which are, core, elements, containers and some helper methods/classes. So, this week my main tasks were to rebase and fix merge conflicts of my open PR’s. Other than that, I had to continue my work on Tree2D UI element and finish the remaining aspects of it. Also, I had to create an example demonstrating how to use the newly added UI element. Many use cases were discussed in the open meeting like, an image gallery which displays preview image on the title and when expanded reveals the full scale image. I am thinking of adding multiple examples for the Tree2D to brainstorm on its certain features. Also, I had this annoying bug in Panel2D which didn’t allow it to be resized from the bottom right corner. It was resizing from the top right corner. I had to address this bug as well. Below are the tasks in detail:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -971,71 +844,56 @@

    This week I had very few tasks to do, almost all of them revolved around UI elements and adding stuff to the UI module. Earlier, it was pointed out that due to some design issues, importing certain modules into others caused circular imports which led to importing the specific modules inside a class/method which is not the best approach. This will be resolved as soon as the PR that fixes this issue is reviewed/merged in the codebase. In the meantime, all the PR’s related to UI will be on hold, which is why this I had few tasks this week. The tasks are described below in detail:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1044,71 +902,56 @@

    This week my tasks revolved around layout and UI elements. The primary goal for this week was to adapt the GridLayout to work with different UI elements. Currently, GridLayout just supports vtk actors and not UI elements, my task was to modify the class to support UI elements. The other tasks for this week are described below in detail:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1117,71 +960,56 @@

    This week I had to work on 3 PRs as well as some documentation. I really enjoyed this week’s work as the tasks were really interesting. The aim for these PRs were to actually add a couple of features in the UI as well as the IO module, which includes, adding support for border in Panel2D, adding support for network/URL images in load_image method in IO module, adding resizing Panel2D from bottom right corner, completing the document with layout solutions provided by Unity/Unreal engine. Below are the PRs that I worked on:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1190,74 +1018,58 @@

    Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    - - +
    diff --git a/dev/blog/author/antriksh-misri/atom.xml b/dev/blog/author/antriksh-misri/atom.xml index dbbc9daa5..322327e2e 100644 --- a/dev/blog/author/antriksh-misri/atom.xml +++ b/dev/blog/author/antriksh-misri/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Antriksh Misri - 2024-12-11T20:10:01.751281+00:00 + 2024-12-12T15:16:51.845316+00:00 - ABlog + ABlog https://fury.gl/posts/2021/2021-08-23-final-work-antriksh.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/bruno-messias.html b/dev/blog/author/bruno-messias.html index a8d21cfc4..7f612d676 100644 --- a/dev/blog/author/bruno-messias.html +++ b/dev/blog/author/bruno-messias.html @@ -7,7 +7,7 @@ - Posts by Bruno Messias — FURY 0.12.0 documentation + Posts by Bruno Messias — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,86 +361,66 @@

    Table of Contents

    - - +

    - - - Posts by - - Bruno Messias + - + Posts by Bruno Messias +

    - - +

    Google Summer of Code 2021 - Final Report - Bruno Messias

    • - - + 23 August 2021
    • - - -
    • - - - - + +
    • + + + + - - - Bruno Messias - - - -
    • - - - - -
    • - - - - + + Bruno Messias + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    We have changed some points of my project in the first meeting. @@ -457,8 +433,10 @@

    on the Fury rendering pipeline.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -467,71 +445,56 @@

    • - - + 16 August 2021
    • - - -
    • - - - - + +
    • + + + + - - - Bruno Messias - - - -
    • - - - - -
    • - - - - + + Bruno Messias + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    PR fury-gl/fury#489:

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -540,64 +503,47 @@

    • - - + 09 August 2021
    • - - -
    • - - - - + +
    • + + + + - - - Bruno Messias - - - -
    • - - - - -
    • - - - - + + Bruno Messias + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    PR fury-gl/helios#22 @@ -605,8 +551,10 @@

    Improvements.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -615,64 +563,47 @@

    • - - + 02 August 2021
    • - - -
    • - - - - + +
    • + + + + - - - Bruno Messias - - - -
    • - - - - -
    • - - - - + + Bruno Messias + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    PR fury-gl/helios#22 @@ -682,8 +613,10 @@

    custom summary inside of a template module.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -692,64 +625,47 @@

    PR fury-gl/helios#18 (merged): Helios Documentation/ @@ -757,8 +673,10 @@

    online at https://fury-gl.github.io/helios-website image1

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -767,64 +685,47 @@

    • - - + 19 July 2021
    • - - -
    • - - - - - - - - Bruno Messias - - - -
    • - - - - -
    • - - - - + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + Bruno Messias + +
    • + +
    • + + + + - - - google - - - -
    • - - + + gsoc + + + +
    • + + + + + + + google + +
    • +

    PR fury-gl/helios#16 @@ -832,8 +733,10 @@

    network layout support for MacOs

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -842,64 +745,47 @@

    Hi all. In the past weeks, I’ve been focusing on developing Helios; the @@ -908,8 +794,10 @@

    layout methods.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -918,64 +806,47 @@

    Before the 8c670c2 commit, for some versions of MacOs the @@ -990,8 +861,10 @@

    was created with a “wrong” size.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -1000,64 +873,47 @@

    These past two weeks I’ve spent most of my time in the Streaming System @@ -1066,8 +922,10 @@

    focus on the most relevant things I’ve made for those PRs.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -1076,64 +934,47 @@

    PR fury-gl/fury#422 @@ -1141,8 +982,10 @@

    Integrated the 3d impostor spheres with the marker actor.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -1151,72 +994,57 @@

    Hi all! In this post I’ll talk about the PR #437.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1225,64 +1053,47 @@

    Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at @@ -1291,11 +1102,12 @@

    collaborative visualization of large network layouts using FURY and VTK.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    - - +
    diff --git a/dev/blog/author/bruno-messias/atom.xml b/dev/blog/author/bruno-messias/atom.xml index df95b56a0..145e29abd 100644 --- a/dev/blog/author/bruno-messias/atom.xml +++ b/dev/blog/author/bruno-messias/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Bruno Messias - 2024-12-11T20:10:01.786869+00:00 + 2024-12-12T15:16:51.876260+00:00 - ABlog + ABlog https://fury.gl/posts/2021/2021-08-23-gsoc-devmessias-final-report.html Google Summer of Code 2021 - Final Report - Bruno Messias diff --git a/dev/blog/author/joao-victor-dell-agli-floriano.html b/dev/blog/author/joao-victor-dell-agli-floriano.html index d5228a665..17f3c63ae 100644 --- a/dev/blog/author/joao-victor-dell-agli-floriano.html +++ b/dev/blog/author/joao-victor-dell-agli-floriano.html @@ -7,7 +7,7 @@ - Posts by João Victor Dell Agli Floriano — FURY 0.12.0 documentation + Posts by João Victor Dell Agli Floriano — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

    Table of Contents

    - - +

    - - - Posts by - - João Victor Dell Agli Floriano + - + Posts by João Victor Dell Agli Floriano +

    - - +

    Week 12: Now That is (almost) a Wrap!

    Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -461,71 +439,56 @@

    Name: João Victor Dell Agli Floriano

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -534,72 +497,57 @@

    Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -608,71 +556,56 @@

    Hello everyone, it’s time for another weekly blogpost!

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -681,71 +614,56 @@

    Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -754,73 +672,58 @@

    -

    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and -to show you the potential this holds for the future!

    -

    - -

    Read more ...

    -
    -
    + + google + + + +
    + +

    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and +to show you the potential this holds for the future!

    +

    + +

    + Read more ... +

    +
    +

    @@ -828,71 +731,56 @@

    Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -901,71 +789,56 @@

    Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -974,71 +847,56 @@

    Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1047,71 +905,56 @@

    Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1120,72 +963,57 @@

    Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1194,71 +1022,56 @@

    Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1267,64 +1080,47 @@

    As mentioned in the last week’s blogpost, the goal for that week was to investigate VTK’s Framebuffer Object framework. @@ -1332,8 +1128,10 @@

    they come with some issues that I will explain further below.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -1342,74 +1140,58 @@

    Hello everyone, welcome to the beginning of my journey through GSoC 2023! I would like to thank everyone involved for the opportunity provided, it is an honour to be working side by side with professionals and so many experienced people from around the world.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    - - +
    diff --git a/dev/blog/author/joao-victor-dell-agli-floriano/atom.xml b/dev/blog/author/joao-victor-dell-agli-floriano/atom.xml index eeb8e8450..3e277ed05 100644 --- a/dev/blog/author/joao-victor-dell-agli-floriano/atom.xml +++ b/dev/blog/author/joao-victor-dell-agli-floriano/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by João Victor Dell Agli Floriano - 2024-12-11T20:10:01.838207+00:00 + 2024-12-12T15:16:51.920469+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-08-21-week-12-joaodellagli.html Week 12: Now That is (almost) a Wrap! diff --git a/dev/blog/author/lenix-lobo.html b/dev/blog/author/lenix-lobo.html index 781653683..0f2fa8b6e 100644 --- a/dev/blog/author/lenix-lobo.html +++ b/dev/blog/author/lenix-lobo.html @@ -7,7 +7,7 @@ - Posts by Lenix Lobo — FURY 0.12.0 documentation + Posts by Lenix Lobo — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Lenix Lobo + - + Posts by Lenix Lobo +

    - - +

    Shader Showcase

    • - - + 24 August 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -460,71 +438,56 @@

    • - - + 24 August 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Name: Lenix Lobo

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -533,71 +496,56 @@

    • - - + 17 August 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -606,71 +554,56 @@

    • - - + 09 August 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -679,71 +612,56 @@

    • - - + 02 August 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -752,72 +670,57 @@

    • - - + 27 July 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - - - - - google - - - -
    • - - -
      -
    -

    Make sure to check out Project FURY

    -

    - -

    Read more ...

    -
    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Make sure to check out Project FURY

    +

    + +

    + Read more ... +

    +
    +

    @@ -825,71 +728,56 @@

    • - - + 20 July 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

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    +

    + Read more ... +

    +
    @@ -898,71 +786,56 @@

    • - - + 13 July 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -971,71 +844,56 @@

    • - - + 05 July 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1044,71 +902,56 @@

    • - - + 28 June 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1117,71 +960,56 @@

    • - - + 21 June 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1190,71 +1018,56 @@

    • - - + 14 June 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1263,72 +1076,57 @@

    • - - + 07 June 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hey everyone! This week : Geometry Shaders!

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1337,64 +1135,47 @@

    • - - + 30 May 2020
    • - - -
    • - - - - + +
    • + + + + - - - Lenix Lobo - - - -
    • - - - - -
    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hey everyone! @@ -1402,11 +1183,12 @@

    I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    - - +
    diff --git a/dev/blog/author/lenix-lobo/atom.xml b/dev/blog/author/lenix-lobo/atom.xml index 344e5bbb5..f5eedbf24 100644 --- a/dev/blog/author/lenix-lobo/atom.xml +++ b/dev/blog/author/lenix-lobo/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Lenix Lobo - 2024-12-11T20:10:01.895662+00:00 + 2024-12-12T15:16:51.971266+00:00 - ABlog + ABlog https://fury.gl/posts/2020/2020-08-24-week-13-lenix.html Shader Showcase diff --git a/dev/blog/author/mohamed-abouagour.html b/dev/blog/author/mohamed-abouagour.html index 86756ddc6..069ff381a 100644 --- a/dev/blog/author/mohamed-abouagour.html +++ b/dev/blog/author/mohamed-abouagour.html @@ -7,7 +7,7 @@ - Posts by Mohamed Abouagour — FURY 0.12.0 documentation + Posts by Mohamed Abouagour — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Mohamed Abouagour + - + Posts by Mohamed Abouagour +

    - - +

    Google Summer of Code Final Work Product

    Name: Mohamed Abouagour

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -460,71 +438,56 @@

    Separated the Timeline into a Timeline and an Animation. So, instead of having the Timeline do everything. It’s now more like doing animations in Blender and other 3D editing software where the timeline handles the playback of several animations #694.

    -

    Read more ...

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    + Read more ... +

    +
    @@ -533,71 +496,56 @@

    Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -606,71 +554,56 @@

    Restructured tutorials to be more readable and more focused on a specific topic.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -679,71 +612,56 @@

    Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -752,72 +670,57 @@

    -

    Implemented hierarchical order support for animations using matrices in this PR.

    -

    - -

    Read more ...

    -
    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Implemented hierarchical order support for animations using matrices in this PR.

    +

    + +

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    Made two tutorials in this PR that show two approaches on how to animate primitives of the same FURY actor using the Timeline.

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    First, I made some modifications to the main animation PR. Then as Filipi requested, I integrated the vertex shader that I was implementing a few weeks ago to work with the new improved version of the Timeline.

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    Restructured the keyframe animation interpolators using closures to be functions instead of classes #647. Now it is easier to implement new interpolators with the help of the functions existing in fury/animation/helpers.py. Also, now unit tests can be added for the latter functions.

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    Improved the PlaybackPanel by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button.

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    Implemented Slerp (spherical linear interpolation) for rotation keyframes.

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    Managed to implement a single Timeline using the Container class. So, instead of having two classes: Timeline and CompositeTimeline, now the Timeline can have multiple Timeline objects and controls them as in the code below.

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    Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent Timeline called CompositeTimeline while maintaining playing individual timelines separately.

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    Implemented some other general interpolators such as n-th degree spline and cubic spline interpolators. Also implemented HSV and LAB color interpolators.

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    During the community bonding period, we had weekly meetings in which I got to know the mentors better and bonded with Shivam and Praneeth, my fellow contributors. @@ -1474,8 +1240,10 @@

    We also discussed how important the code review is and how to do a proper code review.

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    My name is Mohamed and I’m from Egypt. I am pursuing a Bachelor of Engineering in Computer Engineering and Automatic Control (expected: 2023), Tanta University, Egypt.

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    diff --git a/dev/blog/author/mohamed-abouagour/atom.xml b/dev/blog/author/mohamed-abouagour/atom.xml index e1a9ae489..74d6bfa6b 100644 --- a/dev/blog/author/mohamed-abouagour/atom.xml +++ b/dev/blog/author/mohamed-abouagour/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Mohamed Abouagour - 2024-12-11T20:10:01.923191+00:00 + 2024-12-12T15:16:51.996420+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-01-29-final-report-mohamed.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/praneeth-shetty.html b/dev/blog/author/praneeth-shetty.html index 91434c503..1ebc3ef72 100644 --- a/dev/blog/author/praneeth-shetty.html +++ b/dev/blog/author/praneeth-shetty.html @@ -7,7 +7,7 @@ - Posts by Praneeth Shetty — FURY 0.12.0 documentation + Posts by Praneeth Shetty — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Praneeth Shetty + - + Posts by Praneeth Shetty +

    - - +

    Google Summer of Code Final Work Product

    Name: Praneeth Shetty

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    @@ -460,71 +438,56 @@

    During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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    Building upon the progress of the previous week, a major milestone was reached with the merging of PR #830. This PR added essential “getters” and “setters” for the new features of TextBlock, making it easier to handle changes. This, in turn, facilitated the integration of SpinBoxUI with the updated TextBlock.

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    This week, my focus shifted to the SpinBoxUI after wrapping up work on TextBlock2D. SpinBoxUI is a component that allows users to select a value by spinning through a range. To ensure a smooth transition, I made adjustments in SpinBoxUI to align it with the recent updates in TextBlock2D. To make things even clearer and more user-friendly, I initiated a continuous code improvement process. I introduced setters and getters that enable easier customization of TextBlock2D’s new features, such as auto_font_scale and dynamic_bbox. These tools simplify the process of adjusting these settings, and you can see the ongoing changes in pull request #830.

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    Continuing from the previous week, it seemed like we were almost done with the TextBlock2D, but there remained a final task of addressing conflicting issues. Being a core part of the UI, TextBlock2D had a few compatibility problems with certain other UI elements.

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    -

    This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

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    - -

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    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

    +

    + +

    + Read more ... +

    +
    +

    @@ -825,71 +728,56 @@

    This week, I focused on completing the TextBlock2D Bounding Box feature. However, the tests were failing due to automatic background resizing based on content and improper text actor alignment during setup. I encountered difficulties while positioning the text, which caused the text to appear offset and led to test failures.

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    @@ -898,71 +786,56 @@

    This week, I worked on improving the TextBlock2D component in the UI system. I started from scratch to address alignment and scaling issues. When resizing the TextBlock2D, the text alignment and justification with the background rectangle were inconsistent. To resolve this, I introduced a new “boundingbox” property that calculates the text bounding box based on its content. Additionally, I separated the scaling mode from the resizing action with the new “auto_font_scale” property, enabling automatic font scaling according to the bounding box. This will provide better alignment, justified text, and smoother font scaling for the TextBlock2D component. Try it out at PR #803.

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    Due to ongoing exams, my productivity was limited this week. However, I managed to find some time to explore and review a few PRs submitted by contributors:

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    This week, amidst end-semester exams, I managed to accomplish a few notable tasks. Let’s dive into the highlights:

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    This week, I tackled the ComboBox2D icon flaw, which was addressed using Pull Request (PR) #576. The problem arose when we added a ComboBox2D to the TabUI. The TabUI would propagate the set_visibility = true for all its child elements, causing the combobox to appear on the screen without the icon change. To fix this issue, PR #768 updated the set_visibility method of the UI class, ensuring that the icon change was applied correctly.

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    This week, I continued tweaking the text justification PR #790 and encountered a new issue when combining both justification and vertical_justification. The problem arose because the vertical_justification did not take into account the applied justification, resulting in unexpected behavior. I focused on resolving this issue by ensuring that both justifications work together correctly. Additionally, during the weekly meeting, we discussed the problem and decided to introduce new properties such as boundaries and padding to enhance the functionality of the text justification feature.

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    This week, my focus was on reviewing pull requests (PRs) and issues related to the user interface (UI) of the project. I meticulously went through each PR and issue, identifying those specifically associated with UI improvements. To streamline the process, I categorized them accordingly under the UI category. One of the key tasks was PR #499, which involved the implementation of SpinBoxUI. After rebasing the PR, I identified an alignment issue with the textbox component.

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    Hello All!

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    Name: Praneeth Shetty

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    @@ -1482,71 +1250,56 @@

    Last week my mentors noticed that each DrawShape has its individual rotation_slider which increases redundancy and complexity in setting its visibility on and off. Instead, they suggested moving the rotation_slider to DrawPanel and keeping a common slider for all the shapes.

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    This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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    This week I continued updating the DrawShape and DrawPanel.

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    This week I managed to fix the translation issue in PR #653. This was happening because of the calculation error while repositioning the shapes. Now it works as intended.

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    I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code. Previously I was just creating the DrawShape and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.

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    This week I tried to imitate the working of vtkImageTracer. Previously, I had created a small prototype for freehand drawing by adding points at the mouse position (which you can check out here). As mentioned, there were some drawback of this method. So to overcome these issues, I tried combining both methods. Considering points using the previous method and instead of adding points I tried creating lines between them which looks promising. Below you can see a demo.

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    I started working on the PR #645 created last week and tested a few more corner cases such as What happens if the maximum value is exceeded?? What if we give a value less than the minimum value range?? Most of these worked as intended.

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    I started this week by creating a quick PR #645 for the UI sliders. The sliders raised ZeroDivsionError when the min and max values were the same. To solve this, I handled the case where the value_range becomes zero and then manually set the handle position to zero.

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    This week I started working on the polyline feature. After a lot of investigating and trying out different things, I found a way to call the dragging event manually without any prior click event. VTK actually captures the mouse movement using the MouseMoveEvent. This event is then modified by FURY to only be called after the click event. So I added a new callback to track the mouse movement and set the current canvas as an active prop because it is required to capture the drag event happening on it.

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    I continued PR #623 and fixed the displacement of the shape from its original position when applying rotation. This was happening because most of the calculations resulted in float values, but as the pixel position were integers we had to explicitly convert these values into int. This conversion rounded off the values and as we call this function continuously, each time the round-off would happen, the shape would get displaced.

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    This week I started implementing a new feature to rotate the shapes from the center using RingSlider2D. I already had a rotate function that rotates the shape around its pivot vertex, so I updated it to support rotation from the center.

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    This week I tried to create a base for some upcoming new features. @@ -2354,8 +1940,10 @@

    So previously, it was just displaying the properties but now after the update, it is able to modify the properties(such as color, position, and rotation) too. This was a quick change to test the callbacks.

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    Phew!! This week was a tedious week for me as parallelly my End-Sem exams also started. So as usual I started from where I left off last week, The Clamping Issue. As per the discussion with the mentors, we decided to use the AABB bounding box method to calculate the bounding box around the shape and then reposition or transform respectively, as now we had a fixed reference point. So after doing some calculations with the mouse positions and the bounding box points at last, I was able to clamp all the shapes successfully.

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    This week was full of researching, playing around with things, prototyping ideas, etc. I started with last week’s clamping issue and managed to solve this issue while drawing shapes by clipping the mouse position according to canvas size, but it didn’t solve the problem with translating these shapes. I tried solving this using various approaches, but if one thing would get fixed, other things would raise a new error.

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    @@ -2511,71 +2069,56 @@

    This week I had to refactor and make my code cleaner along with some bug fixing, I started by adding tests and tutorials so that my changes could be tested by everyone. Then I separated the mode for selection so that it would be easy to select an individual element and work along with it. Once the selection mode was complete I started with the deletion of the elements.

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    This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

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    @@ -2657,74 +2185,58 @@

    Hello Guys!! I am Praneeth Shetty, currently pursuing Bachelor of Engineering in Computer Engineering, and here is my journey from where I started to the selection into GSoC22.

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    diff --git a/dev/blog/author/praneeth-shetty/atom.xml b/dev/blog/author/praneeth-shetty/atom.xml index 8465dfe7d..0cea12c9b 100644 --- a/dev/blog/author/praneeth-shetty/atom.xml +++ b/dev/blog/author/praneeth-shetty/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Praneeth Shetty - 2024-12-11T20:10:01.967519+00:00 + 2024-12-12T15:16:52.034370+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-08-25-final-report-praneeth.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/robin-roy.html b/dev/blog/author/robin-roy.html index 6794fa637..b0cabffbd 100644 --- a/dev/blog/author/robin-roy.html +++ b/dev/blog/author/robin-roy.html @@ -7,7 +7,7 @@ - Posts by Robin Roy — FURY 0.12.0 documentation + Posts by Robin Roy — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Robin Roy + - + Posts by Robin Roy +

    - - +

    Google Summer of Code Final Work Product

    • - - + 21 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Name: Robin Roy

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    @@ -460,71 +438,56 @@

    • - - + 20 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 12.

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    • - - + 17 August 2024
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 11.

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    @@ -606,71 +554,56 @@

    • - - + 16 August 2024
    • - - -
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 10.

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    @@ -679,71 +612,56 @@

    • - - + 15 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 9.

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    @@ -752,72 +670,57 @@

    • - - + 27 July 2024
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    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
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    • - - - - - - - - - google - - - -
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    Hi, I’m Robin and this is my blog about week 8.

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    - -

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    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Hi, I’m Robin and this is my blog about week 8.

    +

    + +

    + Read more ... +

    +
    +

    @@ -825,71 +728,56 @@

    • - - + 27 July 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 7.

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    • - - + 27 July 2024
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    Hi, I’m Robin and this is my blog about week 6.

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    • - - + 01 July 2024
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 5.

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    • - - + 01 July 2024
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 4.

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    • - - + 16 June 2024
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    • - - - - -
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    Hi, I’m Robin and this is my blog about week 3.

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    • - - + 16 June 2024
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    Hi, I’m Robin and this is my blog about week 2.

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    • - - + 06 June 2024
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    Hi, I’m Robin and this is my blog about week 1.

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    • - - + 29 May 2024
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    Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

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    diff --git a/dev/blog/author/robin-roy/atom.xml b/dev/blog/author/robin-roy/atom.xml index 380118d2d..f74b12b99 100644 --- a/dev/blog/author/robin-roy/atom.xml +++ b/dev/blog/author/robin-roy/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Robin Roy - 2024-12-11T20:10:02.006381+00:00 + 2024-12-12T15:16:52.068963+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-08-21-final-report-robin.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/sajag-swami.html b/dev/blog/author/sajag-swami.html index 15609f52e..b662a7cb5 100644 --- a/dev/blog/author/sajag-swami.html +++ b/dev/blog/author/sajag-swami.html @@ -7,7 +7,7 @@ - Posts by Sajag Swami — FURY 0.12.0 documentation + Posts by Sajag Swami — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Sajag Swami + - + Posts by Sajag Swami +

    - - +

    Google Summer of Code Final Work Product

    • - - + 23 August 2021
    • - - -
    • - - - - + +
    • + + + + - - - Sajag Swami - - - -
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
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    Name: Sajag Swami

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    @@ -460,71 +438,56 @@

    • - - + 16 August 2021
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    • - - - - + + Sajag Swami + +
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    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

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    • - - + 09 August 2021
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    • + + + + - - - google - - - -
    • - - + + google + + +

    Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

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    @@ -606,71 +554,56 @@

    • - - + 02 August 2021
    • - - -
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    • + + + + - - - Sajag Swami - - - -
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    • + + + + - - - gsoc - - - -
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
    • - - + + google + + +

    Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

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    @@ -679,71 +612,56 @@

    • - - + 26 July 2021
    • - - -
    • - - - - + +
    • + + + + - - - Sajag Swami - - - -
    • - - - - -
    • - - - - + + Sajag Swami + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

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    @@ -752,72 +670,57 @@

    • - - + 19 July 2021
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    • - - - - + + Sajag Swami + +
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      -
    -

    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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    - -

    Read more ...

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    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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    + +

    + Read more ... +

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    +

    @@ -825,71 +728,56 @@

    • - - + 12 July 2021
    • - - -
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    • + + + + - - - Sajag Swami - - - -
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    • + + + + - - - google - - - -
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    Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

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    @@ -898,71 +786,56 @@

    • - - + 05 July 2021
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    • + + + + - - - Sajag Swami - - - -
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    • + + + + - - - gsoc - - - -
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
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    Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

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    @@ -971,71 +844,56 @@

    • - - + 28 June 2021
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    • + + + + - - - google - - - -
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    Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

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    @@ -1044,71 +902,56 @@

    • - - + 21 June 2021
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    • + + + + - - - Sajag Swami - - - -
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    Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

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    @@ -1117,71 +960,56 @@

    • - - + 14 June 2021
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    • + + + + - - - Sajag Swami - - - -
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    Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

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    @@ -1190,64 +1018,47 @@

    • - - + 08 June 2021
    • - - -
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    • + + + + - - - Sajag Swami - - - -
    • - - - - -
    • - - - - + + Sajag Swami + +
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    • + + + + - - - gsoc - - - -
    • - - -
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    • + + + + - - - google - - - -
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    Hi all! @@ -1256,11 +1067,12 @@

    As a part of my stretch goals, I’ll try to expand protein diagrams via other representations including:

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    - - +
    diff --git a/dev/blog/author/sajag-swami/atom.xml b/dev/blog/author/sajag-swami/atom.xml index 799c928d6..0d4bcc490 100644 --- a/dev/blog/author/sajag-swami/atom.xml +++ b/dev/blog/author/sajag-swami/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Sajag Swami - 2024-12-11T20:10:02.065302+00:00 + 2024-12-12T15:16:52.120040+00:00 - ABlog + ABlog https://fury.gl/posts/2021/2021-08-23-final-work-sajag.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/serge-koudoro.html b/dev/blog/author/serge-koudoro.html index 11f3a0f64..e63b2ece0 100644 --- a/dev/blog/author/serge-koudoro.html +++ b/dev/blog/author/serge-koudoro.html @@ -7,7 +7,7 @@ - Posts by Serge Koudoro — FURY 0.12.0 documentation + Posts by Serge Koudoro — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,78 @@

    Table of Contents

    - - +

    - - - Posts by - - Serge Koudoro + - + Posts by + Serge Koudoro + +

    - - +

    FURY 0.11.0 Released

    The FURY project is happy to announce the release of FURY 0.12.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -461,72 +441,57 @@

    The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -535,72 +500,57 @@

    The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -609,71 +559,56 @@

    • - - + 01 February 2023
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    • + + + + - - - Serge Koudoro - - - -
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    FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

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    @@ -682,71 +617,56 @@

    • - - + 01 February 2022
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    FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

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    @@ -755,72 +675,57 @@

    The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -829,72 +734,57 @@

    The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -903,72 +793,57 @@

    The FURY project is happy to announce the release of FURY 0.7.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -977,71 +852,56 @@

    FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

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    @@ -1050,72 +910,57 @@

    The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    + Read more ... +

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    @@ -1124,72 +969,57 @@

    The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1198,72 +1028,57 @@

    The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1272,71 +1087,56 @@

    • - - + 05 January 2020
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    • + + + + - - - Serge Koudoro - - - -
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
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    FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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    @@ -1345,72 +1145,57 @@

    The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1419,72 +1204,57 @@

    The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1493,71 +1263,56 @@

    Congratulations to David who won the OHBM BrainArt (MELPOMENE category) by using DIPY and FURY!!!

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    @@ -1566,72 +1321,57 @@

    The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1640,72 +1380,57 @@

    The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1714,72 +1439,57 @@

    The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1788,75 +1498,59 @@

    The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    - - +
    diff --git a/dev/blog/author/serge-koudoro/atom.xml b/dev/blog/author/serge-koudoro/atom.xml index 38ba587c8..734621640 100644 --- a/dev/blog/author/serge-koudoro/atom.xml +++ b/dev/blog/author/serge-koudoro/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Serge Koudoro - 2024-12-11T20:10:02.283673+00:00 + 2024-12-12T15:16:52.308944+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-12-11-release-announcement.html FURY 0.11.0 Released diff --git a/dev/blog/author/shivam-anand.html b/dev/blog/author/shivam-anand.html index 145b564b9..93a77dfc0 100644 --- a/dev/blog/author/shivam-anand.html +++ b/dev/blog/author/shivam-anand.html @@ -7,7 +7,7 @@ - Posts by Shivam Anand — FURY 0.12.0 documentation + Posts by Shivam Anand — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Shivam Anand + - + Posts by Shivam Anand +

    - - +

    Google Summer of Code Final Work Product

    • - - + 29 January 2023
    • - - -
    • - - - - + +
    • + + + + - - - Shivam Anand - - - -
    • - - - - -
    • - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Name: Shivam Anand

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    @@ -460,72 +438,57 @@

    • - - + 28 September 2022
    • - - -
    • - - - - + +
    • + + + + - - - Shivam Anand - - - -
    • - - - - -
    • - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

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    @@ -534,71 +497,56 @@

    • - - + 15 September 2022
    • - - -
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    • + + + + - - - Shivam Anand - - - -
    • - - - - -
    • - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    This week I fixed all the issues with skeletal animations, and we got to see our first render of skeletal animation :).

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    @@ -607,71 +555,56 @@

    • - - + 08 September 2022
    • - - -
    • - - - - + +
    • + + + + - - - Shivam Anand - - - -
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    • - - - - + + Shivam Anand + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
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    I started this week by fixing the segmentation fault for the skinning test. I could not fix this as of now.

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    @@ -680,71 +613,56 @@

    • - - + 31 August 2022
    • - - -
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    • + + + + - - - Shivam Anand - - - -
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    • - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
    • - - + + google + + +

    As decided last week, I added support for multiple animations at the same timestamp. But this didn’t solve the animation problems of RiggedSimple model.

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    @@ -753,64 +671,47 @@

    • - - + 25 August 2022
    • - - -
    • - - - - - - - - Shivam Anand - - - -
    • - - - - -
    • - - - - + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - google - - - -
    • - - + + gsoc + + + +
    • + + + + + + + google + +
    • +

    As we figured out that the SimpleSkin model is not animated as intended. This week I started working with that model; @@ -818,8 +719,10 @@

    Here’s a good blog that answers that.

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    @@ -828,71 +731,56 @@

    • - - + 17 August 2022
    • - - -
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    • + + + + - - - Shivam Anand - - - -
    • - - - - -
    • - - - - + + Shivam Anand + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:

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    This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.

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    This week I started with implementing scaling to the animation example.

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    This week, it was all about reading docs and extracting the animation data from buffers.

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    Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

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    This week I had to travel back to my college since the summer vacations have ended. I had a coding session with Serge this week, we modified the exporter function and looked at some bugs I faced.

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    The first task for this week was to fix the glTF fetcher. We noticed that while running tests it reaches the API limit. So we decided to use a JSON file that contains the download URLs for all models.

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    This week I worked primarily on the glTF fetcher and exporting scenes to a glTF file. I added tests and docstrings for all functions. I modified the fetch_gltf function to return the downloaded files. As we planned, the PR for the glTF fetcher was merged this week.

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    and Keyframe animations were related so we discussed on that too.

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    diff --git a/dev/blog/author/shivam-anand/atom.xml b/dev/blog/author/shivam-anand/atom.xml index f7a696856..bd2a3b8d3 100644 --- a/dev/blog/author/shivam-anand/atom.xml +++ b/dev/blog/author/shivam-anand/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Shivam Anand - 2024-12-11T20:10:02.101630+00:00 + 2024-12-12T15:16:52.151254+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-01-29-final-report-shivam.html Google Summer of Code Final Work Product diff --git a/dev/blog/author/shivam-sahu.html b/dev/blog/author/shivam-sahu.html index 996246b89..4b04a74fe 100644 --- a/dev/blog/author/shivam-sahu.html +++ b/dev/blog/author/shivam-sahu.html @@ -7,7 +7,7 @@ - Posts by Shivam Sahu — FURY 0.12.0 documentation + Posts by Shivam Sahu — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,96 +361,77 @@

    Table of Contents

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    - - - Posts by - - Shivam Sahu + - + Posts by Shivam Sahu +

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    My Journey to GSoC 2022

    • - - + 24 May 2022
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    Hi! I’m Shivam, currently pursuing my bachelor’s (expected 2024) in Production and Industrial engineering from the Indian Institute of Technology (IIT) Roorkee.

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    Table of Contents

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    Google Summer of Code Final Work Product

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    Name: Soham Biswas

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    Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

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    Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

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    Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

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    Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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    Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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    Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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    Table of Contents

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    Week 12 : Experimenting with ODFs implementation

    There were different issues I needed to address for the ODF implementation. Even though I could not solve any of them completely, I did check each of the issues and made some progress. All the work in progress is being recorded in the following branch SH-for-ODF-impl, which when ready will be associated with a well-structured PR.

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    Name: Tania Castillo

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    I continued to experiment with the ODF glyph implementation. Thanks to one of my mentors I figured out how to get the missing data corresponding to the SH coefficients \(a^l_m\) part of the function \(f(\theta, \phi)\) described here. I also was told to make sure to implement the correct SH basis since there are different definitions from the literature, I have to focus now in the one proposed by Descoteaux, described in this paper, which is labeled in DIPY as descoteaux07. To do this I had to make a small adjustment to the base implementation that I took as a reference, from which I obtained a first result using SH of order 4.

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    I started formally working on SH implementation. I was told to start first doing a simple program where I can modify in real-time the order \(l\) and degree \(m\), parameters corresponding to the Spherical Harmonics function \(Y^m_l(\theta,\phi)=\), based on previous work. That is just one part of the final ODF calculation, but here is what a first experimental script looks like.

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    I addressed the comments from the tutorial of PR #818 related to how to display specific visualizations I wanted to make. I was suggested to use ShowManager to handle the zoom of the scene and also to use GridUI to display several actors at the same time for a visual quality comparison of the tensors. Below are some images generated for the tutorial that is almost done.

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    I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

    -

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    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

    +

    + +

    + Read more ... +

    +
    +

    @@ -825,71 +728,56 @@

    I was told to refactor some parts of the uncertainty PR, since I was relying too much on DIPY functions which is not good because it makes maintenance more difficult as DIPY requires FURY for some functionalities. So I did some adjustments on the uncertainty function parameters and the corresponding tests, hopefully I managed to get with the most appropriate definition but I need to receive a first feedback to see how much I have to adjust the implementation. As I had to delete some relevant code lines inside the uncertainty calculation which consisted of preprocessing the data in order to define the necessary variables for the uncertainty formula, I was also suggested to make a tutorial of this new feature, so I can explain in detail how to obtain and adjust the necessary information, before passing it to the actor, and in general how and what is the purpose of this new function.

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    #PR 818: Tutorial on using ellipsoid actor to visualize tensor ellipsoids for DTI

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    During the weekly meeting with my mentors, there was a small discussion over the naming of the actor and its usage. On the one hand, although the purpose of the actor is to visualize diffusion tensor ellipsoids, the idea is that it can also be used for any other type of visualization that requires the use of ellipsoids, so in the end, we decided to keep the name ellipsoid as it is more generic. On the other hand, as there is already an actor made for the purpose of tensor visualization, namely tensor_slicer, it might not be obvious how and why one would use this new ellipsoid actor for this purpose, thus it was proposed to make a tutorial that can clarify this. The main difference between both actors relies on the quality and the amount of data that can be displayed, so the idea is to show the difference between both alternatives so the user can choose which one to use depending on their needs. To prepare the tutorial the first step was to add the data I will use on fury-data so I can then fetch and load the datasets I need to work on the tutorial.

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    #PR 810: DTI uncertainty visualization

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    I made some adjustments to the ellipsoid actor definition, now called tensor. This was something discussed in the weekly meeting as the coming changes are related to this actor, the idea now is to have a tensor actor that allows choosing between displaying the tensor ellipsoids or the uncertainty cones (later on). I also worked on the uncertainty calculation, and the cone SDF for the visualization, so I plan to do a WIP PR next to start getting feedback on this new addition.

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    +
    @@ -1190,71 +1018,56 @@

    I made some minor adjustments to the last PR I submitted. Last time it was a draft since I was waiting for the weekly meeting to know how to proceed, but now it is ready. I am waiting for the review so I can make the necessary corrections and adjustments to merge this first PR soon.

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    @@ -1263,71 +1076,56 @@

    PR #791: Ellipsoid actor implemented with SDF

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    +
    @@ -1336,74 +1134,58 @@

    Hello everyone, my name is Tania Castillo, I am close to finishing my degree in Computer Science and I think this is a great opportunity to put my learning and skills into practice. I will be working with FURY on improving the visualization of DTI tensors and HARDI ODFs glyphs by using well-known techniques in computer graphics.

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    +
    - - +
    diff --git a/dev/blog/author/tania-castillo/atom.xml b/dev/blog/author/tania-castillo/atom.xml index 3c64dd3ed..b9c0b0fa6 100644 --- a/dev/blog/author/tania-castillo/atom.xml +++ b/dev/blog/author/tania-castillo/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Tania Castillo - 2024-12-11T20:10:02.187731+00:00 + 2024-12-12T15:16:52.226056+00:00 - ABlog + ABlog https://fury.gl/posts/2023/2023-08-24-week-12-tvcastillod.html Week 12 : Experimenting with ODFs implementation diff --git a/dev/blog/author/wachiou-bouraima.html b/dev/blog/author/wachiou-bouraima.html index 94c734d18..d24d36811 100644 --- a/dev/blog/author/wachiou-bouraima.html +++ b/dev/blog/author/wachiou-bouraima.html @@ -7,7 +7,7 @@ - Posts by Wachiou BOURAIMA — FURY 0.12.0 documentation + Posts by Wachiou BOURAIMA — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts by - - Wachiou BOURAIMA + - + Posts by Wachiou BOURAIMA +

    - - +

    Google Summer of Code Final Work Product

    Name: Wachiou BOURAIMA

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    +
    @@ -460,64 +438,47 @@

    Hello👋🏾 @@ -525,8 +486,10 @@

    All good things must come to an end, and it’s with a mixture of satisfaction and nostalgia that I end this final week of my GSoC 2024 mission. It’s been an incredible journey, and I can’t wait to share the progress I’ve made in my final week.

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    @@ -535,72 +498,57 @@

    Hello everyone, welcome to the update for Week 11 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on finalizing the footer issue on the FURY website and tackling some Sphinx warnings related to attribute and property naming conflicts. Here’s a detailed look at what I accomplished and the challenges faced.

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    @@ -609,71 +557,56 @@

    Welcome to the week 10 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on resolving an issue with the FURY website’s footer and made limited progress on fixing documentation warnings. Here’s a detailed overview of my activities and challenges.

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    @@ -682,72 +615,57 @@

    Hello everyone, welcome to my Google Summer of Code (GSoC) 2024 journey! Week 9 was devoted to fixing Sphinx warnings caused by indentation errors in some docstrings of some examples in the auto_examples folder. I also started investigating why the footer of the FURY site distorts when you try to move the mouse over an element.

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    +
    @@ -756,73 +674,58 @@

    -

    Hello everyone, -Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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    -
    + + google + + + +
    + +

    Hello everyone, +Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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    + +

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    +

    @@ -830,72 +733,57 @@

    Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

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    +
    @@ -904,72 +792,57 @@

    Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

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    +
    @@ -978,71 +851,56 @@

    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been particularly exciting as I introduced a significant performance optimization feature: lazy loading. Here’s an overview of my progress and contributions.

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    +
    @@ -1051,72 +909,57 @@

    Welcome again to my Google summer of code 2024 (GSoC’ 2024) journey 2024!. This week, I focused on updating the warn_on_args_to_kwargs decorator, applying it across multiple modules, exploring lazy loading, and continuing with code reviews.

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    Welcome to the fourth week of my Google Summer of Code (GSoC) 2024 journey! @@ -1190,8 +1016,10 @@

    focusing on the consistent application of the warn_on_args_to_kwargs decorator and the initial implementation of lazy loading.

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    + Read more ... +

    +

    @@ -1200,71 +1028,56 @@

    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been dedicated to refining and improving the work done so far, with a particular focus on the keyword_only decorator.

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    + Read more ... +

    +
    @@ -1273,71 +1086,56 @@

    Hello👋🏾,

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    @@ -1346,74 +1144,58 @@

    Like any good start, this week I have the incredible opportunity to be welcomed into the community by the Core Team and my Mentor himself, during this session the Mentors welcomed us warmly and also congratulated us. They shared with us the rules respected during and after the GSoC program. This session made me feel comfortable and confident.

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    + Read more ... +

    +
    - - +
    diff --git a/dev/blog/author/wachiou-bouraima/atom.xml b/dev/blog/author/wachiou-bouraima/atom.xml index e12739f3c..286b20e58 100644 --- a/dev/blog/author/wachiou-bouraima/atom.xml +++ b/dev/blog/author/wachiou-bouraima/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts by Wachiou BOURAIMA - 2024-12-11T20:10:02.222634+00:00 + 2024-12-12T15:16:52.256539+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-08-21-wachiou-final-report.html Google Summer of Code Final Work Product diff --git a/dev/blog/category.html b/dev/blog/category.html index 89032f1de..53c5181cf 100644 --- a/dev/blog/category.html +++ b/dev/blog/category.html @@ -7,7 +7,7 @@ - Categories — FURY 0.12.0 documentation + Categories — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,25 +361,21 @@

    Table of Contents

    - - - +

    - Posts in - gsoc - + Posts in + gsoc +

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -391,11 +383,8 @@

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -403,11 +392,8 @@

    20 August 2024 - - - - Week 12: Wrapping things up + - + Week 12: Wrapping things up

    @@ -415,11 +401,8 @@

    17 August 2024 - - - - Week 11: Getting the App Live + - + Week 11: Getting the App Live

    @@ -427,11 +410,8 @@

    17 August 2024 - - - - WEEK 12: The final straight + - + WEEK 12: The final straight

    @@ -439,11 +419,8 @@

    16 August 2024 - - - - Week 10: Learning GraphQL + - + Week 10: Learning GraphQL

    @@ -451,11 +428,8 @@

    15 August 2024 - - - - Week 9: Hosting FineTuned Models + - + Week 9: Hosting FineTuned Models

    @@ -463,11 +437,8 @@

    15 August 2024 - - - - WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings + - + WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings

    @@ -475,11 +446,8 @@

    15 August 2024 - - - - WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings + - + WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings

    @@ -487,11 +455,8 @@

    13 August 2024 - - - - WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues + - + WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues

    @@ -499,11 +464,8 @@

    12 August 2024 - - - - WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY + - + WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY

    @@ -511,11 +473,8 @@

    06 August 2024 - - - - WEEK 7: Fixing Sphinx Warnings in Blog Posts + - + WEEK 7: Fixing Sphinx Warnings in Blog Posts

    @@ -523,11 +482,8 @@

    06 August 2024 - - - - WEEK 6: Code reviews, relining and crush challenges + - + WEEK 6: Code reviews, relining and crush challenges

    @@ -535,11 +491,8 @@

    27 July 2024 - - - - Week 8: Gemini Finetuning + - + Week 8: Gemini Finetuning

    @@ -547,11 +500,8 @@

    27 July 2024 - - - - Week 7: Surviving final examinations + - + Week 7: Surviving final examinations

    @@ -559,11 +509,8 @@

    27 July 2024 - - - - Week 6: UI Improvements and RAG performance evaluation + - + Week 6: UI Improvements and RAG performance evaluation

    @@ -571,11 +518,8 @@

    06 July 2024 - - - - WEEK 5: Implementing Lazy Loading in FURY with lazy_loader + - + WEEK 5: Implementing Lazy Loading in FURY with lazy_loader

    @@ -583,11 +527,8 @@

    01 July 2024 - - - - Week 5: LLM Benchmarking & Architecture Modifications + - + Week 5: LLM Benchmarking & Architecture Modifications

    @@ -595,11 +536,8 @@

    01 July 2024 - - - - Week 4: Pipeline Improvements and Taking The Bot Public! + - + Week 4: Pipeline Improvements and Taking The Bot Public!

    @@ -607,11 +545,8 @@

    26 June 2024 - - - - WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews + - + WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews

    @@ -619,11 +554,8 @@

    26 June 2024 - - - - WEEK 3: Refinements and Further Enhancements + - + WEEK 3: Refinements and Further Enhancements

    @@ -631,11 +563,8 @@

    16 June 2024 - - - - Week 3: Data Data Data! + - + Week 3: Data Data Data!

    @@ -643,11 +572,8 @@

    16 June 2024 - - - - Week 2: The first iteration! + - + Week 2: The first iteration!

    @@ -655,11 +581,8 @@

    15 June 2024 - - - - WEEK 2: Refinements and Further Enhancements + - + WEEK 2: Refinements and Further Enhancements

    @@ -667,11 +590,8 @@

    06 June 2024 - - - - Week 1: It officially begins… + - + Week 1: It officially begins…

    @@ -679,11 +599,8 @@

    06 June 2024 - - - - WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 + - + WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024

    @@ -691,11 +608,8 @@

    29 May 2024 - - - - Week 0: Community Bonding! + - + Week 0: Community Bonding!

    @@ -703,11 +617,8 @@

    28 May 2024 - - - - WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 + - + WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024

    @@ -715,11 +626,8 @@

    25 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    24 August 2023 - - - - Week 12 : Experimenting with ODFs implementation + - + Week 12 : Experimenting with ODFs implementation

    @@ -739,11 +644,8 @@

    24 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    21 August 2023 - - - - Week 12: Now That is (almost) a Wrap! + - + Week 12: Now That is (almost) a Wrap!

    @@ -763,11 +662,8 @@

    21 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    19 August 2023 - - - - Week 12: FileDialog Quest Begins! + - + Week 12: FileDialog Quest Begins!

    @@ -787,11 +680,8 @@

    16 August 2023 - - - - Week 11 : Adjusting ODF implementation and looking for solutions on issues found + - + Week 11 : Adjusting ODF implementation and looking for solutions on issues found

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    14 August 2023 - - - - Week 11: A Refactor is Sometimes Needed + - + Week 11: A Refactor is Sometimes Needed

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    12 August 2023 - - - - Week 11: Bye Bye SpinBox + - + Week 11: Bye Bye SpinBox

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    08 August 2023 - - - - Week 10 : Start of SH implementation experiments + - + Week 10 : Start of SH implementation experiments

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    07 August 2023 - - - - Week 10: Ready for Review! + - + Week 10: Ready for Review!

    @@ -847,11 +725,8 @@

    05 August 2023 - - - - Week 10: Its time for a Spin-Box! + - + Week 10: Its time for a Spin-Box!

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    31 July 2023 - - - - Week 9: Tutorial done and polishing DTI uncertainty + - + Week 9: Tutorial done and polishing DTI uncertainty

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    31 July 2023 - - - - Week 9: It is Polishing Time! + - + Week 9: It is Polishing Time!

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    29 July 2023 - - - - Week 9: TextBlock2D is Finally Merged! + - + Week 9: TextBlock2D is Finally Merged!

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    25 July 2023 - - - - Week 8: Working on Ellipsoid Tutorial and exploring SH + - + Week 8: Working on Ellipsoid Tutorial and exploring SH

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    24 July 2023 - - - - Week 8: The Birth of a Versatile API + - + Week 8: The Birth of a Versatile API

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    22 July 2023 - - - - Week 8: Another week with TextBlockUI + - + Week 8: Another week with TextBlockUI

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    17 July 2023 - - - - Week 7: Experimentation Done + - + Week 7: Experimentation Done

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    17 July 2023 - - - - Week 7: Adjustments on the Uncertainty Cones visualization + - + Week 7: Adjustments on the Uncertainty Cones visualization

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    15 July 2023 - - - - Week 7: Sowing the seeds for TreeUI + - + Week 7: Sowing the seeds for TreeUI

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    10 July 2023 - - - - Week 6: Things are Starting to Build Up + - + Week 6: Things are Starting to Build Up

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    10 July 2023 - - - - Week 6: First draft of the Ellipsoid tutorial + - + Week 6: First draft of the Ellipsoid tutorial

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    08 July 2023 - - - - Week 6: BoundingBox for TextBlock2D! + - + Week 6: BoundingBox for TextBlock2D!

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    03 July 2023 - - - - Week 5: Preparing the data for the Ellipsoid tutorial + - + Week 5: Preparing the data for the Ellipsoid tutorial

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    03 July 2023 - - - - Week 5: All Roads Lead to Rome + - + Week 5: All Roads Lead to Rome

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    01 July 2023 - - - - Week 5: Trying out PRs and Planning Ahead + - + Week 5: Trying out PRs and Planning Ahead

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    27 June 2023 - - - - Week 4: First draft of the DTI uncertainty visualization + - + Week 4: First draft of the DTI uncertainty visualization

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    26 June 2023 - - - - Week 4: Nothing is Ever Lost + - + Week 4: Nothing is Ever Lost

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    24 June 2023 - - - - Week 4: Exam Preparations and Reviewing + - + Week 4: Exam Preparations and Reviewing

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    19 June 2023 - - - - Week 3: Working on uncertainty and details of the first PR + - + Week 3: Working on uncertainty and details of the first PR

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    19 June 2023 - - - - Week 3: Watch Your Expectations + - + Week 3: Watch Your Expectations

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    17 June 2023 - - - - Week 3: Resolving Combobox Icon Flaw and TextBox Justification + - + Week 3: Resolving Combobox Icon Flaw and TextBox Justification

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    12 June 2023 - - - - Week 2: The Importance of (good) Documentation + - + Week 2: The Importance of (good) Documentation

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    12 June 2023 - - - - Week 2: Making adjustments to the Ellipsoid Actor + - + Week 2: Making adjustments to the Ellipsoid Actor

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    11 June 2023 - - - - Week 2: Tackling Text Justification and Icon Flaw Issues + - + Week 2: Tackling Text Justification and Icon Flaw Issues

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    05 June 2023 - - - - Week 1: Ellipsoid actor implemented with SDF + - + Week 1: Ellipsoid actor implemented with SDF

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    05 June 2023 - - - - The FBO Saga - Week 1 + - + The FBO Saga - Week 1

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    03 June 2023 - - - - Week 1: Working with SpinBox and TextBox Enhancements + - + Week 1: Working with SpinBox and TextBox Enhancements

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    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

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    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

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    29 May 2023 - - - - The Beginning of Everything - Week 0 + - + The Beginning of Everything - Week 0

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    01 February 2023 - - - - Contribute to FURY via Google Summer of Code 2023 + - + Contribute to FURY via Google Summer of Code 2023

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    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    24 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    28 September 2022 - - - - Week 14: Keyframes animation is now a bit easier in FURY + - + Week 14: Keyframes animation is now a bit easier in FURY

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    28 September 2022 - - - - Week 14 - Morphing is here! + - + Week 14 - Morphing is here!

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    21 September 2022 - - - - Week 16 - Working with Rotations! + - + Week 16 - Working with Rotations!

    @@ -1303,11 +1067,8 @@

    20 September 2022 - - - - Week 13: Keyframes animation is now a bit easier in FURY + - + Week 13: Keyframes animation is now a bit easier in FURY

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    15 September 2022 - - - - Week 13 - Multi-bone skeletal animation support + - + Week 13 - Multi-bone skeletal animation support

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    14 September 2022 - - - - Week 15 - Highlighting DrawShapes + - + Week 15 - Highlighting DrawShapes

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    08 September 2022 - - - - Week 12 - Adding skeleton as actors and fix global transformation + - + Week 12 - Adding skeleton as actors and fix global transformation

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    07 September 2022 - - - - Week 14 - Updating DrawPanel architecture + - + Week 14 - Updating DrawPanel architecture

    @@ -1363,11 +1112,8 @@

    07 September 2022 - - - - Week 12: Adding new tutorials + - + Week 12: Adding new tutorials

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    31 August 2022 - - - - Week 13 - Separating tests and fixing bugs + - + Week 13 - Separating tests and fixing bugs

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    31 August 2022 - - - - Week 11 - Multiple transformations support and adding tests + - + Week 11 - Multiple transformations support and adding tests

    @@ -1399,11 +1139,8 @@

    30 August 2022 - - - - Week 11: Improving tutorials a little + - + Week 11: Improving tutorials a little

    @@ -1411,11 +1148,8 @@

    25 August 2022 - - - - Week 10 - Multi-node skinning support + - + Week 10 - Multi-node skinning support

    @@ -1423,11 +1157,8 @@

    24 August 2022 - - - - Week 12 - Fixing translating issues and updating tests + - + Week 12 - Fixing translating issues and updating tests

    @@ -1435,11 +1166,8 @@

    23 August 2022 - - - - Week 10: Supporting hierarchical animating + - + Week 10: Supporting hierarchical animating

    @@ -1447,11 +1175,8 @@

    17 August 2022 - - - - Week 9 - First working skeletal animation prototype + - + Week 9 - First working skeletal animation prototype

    @@ -1459,11 +1184,8 @@

    17 August 2022 - - - - Week 11 - Creating a base for Freehand Drawing + - + Week 11 - Creating a base for Freehand Drawing

    @@ -1471,11 +1193,8 @@

    16 August 2022 - - - - Week 9: Animating primitives of the same actor + - + Week 9: Animating primitives of the same actor

    @@ -1483,11 +1202,8 @@

    10 August 2022 - - - - Week 8 - Fixing animation bugs + - + Week 8 - Fixing animation bugs

    @@ -1495,11 +1211,8 @@

    10 August 2022 - - - - Week 10 - Understanding Codes and Playing with Animation + - + Week 10 - Understanding Codes and Playing with Animation

    @@ -1507,11 +1220,8 @@

    09 August 2022 - - - - Week 8: Back to the shader-based version of the Timeline + - + Week 8: Back to the shader-based version of the Timeline

    @@ -1519,11 +1229,8 @@

    03 August 2022 - - - - Week 9 - Grouping and Transforming Shapes + - + Week 9 - Grouping and Transforming Shapes

    @@ -1531,11 +1238,8 @@

    01 August 2022 - - - - Week 7: Billboard spheres and implementing interpolators using closures + - + Week 7: Billboard spheres and implementing interpolators using closures

    @@ -1543,11 +1247,8 @@

    01 August 2022 - - - - Week 7 - Fixing bugs in animations + - + Week 7 - Fixing bugs in animations

    @@ -1555,11 +1256,8 @@

    27 July 2022 - - - - Week 8 - Working on the polyline feature + - + Week 8 - Working on the polyline feature

    @@ -1567,11 +1265,8 @@

    25 July 2022 - - - - Week 6: Fixing the Timeline issues and equipping it with more features + - + Week 6: Fixing the Timeline issues and equipping it with more features

    @@ -1579,11 +1274,8 @@

    25 July 2022 - - - - Week 6 - Extracting the animation data + - + Week 6 - Extracting the animation data

    @@ -1591,11 +1283,8 @@

    20 July 2022 - - - - Week 7 - Working on Rotation PR and Trying Freehand Drawing + - + Week 7 - Working on Rotation PR and Trying Freehand Drawing

    @@ -1603,11 +1292,8 @@

    19 July 2022 - - - - Week 5: Slerp implementation, documenting the Timeline, and adding unit tests + - + Week 5: Slerp implementation, documenting the Timeline, and adding unit tests

    @@ -1615,11 +1301,8 @@

    19 July 2022 - - - - Week 5 - Creating PR for glTF exporter and fixing the loader + - + Week 5 - Creating PR for glTF exporter and fixing the loader

    @@ -1627,11 +1310,8 @@

    13 July 2022 - - - - Week 6 - Supporting Rotation of the Shapes from the Center + - + Week 6 - Supporting Rotation of the Shapes from the Center

    @@ -1639,11 +1319,8 @@

    12 July 2022 - - - - Week 4 - Finalizing glTF loader + - + Week 4 - Finalizing glTF loader

    @@ -1651,11 +1328,8 @@

    11 July 2022 - - - - Week 4: Camera animation, interpolation in GLSL, and a single Timeline! + - + Week 4: Camera animation, interpolation in GLSL, and a single Timeline!

    @@ -1663,11 +1337,8 @@

    06 July 2022 - - - - Week 5 - Working on new features + - + Week 5 - Working on new features

    @@ -1675,11 +1346,8 @@

    04 July 2022 - - - - Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! + - + Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side!

    @@ -1687,11 +1355,8 @@

    04 July 2022 - - - - Week 3 - Fixing fetcher, adding tests and docs + - + Week 3 - Fixing fetcher, adding tests and docs

    @@ -1699,11 +1364,8 @@

    29 June 2022 - - - - Week 4 - Fixing the Clamping Issue + - + Week 4 - Fixing the Clamping Issue

    @@ -1711,11 +1373,8 @@

    29 June 2022 - - - - Week 2 - Improving Fetcher and Exporting glTF + - + Week 2 - Improving Fetcher and Exporting glTF

    @@ -1723,11 +1382,8 @@

    28 June 2022 - - - - Week 2: Implementing non-linear and color interpolators + - + Week 2: Implementing non-linear and color interpolators

    @@ -1735,11 +1391,8 @@

    22 June 2022 - - - - Week 3 - Dealing with Problems + - + Week 3 - Dealing with Problems

    @@ -1747,11 +1400,8 @@

    20 June 2022 - - - - Week 1 - A Basic glTF Importer + - + Week 1 - A Basic glTF Importer

    @@ -1759,11 +1409,8 @@

    19 June 2022 - - - - Week 1: Implementing a basic Keyframe animation API + - + Week 1: Implementing a basic Keyframe animation API

    @@ -1771,11 +1418,8 @@

    15 June 2022 - - - - Week 2 - Improving DrawPanel UI + - + Week 2 - Improving DrawPanel UI

    @@ -1783,11 +1427,8 @@

    08 June 2022 - - - - Week 1 - Laying the Foundation of DrawPanel UI + - + Week 1 - Laying the Foundation of DrawPanel UI

    @@ -1795,11 +1436,8 @@

    25 May 2022 - - - - Pre-GSoC Journey + - + Pre-GSoC Journey

    @@ -1807,11 +1445,8 @@

    24 May 2022 - - - - My Journey to GSoC 2022 + - + My Journey to GSoC 2022

    @@ -1819,11 +1454,8 @@

    23 May 2022 - - - - My journey till getting accepted into GSoC22 + - + My journey till getting accepted into GSoC22

    @@ -1831,11 +1463,8 @@

    01 February 2022 - - - - Contribute to FURY via Google Summer of Code 2022 + - + Contribute to FURY via Google Summer of Code 2022

    @@ -1843,11 +1472,8 @@

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1855,11 +1481,8 @@

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1867,11 +1490,8 @@

    23 August 2021 - - - - Google Summer of Code 2021 - Final Report - Bruno Messias + - + Google Summer of Code 2021 - Final Report - Bruno Messias

    @@ -1879,11 +1499,8 @@

    16 August 2021 - - - - Week 11: Removing the flickering effect + - + Week 11: Removing the flickering effect

    @@ -1891,11 +1508,8 @@

    16 August 2021 - - - - Week #11: Finalizing open Pull Requests + - + Week #11: Finalizing open Pull Requests

    @@ -1903,11 +1517,8 @@

    16 August 2021 - - - - Tenth coding week! + - + Tenth coding week!

    @@ -1915,11 +1526,8 @@

    09 August 2021 - - - - Week#10: Accordion UI, Support for sprite sheet animations + - + Week#10: Accordion UI, Support for sprite sheet animations

    @@ -1927,11 +1535,8 @@

    09 August 2021 - - - - Week #10: SDF Fonts + - + Week #10: SDF Fonts

    @@ -1939,11 +1544,8 @@

    09 August 2021 - - - - Ninth coding week! + - + Ninth coding week!

    @@ -1951,11 +1553,8 @@

    02 August 2021 - - - - Week #9: More Layouts! + - + Week #9: More Layouts!

    @@ -1963,11 +1562,8 @@

    02 August 2021 - - - - Week #09: Sphinx custom summary + - + Week #09: Sphinx custom summary

    @@ -1975,11 +1571,8 @@

    02 August 2021 - - - - Eighth coding week! + - + Eighth coding week!

    @@ -1987,11 +1580,8 @@

    26 July 2021 - - - - Weekly Check-In #8 + - + Weekly Check-In #8

    @@ -1999,11 +1589,8 @@

    26 July 2021 - - - - Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D + - + Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D

    @@ -2011,11 +1598,8 @@

    26 July 2021 - - - - Seventh week of coding! + - + Seventh week of coding!

    @@ -2023,11 +1607,8 @@

    19 July 2021 - - - - Weekly Check-In #7 + - + Weekly Check-In #7

    @@ -2035,11 +1616,8 @@

    19 July 2021 - - - - Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. + - + Week #7: Finalizing the stalling PRs, finishing up Tree2D UI.

    @@ -2047,11 +1625,8 @@

    19 July 2021 - - - - Sixth week of coding! + - + Sixth week of coding!

    @@ -2059,11 +1634,8 @@

    12 July 2021 - - - - Week #6: Bug fixes, Working on Tree2D UI + - + Week #6: Bug fixes, Working on Tree2D UI

    @@ -2071,11 +1643,8 @@

    12 July 2021 - - - - Network layout algorithms using IPC + - + Network layout algorithms using IPC

    @@ -2083,11 +1652,8 @@

    12 July 2021 - - - - Fifth week of coding! + - + Fifth week of coding!

    @@ -2095,11 +1661,8 @@

    05 July 2021 - - - - Weekly Check-In #5 + - + Weekly Check-In #5

    @@ -2107,11 +1670,8 @@

    05 July 2021 - - - - Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes + - + Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes

    @@ -2119,11 +1679,8 @@

    05 July 2021 - - - - SOLID, monkey patching a python issue and network visualization through WebRTC + - + SOLID, monkey patching a python issue and network visualization through WebRTC

    @@ -2131,11 +1688,8 @@

    05 July 2021 - - - - Fourth week of coding! + - + Fourth week of coding!

    @@ -2143,11 +1697,8 @@

    28 June 2021 - - - - Week #4: Adding Tree UI to the UI module + - + Week #4: Adding Tree UI to the UI module

    @@ -2155,11 +1706,8 @@

    28 June 2021 - - - - Third week of coding! + - + Third week of coding!

    @@ -2167,11 +1715,8 @@

    21 June 2021 - - - - Weekly Check-In #3 + - + Weekly Check-In #3

    @@ -2179,11 +1724,8 @@

    21 June 2021 - - - - Week #3: Adapting GridLayout to work with UI + - + Week #3: Adapting GridLayout to work with UI

    @@ -2191,11 +1733,8 @@

    21 June 2021 - - - - Second week of coding! + - + Second week of coding!

    @@ -2203,11 +1742,8 @@

    14 June 2021 - - - - First week of coding! + - + First week of coding!

    @@ -2215,11 +1751,8 @@

    13 June 2021 - - - - Week #2: Feature additions in UI and IO modules + - + Week #2: Feature additions in UI and IO modules

    @@ -2227,11 +1760,8 @@

    13 June 2021 - - - - A Stadia-like system for data visualization + - + A Stadia-like system for data visualization

    @@ -2239,11 +1769,8 @@

    08 June 2021 - - - - Welcome to my GSoC Blog! + - + Welcome to my GSoC Blog!

    @@ -2251,11 +1778,8 @@

    08 June 2021 - - - - Weekly Check-In #1 + - + Weekly Check-In #1

    @@ -2263,11 +1787,8 @@

    08 June 2021 - - - - Week #1: Welcome to my weekly Blogs! + - + Week #1: Welcome to my weekly Blogs!

    @@ -2275,11 +1796,8 @@

    09 March 2021 - - - - Google Summer of Code + - + Google Summer of Code

    @@ -2287,11 +1805,8 @@

    24 August 2020 - - - - Shader Showcase + - + Shader Showcase

    @@ -2299,11 +1814,8 @@

    24 August 2020 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2311,11 +1823,8 @@

    24 August 2020 - - - - Google Summer of Code 2020 Final Work Product + - + Google Summer of Code 2020 Final Work Product

    @@ -2323,11 +1832,8 @@

    23 August 2020 - - - - Part of the Journey is the end unless its Open Source! + - + Part of the Journey is the end unless its Open Source!

    @@ -2335,11 +1841,8 @@

    17 August 2020 - - - - Outline Picker + - + Outline Picker

    @@ -2347,11 +1850,8 @@

    16 August 2020 - - - - Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. + - + Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials.

    @@ -2359,11 +1859,8 @@

    09 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2371,11 +1868,8 @@

    09 August 2020 - - - - Chain Simulation, Scrollbar Refactor, Tutorial Update. + - + Chain Simulation, Scrollbar Refactor, Tutorial Update.

    @@ -2383,11 +1877,8 @@

    02 August 2020 - - - - Single Actor, Physics, Scrollbars. + - + Single Actor, Physics, Scrollbars.

    @@ -2395,11 +1886,8 @@

    02 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2407,11 +1895,8 @@

    27 July 2020 - - - - Merging SDF primitives. + - + Merging SDF primitives.

    @@ -2419,11 +1904,8 @@

    26 July 2020 - - - - Tab UI, TabPanel2D, Tab UI Tutorial. + - + Tab UI, TabPanel2D, Tab UI Tutorial.

    @@ -2431,11 +1913,8 @@

    20 July 2020 - - - - Improvements in SDF primitives. + - + Improvements in SDF primitives.

    @@ -2443,11 +1922,8 @@

    19 July 2020 - - - - ComboBox2D, TextBlock2D, Clipping Overflow. + - + ComboBox2D, TextBlock2D, Clipping Overflow.

    @@ -2455,11 +1931,8 @@

    13 July 2020 - - - - Multiple SDF primitives. + - + Multiple SDF primitives.

    @@ -2467,11 +1940,8 @@

    12 July 2020 - - - - Orientation, Sizing, Tab UI. + - + Orientation, Sizing, Tab UI.

    @@ -2479,11 +1949,8 @@

    05 July 2020 - - - - Translation, Reposition, Rotation. + - + Translation, Reposition, Rotation.

    @@ -2491,11 +1958,8 @@

    05 July 2020 - - - - Spherical harmonics, Continued. + - + Spherical harmonics, Continued.

    @@ -2503,11 +1967,8 @@

    28 June 2020 - - - - Spherical harmonics + - + Spherical harmonics

    @@ -2515,11 +1976,8 @@

    28 June 2020 - - - - May the Force be with you!! + - + May the Force be with you!!

    @@ -2527,11 +1985,8 @@

    21 June 2020 - - - - TextBlock2D Progress!! + - + TextBlock2D Progress!!

    @@ -2539,11 +1994,8 @@

    21 June 2020 - - - - Raymarching continued + - + Raymarching continued

    @@ -2551,11 +2003,8 @@

    14 June 2020 - - - - Raymarching!! + - + Raymarching!!

    @@ -2563,11 +2012,8 @@

    14 June 2020 - - - - ComboBox2D Progress!! + - + ComboBox2D Progress!!

    @@ -2575,11 +2021,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2587,11 +2030,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2599,11 +2039,8 @@

    30 May 2020 - - - - Welcome to my GSoC Blog!!! + - + Welcome to my GSoC Blog!!!

    @@ -2611,11 +2048,8 @@

    30 May 2020 - - - - Weekly Check-in #1 + - + Weekly Check-in #1

    @@ -2623,57 +2057,46 @@

    05 January 2020 - - - - Google Summer of Code + - + Google Summer of Code

    - - - + - - - +

    - Posts in - release - + Posts in + release +

    11 December 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -2681,11 +2104,8 @@

    31 July 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -2693,11 +2113,8 @@

    15 April 2023 - - - - FURY 0.9.0 Released + - + FURY 0.9.0 Released

    @@ -2705,11 +2122,8 @@

    31 January 2022 - - - - FURY 0.8.0 Released + - + FURY 0.8.0 Released

    @@ -2717,11 +2131,8 @@

    03 August 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2729,11 +2140,8 @@

    13 March 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

    @@ -2741,11 +2149,8 @@

    18 August 2020 - - - - FURY 0.6.1 Released + - + FURY 0.6.1 Released

    @@ -2753,11 +2158,8 @@

    20 July 2020 - - - - FURY 0.6.0 Released + - + FURY 0.6.0 Released

    @@ -2765,11 +2167,8 @@

    09 April 2020 - - - - FURY 0.5.1 Released + - + FURY 0.5.1 Released

    @@ -2777,11 +2176,8 @@

    29 October 2019 - - - - FURY 0.4.0 Released + - + FURY 0.4.0 Released

    @@ -2789,11 +2185,8 @@

    02 August 2019 - - - - FURY 0.3.0 Released + - + FURY 0.3.0 Released

    @@ -2801,11 +2194,8 @@

    08 March 2019 - - - - FURY 0.2.0 Released + - + FURY 0.2.0 Released

    @@ -2813,11 +2203,8 @@

    26 November 2018 - - - - FURY 0.1.4 Released + - + FURY 0.1.4 Released

    @@ -2825,11 +2212,8 @@

    31 October 2018 - - - - FURY 0.1.3 Released + - + FURY 0.1.3 Released

    @@ -2837,18 +2221,13 @@

    21 September 2018 - - - - FURY 0.1.0 Released + - + FURY 0.1.0 Released

    - - - +

    diff --git a/dev/blog/category/gsoc.html b/dev/blog/category/gsoc.html index 16e756508..45c2e2b2e 100644 --- a/dev/blog/category/gsoc.html +++ b/dev/blog/category/gsoc.html @@ -7,7 +7,7 @@ - Posts in gsoc — FURY 0.12.0 documentation + Posts in gsoc — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts in - - gsoc + - + Posts in gsoc +

    - - +

    Google Summer of Code Final Work Product

    • - - + 21 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Name: Robin Roy

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -460,71 +438,56 @@

    Name: Wachiou BOURAIMA

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -533,71 +496,56 @@

    • - - + 20 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and this is my blog about week 12.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -606,71 +554,56 @@

    • - - + 17 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and this is my blog about week 11.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -679,64 +612,47 @@

    Hello👋🏾 @@ -744,8 +660,10 @@

    All good things must come to an end, and it’s with a mixture of satisfaction and nostalgia that I end this final week of my GSoC 2024 mission. It’s been an incredible journey, and I can’t wait to share the progress I’ve made in my final week.

    -

    Read more ...

    -
    +

    + Read more ... +

    +

    @@ -754,72 +672,57 @@

    • - - + 16 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - - - - - google - - - -
    • - - -
      -
    -

    Hi, I’m Robin and this is my blog about week 10.

    -

    - -

    Read more ...

    -
    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Hi, I’m Robin and this is my blog about week 10.

    +

    + +

    + Read more ... +

    +
    +

    @@ -827,71 +730,56 @@

    • - - + 15 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and this is my blog about week 9.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -900,72 +788,57 @@

    Hello everyone, welcome to the update for Week 11 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on finalizing the footer issue on the FURY website and tackling some Sphinx warnings related to attribute and property naming conflicts. Here’s a detailed look at what I accomplished and the challenges faced.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -974,71 +847,56 @@

    Welcome to the week 10 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on resolving an issue with the FURY website’s footer and made limited progress on fixing documentation warnings. Here’s a detailed overview of my activities and challenges.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1047,72 +905,57 @@

    Hello everyone, welcome to my Google Summer of Code (GSoC) 2024 journey! Week 9 was devoted to fixing Sphinx warnings caused by indentation errors in some docstrings of some examples in the auto_examples folder. I also started investigating why the footer of the FURY site distorts when you try to move the mouse over an element.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1121,72 +964,57 @@

    Hello everyone, Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1195,72 +1023,57 @@

    Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1269,72 +1082,57 @@

    Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1343,71 +1141,56 @@

    • - - + 27 July 2024
    • - - -
    • - - - - - - - - Robin Roy - - - -
    • - - - - -
    • - - - - - - - - gsoc - - - -
    • - - -
    • - - - - - + +
    • + + + + - - - google - - - -
    • - - + + Robin Roy + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Hi, I’m Robin and this is my blog about week 8.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1416,71 +1199,56 @@

    • - - + 27 July 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and this is my blog about week 7.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -1489,71 +1257,56 @@

    • - - + 27 July 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    Hi, I’m Robin and this is my blog about week 6.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been particularly exciting as I introduced a significant performance optimization feature: lazy loading. Here’s an overview of my progress and contributions.

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    Hi, I’m Robin and this is my blog about week 5.

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    Hi, I’m Robin and this is my blog about week 4.

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    Welcome again to my Google summer of code 2024 (GSoC’ 2024) journey 2024!. This week, I focused on updating the warn_on_args_to_kwargs decorator, applying it across multiple modules, exploring lazy loading, and continuing with code reviews.

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    Welcome to the fourth week of my Google Summer of Code (GSoC) 2024 journey! @@ -1920,8 +1596,10 @@

    focusing on the consistent application of the warn_on_args_to_kwargs decorator and the initial implementation of lazy loading.

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    Hi, I’m Robin and this is my blog about week 3.

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    Hi, I’m Robin and this is my blog about week 2.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been dedicated to refining and improving the work done so far, with a particular focus on the keyword_only decorator.

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    • - - + 06 June 2024
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    Hi, I’m Robin and this is my blog about week 1.

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    Hello👋🏾,

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    • - - + 29 May 2024
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    Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

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    Like any good start, this week I have the incredible opportunity to be welcomed into the community by the Core Team and my Mentor himself, during this session the Mentors welcomed us warmly and also congratulated us. They shared with us the rules respected during and after the GSoC program. This session made me feel comfortable and confident.

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    Name: Praneeth Shetty

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    There were different issues I needed to address for the ODF implementation. Even though I could not solve any of them completely, I did check each of the issues and made some progress. All the work in progress is being recorded in the following branch SH-for-ODF-impl, which when ready will be associated with a well-structured PR.

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    Name: Tania Castillo

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    Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

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    Name: João Victor Dell Agli Floriano

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    During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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    I continued to experiment with the ODF glyph implementation. Thanks to one of my mentors I figured out how to get the missing data corresponding to the SH coefficients \(a^l_m\) part of the function \(f(\theta, \phi)\) described here. I also was told to make sure to implement the correct SH basis since there are different definitions from the literature, I have to focus now in the one proposed by Descoteaux, described in this paper, which is labeled in DIPY as descoteaux07. To do this I had to make a small adjustment to the base implementation that I took as a reference, from which I obtained a first result using SH of order 4.

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    Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

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    Building upon the progress of the previous week, a major milestone was reached with the merging of PR #830. This PR added essential “getters” and “setters” for the new features of TextBlock, making it easier to handle changes. This, in turn, facilitated the integration of SpinBoxUI with the updated TextBlock.

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    • - - + 08 August 2023
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    I started formally working on SH implementation. I was told to start first doing a simple program where I can modify in real-time the order \(l\) and degree \(m\), parameters corresponding to the Spherical Harmonics function \(Y^m_l(\theta,\phi)=\), based on previous work. That is just one part of the final ODF calculation, but here is what a first experimental script looks like.

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    Hello everyone, it’s time for another weekly blogpost!

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    This week, my focus shifted to the SpinBoxUI after wrapping up work on TextBlock2D. SpinBoxUI is a component that allows users to select a value by spinning through a range. To ensure a smooth transition, I made adjustments in SpinBoxUI to align it with the recent updates in TextBlock2D. To make things even clearer and more user-friendly, I initiated a continuous code improvement process. I introduced setters and getters that enable easier customization of TextBlock2D’s new features, such as auto_font_scale and dynamic_bbox. These tools simplify the process of adjusting these settings, and you can see the ongoing changes in pull request #830.

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    I addressed the comments from the tutorial of PR #818 related to how to display specific visualizations I wanted to make. I was suggested to use ShowManager to handle the zoom of the scene and also to use GridUI to display several actors at the same time for a visual quality comparison of the tensors. Below are some images generated for the tutorial that is almost done.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

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    Continuing from the previous week, it seemed like we were almost done with the TextBlock2D, but there remained a final task of addressing conflicting issues. Being a core part of the UI, TextBlock2D had a few compatibility problems with certain other UI elements.

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    I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and to show you the potential this holds for the future!

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    This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

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    Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

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    I was told to refactor some parts of the uncertainty PR, since I was relying too much on DIPY functions which is not good because it makes maintenance more difficult as DIPY requires FURY for some functionalities. So I did some adjustments on the uncertainty function parameters and the corresponding tests, hopefully I managed to get with the most appropriate definition but I need to receive a first feedback to see how much I have to adjust the implementation. As I had to delete some relevant code lines inside the uncertainty calculation which consisted of preprocessing the data in order to define the necessary variables for the uncertainty formula, I was also suggested to make a tutorial of this new feature, so I can explain in detail how to obtain and adjust the necessary information, before passing it to the actor, and in general how and what is the purpose of this new function.

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    This week, I focused on completing the TextBlock2D Bounding Box feature. However, the tests were failing due to automatic background resizing based on content and improper text actor alignment during setup. I encountered difficulties while positioning the text, which caused the text to appear offset and led to test failures.

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    Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

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    #PR 818: Tutorial on using ellipsoid actor to visualize tensor ellipsoids for DTI

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    This week, I worked on improving the TextBlock2D component in the UI system. I started from scratch to address alignment and scaling issues. When resizing the TextBlock2D, the text alignment and justification with the background rectangle were inconsistent. To resolve this, I introduced a new “boundingbox” property that calculates the text bounding box based on its content. Additionally, I separated the scaling mode from the resizing action with the new “auto_font_scale” property, enabling automatic font scaling according to the bounding box. This will provide better alignment, justified text, and smoother font scaling for the TextBlock2D component. Try it out at PR #803.

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    During the weekly meeting with my mentors, there was a small discussion over the naming of the actor and its usage. On the one hand, although the purpose of the actor is to visualize diffusion tensor ellipsoids, the idea is that it can also be used for any other type of visualization that requires the use of ellipsoids, so in the end, we decided to keep the name ellipsoid as it is more generic. On the other hand, as there is already an actor made for the purpose of tensor visualization, namely tensor_slicer, it might not be obvious how and why one would use this new ellipsoid actor for this purpose, thus it was proposed to make a tutorial that can clarify this. The main difference between both actors relies on the quality and the amount of data that can be displayed, so the idea is to show the difference between both alternatives so the user can choose which one to use depending on their needs. To prepare the tutorial the first step was to add the data I will use on fury-data so I can then fetch and load the datasets I need to work on the tutorial.

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    Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

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    Due to ongoing exams, my productivity was limited this week. However, I managed to find some time to explore and review a few PRs submitted by contributors:

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    #PR 810: DTI uncertainty visualization

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    Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

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    This week, amidst end-semester exams, I managed to accomplish a few notable tasks. Let’s dive into the highlights:

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    I made some adjustments to the ellipsoid actor definition, now called tensor. This was something discussed in the weekly meeting as the coming changes are related to this actor, the idea now is to have a tensor actor that allows choosing between displaying the tensor ellipsoids or the uncertainty cones (later on). I also worked on the uncertainty calculation, and the cone SDF for the visualization, so I plan to do a WIP PR next to start getting feedback on this new addition.

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    Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

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    This week, I tackled the ComboBox2D icon flaw, which was addressed using Pull Request (PR) #576. The problem arose when we added a ComboBox2D to the TabUI. The TabUI would propagate the set_visibility = true for all its child elements, causing the combobox to appear on the screen without the icon change. To fix this issue, PR #768 updated the set_visibility method of the UI class, ensuring that the icon change was applied correctly.

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    Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

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    I made some minor adjustments to the last PR I submitted. Last time it was a draft since I was waiting for the weekly meeting to know how to proceed, but now it is ready. I am waiting for the review so I can make the necessary corrections and adjustments to merge this first PR soon.

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    This week, I continued tweaking the text justification PR #790 and encountered a new issue when combining both justification and vertical_justification. The problem arose because the vertical_justification did not take into account the applied justification, resulting in unexpected behavior. I focused on resolving this issue by ensuring that both justifications work together correctly. Additionally, during the weekly meeting, we discussed the problem and decided to introduce new properties such as boundaries and padding to enhance the functionality of the text justification feature.

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    PR #791: Ellipsoid actor implemented with SDF

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    As mentioned in the last week’s blogpost, the goal for that week was to investigate VTK’s Framebuffer Object framework. @@ -5211,8 +4212,10 @@

    they come with some issues that I will explain further below.

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    This week, my focus was on reviewing pull requests (PRs) and issues related to the user interface (UI) of the project. I meticulously went through each PR and issue, identifying those specifically associated with UI improvements. To streamline the process, I categorized them accordingly under the UI category. One of the key tasks was PR #499, which involved the implementation of SpinBoxUI. After rebasing the PR, I identified an alignment issue with the textbox component.

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    Hello All!

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    Hello everyone, my name is Tania Castillo, I am close to finishing my degree in Computer Science and I think this is a great opportunity to put my learning and skills into practice. I will be working with FURY on improving the visualization of DTI tensors and HARDI ODFs glyphs by using well-known techniques in computer graphics.

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    Hello everyone, welcome to the beginning of my journey through GSoC 2023! I would like to thank everyone involved for the opportunity provided, it is an honour to be working side by side with professionals and so many experienced people from around the world.

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    • - - + 01 February 2023
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    FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

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    Name: Mohamed Abouagour

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    • - - + 29 January 2023
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    Name: Shivam Anand

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    Name: Praneeth Shetty

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    Separated the Timeline into a Timeline and an Animation. So, instead of having the Timeline do everything. It’s now more like doing animations in Blender and other 3D editing software where the timeline handles the playback of several animations #694.

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    • - - + 28 September 2022
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    This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

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    Last week my mentors noticed that each DrawShape has its individual rotation_slider which increases redundancy and complexity in setting its visibility on and off. Instead, they suggested moving the rotation_slider to DrawPanel and keeping a common slider for all the shapes.

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    Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.

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    • - - + 15 September 2022
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    This week I fixed all the issues with skeletal animations, and we got to see our first render of skeletal animation :).

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    This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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    @@ -6245,71 +5038,56 @@

    • - - + 08 September 2022
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    I started this week by fixing the segmentation fault for the skinning test. I could not fix this as of now.

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    This week I continued updating the DrawShape and DrawPanel.

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    @@ -6391,71 +5154,56 @@

    Restructured tutorials to be more readable and more focused on a specific topic.

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    This week I managed to fix the translation issue in PR #653. This was happening because of the calculation error while repositioning the shapes. Now it works as intended.

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    • - - + 31 August 2022
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    As decided last week, I added support for multiple animations at the same timestamp. But this didn’t solve the animation problems of RiggedSimple model.

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    Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).

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    • - - + 25 August 2022
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    As we figured out that the SimpleSkin model is not animated as intended. This week I started working with that model; @@ -6748,8 +5434,10 @@

    Here’s a good blog that answers that.

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    @@ -6758,72 +5446,57 @@

    I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code. Previously I was just creating the DrawShape and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.

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    Implemented hierarchical order support for animations using matrices in this PR.

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    • - - + 17 August 2022
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    This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:

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    @@ -6978,72 +5621,57 @@

    This week I tried to imitate the working of vtkImageTracer. Previously, I had created a small prototype for freehand drawing by adding points at the mouse position (which you can check out here). As mentioned, there were some drawback of this method. So to overcome these issues, I tried combining both methods. Considering points using the previous method and instead of adding points I tried creating lines between them which looks promising. Below you can see a demo.

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    Made two tutorials in this PR that show two approaches on how to animate primitives of the same FURY actor using the Timeline.

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    @@ -7125,71 +5738,56 @@

    • - - + 10 August 2022
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    This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.

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    @@ -7198,72 +5796,57 @@

    I started working on the PR #645 created last week and tested a few more corner cases such as What happens if the maximum value is exceeded?? What if we give a value less than the minimum value range?? Most of these worked as intended.

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    First, I made some modifications to the main animation PR. Then as Filipi requested, I integrated the vertex shader that I was implementing a few weeks ago to work with the new improved version of the Timeline.

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    @@ -7345,71 +5913,56 @@

    I started this week by creating a quick PR #645 for the UI sliders. The sliders raised ZeroDivsionError when the min and max values were the same. To solve this, I handled the case where the value_range becomes zero and then manually set the handle position to zero.

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    Restructured the keyframe animation interpolators using closures to be functions instead of classes #647. Now it is easier to implement new interpolators with the help of the functions existing in fury/animation/helpers.py. Also, now unit tests can be added for the latter functions.

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    @@ -7491,71 +6029,56 @@

    • - - + 01 August 2022
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    This week I started with implementing scaling to the animation example.

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    This week I started working on the polyline feature. After a lot of investigating and trying out different things, I found a way to call the dragging event manually without any prior click event. VTK actually captures the mouse movement using the MouseMoveEvent. This event is then modified by FURY to only be called after the click event. So I added a new callback to track the mouse movement and set the current canvas as an active prop because it is required to capture the drag event happening on it.

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    Improved the PlaybackPanel by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button.

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    • - - + 25 July 2022
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    This week, it was all about reading docs and extracting the animation data from buffers.

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    I continued PR #623 and fixed the displacement of the shape from its original position when applying rotation. This was happening because most of the calculations resulted in float values, but as the pixel position were integers we had to explicitly convert these values into int. This conversion rounded off the values and as we call this function continuously, each time the round-off would happen, the shape would get displaced.

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    @@ -7856,71 +6319,56 @@

    Implemented Slerp (spherical linear interpolation) for rotation keyframes.

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    • - - + 19 July 2022
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    Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

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    This week I started implementing a new feature to rotate the shapes from the center using RingSlider2D. I already had a rotate function that rotates the shape around its pivot vertex, so I updated it to support rotation from the center.

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    • - - + 12 July 2022
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    This week I had to travel back to my college since the summer vacations have ended. I had a coding session with Serge this week, we modified the exporter function and looked at some bugs I faced.

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    @@ -8149,71 +6552,56 @@

    Managed to implement a single Timeline using the Container class. So, instead of having two classes: Timeline and CompositeTimeline, now the Timeline can have multiple Timeline objects and controls them as in the code below.

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    This week I tried to create a base for some upcoming new features. @@ -8287,8 +6658,10 @@

    So previously, it was just displaying the properties but now after the update, it is able to modify the properties(such as color, position, and rotation) too. This was a quick change to test the callbacks.

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    Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent Timeline called CompositeTimeline while maintaining playing individual timelines separately.

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    • - - + 04 July 2022
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    • + + + + + + + google + +
    • +

    The first task for this week was to fix the glTF fetcher. We noticed that while running tests it reaches the API limit. So we decided to use a JSON file that contains the download URLs for all models.

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    @@ -8443,71 +6786,56 @@

    Phew!! This week was a tedious week for me as parallelly my End-Sem exams also started. So as usual I started from where I left off last week, The Clamping Issue. As per the discussion with the mentors, we decided to use the AABB bounding box method to calculate the bounding box around the shape and then reposition or transform respectively, as now we had a fixed reference point. So after doing some calculations with the mouse positions and the bounding box points at last, I was able to clamp all the shapes successfully.

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    • - - + 29 June 2022
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    This week I worked primarily on the glTF fetcher and exporting scenes to a glTF file. I added tests and docstrings for all functions. I modified the fetch_gltf function to return the downloaded files. As we planned, the PR for the glTF fetcher was merged this week.

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    Implemented some other general interpolators such as n-th degree spline and cubic spline interpolators. Also implemented HSV and LAB color interpolators.

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    This week was full of researching, playing around with things, prototyping ideas, etc. I started with last week’s clamping issue and managed to solve this issue while drawing shapes by clipping the mouse position according to canvas size, but it didn’t solve the problem with translating these shapes. I tried solving this using various approaches, but if one thing would get fixed, other things would raise a new error.

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    • - - + 20 June 2022
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    In the community bonding period I met with my mentor Serge Koudoro, along with other mentors in FURY and gsoc contributors. @@ -8801,8 +7067,10 @@

    and Keyframe animations were related so we discussed on that too.

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    During the community bonding period, we had weekly meetings in which I got to know the mentors better and bonded with Shivam and Praneeth, my fellow contributors. @@ -8876,8 +7127,10 @@

    We also discussed how important the code review is and how to do a proper code review.

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    @@ -8886,71 +7139,56 @@

    This week I had to refactor and make my code cleaner along with some bug fixing, I started by adding tests and tutorials so that my changes could be tested by everyone. Then I separated the mode for selection so that it would be easy to select an individual element and work along with it. Once the selection mode was complete I started with the deletion of the elements.

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    This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

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    Hello Guys!! I am Praneeth Shetty, currently pursuing Bachelor of Engineering in Computer Engineering, and here is my journey from where I started to the selection into GSoC22.

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    • - - + 24 May 2022
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    Hi! I’m Shivam, currently pursuing my bachelor’s (expected 2024) in Production and Industrial engineering from the Indian Institute of Technology (IIT) Roorkee.

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    My name is Mohamed and I’m from Egypt. I am pursuing a Bachelor of Engineering in Computer Engineering and Automatic Control (expected: 2023), Tanta University, Egypt.

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    • - - + 01 February 2022
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    FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

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    Name: Antriksh Misri

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    • - - + 23 August 2021
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    Name: Sajag Swami

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    • - - + 23 August 2021
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    We have changed some points of my project in the first meeting. @@ -9540,8 +7656,10 @@

    on the Fury rendering pipeline.

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    • - - + 16 August 2021
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    PR fury-gl/fury#489:

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    Below are the tasks that I worked on:

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    • - - + 16 August 2021
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    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

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    Below are the tasks that I worked on:

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    • - - + 09 August 2021
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    PR fury-gl/helios#22 @@ -9907,8 +7948,10 @@

    Improvements.

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    • - - + 09 August 2021
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    Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

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    Below are the tasks that I worked on:

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    • - - + 02 August 2021
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    PR fury-gl/helios#22 @@ -10130,8 +8126,10 @@

    custom summary inside of a template module.

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    • - - + 02 August 2021
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    • + + + + + + + gsoc + +
    • + +
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    • +

    Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

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    @@ -10213,64 +8196,47 @@

    PR fury-gl/helios#18 (merged): Helios Documentation/ @@ -10278,8 +8244,10 @@

    online at https://fury-gl.github.io/helios-website image1

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    +

    @@ -10288,71 +8256,56 @@

    This week I had to work on the open PRs specifically work on the bugs that were pointed out in last week’s meeting. Along side the bugs I had to continue the work on Tree2D UI element. Below is the detailed description of what I worked on this week:

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    @@ -10361,71 +8314,56 @@

    • - - + 26 July 2021
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    • + +
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    • - - - - - + + gsoc + +
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    Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

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    @@ -10434,64 +8372,47 @@

    PR fury-gl/helios#16 @@ -10499,8 +8420,10 @@

    network layout support for MacOs

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    +

    @@ -10509,71 +8432,56 @@

    This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

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    @@ -10582,71 +8490,56 @@

    • - - + 19 July 2021
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    • - - - - - - - - gsoc - - - -
    • - - -
    • - - - - - + +
    • + + + + - - - google - - - -
    • - - + + Sajag Swami + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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    @@ -10655,71 +8548,56 @@

    This week I had relatively few tasks and most of them were to fix some bugs/design flaws that were discussed in last week’s meeting. Other than that, I had to implement a few things in the Tree2D UI element that will be discussed in detail below. I also had to update some existing PRs in order to make things work well. Below are the list of things I worked on this week:

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    @@ -10728,64 +8606,47 @@

    Hi all. In the past weeks, I’ve been focusing on developing Helios; the @@ -10794,8 +8655,10 @@

    layout methods.

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    @@ -10804,71 +8667,56 @@

    • - - + 12 July 2021
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    • + + + + - - - Sajag Swami - - - -
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    • - - - - + + Sajag Swami + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

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    +
    @@ -10877,64 +8725,47 @@

    Before the 8c670c2 commit, for some versions of MacOs the @@ -10949,8 +8780,10 @@

    was created with a “wrong” size.

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    +

    @@ -10959,71 +8792,56 @@

    The UI restructuring was finally merged this week. This means UI is now a submodule in itself and provides different UI elements based on their types which are, core, elements, containers and some helper methods/classes. So, this week my main tasks were to rebase and fix merge conflicts of my open PR’s. Other than that, I had to continue my work on Tree2D UI element and finish the remaining aspects of it. Also, I had to create an example demonstrating how to use the newly added UI element. Many use cases were discussed in the open meeting like, an image gallery which displays preview image on the title and when expanded reveals the full scale image. I am thinking of adding multiple examples for the Tree2D to brainstorm on its certain features. Also, I had this annoying bug in Panel2D which didn’t allow it to be resized from the bottom right corner. It was resizing from the top right corner. I had to address this bug as well. Below are the tasks in detail:

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    @@ -11032,64 +8850,47 @@

    • - - + 05 July 2021
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    • + +
    • + + + + + + + google + +
    • +

    These past two weeks I’ve spent most of my time in the Streaming System @@ -11098,8 +8899,10 @@

    focus on the most relevant things I’ve made for those PRs.

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    @@ -11108,71 +8911,56 @@

    • - - + 05 July 2021
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    Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

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    @@ -11181,71 +8969,56 @@

    This week I had very few tasks to do, almost all of them revolved around UI elements and adding stuff to the UI module. Earlier, it was pointed out that due to some design issues, importing certain modules into others caused circular imports which led to importing the specific modules inside a class/method which is not the best approach. This will be resolved as soon as the PR that fixes this issue is reviewed/merged in the codebase. In the meantime, all the PR’s related to UI will be on hold, which is why this I had few tasks this week. The tasks are described below in detail:

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    @@ -11254,71 +9027,56 @@

    • - - + 28 June 2021
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    • - - - - + + Sajag Swami + +
    • + +
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    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

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    @@ -11327,64 +9085,47 @@

    PR fury-gl/fury#422 @@ -11392,8 +9133,10 @@

    Integrated the 3d impostor spheres with the marker actor.

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    +

    @@ -11402,71 +9145,56 @@

    This week my tasks revolved around layout and UI elements. The primary goal for this week was to adapt the GridLayout to work with different UI elements. Currently, GridLayout just supports vtk actors and not UI elements, my task was to modify the class to support UI elements. The other tasks for this week are described below in detail:

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    @@ -11475,71 +9203,56 @@

    • - - + 21 June 2021
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    • - - - - -
    • - - - - - - - - gsoc - - - -
    • - - -
    • - - - - - + +
    • + + + + - - - google - - - -
    • - - + + Sajag Swami + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

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    @@ -11548,71 +9261,56 @@

    • - - + 14 June 2021
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    • + + + + - - - Sajag Swami - - - -
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    • - - - - + + Sajag Swami + +
    • + +
    • + + + + - - - gsoc - - - -
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    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

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    @@ -11621,71 +9319,56 @@

    This week I had to work on 3 PRs as well as some documentation. I really enjoyed this week’s work as the tasks were really interesting. The aim for these PRs were to actually add a couple of features in the UI as well as the IO module, which includes, adding support for border in Panel2D, adding support for network/URL images in load_image method in IO module, adding resizing Panel2D from bottom right corner, completing the document with layout solutions provided by Unity/Unreal engine. Below are the PRs that I worked on:

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    @@ -11694,72 +9377,57 @@

    Hi all! In this post I’ll talk about the PR #437.

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    @@ -11768,64 +9436,47 @@

    • - - + 08 June 2021
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    • - - - - + + Sajag Swami + +
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    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Hi all! @@ -11834,8 +9485,10 @@

    As a part of my stretch goals, I’ll try to expand protein diagrams via other representations including:

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    +

    @@ -11844,64 +9497,47 @@

    Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at @@ -11910,8 +9546,10 @@

    collaborative visualization of large network layouts using FURY and VTK.

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    +

    @@ -11920,71 +9558,56 @@

    Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

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    @@ -11993,71 +9616,56 @@

    FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

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    @@ -12066,71 +9674,56 @@

    • - - + 24 August 2020
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    • + + + + - - - Lenix Lobo - - - -
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    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

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    + Read more ... +

    +
    @@ -12139,71 +9732,56 @@

    • - - + 24 August 2020
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    • + + + + - - - Soham Biswas - - - -
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    Name: Soham Biswas

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    @@ -12212,71 +9790,56 @@

    • - - + 24 August 2020
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    • + + + + - - - Lenix Lobo - - - -
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    Name: Lenix Lobo

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    @@ -12285,71 +9848,56 @@

    • - - + 23 August 2020
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    • + +
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    • + + + + - - - google - - - -
    • - - + + google + + +

    Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

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    @@ -12358,71 +9906,56 @@

    • - - + 17 August 2020
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    • + + + + - - - google - - - -
    • - - + + Lenix Lobo + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Make sure to check out Project FURY

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    @@ -12431,71 +9964,56 @@

    • - - + 16 August 2020
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    • - - - - - + + gsoc + +
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    • - - + + google + + +

    Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

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    @@ -12504,71 +10022,56 @@

    • - - + 09 August 2020
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    • + + + + - - - Lenix Lobo - - - -
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    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

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    +
    @@ -12577,71 +10080,56 @@

    • - - + 09 August 2020
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
    • - - + + google + + +

    Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

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    • - - + 02 August 2020
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    • - - + + google + + +

    Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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    @@ -12723,71 +10196,56 @@

    • - - + 02 August 2020
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    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Make sure to check out Project FURY

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    +
    @@ -12796,71 +10254,56 @@

    • - - + 27 July 2020
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    • - - -
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    • + + + + - - - google - - - -
    • - - + + Lenix Lobo + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Make sure to check out Project FURY

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    +
    @@ -12869,71 +10312,56 @@

    • - - + 26 July 2020
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    • + + + + - - - Soham Biswas - - - -
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    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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    @@ -12942,71 +10370,56 @@

    • - - + 20 July 2020
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    • + + + + - - - Lenix Lobo - - - -
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    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
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    Make sure to check out Project FURY

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    +
    @@ -13015,71 +10428,56 @@

    • - - + 19 July 2020
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    • + +
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    • - - + + google + + +

    Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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    @@ -13088,71 +10486,56 @@

    • - - + 13 July 2020
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    • + + + + - - - Lenix Lobo - - - -
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    • - - - - + + Lenix Lobo + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Make sure to check out Project FURY

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    + Read more ... +

    +
    @@ -13161,71 +10544,56 @@

    • - - + 12 July 2020
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    • - - - - + + Soham Biswas + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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    @@ -13234,71 +10602,56 @@

    • - - + 05 July 2020
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + Soham Biswas + +
    • + +
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    Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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    Make sure to check out Project FURY

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    Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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    Make sure to check out Project FURY

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    • - - + 14 June 2020
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    Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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    Hey everyone! This week : Geometry Shaders!

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    • - - + 07 June 2020
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    Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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    @@ -13965,71 +11183,56 @@

    • - - + 30 May 2020
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    Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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    • - - + 30 May 2020
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    Hey everyone! @@ -14103,8 +11289,10 @@

    I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

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    @@ -14113,74 +11301,58 @@

    • - - + 05 January 2020
    • - - -
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    • + + + + - - - Serge Koudoro - - - -
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    • + +
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    • + + + + - - - google - - - -
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    FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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    - - +
    diff --git a/dev/blog/category/gsoc/atom.xml b/dev/blog/category/gsoc/atom.xml index 03067bdb2..38af9ec44 100644 --- a/dev/blog/category/gsoc/atom.xml +++ b/dev/blog/category/gsoc/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts in gsoc - 2024-12-11T20:10:02.324269+00:00 + 2024-12-12T15:16:52.344775+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-08-21-final-report-robin.html Google Summer of Code Final Work Product diff --git a/dev/blog/category/news.html b/dev/blog/category/news.html index 7232c29b8..d81087ae5 100644 --- a/dev/blog/category/news.html +++ b/dev/blog/category/news.html @@ -7,7 +7,7 @@ - Posts in news — FURY 0.12.0 documentation + Posts in news — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,96 +361,77 @@

    Table of Contents

    diff --git a/dev/blog/category/news/atom.xml b/dev/blog/category/news/atom.xml index 0afbcb7b0..b80c52fd7 100644 --- a/dev/blog/category/news/atom.xml +++ b/dev/blog/category/news/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts in news - 2024-12-11T20:10:02.395248+00:00 + 2024-12-12T15:16:52.408154+00:00 - ABlog + ABlog https://fury.gl/posts/2019/2019-06-19-brain-art.html Success on Brain Art Competition using FURY diff --git a/dev/blog/category/release.html b/dev/blog/category/release.html index 0ffd6e102..3470151d1 100644 --- a/dev/blog/category/release.html +++ b/dev/blog/category/release.html @@ -7,7 +7,7 @@ - Posts in release — FURY 0.12.0 documentation + Posts in release — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

    Table of Contents

    - - +

    - - - Posts in - - release + - + Posts in release +

    - - +

    FURY 0.11.0 Released

    The FURY project is happy to announce the release of FURY 0.12.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -461,72 +439,57 @@

    The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -683,72 +616,57 @@

    The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -757,73 +675,58 @@

    • - - + 13 March 2021
    • - - -
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    The FURY project is happy to announce the release of FURY 0.7.0! -FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    - -

    Read more ...

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    + + fury + + + +
    + +

    The FURY project is happy to announce the release of FURY 0.7.0! +FURY is a free and open source software library for scientific visualization and 3D animations.

    +

    + +

    + Read more ... +

    +
    +

    @@ -831,72 +734,57 @@

    The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -905,72 +793,57 @@

    The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -979,72 +852,57 @@

    The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1053,72 +911,57 @@

    The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1127,72 +970,57 @@

    The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1201,72 +1029,57 @@

    The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1275,72 +1088,57 @@

    The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1349,72 +1147,57 @@

    The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -1423,75 +1206,59 @@

    The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

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    + Read more ... +

    +
    - - +
    diff --git a/dev/blog/category/release/atom.xml b/dev/blog/category/release/atom.xml index 1c197c72d..09f198c09 100644 --- a/dev/blog/category/release/atom.xml +++ b/dev/blog/category/release/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts in release - 2024-12-11T20:10:02.396954+00:00 + 2024-12-12T15:16:52.409812+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-12-11-release-announcement.html FURY 0.11.0 Released diff --git a/dev/blog/drafts.html b/dev/blog/drafts.html index 457da1902..b79257449 100644 --- a/dev/blog/drafts.html +++ b/dev/blog/drafts.html @@ -7,7 +7,7 @@ - Drafts — FURY 0.12.0 documentation + Drafts — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,20 +361,15 @@

    Table of Contents

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    - - - Drafts - - + Drafts +

    - - - +
    diff --git a/dev/blog/tag.html b/dev/blog/tag.html index 49410ee2f..1319233fe 100644 --- a/dev/blog/tag.html +++ b/dev/blog/tag.html @@ -7,7 +7,7 @@ - Tags — FURY 0.12.0 documentation + Tags — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,25 +361,21 @@

    Table of Contents

    - - - +

    - Posts tagged - fury - + Posts tagged + fury +

    11 December 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

    @@ -391,11 +383,8 @@

    31 July 2024 - - - - FURY 0.11.0 Released + - + FURY 0.11.0 Released

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    15 April 2023 - - - - FURY 0.9.0 Released + - + FURY 0.9.0 Released

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    31 January 2022 - - - - FURY 0.8.0 Released + - + FURY 0.8.0 Released

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    03 August 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

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    13 March 2021 - - - - FURY 0.7.0 Released + - + FURY 0.7.0 Released

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    18 August 2020 - - - - FURY 0.6.1 Released + - + FURY 0.6.1 Released

    @@ -463,11 +437,8 @@

    20 July 2020 - - - - FURY 0.6.0 Released + - + FURY 0.6.0 Released

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    09 April 2020 - - - - FURY 0.5.1 Released + - + FURY 0.5.1 Released

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    29 October 2019 - - - - FURY 0.4.0 Released + - + FURY 0.4.0 Released

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    02 August 2019 - - - - FURY 0.3.0 Released + - + FURY 0.3.0 Released

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    08 March 2019 - - - - FURY 0.2.0 Released + - + FURY 0.2.0 Released

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    26 November 2018 - - - - FURY 0.1.4 Released + - + FURY 0.1.4 Released

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    31 October 2018 - - - - FURY 0.1.3 Released + - + FURY 0.1.3 Released

    @@ -547,34 +500,27 @@

    21 September 2018 - - - - FURY 0.1.0 Released + - + FURY 0.1.0 Released

    - - - +

    - Posts tagged - google - + Posts tagged + google +

    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    21 August 2024 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    20 August 2024 - - - - Week 12: Wrapping things up + - + Week 12: Wrapping things up

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    17 August 2024 - - - - Week 11: Getting the App Live + - + Week 11: Getting the App Live

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    17 August 2024 - - - - WEEK 12: The final straight + - + WEEK 12: The final straight

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    16 August 2024 - - - - Week 10: Learning GraphQL + - + Week 10: Learning GraphQL

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    15 August 2024 - - - - Week 9: Hosting FineTuned Models + - + Week 9: Hosting FineTuned Models

    @@ -654,11 +582,8 @@

    15 August 2024 - - - - WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings + - + WEEK 11: Resolving the Footer Issue and Addressing Sphinx Warnings

    @@ -666,11 +591,8 @@

    15 August 2024 - - - - WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings + - + WEEK 10: Investigating Footer Deformation and Limited Progress on Warnings

    @@ -678,11 +600,8 @@

    13 August 2024 - - - - WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues + - + WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues

    @@ -690,11 +609,8 @@

    12 August 2024 - - - - WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY + - + WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY

    @@ -702,11 +618,8 @@

    06 August 2024 - - - - WEEK 7: Fixing Sphinx Warnings in Blog Posts + - + WEEK 7: Fixing Sphinx Warnings in Blog Posts

    @@ -714,11 +627,8 @@

    06 August 2024 - - - - WEEK 6: Code reviews, relining and crush challenges + - + WEEK 6: Code reviews, relining and crush challenges

    @@ -726,11 +636,8 @@

    27 July 2024 - - - - Week 8: Gemini Finetuning + - + Week 8: Gemini Finetuning

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    27 July 2024 - - - - Week 7: Surviving final examinations + - + Week 7: Surviving final examinations

    @@ -750,11 +654,8 @@

    27 July 2024 - - - - Week 6: UI Improvements and RAG performance evaluation + - + Week 6: UI Improvements and RAG performance evaluation

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    06 July 2024 - - - - WEEK 5: Implementing Lazy Loading in FURY with lazy_loader + - + WEEK 5: Implementing Lazy Loading in FURY with lazy_loader

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    01 July 2024 - - - - Week 5: LLM Benchmarking & Architecture Modifications + - + Week 5: LLM Benchmarking & Architecture Modifications

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    01 July 2024 - - - - Week 4: Pipeline Improvements and Taking The Bot Public! + - + Week 4: Pipeline Improvements and Taking The Bot Public!

    @@ -798,11 +690,8 @@

    26 June 2024 - - - - WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews + - + WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews

    @@ -810,11 +699,8 @@

    26 June 2024 - - - - WEEK 3: Refinements and Further Enhancements + - + WEEK 3: Refinements and Further Enhancements

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    16 June 2024 - - - - Week 3: Data Data Data! + - + Week 3: Data Data Data!

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    16 June 2024 - - - - Week 2: The first iteration! + - + Week 2: The first iteration!

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    15 June 2024 - - - - WEEK 2: Refinements and Further Enhancements + - + WEEK 2: Refinements and Further Enhancements

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    06 June 2024 - - - - Week 1: It officially begins… + - + Week 1: It officially begins…

    @@ -870,11 +744,8 @@

    06 June 2024 - - - - WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 + - + WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024

    @@ -882,11 +753,8 @@

    29 May 2024 - - - - Week 0: Community Bonding! + - + Week 0: Community Bonding!

    @@ -894,11 +762,8 @@

    28 May 2024 - - - - WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 + - + WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024

    @@ -906,11 +771,8 @@

    25 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -918,11 +780,8 @@

    24 August 2023 - - - - Week 12 : Experimenting with ODFs implementation + - + Week 12 : Experimenting with ODFs implementation

    @@ -930,11 +789,8 @@

    24 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    21 August 2023 - - - - Week 12: Now That is (almost) a Wrap! + - + Week 12: Now That is (almost) a Wrap!

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    21 August 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

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    19 August 2023 - - - - Week 12: FileDialog Quest Begins! + - + Week 12: FileDialog Quest Begins!

    @@ -978,11 +825,8 @@

    16 August 2023 - - - - Week 11 : Adjusting ODF implementation and looking for solutions on issues found + - + Week 11 : Adjusting ODF implementation and looking for solutions on issues found

    @@ -990,11 +834,8 @@

    14 August 2023 - - - - Week 11: A Refactor is Sometimes Needed + - + Week 11: A Refactor is Sometimes Needed

    @@ -1002,11 +843,8 @@

    12 August 2023 - - - - Week 11: Bye Bye SpinBox + - + Week 11: Bye Bye SpinBox

    @@ -1014,11 +852,8 @@

    08 August 2023 - - - - Week 10 : Start of SH implementation experiments + - + Week 10 : Start of SH implementation experiments

    @@ -1026,11 +861,8 @@

    07 August 2023 - - - - Week 10: Ready for Review! + - + Week 10: Ready for Review!

    @@ -1038,11 +870,8 @@

    05 August 2023 - - - - Week 10: Its time for a Spin-Box! + - + Week 10: Its time for a Spin-Box!

    @@ -1050,11 +879,8 @@

    31 July 2023 - - - - Week 9: Tutorial done and polishing DTI uncertainty + - + Week 9: Tutorial done and polishing DTI uncertainty

    @@ -1062,11 +888,8 @@

    31 July 2023 - - - - Week 9: It is Polishing Time! + - + Week 9: It is Polishing Time!

    @@ -1074,11 +897,8 @@

    29 July 2023 - - - - Week 9: TextBlock2D is Finally Merged! + - + Week 9: TextBlock2D is Finally Merged!

    @@ -1086,11 +906,8 @@

    25 July 2023 - - - - Week 8: Working on Ellipsoid Tutorial and exploring SH + - + Week 8: Working on Ellipsoid Tutorial and exploring SH

    @@ -1098,11 +915,8 @@

    24 July 2023 - - - - Week 8: The Birth of a Versatile API + - + Week 8: The Birth of a Versatile API

    @@ -1110,11 +924,8 @@

    22 July 2023 - - - - Week 8: Another week with TextBlockUI + - + Week 8: Another week with TextBlockUI

    @@ -1122,11 +933,8 @@

    17 July 2023 - - - - Week 7: Experimentation Done + - + Week 7: Experimentation Done

    @@ -1134,11 +942,8 @@

    17 July 2023 - - - - Week 7: Adjustments on the Uncertainty Cones visualization + - + Week 7: Adjustments on the Uncertainty Cones visualization

    @@ -1146,11 +951,8 @@

    15 July 2023 - - - - Week 7: Sowing the seeds for TreeUI + - + Week 7: Sowing the seeds for TreeUI

    @@ -1158,11 +960,8 @@

    10 July 2023 - - - - Week 6: Things are Starting to Build Up + - + Week 6: Things are Starting to Build Up

    @@ -1170,11 +969,8 @@

    10 July 2023 - - - - Week 6: First draft of the Ellipsoid tutorial + - + Week 6: First draft of the Ellipsoid tutorial

    @@ -1182,11 +978,8 @@

    08 July 2023 - - - - Week 6: BoundingBox for TextBlock2D! + - + Week 6: BoundingBox for TextBlock2D!

    @@ -1194,11 +987,8 @@

    03 July 2023 - - - - Week 5: Preparing the data for the Ellipsoid tutorial + - + Week 5: Preparing the data for the Ellipsoid tutorial

    @@ -1206,11 +996,8 @@

    03 July 2023 - - - - Week 5: All Roads Lead to Rome + - + Week 5: All Roads Lead to Rome

    @@ -1218,11 +1005,8 @@

    01 July 2023 - - - - Week 5: Trying out PRs and Planning Ahead + - + Week 5: Trying out PRs and Planning Ahead

    @@ -1230,11 +1014,8 @@

    27 June 2023 - - - - Week 4: First draft of the DTI uncertainty visualization + - + Week 4: First draft of the DTI uncertainty visualization

    @@ -1242,11 +1023,8 @@

    26 June 2023 - - - - Week 4: Nothing is Ever Lost + - + Week 4: Nothing is Ever Lost

    @@ -1254,11 +1032,8 @@

    24 June 2023 - - - - Week 4: Exam Preparations and Reviewing + - + Week 4: Exam Preparations and Reviewing

    @@ -1266,11 +1041,8 @@

    19 June 2023 - - - - Week 3: Working on uncertainty and details of the first PR + - + Week 3: Working on uncertainty and details of the first PR

    @@ -1278,11 +1050,8 @@

    19 June 2023 - - - - Week 3: Watch Your Expectations + - + Week 3: Watch Your Expectations

    @@ -1290,11 +1059,8 @@

    17 June 2023 - - - - Week 3: Resolving Combobox Icon Flaw and TextBox Justification + - + Week 3: Resolving Combobox Icon Flaw and TextBox Justification

    @@ -1302,11 +1068,8 @@

    12 June 2023 - - - - Week 2: The Importance of (good) Documentation + - + Week 2: The Importance of (good) Documentation

    @@ -1314,11 +1077,8 @@

    12 June 2023 - - - - Week 2: Making adjustments to the Ellipsoid Actor + - + Week 2: Making adjustments to the Ellipsoid Actor

    @@ -1326,11 +1086,8 @@

    11 June 2023 - - - - Week 2: Tackling Text Justification and Icon Flaw Issues + - + Week 2: Tackling Text Justification and Icon Flaw Issues

    @@ -1338,11 +1095,8 @@

    05 June 2023 - - - - Week 1: Ellipsoid actor implemented with SDF + - + Week 1: Ellipsoid actor implemented with SDF

    @@ -1350,11 +1104,8 @@

    05 June 2023 - - - - The FBO Saga - Week 1 + - + The FBO Saga - Week 1

    @@ -1362,11 +1113,8 @@

    03 June 2023 - - - - Week 1: Working with SpinBox and TextBox Enhancements + - + Week 1: Working with SpinBox and TextBox Enhancements

    @@ -1374,11 +1122,8 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    @@ -1386,11 +1131,8 @@

    02 June 2023 - - - - Week 0: Community Bounding Period + - + Week 0: Community Bounding Period

    @@ -1398,11 +1140,8 @@

    29 May 2023 - - - - The Beginning of Everything - Week 0 + - + The Beginning of Everything - Week 0

    @@ -1410,11 +1149,8 @@

    01 February 2023 - - - - Contribute to FURY via Google Summer of Code 2023 + - + Contribute to FURY via Google Summer of Code 2023

    @@ -1422,11 +1158,8 @@

    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1434,11 +1167,8 @@

    29 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1446,11 +1176,8 @@

    24 January 2023 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -1458,11 +1185,8 @@

    28 September 2022 - - - - Week 14: Keyframes animation is now a bit easier in FURY + - + Week 14: Keyframes animation is now a bit easier in FURY

    @@ -1470,11 +1194,8 @@

    28 September 2022 - - - - Week 14 - Morphing is here! + - + Week 14 - Morphing is here!

    @@ -1482,11 +1203,8 @@

    21 September 2022 - - - - Week 16 - Working with Rotations! + - + Week 16 - Working with Rotations!

    @@ -1494,11 +1212,8 @@

    20 September 2022 - - - - Week 13: Keyframes animation is now a bit easier in FURY + - + Week 13: Keyframes animation is now a bit easier in FURY

    @@ -1506,11 +1221,8 @@

    15 September 2022 - - - - Week 13 - Multi-bone skeletal animation support + - + Week 13 - Multi-bone skeletal animation support

    @@ -1518,11 +1230,8 @@

    14 September 2022 - - - - Week 15 - Highlighting DrawShapes + - + Week 15 - Highlighting DrawShapes

    @@ -1530,11 +1239,8 @@

    08 September 2022 - - - - Week 12 - Adding skeleton as actors and fix global transformation + - + Week 12 - Adding skeleton as actors and fix global transformation

    @@ -1542,11 +1248,8 @@

    07 September 2022 - - - - Week 14 - Updating DrawPanel architecture + - + Week 14 - Updating DrawPanel architecture

    @@ -1554,11 +1257,8 @@

    07 September 2022 - - - - Week 12: Adding new tutorials + - + Week 12: Adding new tutorials

    @@ -1566,11 +1266,8 @@

    31 August 2022 - - - - Week 13 - Separating tests and fixing bugs + - + Week 13 - Separating tests and fixing bugs

    @@ -1578,11 +1275,8 @@

    31 August 2022 - - - - Week 11 - Multiple transformations support and adding tests + - + Week 11 - Multiple transformations support and adding tests

    @@ -1590,11 +1284,8 @@

    30 August 2022 - - - - Week 11: Improving tutorials a little + - + Week 11: Improving tutorials a little

    @@ -1602,11 +1293,8 @@

    25 August 2022 - - - - Week 10 - Multi-node skinning support + - + Week 10 - Multi-node skinning support

    @@ -1614,11 +1302,8 @@

    24 August 2022 - - - - Week 12 - Fixing translating issues and updating tests + - + Week 12 - Fixing translating issues and updating tests

    @@ -1626,11 +1311,8 @@

    23 August 2022 - - - - Week 10: Supporting hierarchical animating + - + Week 10: Supporting hierarchical animating

    @@ -1638,11 +1320,8 @@

    17 August 2022 - - - - Week 9 - First working skeletal animation prototype + - + Week 9 - First working skeletal animation prototype

    @@ -1650,11 +1329,8 @@

    17 August 2022 - - - - Week 11 - Creating a base for Freehand Drawing + - + Week 11 - Creating a base for Freehand Drawing

    @@ -1662,11 +1338,8 @@

    16 August 2022 - - - - Week 9: Animating primitives of the same actor + - + Week 9: Animating primitives of the same actor

    @@ -1674,11 +1347,8 @@

    10 August 2022 - - - - Week 8 - Fixing animation bugs + - + Week 8 - Fixing animation bugs

    @@ -1686,11 +1356,8 @@

    10 August 2022 - - - - Week 10 - Understanding Codes and Playing with Animation + - + Week 10 - Understanding Codes and Playing with Animation

    @@ -1698,11 +1365,8 @@

    09 August 2022 - - - - Week 8: Back to the shader-based version of the Timeline + - + Week 8: Back to the shader-based version of the Timeline

    @@ -1710,11 +1374,8 @@

    03 August 2022 - - - - Week 9 - Grouping and Transforming Shapes + - + Week 9 - Grouping and Transforming Shapes

    @@ -1722,11 +1383,8 @@

    01 August 2022 - - - - Week 7: Billboard spheres and implementing interpolators using closures + - + Week 7: Billboard spheres and implementing interpolators using closures

    @@ -1734,11 +1392,8 @@

    01 August 2022 - - - - Week 7 - Fixing bugs in animations + - + Week 7 - Fixing bugs in animations

    @@ -1746,11 +1401,8 @@

    27 July 2022 - - - - Week 8 - Working on the polyline feature + - + Week 8 - Working on the polyline feature

    @@ -1758,11 +1410,8 @@

    25 July 2022 - - - - Week 6: Fixing the Timeline issues and equipping it with more features + - + Week 6: Fixing the Timeline issues and equipping it with more features

    @@ -1770,11 +1419,8 @@

    25 July 2022 - - - - Week 6 - Extracting the animation data + - + Week 6 - Extracting the animation data

    @@ -1782,11 +1428,8 @@

    20 July 2022 - - - - Week 7 - Working on Rotation PR and Trying Freehand Drawing + - + Week 7 - Working on Rotation PR and Trying Freehand Drawing

    @@ -1794,11 +1437,8 @@

    19 July 2022 - - - - Week 5: Slerp implementation, documenting the Timeline, and adding unit tests + - + Week 5: Slerp implementation, documenting the Timeline, and adding unit tests

    @@ -1806,11 +1446,8 @@

    19 July 2022 - - - - Week 5 - Creating PR for glTF exporter and fixing the loader + - + Week 5 - Creating PR for glTF exporter and fixing the loader

    @@ -1818,11 +1455,8 @@

    13 July 2022 - - - - Week 6 - Supporting Rotation of the Shapes from the Center + - + Week 6 - Supporting Rotation of the Shapes from the Center

    @@ -1830,11 +1464,8 @@

    12 July 2022 - - - - Week 4 - Finalizing glTF loader + - + Week 4 - Finalizing glTF loader

    @@ -1842,11 +1473,8 @@

    11 July 2022 - - - - Week 4: Camera animation, interpolation in GLSL, and a single Timeline! + - + Week 4: Camera animation, interpolation in GLSL, and a single Timeline!

    @@ -1854,11 +1482,8 @@

    06 July 2022 - - - - Week 5 - Working on new features + - + Week 5 - Working on new features

    @@ -1866,11 +1491,8 @@

    04 July 2022 - - - - Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! + - + Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side!

    @@ -1878,11 +1500,8 @@

    04 July 2022 - - - - Week 3 - Fixing fetcher, adding tests and docs + - + Week 3 - Fixing fetcher, adding tests and docs

    @@ -1890,11 +1509,8 @@

    29 June 2022 - - - - Week 4 - Fixing the Clamping Issue + - + Week 4 - Fixing the Clamping Issue

    @@ -1902,11 +1518,8 @@

    29 June 2022 - - - - Week 2 - Improving Fetcher and Exporting glTF + - + Week 2 - Improving Fetcher and Exporting glTF

    @@ -1914,11 +1527,8 @@

    28 June 2022 - - - - Week 2: Implementing non-linear and color interpolators + - + Week 2: Implementing non-linear and color interpolators

    @@ -1926,11 +1536,8 @@

    22 June 2022 - - - - Week 3 - Dealing with Problems + - + Week 3 - Dealing with Problems

    @@ -1938,11 +1545,8 @@

    20 June 2022 - - - - Week 1 - A Basic glTF Importer + - + Week 1 - A Basic glTF Importer

    @@ -1950,11 +1554,8 @@

    19 June 2022 - - - - Week 1: Implementing a basic Keyframe animation API + - + Week 1: Implementing a basic Keyframe animation API

    @@ -1962,11 +1563,8 @@

    15 June 2022 - - - - Week 2 - Improving DrawPanel UI + - + Week 2 - Improving DrawPanel UI

    @@ -1974,11 +1572,8 @@

    08 June 2022 - - - - Week 1 - Laying the Foundation of DrawPanel UI + - + Week 1 - Laying the Foundation of DrawPanel UI

    @@ -1986,11 +1581,8 @@

    25 May 2022 - - - - Pre-GSoC Journey + - + Pre-GSoC Journey

    @@ -1998,11 +1590,8 @@

    24 May 2022 - - - - My Journey to GSoC 2022 + - + My Journey to GSoC 2022

    @@ -2010,11 +1599,8 @@

    23 May 2022 - - - - My journey till getting accepted into GSoC22 + - + My journey till getting accepted into GSoC22

    @@ -2022,11 +1608,8 @@

    01 February 2022 - - - - Contribute to FURY via Google Summer of Code 2022 + - + Contribute to FURY via Google Summer of Code 2022

    @@ -2034,11 +1617,8 @@

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2046,11 +1626,8 @@

    23 August 2021 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2058,11 +1635,8 @@

    23 August 2021 - - - - Google Summer of Code 2021 - Final Report - Bruno Messias + - + Google Summer of Code 2021 - Final Report - Bruno Messias

    @@ -2070,11 +1644,8 @@

    16 August 2021 - - - - Week 11: Removing the flickering effect + - + Week 11: Removing the flickering effect

    @@ -2082,11 +1653,8 @@

    16 August 2021 - - - - Week #11: Finalizing open Pull Requests + - + Week #11: Finalizing open Pull Requests

    @@ -2094,11 +1662,8 @@

    16 August 2021 - - - - Tenth coding week! + - + Tenth coding week!

    @@ -2106,11 +1671,8 @@

    09 August 2021 - - - - Week#10: Accordion UI, Support for sprite sheet animations + - + Week#10: Accordion UI, Support for sprite sheet animations

    @@ -2118,11 +1680,8 @@

    09 August 2021 - - - - Week #10: SDF Fonts + - + Week #10: SDF Fonts

    @@ -2130,11 +1689,8 @@

    09 August 2021 - - - - Ninth coding week! + - + Ninth coding week!

    @@ -2142,11 +1698,8 @@

    02 August 2021 - - - - Week #9: More Layouts! + - + Week #9: More Layouts!

    @@ -2154,11 +1707,8 @@

    02 August 2021 - - - - Week #09: Sphinx custom summary + - + Week #09: Sphinx custom summary

    @@ -2166,11 +1716,8 @@

    02 August 2021 - - - - Eighth coding week! + - + Eighth coding week!

    @@ -2178,11 +1725,8 @@

    26 July 2021 - - - - Weekly Check-In #8 + - + Weekly Check-In #8

    @@ -2190,11 +1734,8 @@

    26 July 2021 - - - - Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D + - + Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D

    @@ -2202,11 +1743,8 @@

    26 July 2021 - - - - Seventh week of coding! + - + Seventh week of coding!

    @@ -2214,11 +1752,8 @@

    19 July 2021 - - - - Weekly Check-In #7 + - + Weekly Check-In #7

    @@ -2226,11 +1761,8 @@

    19 July 2021 - - - - Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. + - + Week #7: Finalizing the stalling PRs, finishing up Tree2D UI.

    @@ -2238,11 +1770,8 @@

    19 July 2021 - - - - Sixth week of coding! + - + Sixth week of coding!

    @@ -2250,11 +1779,8 @@

    12 July 2021 - - - - Week #6: Bug fixes, Working on Tree2D UI + - + Week #6: Bug fixes, Working on Tree2D UI

    @@ -2262,11 +1788,8 @@

    12 July 2021 - - - - Network layout algorithms using IPC + - + Network layout algorithms using IPC

    @@ -2274,11 +1797,8 @@

    12 July 2021 - - - - Fifth week of coding! + - + Fifth week of coding!

    @@ -2286,11 +1806,8 @@

    05 July 2021 - - - - Weekly Check-In #5 + - + Weekly Check-In #5

    @@ -2298,11 +1815,8 @@

    05 July 2021 - - - - Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes + - + Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes

    @@ -2310,11 +1824,8 @@

    05 July 2021 - - - - SOLID, monkey patching a python issue and network visualization through WebRTC + - + SOLID, monkey patching a python issue and network visualization through WebRTC

    @@ -2322,11 +1833,8 @@

    05 July 2021 - - - - Fourth week of coding! + - + Fourth week of coding!

    @@ -2334,11 +1842,8 @@

    28 June 2021 - - - - Week #4: Adding Tree UI to the UI module + - + Week #4: Adding Tree UI to the UI module

    @@ -2346,11 +1851,8 @@

    28 June 2021 - - - - Third week of coding! + - + Third week of coding!

    @@ -2358,11 +1860,8 @@

    21 June 2021 - - - - Weekly Check-In #3 + - + Weekly Check-In #3

    @@ -2370,11 +1869,8 @@

    21 June 2021 - - - - Week #3: Adapting GridLayout to work with UI + - + Week #3: Adapting GridLayout to work with UI

    @@ -2382,11 +1878,8 @@

    21 June 2021 - - - - Second week of coding! + - + Second week of coding!

    @@ -2394,11 +1887,8 @@

    14 June 2021 - - - - First week of coding! + - + First week of coding!

    @@ -2406,11 +1896,8 @@

    13 June 2021 - - - - Week #2: Feature additions in UI and IO modules + - + Week #2: Feature additions in UI and IO modules

    @@ -2418,11 +1905,8 @@

    13 June 2021 - - - - A Stadia-like system for data visualization + - + A Stadia-like system for data visualization

    @@ -2430,11 +1914,8 @@

    08 June 2021 - - - - Welcome to my GSoC Blog! + - + Welcome to my GSoC Blog!

    @@ -2442,11 +1923,8 @@

    08 June 2021 - - - - Weekly Check-In #1 + - + Weekly Check-In #1

    @@ -2454,11 +1932,8 @@

    08 June 2021 - - - - Week #1: Welcome to my weekly Blogs! + - + Week #1: Welcome to my weekly Blogs!

    @@ -2466,11 +1941,8 @@

    09 March 2021 - - - - Google Summer of Code + - + Google Summer of Code

    @@ -2478,11 +1950,8 @@

    24 August 2020 - - - - Shader Showcase + - + Shader Showcase

    @@ -2490,11 +1959,8 @@

    24 August 2020 - - - - Google Summer of Code Final Work Product + - + Google Summer of Code Final Work Product

    @@ -2502,11 +1968,8 @@

    24 August 2020 - - - - Google Summer of Code 2020 Final Work Product + - + Google Summer of Code 2020 Final Work Product

    @@ -2514,11 +1977,8 @@

    23 August 2020 - - - - Part of the Journey is the end unless its Open Source! + - + Part of the Journey is the end unless its Open Source!

    @@ -2526,11 +1986,8 @@

    17 August 2020 - - - - Outline Picker + - + Outline Picker

    @@ -2538,11 +1995,8 @@

    16 August 2020 - - - - Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. + - + Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials.

    @@ -2550,11 +2004,8 @@

    09 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2562,11 +2013,8 @@

    09 August 2020 - - - - Chain Simulation, Scrollbar Refactor, Tutorial Update. + - + Chain Simulation, Scrollbar Refactor, Tutorial Update.

    @@ -2574,11 +2022,8 @@

    02 August 2020 - - - - Single Actor, Physics, Scrollbars. + - + Single Actor, Physics, Scrollbars.

    @@ -2586,11 +2031,8 @@

    02 August 2020 - - - - More Shaders!! + - + More Shaders!!

    @@ -2598,11 +2040,8 @@

    27 July 2020 - - - - Merging SDF primitives. + - + Merging SDF primitives.

    @@ -2610,11 +2049,8 @@

    26 July 2020 - - - - Tab UI, TabPanel2D, Tab UI Tutorial. + - + Tab UI, TabPanel2D, Tab UI Tutorial.

    @@ -2622,11 +2058,8 @@

    20 July 2020 - - - - Improvements in SDF primitives. + - + Improvements in SDF primitives.

    @@ -2634,11 +2067,8 @@

    19 July 2020 - - - - ComboBox2D, TextBlock2D, Clipping Overflow. + - + ComboBox2D, TextBlock2D, Clipping Overflow.

    @@ -2646,11 +2076,8 @@

    13 July 2020 - - - - Multiple SDF primitives. + - + Multiple SDF primitives.

    @@ -2658,11 +2085,8 @@

    12 July 2020 - - - - Orientation, Sizing, Tab UI. + - + Orientation, Sizing, Tab UI.

    @@ -2670,11 +2094,8 @@

    05 July 2020 - - - - Translation, Reposition, Rotation. + - + Translation, Reposition, Rotation.

    @@ -2682,11 +2103,8 @@

    05 July 2020 - - - - Spherical harmonics, Continued. + - + Spherical harmonics, Continued.

    @@ -2694,11 +2112,8 @@

    28 June 2020 - - - - Spherical harmonics + - + Spherical harmonics

    @@ -2706,11 +2121,8 @@

    28 June 2020 - - - - May the Force be with you!! + - + May the Force be with you!!

    @@ -2718,11 +2130,8 @@

    21 June 2020 - - - - TextBlock2D Progress!! + - + TextBlock2D Progress!!

    @@ -2730,11 +2139,8 @@

    21 June 2020 - - - - Raymarching continued + - + Raymarching continued

    @@ -2742,11 +2148,8 @@

    14 June 2020 - - - - Raymarching!! + - + Raymarching!!

    @@ -2754,11 +2157,8 @@

    14 June 2020 - - - - ComboBox2D Progress!! + - + ComboBox2D Progress!!

    @@ -2766,11 +2166,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2778,11 +2175,8 @@

    07 June 2020 - - - - First week of coding!! + - + First week of coding!!

    @@ -2790,11 +2184,8 @@

    30 May 2020 - - - - Welcome to my GSoC Blog!!! + - + Welcome to my GSoC Blog!!!

    @@ -2802,11 +2193,8 @@

    30 May 2020 - - - - Weekly Check-in #1 + - + Weekly Check-in #1

    @@ -2814,41 +2202,32 @@

    05 January 2020 - - - - Google Summer of Code + - + Google Summer of Code

    - - - +

    - Posts tagged - shader - + Posts tagged + shader +

    19 June 2019 - - - - Success on Brain Art Competition using FURY + - + Success on Brain Art Competition using FURY

    - - - +

    diff --git a/dev/blog/tag/fury.html b/dev/blog/tag/fury.html index ae9edb0ae..838154795 100644 --- a/dev/blog/tag/fury.html +++ b/dev/blog/tag/fury.html @@ -7,7 +7,7 @@ - Posts tagged fury — FURY 0.12.0 documentation + Posts tagged fury — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,94 +361,76 @@

    Table of Contents

    - - +

    - - - Posts tagged - - fury + - + Posts tagged fury +

    - - +

    FURY 0.11.0 Released

    The FURY project is happy to announce the release of FURY 0.12.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -461,72 +439,57 @@

    The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -535,72 +498,57 @@

    The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -609,72 +557,57 @@

    The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -683,72 +616,57 @@

    The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

    -

    Read more ...

    -
    +

    + Read more ... +

    +
    @@ -757,73 +675,58 @@

    • - - + 13 March 2021
    • - - -
    • - - - - + +
    • + + + + - - - Serge Koudoro - - - -
    • - - - - -
    • - - - - + + Serge Koudoro + +
    • + +
    • + + + + + + + release + +
    • + +
    • + + + + - - - release - - - -
    • - - -
    • - - - - - - - - - fury - - - -
    • - - -
      -
    -

    The FURY project is happy to announce the release of FURY 0.7.0! -FURY is a free and open source software library for scientific visualization and 3D animations.

    -

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    The FURY project is happy to announce the release of FURY 0.7.0! +FURY is a free and open source software library for scientific visualization and 3D animations.

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    @@ -831,72 +734,57 @@

    The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

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    The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    - - +
    diff --git a/dev/blog/tag/fury/atom.xml b/dev/blog/tag/fury/atom.xml index 72408ff78..62c15299b 100644 --- a/dev/blog/tag/fury/atom.xml +++ b/dev/blog/tag/fury/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts tagged fury - 2024-12-11T20:10:02.759942+00:00 + 2024-12-12T15:16:52.720532+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-12-11-release-announcement.html FURY 0.11.0 Released diff --git a/dev/blog/tag/google.html b/dev/blog/tag/google.html index 98efbaef3..cac90e225 100644 --- a/dev/blog/tag/google.html +++ b/dev/blog/tag/google.html @@ -7,7 +7,7 @@ - Posts tagged google — FURY 0.12.0 documentation + Posts tagged google — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,93 +361,75 @@

    Table of Contents

    - - +

    - - - Posts tagged - - google + - + Posts tagged google +

    - - +

    Google Summer of Code Final Work Product

    • - - + 21 August 2024
    • - - -
    • - - - - + +
    • + + + + - - - Robin Roy - - - -
    • - - - - -
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    • + +
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    • - - -
    • - - - - - + + gsoc + +
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    Name: Robin Roy

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    @@ -460,71 +438,56 @@

    Name: Wachiou BOURAIMA

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    • - - + 20 August 2024
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
    • + +
    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
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    Hi, I’m Robin and this is my blog about week 12.

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    @@ -606,71 +554,56 @@

    • - - + 17 August 2024
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    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
    • + +
    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and this is my blog about week 11.

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    @@ -679,64 +612,47 @@

    Hello👋🏾 @@ -744,8 +660,10 @@

    All good things must come to an end, and it’s with a mixture of satisfaction and nostalgia that I end this final week of my GSoC 2024 mission. It’s been an incredible journey, and I can’t wait to share the progress I’ve made in my final week.

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    @@ -754,72 +672,57 @@

    • - - + 16 August 2024
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    • - - -
      -
    -

    Hi, I’m Robin and this is my blog about week 10.

    -

    - -

    Read more ...

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    -
    + + gsoc + + + +
  • + + + + + + + google + +
  • + +
    + +

    Hi, I’m Robin and this is my blog about week 10.

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    + +

    + Read more ... +

    +
    +

    @@ -827,71 +730,56 @@

    • - - + 15 August 2024
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    • + + + + - - - Robin Roy - - - -
    • - - - - -
    • - - - - + + Robin Roy + +
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    • + + + + - - - gsoc - - - -
    • - - -
    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 9.

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    @@ -900,72 +788,57 @@

    Hello everyone, welcome to the update for Week 11 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on finalizing the footer issue on the FURY website and tackling some Sphinx warnings related to attribute and property naming conflicts. Here’s a detailed look at what I accomplished and the challenges faced.

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    Welcome to the week 10 of my Google Summer of Code (GSoC) 2024 journey. This week, I focused on resolving an issue with the FURY website’s footer and made limited progress on fixing documentation warnings. Here’s a detailed overview of my activities and challenges.

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    Hello everyone, welcome to my Google Summer of Code (GSoC) 2024 journey! Week 9 was devoted to fixing Sphinx warnings caused by indentation errors in some docstrings of some examples in the auto_examples folder. I also started investigating why the footer of the FURY site distorts when you try to move the mouse over an element.

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    @@ -1121,72 +964,57 @@

    Hello everyone, Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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    Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

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    @@ -1269,72 +1082,57 @@

    Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

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    • - - + 27 July 2024
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    Hi, I’m Robin and this is my blog about week 8.

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    • - - + 27 July 2024
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    Hi, I’m Robin and this is my blog about week 7.

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    • - - + 27 July 2024
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    • - - - - - + + gsoc + +
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    Hi, I’m Robin and this is my blog about week 6.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been particularly exciting as I introduced a significant performance optimization feature: lazy loading. Here’s an overview of my progress and contributions.

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    • - - + 01 July 2024
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    Hi, I’m Robin and this is my blog about week 5.

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    • - - + 01 July 2024
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    Hi, I’m Robin and this is my blog about week 4.

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    Welcome again to my Google summer of code 2024 (GSoC’ 2024) journey 2024!. This week, I focused on updating the warn_on_args_to_kwargs decorator, applying it across multiple modules, exploring lazy loading, and continuing with code reviews.

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    Welcome to the fourth week of my Google Summer of Code (GSoC) 2024 journey! @@ -1920,8 +1596,10 @@

    focusing on the consistent application of the warn_on_args_to_kwargs decorator and the initial implementation of lazy loading.

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    @@ -1930,71 +1608,56 @@

    • - - + 16 June 2024
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    Hi, I’m Robin and this is my blog about week 3.

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    • - - + 16 June 2024
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    Hi, I’m Robin and this is my blog about week 2.

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    Welcome back to my Google Summer of Code (GSoC) 2024 journey! This week has been dedicated to refining and improving the work done so far, with a particular focus on the keyword_only decorator.

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    • - - + 06 June 2024
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    Hi, I’m Robin and this is my blog about week 1.

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    Hello👋🏾,

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    @@ -2295,71 +1898,56 @@

    • - - + 29 May 2024
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    • - - - - - + + gsoc + +
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    • + + + + - - - google - - - -
    • - - + + google + + +

    Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

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    @@ -2368,71 +1956,56 @@

    Like any good start, this week I have the incredible opportunity to be welcomed into the community by the Core Team and my Mentor himself, during this session the Mentors welcomed us warmly and also congratulated us. They shared with us the rules respected during and after the GSoC program. This session made me feel comfortable and confident.

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    Name: Praneeth Shetty

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    There were different issues I needed to address for the ODF implementation. Even though I could not solve any of them completely, I did check each of the issues and made some progress. All the work in progress is being recorded in the following branch SH-for-ODF-impl, which when ready will be associated with a well-structured PR.

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    Name: Tania Castillo

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    Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

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    Name: João Victor Dell Agli Floriano

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    During this week, I initiated my work on the FileDialog PR, which had been started by Soham. The initial version of the FileDialog can be found at #294. To start, I focused on rebasing the PR. Since this PR was based on an older version, there were some updates to the overall UI structure that needed to be addressed for compatibility. While handling this, I identified a set of issues that I documented in the current PR #832. These mainly revolved around:

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    I continued to experiment with the ODF glyph implementation. Thanks to one of my mentors I figured out how to get the missing data corresponding to the SH coefficients \(a^l_m\) part of the function \(f(\theta, \phi)\) described here. I also was told to make sure to implement the correct SH basis since there are different definitions from the literature, I have to focus now in the one proposed by Descoteaux, described in this paper, which is labeled in DIPY as descoteaux07. To do this I had to make a small adjustment to the base implementation that I took as a reference, from which I obtained a first result using SH of order 4.

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    Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

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    Building upon the progress of the previous week, a major milestone was reached with the merging of PR #830. This PR added essential “getters” and “setters” for the new features of TextBlock, making it easier to handle changes. This, in turn, facilitated the integration of SpinBoxUI with the updated TextBlock.

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    • - - + 08 August 2023
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    • +

    I started formally working on SH implementation. I was told to start first doing a simple program where I can modify in real-time the order \(l\) and degree \(m\), parameters corresponding to the Spherical Harmonics function \(Y^m_l(\theta,\phi)=\), based on previous work. That is just one part of the final ODF calculation, but here is what a first experimental script looks like.

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    Hello everyone, it’s time for another weekly blogpost!

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    This week, my focus shifted to the SpinBoxUI after wrapping up work on TextBlock2D. SpinBoxUI is a component that allows users to select a value by spinning through a range. To ensure a smooth transition, I made adjustments in SpinBoxUI to align it with the recent updates in TextBlock2D. To make things even clearer and more user-friendly, I initiated a continuous code improvement process. I introduced setters and getters that enable easier customization of TextBlock2D’s new features, such as auto_font_scale and dynamic_bbox. These tools simplify the process of adjusting these settings, and you can see the ongoing changes in pull request #830.

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    I addressed the comments from the tutorial of PR #818 related to how to display specific visualizations I wanted to make. I was suggested to use ShowManager to handle the zoom of the scene and also to use GridUI to display several actors at the same time for a visual quality comparison of the tensors. Below are some images generated for the tutorial that is almost done.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

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    Continuing from the previous week, it seemed like we were almost done with the TextBlock2D, but there remained a final task of addressing conflicting issues. Being a core part of the UI, TextBlock2D had a few compatibility problems with certain other UI elements.

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    I mainly worked on the ellipsoid actor tutorial, as PR #791 is finally merged, so I was able to complete the tutorial by adding my implementation. In addition, during the weekly meeting, I received a good overview of the next issue I will be working on, which is using raymarching SDFs to display spherical harmonics (SH) for visualizing ODF glyphs for DTI. I got several ideas and resources which I can start experimenting with, such as Shadertoy and some base implementations from other FURY contributors. The main drawback when creating these objects is the amount of data required to create them, because depending on the SH order, the number of parameters that the function receives may vary, also unlike the tensors, which are represented only with a 3x3 matrix, here we could have more than 9 values associated with a single glyph, so passing the information from python to the shaders is not so trivial, besides requiring more resources as there is more information that needs to be processed. Some ideas I received were using matrixes instead of vectors, using templating, or even using texture to pass the data. I started to explore these options further, as well as to review in more detail the existing implementations of SH with raymarching, in order to understand them better.

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    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and to show you the potential this holds for the future!

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    This week, I delved deeper into the TextBlock2D Bounding Box PR to address the challenges with tests and offsetting issues. In a pair programming session with my mentor, we discovered that the offsetting background problem stemmed from the dynamic nature of the bounding box. The issue arose when the RingSlider2D component began with an initial text size larger than the current text, which changed as the value was adjusted between 0-100%. This resulted in problems with offsetting and shrinking the bounding box. To resolve this, we decided to make the dynamic bounding box an optional feature.

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    Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

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    I was told to refactor some parts of the uncertainty PR, since I was relying too much on DIPY functions which is not good because it makes maintenance more difficult as DIPY requires FURY for some functionalities. So I did some adjustments on the uncertainty function parameters and the corresponding tests, hopefully I managed to get with the most appropriate definition but I need to receive a first feedback to see how much I have to adjust the implementation. As I had to delete some relevant code lines inside the uncertainty calculation which consisted of preprocessing the data in order to define the necessary variables for the uncertainty formula, I was also suggested to make a tutorial of this new feature, so I can explain in detail how to obtain and adjust the necessary information, before passing it to the actor, and in general how and what is the purpose of this new function.

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    This week, I focused on completing the TextBlock2D Bounding Box feature. However, the tests were failing due to automatic background resizing based on content and improper text actor alignment during setup. I encountered difficulties while positioning the text, which caused the text to appear offset and led to test failures.

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    Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

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    #PR 818: Tutorial on using ellipsoid actor to visualize tensor ellipsoids for DTI

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    This week, I worked on improving the TextBlock2D component in the UI system. I started from scratch to address alignment and scaling issues. When resizing the TextBlock2D, the text alignment and justification with the background rectangle were inconsistent. To resolve this, I introduced a new “boundingbox” property that calculates the text bounding box based on its content. Additionally, I separated the scaling mode from the resizing action with the new “auto_font_scale” property, enabling automatic font scaling according to the bounding box. This will provide better alignment, justified text, and smoother font scaling for the TextBlock2D component. Try it out at PR #803.

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    During the weekly meeting with my mentors, there was a small discussion over the naming of the actor and its usage. On the one hand, although the purpose of the actor is to visualize diffusion tensor ellipsoids, the idea is that it can also be used for any other type of visualization that requires the use of ellipsoids, so in the end, we decided to keep the name ellipsoid as it is more generic. On the other hand, as there is already an actor made for the purpose of tensor visualization, namely tensor_slicer, it might not be obvious how and why one would use this new ellipsoid actor for this purpose, thus it was proposed to make a tutorial that can clarify this. The main difference between both actors relies on the quality and the amount of data that can be displayed, so the idea is to show the difference between both alternatives so the user can choose which one to use depending on their needs. To prepare the tutorial the first step was to add the data I will use on fury-data so I can then fetch and load the datasets I need to work on the tutorial.

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    Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

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    Due to ongoing exams, my productivity was limited this week. However, I managed to find some time to explore and review a few PRs submitted by contributors:

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    #PR 810: DTI uncertainty visualization

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    Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

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    This week, amidst end-semester exams, I managed to accomplish a few notable tasks. Let’s dive into the highlights:

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    I made some adjustments to the ellipsoid actor definition, now called tensor. This was something discussed in the weekly meeting as the coming changes are related to this actor, the idea now is to have a tensor actor that allows choosing between displaying the tensor ellipsoids or the uncertainty cones (later on). I also worked on the uncertainty calculation, and the cone SDF for the visualization, so I plan to do a WIP PR next to start getting feedback on this new addition.

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    Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

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    This week, I tackled the ComboBox2D icon flaw, which was addressed using Pull Request (PR) #576. The problem arose when we added a ComboBox2D to the TabUI. The TabUI would propagate the set_visibility = true for all its child elements, causing the combobox to appear on the screen without the icon change. To fix this issue, PR #768 updated the set_visibility method of the UI class, ensuring that the icon change was applied correctly.

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    Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

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    I made some minor adjustments to the last PR I submitted. Last time it was a draft since I was waiting for the weekly meeting to know how to proceed, but now it is ready. I am waiting for the review so I can make the necessary corrections and adjustments to merge this first PR soon.

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    This week, I continued tweaking the text justification PR #790 and encountered a new issue when combining both justification and vertical_justification. The problem arose because the vertical_justification did not take into account the applied justification, resulting in unexpected behavior. I focused on resolving this issue by ensuring that both justifications work together correctly. Additionally, during the weekly meeting, we discussed the problem and decided to introduce new properties such as boundaries and padding to enhance the functionality of the text justification feature.

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    PR #791: Ellipsoid actor implemented with SDF

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    As mentioned in the last week’s blogpost, the goal for that week was to investigate VTK’s Framebuffer Object framework. @@ -5211,8 +4212,10 @@

    they come with some issues that I will explain further below.

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    This week, my focus was on reviewing pull requests (PRs) and issues related to the user interface (UI) of the project. I meticulously went through each PR and issue, identifying those specifically associated with UI improvements. To streamline the process, I categorized them accordingly under the UI category. One of the key tasks was PR #499, which involved the implementation of SpinBoxUI. After rebasing the PR, I identified an alignment issue with the textbox component.

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    Hello All!

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    Hello everyone, my name is Tania Castillo, I am close to finishing my degree in Computer Science and I think this is a great opportunity to put my learning and skills into practice. I will be working with FURY on improving the visualization of DTI tensors and HARDI ODFs glyphs by using well-known techniques in computer graphics.

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    Hello everyone, welcome to the beginning of my journey through GSoC 2023! I would like to thank everyone involved for the opportunity provided, it is an honour to be working side by side with professionals and so many experienced people from around the world.

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    • - - + 01 February 2023
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    FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

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    Name: Mohamed Abouagour

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    • - - + 29 January 2023
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    Name: Shivam Anand

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    Name: Praneeth Shetty

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    Separated the Timeline into a Timeline and an Animation. So, instead of having the Timeline do everything. It’s now more like doing animations in Blender and other 3D editing software where the timeline handles the playback of several animations #694.

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    • - - + 28 September 2022
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    This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

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    Last week my mentors noticed that each DrawShape has its individual rotation_slider which increases redundancy and complexity in setting its visibility on and off. Instead, they suggested moving the rotation_slider to DrawPanel and keeping a common slider for all the shapes.

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    Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.

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    • - - + 15 September 2022
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    This week I fixed all the issues with skeletal animations, and we got to see our first render of skeletal animation :).

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    This week I started with highlighting the shapes. As discussed earlier, I had two ways, but while implementing them, I found out both ways aren’t that good to continue with. The first way in which we thought of creating the scaled shapes in the background had an issue with the stacking. The border(blue rectangle) and the shape(grey rectangle) both seem to look like different shapes just grouped together as shown below.

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    • - - + 08 September 2022
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    I started this week by fixing the segmentation fault for the skinning test. I could not fix this as of now.

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    This week I continued updating the DrawShape and DrawPanel.

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    Restructured tutorials to be more readable and more focused on a specific topic.

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    This week I managed to fix the translation issue in PR #653. This was happening because of the calculation error while repositioning the shapes. Now it works as intended.

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    • - - + 31 August 2022
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    As decided last week, I added support for multiple animations at the same timestamp. But this didn’t solve the animation problems of RiggedSimple model.

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    Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).

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    • - - + 25 August 2022
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    As we figured out that the SimpleSkin model is not animated as intended. This week I started working with that model; @@ -6748,8 +5434,10 @@

    Here’s a good blog that answers that.

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    I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code. Previously I was just creating the DrawShape and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.

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    Implemented hierarchical order support for animations using matrices in this PR.

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    • - - + 17 August 2022
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    This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:

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    This week I tried to imitate the working of vtkImageTracer. Previously, I had created a small prototype for freehand drawing by adding points at the mouse position (which you can check out here). As mentioned, there were some drawback of this method. So to overcome these issues, I tried combining both methods. Considering points using the previous method and instead of adding points I tried creating lines between them which looks promising. Below you can see a demo.

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    Made two tutorials in this PR that show two approaches on how to animate primitives of the same FURY actor using the Timeline.

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    This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.

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    I started working on the PR #645 created last week and tested a few more corner cases such as What happens if the maximum value is exceeded?? What if we give a value less than the minimum value range?? Most of these worked as intended.

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    First, I made some modifications to the main animation PR. Then as Filipi requested, I integrated the vertex shader that I was implementing a few weeks ago to work with the new improved version of the Timeline.

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    I started this week by creating a quick PR #645 for the UI sliders. The sliders raised ZeroDivsionError when the min and max values were the same. To solve this, I handled the case where the value_range becomes zero and then manually set the handle position to zero.

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    Restructured the keyframe animation interpolators using closures to be functions instead of classes #647. Now it is easier to implement new interpolators with the help of the functions existing in fury/animation/helpers.py. Also, now unit tests can be added for the latter functions.

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    • - - + 01 August 2022
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    This week I started with implementing scaling to the animation example.

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    This week I started working on the polyline feature. After a lot of investigating and trying out different things, I found a way to call the dragging event manually without any prior click event. VTK actually captures the mouse movement using the MouseMoveEvent. This event is then modified by FURY to only be called after the click event. So I added a new callback to track the mouse movement and set the current canvas as an active prop because it is required to capture the drag event happening on it.

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    Improved the PlaybackPanel by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button.

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    • - - + 25 July 2022
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    This week, it was all about reading docs and extracting the animation data from buffers.

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    I continued PR #623 and fixed the displacement of the shape from its original position when applying rotation. This was happening because most of the calculations resulted in float values, but as the pixel position were integers we had to explicitly convert these values into int. This conversion rounded off the values and as we call this function continuously, each time the round-off would happen, the shape would get displaced.

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    Implemented Slerp (spherical linear interpolation) for rotation keyframes.

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    • - - + 19 July 2022
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    Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

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    This week I started implementing a new feature to rotate the shapes from the center using RingSlider2D. I already had a rotate function that rotates the shape around its pivot vertex, so I updated it to support rotation from the center.

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    • - - + 12 July 2022
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    This week I had to travel back to my college since the summer vacations have ended. I had a coding session with Serge this week, we modified the exporter function and looked at some bugs I faced.

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    Managed to implement a single Timeline using the Container class. So, instead of having two classes: Timeline and CompositeTimeline, now the Timeline can have multiple Timeline objects and controls them as in the code below.

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    This week I tried to create a base for some upcoming new features. @@ -8287,8 +6658,10 @@

    So previously, it was just displaying the properties but now after the update, it is able to modify the properties(such as color, position, and rotation) too. This was a quick change to test the callbacks.

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    Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent Timeline called CompositeTimeline while maintaining playing individual timelines separately.

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    • - - + 04 July 2022
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    The first task for this week was to fix the glTF fetcher. We noticed that while running tests it reaches the API limit. So we decided to use a JSON file that contains the download URLs for all models.

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    @@ -8443,71 +6786,56 @@

    Phew!! This week was a tedious week for me as parallelly my End-Sem exams also started. So as usual I started from where I left off last week, The Clamping Issue. As per the discussion with the mentors, we decided to use the AABB bounding box method to calculate the bounding box around the shape and then reposition or transform respectively, as now we had a fixed reference point. So after doing some calculations with the mouse positions and the bounding box points at last, I was able to clamp all the shapes successfully.

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    • - - + 29 June 2022
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    This week I worked primarily on the glTF fetcher and exporting scenes to a glTF file. I added tests and docstrings for all functions. I modified the fetch_gltf function to return the downloaded files. As we planned, the PR for the glTF fetcher was merged this week.

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    Implemented some other general interpolators such as n-th degree spline and cubic spline interpolators. Also implemented HSV and LAB color interpolators.

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    @@ -8662,72 +6960,57 @@

    This week was full of researching, playing around with things, prototyping ideas, etc. I started with last week’s clamping issue and managed to solve this issue while drawing shapes by clipping the mouse position according to canvas size, but it didn’t solve the problem with translating these shapes. I tried solving this using various approaches, but if one thing would get fixed, other things would raise a new error.

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    • - - + 20 June 2022
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    In the community bonding period I met with my mentor Serge Koudoro, along with other mentors in FURY and gsoc contributors. @@ -8801,8 +7067,10 @@

    and Keyframe animations were related so we discussed on that too.

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    @@ -8811,64 +7079,47 @@

    During the community bonding period, we had weekly meetings in which I got to know the mentors better and bonded with Shivam and Praneeth, my fellow contributors. @@ -8876,8 +7127,10 @@

    We also discussed how important the code review is and how to do a proper code review.

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    @@ -8886,71 +7139,56 @@

    This week I had to refactor and make my code cleaner along with some bug fixing, I started by adding tests and tutorials so that my changes could be tested by everyone. Then I separated the mode for selection so that it would be easy to select an individual element and work along with it. Once the selection mode was complete I started with the deletion of the elements.

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    @@ -8959,71 +7197,56 @@

    This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

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    @@ -9032,71 +7255,56 @@

    Hello Guys!! I am Praneeth Shetty, currently pursuing Bachelor of Engineering in Computer Engineering, and here is my journey from where I started to the selection into GSoC22.

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    @@ -9105,71 +7313,56 @@

    • - - + 24 May 2022
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    • + + + + - - - Shivam Sahu - - - -
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    Hi! I’m Shivam, currently pursuing my bachelor’s (expected 2024) in Production and Industrial engineering from the Indian Institute of Technology (IIT) Roorkee.

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    @@ -9178,71 +7371,56 @@

    My name is Mohamed and I’m from Egypt. I am pursuing a Bachelor of Engineering in Computer Engineering and Automatic Control (expected: 2023), Tanta University, Egypt.

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    @@ -9251,71 +7429,56 @@

    • - - + 01 February 2022
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    FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

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    @@ -9324,71 +7487,56 @@

    Name: Antriksh Misri

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    • - - + 23 August 2021
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    Name: Sajag Swami

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    @@ -9470,64 +7603,47 @@

    • - - + 23 August 2021
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    • + + + + - - - Bruno Messias - - - -
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    • - - - - - + + gsoc + +
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    We have changed some points of my project in the first meeting. @@ -9540,8 +7656,10 @@

    on the Fury rendering pipeline.

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    @@ -9550,71 +7668,56 @@

    • - - + 16 August 2021
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    • - - - - - + + gsoc + +
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    PR fury-gl/fury#489:

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    Below are the tasks that I worked on:

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    • - - + 16 August 2021
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    • + + + + - - - google - - - -
    • - - + + Sajag Swami + + + +
    • + + + + + + + gsoc + +
    • + +
    • + + + + + + + google + +
    • +

    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

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    Below are the tasks that I worked on:

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    • - - + 09 August 2021
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    PR fury-gl/helios#22 @@ -9907,8 +7948,10 @@

    Improvements.

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    • - - + 09 August 2021
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    Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

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    @@ -9990,71 +8018,56 @@

    Below are the tasks that I worked on:

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    • - - + 02 August 2021
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    PR fury-gl/helios#22 @@ -10130,8 +8126,10 @@

    custom summary inside of a template module.

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    @@ -10140,71 +8138,56 @@

    • - - + 02 August 2021
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    • - - - - - - - - gsoc - - - -
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    Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

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    PR fury-gl/helios#18 (merged): Helios Documentation/ @@ -10278,8 +8244,10 @@

    online at https://fury-gl.github.io/helios-website image1

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    @@ -10288,71 +8256,56 @@

    This week I had to work on the open PRs specifically work on the bugs that were pointed out in last week’s meeting. Along side the bugs I had to continue the work on Tree2D UI element. Below is the detailed description of what I worked on this week:

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    • - - + 26 July 2021
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    Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

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    PR fury-gl/helios#16 @@ -10499,8 +8420,10 @@

    network layout support for MacOs

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    @@ -10509,71 +8432,56 @@

    This week I had limited tasks to do, mostly tasks related to existing PRs. Other than some minor fixes I had to implement some more things in Tree2D which included some minor UI fixes, some changes in tutorial, adding tests. Below is the detailed description of what I worked on this week:

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    • - - + 19 July 2021
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    • + + + + + + + gsoc + +
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    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

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    This week I had relatively few tasks and most of them were to fix some bugs/design flaws that were discussed in last week’s meeting. Other than that, I had to implement a few things in the Tree2D UI element that will be discussed in detail below. I also had to update some existing PRs in order to make things work well. Below are the list of things I worked on this week:

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    Hi all. In the past weeks, I’ve been focusing on developing Helios; the @@ -10794,8 +8655,10 @@

    layout methods.

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    @@ -10804,71 +8667,56 @@

    • - - + 12 July 2021
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    • + +
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    Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

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    Before the 8c670c2 commit, for some versions of MacOs the @@ -10949,8 +8780,10 @@

    was created with a “wrong” size.

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    @@ -10959,71 +8792,56 @@

    The UI restructuring was finally merged this week. This means UI is now a submodule in itself and provides different UI elements based on their types which are, core, elements, containers and some helper methods/classes. So, this week my main tasks were to rebase and fix merge conflicts of my open PR’s. Other than that, I had to continue my work on Tree2D UI element and finish the remaining aspects of it. Also, I had to create an example demonstrating how to use the newly added UI element. Many use cases were discussed in the open meeting like, an image gallery which displays preview image on the title and when expanded reveals the full scale image. I am thinking of adding multiple examples for the Tree2D to brainstorm on its certain features. Also, I had this annoying bug in Panel2D which didn’t allow it to be resized from the bottom right corner. It was resizing from the top right corner. I had to address this bug as well. Below are the tasks in detail:

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    • - - + 05 July 2021
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    These past two weeks I’ve spent most of my time in the Streaming System @@ -11098,8 +8899,10 @@

    focus on the most relevant things I’ve made for those PRs.

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    • - - + 05 July 2021
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    Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

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    @@ -11181,71 +8969,56 @@

    This week I had very few tasks to do, almost all of them revolved around UI elements and adding stuff to the UI module. Earlier, it was pointed out that due to some design issues, importing certain modules into others caused circular imports which led to importing the specific modules inside a class/method which is not the best approach. This will be resolved as soon as the PR that fixes this issue is reviewed/merged in the codebase. In the meantime, all the PR’s related to UI will be on hold, which is why this I had few tasks this week. The tasks are described below in detail:

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    • - - + 28 June 2021
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    Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

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    PR fury-gl/fury#422 @@ -11392,8 +9133,10 @@

    Integrated the 3d impostor spheres with the marker actor.

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    @@ -11402,71 +9145,56 @@

    This week my tasks revolved around layout and UI elements. The primary goal for this week was to adapt the GridLayout to work with different UI elements. Currently, GridLayout just supports vtk actors and not UI elements, my task was to modify the class to support UI elements. The other tasks for this week are described below in detail:

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    • - - + 21 June 2021
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    • + + + + + + + gsoc + +
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    Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

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    • - - + 14 June 2021
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    Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

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    @@ -11621,71 +9319,56 @@

    This week I had to work on 3 PRs as well as some documentation. I really enjoyed this week’s work as the tasks were really interesting. The aim for these PRs were to actually add a couple of features in the UI as well as the IO module, which includes, adding support for border in Panel2D, adding support for network/URL images in load_image method in IO module, adding resizing Panel2D from bottom right corner, completing the document with layout solutions provided by Unity/Unreal engine. Below are the PRs that I worked on:

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    @@ -11694,72 +9377,57 @@

    Hi all! In this post I’ll talk about the PR #437.

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    @@ -11768,64 +9436,47 @@

    • - - + 08 June 2021
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    Hi all! @@ -11834,8 +9485,10 @@

    As a part of my stretch goals, I’ll try to expand protein diagrams via other representations including:

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    @@ -11844,64 +9497,47 @@

    Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at @@ -11910,8 +9546,10 @@

    collaborative visualization of large network layouts using FURY and VTK.

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    @@ -11920,71 +9558,56 @@

    Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

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    FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

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    @@ -12066,71 +9674,56 @@

    • - - + 24 August 2020
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    Make sure to check out Project FURY

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    Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

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    Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

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    Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

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    Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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    Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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    Hey everyone! This week : Geometry Shaders!

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    Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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    Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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    Hey everyone! @@ -14103,8 +11289,10 @@

    I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

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    FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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    diff --git a/dev/blog/tag/google/atom.xml b/dev/blog/tag/google/atom.xml index 369549486..a3518ab20 100644 --- a/dev/blog/tag/google/atom.xml +++ b/dev/blog/tag/google/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts tagged google - 2024-12-11T20:10:02.810007+00:00 + 2024-12-12T15:16:52.763314+00:00 - ABlog + ABlog https://fury.gl/posts/2024/2024-08-21-final-report-robin.html Google Summer of Code Final Work Product diff --git a/dev/blog/tag/shader.html b/dev/blog/tag/shader.html index d51cc51e7..294ab6209 100644 --- a/dev/blog/tag/shader.html +++ b/dev/blog/tag/shader.html @@ -7,7 +7,7 @@ - Posts tagged shader — FURY 0.12.0 documentation + Posts tagged shader — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,34 +43,30 @@ - - + + - - + - - + - - - + @@ -365,96 +361,77 @@

    Table of Contents

    diff --git a/dev/blog/tag/shader/atom.xml b/dev/blog/tag/shader/atom.xml index 11b56fd3a..2d8e3ed61 100644 --- a/dev/blog/tag/shader/atom.xml +++ b/dev/blog/tag/shader/atom.xml @@ -2,10 +2,10 @@ https://fury.gl/ Blog - Posts tagged shader - 2024-12-11T20:10:02.881903+00:00 + 2024-12-12T15:16:52.826384+00:00 - ABlog + ABlog https://fury.gl/posts/2019/2019-06-19-brain-art.html Success on Brain Art Competition using FURY diff --git a/dev/community.html b/dev/community.html index a5ab01366..d8acc83c4 100644 --- a/dev/community.html +++ b/dev/community.html @@ -8,7 +8,7 @@ - Community — FURY 0.12.0 documentation + Community — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,35 +44,31 @@ - - + + - - + - - + - - - + @@ -369,8 +365,7 @@

    Table of Contents

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    Community#

    Join Us!#

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    Contributors - - +

    diff --git a/dev/fury-pybullet.html b/dev/fury-pybullet.html index 22f5bb6c3..d0b4ee818 100644 --- a/dev/fury-pybullet.html +++ b/dev/fury-pybullet.html @@ -8,7 +8,7 @@ - FURY - pyBullet Integration Guide — FURY 0.12.0 documentation + FURY - pyBullet Integration Guide — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -374,8 +370,7 @@

    Table of Contents

    diff --git a/dev/genindex.html b/dev/genindex.html index 6168398fe..4b69e68c8 100644 --- a/dev/genindex.html +++ b/dev/genindex.html @@ -7,7 +7,7 @@ - Index — FURY 0.12.0 documentation + Index — FURY 0.13.0.dev1+g3048eea6 documentation @@ -43,16 +43,16 @@ - - + + diff --git a/dev/getting_started.html b/dev/getting_started.html index d77e3f359..fc219a30c 100644 --- a/dev/getting_started.html +++ b/dev/getting_started.html @@ -8,7 +8,7 @@ - Getting Started — FURY 0.12.0 documentation + Getting Started — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    Getting Started#

    Start by importing FURY.

    import numpy as np
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    Table of Contents

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    Installation#

    FURY supports Python 3.5+. You can currently still use Python 2.7 but it will soon stop being supported as the Python 2.7 end of life is on December 31st 2019.

    @@ -582,8 +577,7 @@

    Building the documentation - - +

    diff --git a/dev/introduction.html b/dev/introduction.html index 2a662d992..cf432458f 100644 --- a/dev/introduction.html +++ b/dev/introduction.html @@ -8,7 +8,7 @@ - About — FURY 0.12.0 documentation + About — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,36 +44,32 @@ - - + + - - + - - + - - - + @@ -380,8 +376,7 @@

    Table of Contents

    - -
    +

    About#

    Overview#

    @@ -439,8 +434,7 @@

    Bug reports and support
    - - +

    diff --git a/dev/objects.inv b/dev/objects.inv index df742a293..296a28384 100644 Binary files a/dev/objects.inv and b/dev/objects.inv differ diff --git a/dev/posts/2018/2018-09-21-release-announcement.html b/dev/posts/2018/2018-09-21-release-announcement.html index e20e96c25..94784f3e9 100644 --- a/dev/posts/2018/2018-09-21-release-announcement.html +++ b/dev/posts/2018/2018-09-21-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.1.0 Released — FURY 0.12.0 documentation + FURY 0.1.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.1.0 Released#

    The FURY project is happy to announce the release of FURY 0.1.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -408,29 +403,23 @@

    FURY 0.1.0 Released - - - - + - - diff --git a/dev/posts/2018/2018-10-31-release-announcement.html b/dev/posts/2018/2018-10-31-release-announcement.html index 5dcf3429a..ebf3a21cd 100644 --- a/dev/posts/2018/2018-10-31-release-announcement.html +++ b/dev/posts/2018/2018-10-31-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.1.3 Released — FURY 0.12.0 documentation + FURY 0.1.3 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.1.3 Released#

    The FURY project is happy to announce the release of FURY 0.1.3! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -403,14 +398,10 @@

    FURY 0.1.3 Released - - - - + - - diff --git a/dev/posts/2018/2018-11-26-release-announcement.html b/dev/posts/2018/2018-11-26-release-announcement.html index b1df8c1f3..cb55bf6d3 100644 --- a/dev/posts/2018/2018-11-26-release-announcement.html +++ b/dev/posts/2018/2018-11-26-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.1.4 Released — FURY 0.12.0 documentation + FURY 0.1.4 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.1.4 Released#

    The FURY project is happy to announce the release of FURY 0.1.4! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -403,14 +398,10 @@

    FURY 0.1.4 Released - - - - + - - diff --git a/dev/posts/2019/2019-03-08-release-announcement.html b/dev/posts/2019/2019-03-08-release-announcement.html index c6936e257..83cfb8809 100644 --- a/dev/posts/2019/2019-03-08-release-announcement.html +++ b/dev/posts/2019/2019-03-08-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.2.0 Released — FURY 0.12.0 documentation + FURY 0.2.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.2.0 Released#

    The FURY project is happy to announce the release of FURY 0.2.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -412,14 +407,10 @@

    FURY 0.2.0 Released - - - - + - - diff --git a/dev/posts/2019/2019-06-19-brain-art.html b/dev/posts/2019/2019-06-19-brain-art.html index 4b4fe3142..5ba4efe19 100644 --- a/dev/posts/2019/2019-06-19-brain-art.html +++ b/dev/posts/2019/2019-06-19-brain-art.html @@ -8,7 +8,7 @@ - Success on Brain Art Competition using FURY — FURY 0.12.0 documentation + Success on Brain Art Competition using FURY — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Success on Brain Art Competition using FURY#

    Congratulations to David who won the OHBM BrainArt (MELPOMENE category) by using DIPY and FURY!!!

    As you can see below, really beautiful streamlines effect created during shader experiment/fail!

    @@ -379,14 +374,10 @@

    Success on Brain Art Competition using FURY - - - - + - - diff --git a/dev/posts/2019/2019-08-02-release-announcement.html b/dev/posts/2019/2019-08-02-release-announcement.html index edb407a1d..72e8f6b64 100644 --- a/dev/posts/2019/2019-08-02-release-announcement.html +++ b/dev/posts/2019/2019-08-02-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.3.0 Released — FURY 0.12.0 documentation + FURY 0.3.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.3.0 Released#

    The FURY project is happy to announce the release of FURY 0.3.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -414,14 +409,10 @@

    FURY 0.3.0 Released - - - - + - - diff --git a/dev/posts/2019/2019-10-29-release-announcement.html b/dev/posts/2019/2019-10-29-release-announcement.html index 0e3933380..cfaf7703e 100644 --- a/dev/posts/2019/2019-10-29-release-announcement.html +++ b/dev/posts/2019/2019-10-29-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.4.0 Released — FURY 0.12.0 documentation + FURY 0.4.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.4.0 Released#

    The FURY project is happy to announce the release of FURY 0.4.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -414,14 +409,10 @@

    FURY 0.4.0 Released - - - - + - - diff --git a/dev/posts/2020/2020-01-05-gsoc.html b/dev/posts/2020/2020-01-05-gsoc.html index 85823914a..99ae68c5c 100644 --- a/dev/posts/2020/2020-01-05-gsoc.html +++ b/dev/posts/2020/2020-01-05-gsoc.html @@ -8,7 +8,7 @@ - Google Summer of Code — FURY 0.12.0 documentation + Google Summer of Code — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Google Summer of Code#

    FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

    FURY is a free and open source software library for scientific visualization and 3D animations. FURY contains many tools for visualizing a series of scientific data including graph and imaging data.

    @@ -382,14 +377,10 @@

    Google Summer of Code diff --git a/dev/posts/2020/2020-04-09-release-announcement.html b/dev/posts/2020/2020-04-09-release-announcement.html index 92889b417..eb55f5fd0 100644 --- a/dev/posts/2020/2020-04-09-release-announcement.html +++ b/dev/posts/2020/2020-04-09-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.5.1 Released — FURY 0.12.0 documentation + FURY 0.5.1 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.5.1 Released#

    The FURY project is happy to announce the release of FURY 0.5.1! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -431,14 +426,10 @@

    FURY 0.5.1 Released - - - - + - - diff --git a/dev/posts/2020/2020-05-30-week-1-lenix.html b/dev/posts/2020/2020-05-30-week-1-lenix.html index e50b19d4f..9b1c82eed 100644 --- a/dev/posts/2020/2020-05-30-week-1-lenix.html +++ b/dev/posts/2020/2020-05-30-week-1-lenix.html @@ -8,7 +8,7 @@ - Weekly Check-in #1 — FURY 0.12.0 documentation + Weekly Check-in #1 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Weekly Check-in #1#

    Welcome to my GSoC Blog!!!#

    @@ -391,14 +386,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2020/2020-05-30-week-1-soham.html b/dev/posts/2020/2020-05-30-week-1-soham.html index 35585fe44..77ae20890 100644 --- a/dev/posts/2020/2020-05-30-week-1-soham.html +++ b/dev/posts/2020/2020-05-30-week-1-soham.html @@ -8,7 +8,7 @@ - Welcome to my GSoC Blog!!! — FURY 0.12.0 documentation + Welcome to my GSoC Blog!!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Welcome to my GSoC Blog!!!#

    Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

    @@ -388,14 +383,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2020/2020-06-07-week-2-lenix.html b/dev/posts/2020/2020-06-07-week-2-lenix.html index 3bd1635e9..121a326e6 100644 --- a/dev/posts/2020/2020-06-07-week-2-lenix.html +++ b/dev/posts/2020/2020-06-07-week-2-lenix.html @@ -8,7 +8,7 @@ - First week of coding!! — FURY 0.12.0 documentation + First week of coding!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    First week of coding!!#

    Hey everyone! This week : Geometry Shaders!

    @@ -394,14 +389,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-07-week-2-soham.html b/dev/posts/2020/2020-06-07-week-2-soham.html index eadefe6c6..e68bc9fdf 100644 --- a/dev/posts/2020/2020-06-07-week-2-soham.html +++ b/dev/posts/2020/2020-06-07-week-2-soham.html @@ -8,7 +8,7 @@ - First week of coding!! — FURY 0.12.0 documentation + First week of coding!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    First week of coding!!#

    Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

    @@ -392,14 +387,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-14-week-3-lenix.html b/dev/posts/2020/2020-06-14-week-3-lenix.html index 54846f1e4..521d3d140 100644 --- a/dev/posts/2020/2020-06-14-week-3-lenix.html +++ b/dev/posts/2020/2020-06-14-week-3-lenix.html @@ -8,7 +8,7 @@ - Raymarching!! — FURY 0.12.0 documentation + Raymarching!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Raymarching!!#

    Make sure to check out Project FURY

    Hey ! @@ -394,14 +389,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-14-week-3-soham.html b/dev/posts/2020/2020-06-14-week-3-soham.html index 4a412400c..019237265 100644 --- a/dev/posts/2020/2020-06-14-week-3-soham.html +++ b/dev/posts/2020/2020-06-14-week-3-soham.html @@ -8,7 +8,7 @@ - ComboBox2D Progress!! — FURY 0.12.0 documentation + ComboBox2D Progress!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    ComboBox2D Progress!!#

    Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

    @@ -391,14 +386,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-21-week-4-lenix.html b/dev/posts/2020/2020-06-21-week-4-lenix.html index 8ef08e525..cb4f15c3c 100644 --- a/dev/posts/2020/2020-06-21-week-4-lenix.html +++ b/dev/posts/2020/2020-06-21-week-4-lenix.html @@ -8,7 +8,7 @@ - Raymarching continued — FURY 0.12.0 documentation + Raymarching continued — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Raymarching continued#

    Make sure to check out Project FURY

    Hey ! @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-21-week-4-soham.html b/dev/posts/2020/2020-06-21-week-4-soham.html index 8d66ab470..9a6d75f6a 100644 --- a/dev/posts/2020/2020-06-21-week-4-soham.html +++ b/dev/posts/2020/2020-06-21-week-4-soham.html @@ -8,7 +8,7 @@ - TextBlock2D Progress!! — FURY 0.12.0 documentation + TextBlock2D Progress!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    TextBlock2D Progress!!#

    Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

    @@ -399,14 +394,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-28-week-5-lenix.html b/dev/posts/2020/2020-06-28-week-5-lenix.html index ba82396d6..1cfd3800d 100644 --- a/dev/posts/2020/2020-06-28-week-5-lenix.html +++ b/dev/posts/2020/2020-06-28-week-5-lenix.html @@ -8,7 +8,7 @@ - Spherical harmonics — FURY 0.12.0 documentation + Spherical harmonics — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Spherical harmonics#

    Make sure to check out Project FURY

    Hey ! @@ -394,14 +389,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-06-28-week-5-soham.html b/dev/posts/2020/2020-06-28-week-5-soham.html index e8bced883..0837a7891 100644 --- a/dev/posts/2020/2020-06-28-week-5-soham.html +++ b/dev/posts/2020/2020-06-28-week-5-soham.html @@ -8,7 +8,7 @@ - May the Force be with you!! — FURY 0.12.0 documentation + May the Force be with you!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    May the Force be with you!!#

    Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

    @@ -400,14 +395,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-05-week-6-lenix.html b/dev/posts/2020/2020-07-05-week-6-lenix.html index 7143cad05..1f940efd2 100644 --- a/dev/posts/2020/2020-07-05-week-6-lenix.html +++ b/dev/posts/2020/2020-07-05-week-6-lenix.html @@ -8,7 +8,7 @@ - Spherical harmonics, Continued. — FURY 0.12.0 documentation + Spherical harmonics, Continued. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Spherical harmonics, Continued.#

    Make sure to check out Project FURY

    Hey ! @@ -395,14 +390,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-05-week-6-soham.html b/dev/posts/2020/2020-07-05-week-6-soham.html index d7e859b5b..6e9767b98 100644 --- a/dev/posts/2020/2020-07-05-week-6-soham.html +++ b/dev/posts/2020/2020-07-05-week-6-soham.html @@ -8,7 +8,7 @@ - Translation, Reposition, Rotation. — FURY 0.12.0 documentation + Translation, Reposition, Rotation. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Translation, Reposition, Rotation.#

    Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

    @@ -440,14 +435,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-12-week-7-soham.html b/dev/posts/2020/2020-07-12-week-7-soham.html index a431156af..1cc32d210 100644 --- a/dev/posts/2020/2020-07-12-week-7-soham.html +++ b/dev/posts/2020/2020-07-12-week-7-soham.html @@ -8,7 +8,7 @@ - Orientation, Sizing, Tab UI. — FURY 0.12.0 documentation + Orientation, Sizing, Tab UI. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Orientation, Sizing, Tab UI.#

    Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

    @@ -392,14 +387,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-13-week-7-lenix.html b/dev/posts/2020/2020-07-13-week-7-lenix.html index 518a926b2..a67aad489 100644 --- a/dev/posts/2020/2020-07-13-week-7-lenix.html +++ b/dev/posts/2020/2020-07-13-week-7-lenix.html @@ -8,7 +8,7 @@ - Multiple SDF primitives. — FURY 0.12.0 documentation + Multiple SDF primitives. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Multiple SDF primitives.#

    Make sure to check out Project FURY

    Hey Everyone! @@ -393,14 +388,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-19-week-8-soham.html b/dev/posts/2020/2020-07-19-week-8-soham.html index f2699b9e7..6342877b3 100644 --- a/dev/posts/2020/2020-07-19-week-8-soham.html +++ b/dev/posts/2020/2020-07-19-week-8-soham.html @@ -8,7 +8,7 @@ - ComboBox2D, TextBlock2D, Clipping Overflow. — FURY 0.12.0 documentation + ComboBox2D, TextBlock2D, Clipping Overflow. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    ComboBox2D, TextBlock2D, Clipping Overflow.#

    Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

    @@ -398,14 +393,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-20-release-announcement.html b/dev/posts/2020/2020-07-20-release-announcement.html index 6f50a021d..22601bb8c 100644 --- a/dev/posts/2020/2020-07-20-release-announcement.html +++ b/dev/posts/2020/2020-07-20-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.6.0 Released — FURY 0.12.0 documentation + FURY 0.6.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.6.0 Released#

    The FURY project is happy to announce the release of FURY 0.6.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -421,14 +416,10 @@

    FURY 0.6.0 Released - - - - + - - diff --git a/dev/posts/2020/2020-07-20-week-8-lenix.html b/dev/posts/2020/2020-07-20-week-8-lenix.html index 21f163fb4..7f5a470e2 100644 --- a/dev/posts/2020/2020-07-20-week-8-lenix.html +++ b/dev/posts/2020/2020-07-20-week-8-lenix.html @@ -8,7 +8,7 @@ - Improvements in SDF primitives. — FURY 0.12.0 documentation + Improvements in SDF primitives. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Improvements in SDF primitives.#

    Make sure to check out Project FURY

    Hey Everyone! @@ -396,14 +391,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-26-week-9-soham.html b/dev/posts/2020/2020-07-26-week-9-soham.html index 36125b6a8..e4b3a59ed 100644 --- a/dev/posts/2020/2020-07-26-week-9-soham.html +++ b/dev/posts/2020/2020-07-26-week-9-soham.html @@ -8,7 +8,7 @@ - Tab UI, TabPanel2D, Tab UI Tutorial. — FURY 0.12.0 documentation + Tab UI, TabPanel2D, Tab UI Tutorial. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    Tab UI, TabPanel2D, Tab UI Tutorial.#

    Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

    @@ -400,14 +395,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-07-27-week-9-lenix.html b/dev/posts/2020/2020-07-27-week-9-lenix.html index 30170486e..146fd49f6 100644 --- a/dev/posts/2020/2020-07-27-week-9-lenix.html +++ b/dev/posts/2020/2020-07-27-week-9-lenix.html @@ -8,7 +8,7 @@ - Merging SDF primitives. — FURY 0.12.0 documentation + Merging SDF primitives. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Merging SDF primitives.#

    Make sure to check out Project FURY

    Hey Everyone! @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-02-week-10-lenix.html b/dev/posts/2020/2020-08-02-week-10-lenix.html index 0403d51d0..c3b2086ee 100644 --- a/dev/posts/2020/2020-08-02-week-10-lenix.html +++ b/dev/posts/2020/2020-08-02-week-10-lenix.html @@ -8,7 +8,7 @@ - More Shaders!! — FURY 0.12.0 documentation + More Shaders!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    More Shaders!!#

    Make sure to check out Project FURY

    Hey ! @@ -395,14 +390,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-02-week-10-soham.html b/dev/posts/2020/2020-08-02-week-10-soham.html index c6a09dc08..9186da2b8 100644 --- a/dev/posts/2020/2020-08-02-week-10-soham.html +++ b/dev/posts/2020/2020-08-02-week-10-soham.html @@ -8,7 +8,7 @@ - Single Actor, Physics, Scrollbars. — FURY 0.12.0 documentation + Single Actor, Physics, Scrollbars. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    Single Actor, Physics, Scrollbars.#

    Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

    @@ -411,14 +406,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-09-week-11-lenix.html b/dev/posts/2020/2020-08-09-week-11-lenix.html index 65f3a261c..d32640c7a 100644 --- a/dev/posts/2020/2020-08-09-week-11-lenix.html +++ b/dev/posts/2020/2020-08-09-week-11-lenix.html @@ -8,7 +8,7 @@ - More Shaders!! — FURY 0.12.0 documentation + More Shaders!! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    More Shaders!!#

    Make sure to check out Project FURY

    Hey ! @@ -396,14 +391,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-09-week-11-soham.html b/dev/posts/2020/2020-08-09-week-11-soham.html index f3d0e8929..5f28e381f 100644 --- a/dev/posts/2020/2020-08-09-week-11-soham.html +++ b/dev/posts/2020/2020-08-09-week-11-soham.html @@ -8,7 +8,7 @@ - Chain Simulation, Scrollbar Refactor, Tutorial Update. — FURY 0.12.0 documentation + Chain Simulation, Scrollbar Refactor, Tutorial Update. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    Chain Simulation, Scrollbar Refactor, Tutorial Update.#

    Hello and welcome to my 11th weekly check-in. In this blog I will be discussing my progress with multiple topics related to physics and ui components. I was actively working on a couple of things, specifically Joint simulations in pyBullet and scrollbar UI component. I also took up the responsibility to complete an incomplete Pull Request which was pending for quite a while. The official repository of my sub-org can be found here.

    @@ -399,14 +394,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-16-week-12-soham.html b/dev/posts/2020/2020-08-16-week-12-soham.html index ca8fb272e..1c9e89bfc 100644 --- a/dev/posts/2020/2020-08-16-week-12-soham.html +++ b/dev/posts/2020/2020-08-16-week-12-soham.html @@ -8,7 +8,7 @@ - Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. — FURY 0.12.0 documentation + Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Wrecking Ball Simulation, Scrollbars Update, Physics Tutorials.#

    Hello and welcome to my 12th weekly check-in. In this blog I will be discussing my progress with the wrecking ball simulation and my scrollbar separation work. Apart from this I have also finalized the physics simulation tutorials and have created a Pull Request to finally get it merged with the official repository. The official repository of my sub-org can be found here.

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-17-week-12-lenix.html b/dev/posts/2020/2020-08-17-week-12-lenix.html index 10e9db1d0..5761776bb 100644 --- a/dev/posts/2020/2020-08-17-week-12-lenix.html +++ b/dev/posts/2020/2020-08-17-week-12-lenix.html @@ -8,7 +8,7 @@ - Outline Picker — FURY 0.12.0 documentation + Outline Picker — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Outline Picker#

    Make sure to check out Project FURY

    Hey ! @@ -394,14 +389,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-18-release-announcement.html b/dev/posts/2020/2020-08-18-release-announcement.html index e80e888f2..cd3e83df3 100644 --- a/dev/posts/2020/2020-08-18-release-announcement.html +++ b/dev/posts/2020/2020-08-18-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.6.1 Released — FURY 0.12.0 documentation + FURY 0.6.1 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    FURY 0.6.1 Released#

    The FURY project is happy to announce the release of FURY 0.6.1! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -417,14 +412,10 @@

    FURY 0.6.1 Released - - - - + - - diff --git a/dev/posts/2020/2020-08-23-week-13-soham.html b/dev/posts/2020/2020-08-23-week-13-soham.html index ea91aa8bf..a3c8a541f 100644 --- a/dev/posts/2020/2020-08-23-week-13-soham.html +++ b/dev/posts/2020/2020-08-23-week-13-soham.html @@ -8,7 +8,7 @@ - Part of the Journey is the end unless its Open Source! — FURY 0.12.0 documentation + Part of the Journey is the end unless its Open Source! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Part of the Journey is the end unless its Open Source!#

    Hello and welcome to my final weekly check-in. Today officially marks the end of the coding period for GSoC 2020. I enjoyed every bit of it. This was a life-changing experience for me and now I observe and interpret everything from a different perspective altogether. I have grown into a better developer and a person since GSoC. I would like to thank all my mentors and especially Serge for his immense support and mentorship. I would love to contribute to fury even after GSoC is over but unfortunately my semester break is over so I won’t be as active as I was during the summer.

    Now, regarding work I will be sharing my progress with the File Dialog UI component. The official repository of my sub-org can be found here.

    @@ -399,14 +394,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2020/2020-08-24-final-work-lenix.html b/dev/posts/2020/2020-08-24-final-work-lenix.html index 99541783f..8ee8bce1f 100644 --- a/dev/posts/2020/2020-08-24-final-work-lenix.html +++ b/dev/posts/2020/2020-08-24-final-work-lenix.html @@ -8,7 +8,7 @@ - Google Summer of Code 2020 Final Work Product — FURY 0.12.0 documentation + Google Summer of Code 2020 Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -524,14 +519,10 @@

    Timeline

    diff --git a/dev/posts/2020/2020-08-24-final-work-soham.html b/dev/posts/2020/2020-08-24-final-work-soham.html index a88609246..6231bea2d 100644 --- a/dev/posts/2020/2020-08-24-final-work-soham.html +++ b/dev/posts/2020/2020-08-24-final-work-soham.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -632,14 +627,10 @@

    Timeline

    diff --git a/dev/posts/2020/2020-08-24-week-13-lenix.html b/dev/posts/2020/2020-08-24-week-13-lenix.html index 5aa8044a8..1ec323d06 100644 --- a/dev/posts/2020/2020-08-24-week-13-lenix.html +++ b/dev/posts/2020/2020-08-24-week-13-lenix.html @@ -8,7 +8,7 @@ - Shader Showcase — FURY 0.12.0 documentation + Shader Showcase — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Shader Showcase#

    Make sure to check out Project FURY

    Hey Everyone! @@ -396,14 +391,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-03-09-gsoc.html b/dev/posts/2021/2021-03-09-gsoc.html index 2f6b95bf6..46c5b969a 100644 --- a/dev/posts/2021/2021-03-09-gsoc.html +++ b/dev/posts/2021/2021-03-09-gsoc.html @@ -8,7 +8,7 @@ - Google Summer of Code — FURY 0.12.0 documentation + Google Summer of Code — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Google Summer of Code#

    FURY is participating in the Google Summer of Code 2021 under the umbrella of the Python Software Foundation.

    FURY is a free and open source software library for scientific visualization and 3D animations. FURY contains many tools for visualizing a series of scientific data including graph and imaging data.

    @@ -382,14 +377,10 @@

    Google Summer of Code diff --git a/dev/posts/2021/2021-03-13-release-announcement.html b/dev/posts/2021/2021-03-13-release-announcement.html index 9a33fa491..6ca2d1862 100644 --- a/dev/posts/2021/2021-03-13-release-announcement.html +++ b/dev/posts/2021/2021-03-13-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.7.0 Released — FURY 0.12.0 documentation + FURY 0.7.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.7.0 Released#

    The FURY project is happy to announce the release of FURY 0.7.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -425,14 +420,10 @@

    FURY 0.7.0 Released - - - - + - - diff --git a/dev/posts/2021/2021-06-08-gsoc-devmessias-1.html b/dev/posts/2021/2021-06-08-gsoc-devmessias-1.html index 836521ee7..7d5ce1033 100644 --- a/dev/posts/2021/2021-06-08-gsoc-devmessias-1.html +++ b/dev/posts/2021/2021-06-08-gsoc-devmessias-1.html @@ -8,7 +8,7 @@ - Weekly Check-In #1 — FURY 0.12.0 documentation + Weekly Check-In #1 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Weekly Check-In #1#

    Hi everyone! My name is Bruno Messias currently I’m a Ph.D student at USP/Brazil. In this summer I’ll develop new tools and features for @@ -411,14 +406,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-08-week-1-antriksh.html b/dev/posts/2021/2021-06-08-week-1-antriksh.html index 9552b6c0e..c293c09a5 100644 --- a/dev/posts/2021/2021-06-08-week-1-antriksh.html +++ b/dev/posts/2021/2021-06-08-week-1-antriksh.html @@ -8,7 +8,7 @@ - Week #1: Welcome to my weekly Blogs! — FURY 0.12.0 documentation + Week #1: Welcome to my weekly Blogs! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Week #1: Welcome to my weekly Blogs!#

    Hi everyone! I am Antriksh Misri. I am a Pre-Final year student at MIT Pune. This summer, I will be working on Layout Management under FURY’s UI module as my primary goal. This includes addition of different classes under Layout Management to provide different layouts/arrangements in which the UI elements can be arranged. As my stretch goals, I will be working on a couple of UI components for FURY’s UI module. These 2D and 3D components will be sci-fi like as seen in the movie “Guardians of The Galaxy”. My objective for the stretch goals would be to develop these UI components with their respective test and tutorials such that it adds on to the UI module of FURY and doesn’t hinder existing functionalities/performance.

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-08-week-1-sajag.html b/dev/posts/2021/2021-06-08-week-1-sajag.html index 90df59566..ff8db31cc 100644 --- a/dev/posts/2021/2021-06-08-week-1-sajag.html +++ b/dev/posts/2021/2021-06-08-week-1-sajag.html @@ -8,7 +8,7 @@ - Welcome to my GSoC Blog! — FURY 0.12.0 documentation + Welcome to my GSoC Blog! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    Welcome to my GSoC Blog!#

    Hi all! I’m Sajag Swami, a sophomore at Indian Institute of Technology, Roorkee. This summer, I will be working on adding a new functionality to FURY which shall enable users to @@ -409,14 +404,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2021/2021-06-12-gsoc-devmessias-2.html b/dev/posts/2021/2021-06-12-gsoc-devmessias-2.html index d300a77a6..bdd9b7a63 100644 --- a/dev/posts/2021/2021-06-12-gsoc-devmessias-2.html +++ b/dev/posts/2021/2021-06-12-gsoc-devmessias-2.html @@ -8,7 +8,7 @@ - A Stadia-like system for data visualization — FURY 0.12.0 documentation + A Stadia-like system for data visualization — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    A Stadia-like system for data visualization#

    Hi all! In this post I’ll talk about the PR #437.

    @@ -502,14 +497,10 @@

    Multiprocessing inside of different Operating Systems diff --git a/dev/posts/2021/2021-06-13-week-2-antriksh.html b/dev/posts/2021/2021-06-13-week-2-antriksh.html index c9b9a2380..762c9df7a 100644 --- a/dev/posts/2021/2021-06-13-week-2-antriksh.html +++ b/dev/posts/2021/2021-06-13-week-2-antriksh.html @@ -8,7 +8,7 @@ - Week #2: Feature additions in UI and IO modules — FURY 0.12.0 documentation + Week #2: Feature additions in UI and IO modules — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #2: Feature additions in UI and IO modules#

    What did I do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-14-week-2-sajag.html b/dev/posts/2021/2021-06-14-week-2-sajag.html index 36ef9f291..f3ff4a5aa 100644 --- a/dev/posts/2021/2021-06-14-week-2-sajag.html +++ b/dev/posts/2021/2021-06-14-week-2-sajag.html @@ -8,7 +8,7 @@ - First week of coding! — FURY 0.12.0 documentation + First week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    First week of coding!#

    Welcome to the second weekly check-in. I’ll be sharing my progress for the first week of coding.

    @@ -411,14 +406,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-06-21-gsoc-devmessias-3.html b/dev/posts/2021/2021-06-21-gsoc-devmessias-3.html index 538057eaf..18c83c2fe 100644 --- a/dev/posts/2021/2021-06-21-gsoc-devmessias-3.html +++ b/dev/posts/2021/2021-06-21-gsoc-devmessias-3.html @@ -8,7 +8,7 @@ - Weekly Check-In #3 — FURY 0.12.0 documentation + Weekly Check-In #3 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
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    Weekly Check-In #3#

    What did you do this week?#

    @@ -441,14 +436,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-21-week-3-antriksh.html b/dev/posts/2021/2021-06-21-week-3-antriksh.html index 7d9101980..270fbbc2e 100644 --- a/dev/posts/2021/2021-06-21-week-3-antriksh.html +++ b/dev/posts/2021/2021-06-21-week-3-antriksh.html @@ -8,7 +8,7 @@ - Week #3: Adapting GridLayout to work with UI — FURY 0.12.0 documentation + Week #3: Adapting GridLayout to work with UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #3: Adapting GridLayout to work with UI#

    What did I do this week?#

    @@ -400,14 +395,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-21-week-3-sajag.html b/dev/posts/2021/2021-06-21-week-3-sajag.html index 557f68d0b..0ce87e104 100644 --- a/dev/posts/2021/2021-06-21-week-3-sajag.html +++ b/dev/posts/2021/2021-06-21-week-3-sajag.html @@ -8,7 +8,7 @@ - Second week of coding! — FURY 0.12.0 documentation + Second week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Second week of coding!#

    Welcome to the third weekly check-in. I’ll be sharing my progress for the second week of coding.

    @@ -419,14 +414,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-06-28-gsoc-devmessias-4.html b/dev/posts/2021/2021-06-28-gsoc-devmessias-4.html index 66ceb5349..4379b7ce7 100644 --- a/dev/posts/2021/2021-06-28-gsoc-devmessias-4.html +++ b/dev/posts/2021/2021-06-28-gsoc-devmessias-4.html @@ -8,7 +8,7 @@ - SOLID, monkey patching a python issue and network visualization through WebRTC — FURY 0.12.0 documentation + SOLID, monkey patching a python issue and network visualization through WebRTC — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
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    SOLID, monkey patching a python issue and network visualization through WebRTC#

    These past two weeks I’ve spent most of my time in the Streaming System PR and the Network Layout @@ -629,14 +624,10 @@

    Refs:# diff --git a/dev/posts/2021/2021-06-28-week-4-antriksh.html b/dev/posts/2021/2021-06-28-week-4-antriksh.html index 5ddd905b8..8a91025fe 100644 --- a/dev/posts/2021/2021-06-28-week-4-antriksh.html +++ b/dev/posts/2021/2021-06-28-week-4-antriksh.html @@ -8,7 +8,7 @@ - Week #4: Adding Tree UI to the UI module — FURY 0.12.0 documentation + Week #4: Adding Tree UI to the UI module — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #4: Adding Tree UI to the UI module#

    What did I do this week?#

    @@ -407,14 +402,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-06-28-week-4-sajag.html b/dev/posts/2021/2021-06-28-week-4-sajag.html index c68b29e47..2afac29e4 100644 --- a/dev/posts/2021/2021-06-28-week-4-sajag.html +++ b/dev/posts/2021/2021-06-28-week-4-sajag.html @@ -8,7 +8,7 @@ - Third week of coding! — FURY 0.12.0 documentation + Third week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Third week of coding!#

    Welcome to the fourth weekly check-in. I’ll be sharing my progress for the third week of coding.

    @@ -411,14 +406,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-05-gsoc-devmessias-5.html b/dev/posts/2021/2021-07-05-gsoc-devmessias-5.html index 1763eebe3..34b83fba4 100644 --- a/dev/posts/2021/2021-07-05-gsoc-devmessias-5.html +++ b/dev/posts/2021/2021-07-05-gsoc-devmessias-5.html @@ -8,7 +8,7 @@ - Weekly Check-In #5 — FURY 0.12.0 documentation + Weekly Check-In #5 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Weekly Check-In #5#

    What did you do this week?#

    @@ -425,14 +420,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-05-week-5-antriksh.html b/dev/posts/2021/2021-07-05-week-5-antriksh.html index 5a331d08e..83ff1dcea 100644 --- a/dev/posts/2021/2021-07-05-week-5-antriksh.html +++ b/dev/posts/2021/2021-07-05-week-5-antriksh.html @@ -8,7 +8,7 @@ - Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes — FURY 0.12.0 documentation + Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #5: Rebasing all PRs w.r.t the UI restructuring, Tree2D, Bug Fixes#

    What did I do this week?#

    @@ -399,14 +394,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-07-05-week-5-sajag.html b/dev/posts/2021/2021-07-05-week-5-sajag.html index 4485534db..e0d11ce3d 100644 --- a/dev/posts/2021/2021-07-05-week-5-sajag.html +++ b/dev/posts/2021/2021-07-05-week-5-sajag.html @@ -8,7 +8,7 @@ - Fourth week of coding! — FURY 0.12.0 documentation + Fourth week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Fourth week of coding!#

    Welcome to the fifth weekly check-in. I’ll be sharing my progress for the fourth week of coding.

    @@ -398,14 +393,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-12-gsoc-devmessias-6.html b/dev/posts/2021/2021-07-12-gsoc-devmessias-6.html index 9b3d29940..7dee1a1e8 100644 --- a/dev/posts/2021/2021-07-12-gsoc-devmessias-6.html +++ b/dev/posts/2021/2021-07-12-gsoc-devmessias-6.html @@ -8,7 +8,7 @@ - Network layout algorithms using IPC — FURY 0.12.0 documentation + Network layout algorithms using IPC — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Network layout algorithms using IPC#

    Hi all. In the past weeks, I’ve been focusing on developing Helios; the network visualization library for FURY. I improved the visual aspects of @@ -516,14 +511,10 @@

    Summary of most important pull-requests: - - - - + - - diff --git a/dev/posts/2021/2021-07-12-week-6-antriksh.html b/dev/posts/2021/2021-07-12-week-6-antriksh.html index add257544..aa2f934e8 100644 --- a/dev/posts/2021/2021-07-12-week-6-antriksh.html +++ b/dev/posts/2021/2021-07-12-week-6-antriksh.html @@ -8,7 +8,7 @@ - Week #6: Bug fixes, Working on Tree2D UI — FURY 0.12.0 documentation + Week #6: Bug fixes, Working on Tree2D UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #6: Bug fixes, Working on Tree2D UI#

    What did I do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-07-12-week-6-sajag.html b/dev/posts/2021/2021-07-12-week-6-sajag.html index 2cc81d69e..8081783e5 100644 --- a/dev/posts/2021/2021-07-12-week-6-sajag.html +++ b/dev/posts/2021/2021-07-12-week-6-sajag.html @@ -8,7 +8,7 @@ - Fifth week of coding! — FURY 0.12.0 documentation + Fifth week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Fifth week of coding!#

    Welcome to the sixth weekly check-in. I’ll be sharing my progress for the fifth week of coding.

    @@ -411,14 +406,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-19-gsoc-devmessias-7.html b/dev/posts/2021/2021-07-19-gsoc-devmessias-7.html index 2235a2259..f2a71d960 100644 --- a/dev/posts/2021/2021-07-19-gsoc-devmessias-7.html +++ b/dev/posts/2021/2021-07-19-gsoc-devmessias-7.html @@ -8,7 +8,7 @@ - Weekly Check-In #7 — FURY 0.12.0 documentation + Weekly Check-In #7 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Weekly Check-In #7#

    What did I do this week?#

    @@ -409,14 +404,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-07-19-week-7-antriksh.html b/dev/posts/2021/2021-07-19-week-7-antriksh.html index b86287e20..481404db9 100644 --- a/dev/posts/2021/2021-07-19-week-7-antriksh.html +++ b/dev/posts/2021/2021-07-19-week-7-antriksh.html @@ -8,7 +8,7 @@ - Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. — FURY 0.12.0 documentation + Week #7: Finalizing the stalling PRs, finishing up Tree2D UI. — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #7: Finalizing the stalling PRs, finishing up Tree2D UI.#

    What did I do this week?#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-19-week-7-sajag.html b/dev/posts/2021/2021-07-19-week-7-sajag.html index 9654a7427..5b110347a 100644 --- a/dev/posts/2021/2021-07-19-week-7-sajag.html +++ b/dev/posts/2021/2021-07-19-week-7-sajag.html @@ -8,7 +8,7 @@ - Sixth week of coding! — FURY 0.12.0 documentation + Sixth week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Sixth week of coding!#

    Welcome to the seventh weekly check-in. I’ll be sharing my progress for the sixth week of coding.

    @@ -418,14 +413,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-07-26-gsoc-devmessias-8.html b/dev/posts/2021/2021-07-26-gsoc-devmessias-8.html index 39ffe57cb..799470632 100644 --- a/dev/posts/2021/2021-07-26-gsoc-devmessias-8.html +++ b/dev/posts/2021/2021-07-26-gsoc-devmessias-8.html @@ -8,7 +8,7 @@ - Weekly Check-In #8 — FURY 0.12.0 documentation + Weekly Check-In #8 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Weekly Check-In #8#

    What did I do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-07-26-week-8-antriksh.html b/dev/posts/2021/2021-07-26-week-8-antriksh.html index bbf069057..05b472d13 100644 --- a/dev/posts/2021/2021-07-26-week-8-antriksh.html +++ b/dev/posts/2021/2021-07-26-week-8-antriksh.html @@ -8,7 +8,7 @@ - Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D — FURY 0.12.0 documentation + Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #8: Code Cleanup, Finishing up open PRs, Continuing work on Tree2D#

    What did I do this week?#

    @@ -398,14 +393,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2021/2021-07-26-week-8-sajag.html b/dev/posts/2021/2021-07-26-week-8-sajag.html index fa5c69ae7..2ca0061ad 100644 --- a/dev/posts/2021/2021-07-26-week-8-sajag.html +++ b/dev/posts/2021/2021-07-26-week-8-sajag.html @@ -8,7 +8,7 @@ - Seventh week of coding! — FURY 0.12.0 documentation + Seventh week of coding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Seventh week of coding!#

    Welcome to the eighth weekly check-in. I’ll be sharing my progress for the seventh week of coding.

    @@ -407,14 +402,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-08-02-gsoc-devmessias-9.html b/dev/posts/2021/2021-08-02-gsoc-devmessias-9.html index 3325e0b5c..eabec2859 100644 --- a/dev/posts/2021/2021-08-02-gsoc-devmessias-9.html +++ b/dev/posts/2021/2021-08-02-gsoc-devmessias-9.html @@ -8,7 +8,7 @@ - Week #09: Sphinx custom summary — FURY 0.12.0 documentation + Week #09: Sphinx custom summary — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #09: Sphinx custom summary#

    What did I do this week?#

    @@ -416,14 +411,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-08-02-week-9-antriksh.html b/dev/posts/2021/2021-08-02-week-9-antriksh.html index 684568224..ec8766a0c 100644 --- a/dev/posts/2021/2021-08-02-week-9-antriksh.html +++ b/dev/posts/2021/2021-08-02-week-9-antriksh.html @@ -8,7 +8,7 @@ - Week #9: More Layouts! — FURY 0.12.0 documentation + Week #9: More Layouts! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #9: More Layouts!#

    What did I do this week?#

    @@ -402,14 +397,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2021/2021-08-02-week-9-sajag.html b/dev/posts/2021/2021-08-02-week-9-sajag.html index 9c6e5e9ca..18456b7e1 100644 --- a/dev/posts/2021/2021-08-02-week-9-sajag.html +++ b/dev/posts/2021/2021-08-02-week-9-sajag.html @@ -8,7 +8,7 @@ - Eighth coding week! — FURY 0.12.0 documentation + Eighth coding week! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Eighth coding week!#

    Welcome to the ninth weekly check-in. I’ll be sharing my progress for the eighth week of coding.

    @@ -408,14 +403,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-08-03-release-announcement.html b/dev/posts/2021/2021-08-03-release-announcement.html index 1cf632392..ecfbc8feb 100644 --- a/dev/posts/2021/2021-08-03-release-announcement.html +++ b/dev/posts/2021/2021-08-03-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.7.0 Released — FURY 0.12.0 documentation + FURY 0.7.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.7.0 Released#

    The FURY project is happy to announce the release of FURY 0.7.1! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -425,14 +420,10 @@

    FURY 0.7.0 Released - - - - + - - diff --git a/dev/posts/2021/2021-08-09-week-10-antriksh.html b/dev/posts/2021/2021-08-09-week-10-antriksh.html index 001f411c5..bd09e53c1 100644 --- a/dev/posts/2021/2021-08-09-week-10-antriksh.html +++ b/dev/posts/2021/2021-08-09-week-10-antriksh.html @@ -8,7 +8,7 @@ - Week#10: Accordion UI, Support for sprite sheet animations — FURY 0.12.0 documentation + Week#10: Accordion UI, Support for sprite sheet animations — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week#10: Accordion UI, Support for sprite sheet animations#

    What did I do this week?#

    @@ -405,14 +400,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2021/2021-08-09-week-10-sajag.html b/dev/posts/2021/2021-08-09-week-10-sajag.html index 2b240e6f9..01a67d857 100644 --- a/dev/posts/2021/2021-08-09-week-10-sajag.html +++ b/dev/posts/2021/2021-08-09-week-10-sajag.html @@ -8,7 +8,7 @@ - Ninth coding week! — FURY 0.12.0 documentation + Ninth coding week! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Ninth coding week!#

    Welcome to the tenth weekly check-in. I’ll be sharing my progress for the ninth week of coding.

    @@ -413,14 +408,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-08-16-week-11-antriksh.html b/dev/posts/2021/2021-08-16-week-11-antriksh.html index 114ae7f50..79bfc3e59 100644 --- a/dev/posts/2021/2021-08-16-week-11-antriksh.html +++ b/dev/posts/2021/2021-08-16-week-11-antriksh.html @@ -8,7 +8,7 @@ - Week #11: Finalizing open Pull Requests — FURY 0.12.0 documentation + Week #11: Finalizing open Pull Requests — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #11: Finalizing open Pull Requests#

    What did I do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next week? - - - - + - - diff --git a/dev/posts/2021/2021-08-16-week-11-sajag.html b/dev/posts/2021/2021-08-16-week-11-sajag.html index 7a9196342..67b5975a2 100644 --- a/dev/posts/2021/2021-08-16-week-11-sajag.html +++ b/dev/posts/2021/2021-08-16-week-11-sajag.html @@ -8,7 +8,7 @@ - Tenth coding week! — FURY 0.12.0 documentation + Tenth coding week! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Tenth coding week!#

    Welcome to the eleventh weekly check-in. I’ll be sharing my progress for the tenth week of coding.

    @@ -422,14 +417,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2021/2021-08-23-final-work-antriksh.html b/dev/posts/2021/2021-08-23-final-work-antriksh.html index d77935a54..6132a49ee 100644 --- a/dev/posts/2021/2021-08-23-final-work-antriksh.html +++ b/dev/posts/2021/2021-08-23-final-work-antriksh.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -582,14 +577,10 @@

    Timeline

    diff --git a/dev/posts/2021/2021-08-23-final-work-sajag.html b/dev/posts/2021/2021-08-23-final-work-sajag.html index b29543e15..7e654763b 100644 --- a/dev/posts/2021/2021-08-23-final-work-sajag.html +++ b/dev/posts/2021/2021-08-23-final-work-sajag.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -579,14 +574,10 @@

    Timeline

    diff --git a/dev/posts/2021/2021-08-23-gsoc-devmessias-final-report.html b/dev/posts/2021/2021-08-23-gsoc-devmessias-final-report.html index 690b2e78f..227b2cafc 100644 --- a/dev/posts/2021/2021-08-23-gsoc-devmessias-final-report.html +++ b/dev/posts/2021/2021-08-23-gsoc-devmessias-final-report.html @@ -8,7 +8,7 @@ - Google Summer of Code 2021 - Final Report - Bruno Messias — FURY 0.12.0 documentation + Google Summer of Code 2021 - Final Report - Bruno Messias — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Google Summer of Code 2021 - Final Report - Bruno Messias#

    Abstract#

    @@ -737,14 +732,10 @@

    References - - - - + - - diff --git a/dev/posts/2021/2021-09-08-gsoc-devmessias-10.html b/dev/posts/2021/2021-09-08-gsoc-devmessias-10.html index a241c49f9..7535c87f5 100644 --- a/dev/posts/2021/2021-09-08-gsoc-devmessias-10.html +++ b/dev/posts/2021/2021-09-08-gsoc-devmessias-10.html @@ -8,7 +8,7 @@ - Week #10: SDF Fonts — FURY 0.12.0 documentation + Week #10: SDF Fonts — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week #10: SDF Fonts#

    What did I do this week?#

    @@ -419,14 +414,10 @@

    What is coming up next? diff --git a/dev/posts/2021/2021-16-08-gsoc-devmessias-11.html b/dev/posts/2021/2021-16-08-gsoc-devmessias-11.html index 85e6fd724..7d18b3414 100644 --- a/dev/posts/2021/2021-16-08-gsoc-devmessias-11.html +++ b/dev/posts/2021/2021-16-08-gsoc-devmessias-11.html @@ -8,7 +8,7 @@ - Week 11: Removing the flickering effect — FURY 0.12.0 documentation + Week 11: Removing the flickering effect — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11: Removing the flickering effect#

    What did I do this week?#

    @@ -426,14 +421,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-01-31-release-announcement.html b/dev/posts/2022/2022-01-31-release-announcement.html index 17e8d515a..d841f2d3f 100644 --- a/dev/posts/2022/2022-01-31-release-announcement.html +++ b/dev/posts/2022/2022-01-31-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.8.0 Released — FURY 0.12.0 documentation + FURY 0.8.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.8.0 Released#

    The FURY project is happy to announce the release of FURY 0.8.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -425,14 +420,10 @@

    FURY 0.8.0 Released - - - - + - - diff --git a/dev/posts/2022/2022-02-01-gsoc.html b/dev/posts/2022/2022-02-01-gsoc.html index c51c18c49..5ddca928e 100644 --- a/dev/posts/2022/2022-02-01-gsoc.html +++ b/dev/posts/2022/2022-02-01-gsoc.html @@ -8,7 +8,7 @@ - Contribute to FURY via Google Summer of Code 2022 — FURY 0.12.0 documentation + Contribute to FURY via Google Summer of Code 2022 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Contribute to FURY via Google Summer of Code 2022#

    FURY is participating in the Google Summer of Code 2022 under the umbrella of the Python Software Foundation.

    FURY is a free and open source software library for scientific visualization and 3D animations. FURY contains many tools for visualizing a series of scientific data including graph and imaging data.

    @@ -382,14 +377,10 @@

    Contribute to FURY via Google Summer of Code 2022 diff --git a/dev/posts/2022/2022-05-23-first-post-mohamed.html b/dev/posts/2022/2022-05-23-first-post-mohamed.html index 53fc6f542..c1909a803 100644 --- a/dev/posts/2022/2022-05-23-first-post-mohamed.html +++ b/dev/posts/2022/2022-05-23-first-post-mohamed.html @@ -8,7 +8,7 @@ - My journey till getting accepted into GSoC22 — FURY 0.12.0 documentation + My journey till getting accepted into GSoC22 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    My journey till getting accepted into GSoC22#

    A Little About Myself#

    @@ -427,14 +422,10 @@

    The day I got accepted diff --git a/dev/posts/2022/2022-05-24-my-journey-to-gsoc-2022-shivam.html b/dev/posts/2022/2022-05-24-my-journey-to-gsoc-2022-shivam.html index 443766ca7..b36dea49e 100644 --- a/dev/posts/2022/2022-05-24-my-journey-to-gsoc-2022-shivam.html +++ b/dev/posts/2022/2022-05-24-my-journey-to-gsoc-2022-shivam.html @@ -8,7 +8,7 @@ - My Journey to GSoC 2022 — FURY 0.12.0 documentation + My Journey to GSoC 2022 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    My Journey to GSoC 2022#

    About Myself#

    @@ -408,14 +403,10 @@

    The Day#<

    diff --git a/dev/posts/2022/2022-05-25-pre-gsoc-journey-praneeth.html b/dev/posts/2022/2022-05-25-pre-gsoc-journey-praneeth.html index 0d4f7cf13..a140e0846 100644 --- a/dev/posts/2022/2022-05-25-pre-gsoc-journey-praneeth.html +++ b/dev/posts/2022/2022-05-25-pre-gsoc-journey-praneeth.html @@ -8,7 +8,7 @@ - Pre-GSoC Journey — FURY 0.12.0 documentation + Pre-GSoC Journey — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Pre-GSoC Journey#

    The Beginning of Programming#

    @@ -402,14 +397,10 @@

    GSoC - 22

    diff --git a/dev/posts/2022/2022-06-08-week-1-mohamed.html b/dev/posts/2022/2022-06-08-week-1-mohamed.html index 3b9b48e99..2a04abe31 100644 --- a/dev/posts/2022/2022-06-08-week-1-mohamed.html +++ b/dev/posts/2022/2022-06-08-week-1-mohamed.html @@ -8,7 +8,7 @@ - Week 1: Implementing a basic Keyframe animation API — FURY 0.12.0 documentation + Week 1: Implementing a basic Keyframe animation API — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 1: Implementing a basic Keyframe animation API#

    What did you do during the Community Bonding Period?#

    @@ -400,14 +395,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-06-08-week-1-praneeth.html b/dev/posts/2022/2022-06-08-week-1-praneeth.html index 56b841cde..3ddc94f75 100644 --- a/dev/posts/2022/2022-06-08-week-1-praneeth.html +++ b/dev/posts/2022/2022-06-08-week-1-praneeth.html @@ -8,7 +8,7 @@ - Week 1 - Laying the Foundation of DrawPanel UI — FURY 0.12.0 documentation + Week 1 - Laying the Foundation of DrawPanel UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 1 - Laying the Foundation of DrawPanel UI#

    This week we started with our first technical meeting in which the weekly tasks were assigned. So I had to start with some background or canvas and draw a line using mouse clicks.

    @@ -404,14 +399,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-06-15-week-2-praneeth.html b/dev/posts/2022/2022-06-15-week-2-praneeth.html index d5836721a..47911db0d 100644 --- a/dev/posts/2022/2022-06-15-week-2-praneeth.html +++ b/dev/posts/2022/2022-06-15-week-2-praneeth.html @@ -8,7 +8,7 @@ - Week 2 - Improving DrawPanel UI — FURY 0.12.0 documentation + Week 2 - Improving DrawPanel UI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2 - Improving DrawPanel UI#

    What did you do this week?#

    @@ -393,14 +388,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-06-20-week1-shivam.html b/dev/posts/2022/2022-06-20-week1-shivam.html index 4e4aa8227..e9a5d2bf6 100644 --- a/dev/posts/2022/2022-06-20-week1-shivam.html +++ b/dev/posts/2022/2022-06-20-week1-shivam.html @@ -8,7 +8,7 @@ - Week 1 - A Basic glTF Importer — FURY 0.12.0 documentation + Week 1 - A Basic glTF Importer — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 1 - A Basic glTF Importer#

    What did you do during the Community Bonding Period?#

    @@ -412,14 +407,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-06-22-week-3-praneeth.html b/dev/posts/2022/2022-06-22-week-3-praneeth.html index c48a21bdb..4a2fdda9a 100644 --- a/dev/posts/2022/2022-06-22-week-3-praneeth.html +++ b/dev/posts/2022/2022-06-22-week-3-praneeth.html @@ -8,7 +8,7 @@ - Week 3 - Dealing with Problems — FURY 0.12.0 documentation + Week 3 - Dealing with Problems — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3 - Dealing with Problems#

    What did you do this week?#

    @@ -399,14 +394,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-06-28-week-2-mohamed.html b/dev/posts/2022/2022-06-28-week-2-mohamed.html index 9ddf545d9..79f230f91 100644 --- a/dev/posts/2022/2022-06-28-week-2-mohamed.html +++ b/dev/posts/2022/2022-06-28-week-2-mohamed.html @@ -8,7 +8,7 @@ - Week 2: Implementing non-linear and color interpolators — FURY 0.12.0 documentation + Week 2: Implementing non-linear and color interpolators — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2: Implementing non-linear and color interpolators#

    What did you do this week?#

    @@ -402,14 +397,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-06-29-week-4-praneeth.html b/dev/posts/2022/2022-06-29-week-4-praneeth.html index be8ac31ea..dd8965b32 100644 --- a/dev/posts/2022/2022-06-29-week-4-praneeth.html +++ b/dev/posts/2022/2022-06-29-week-4-praneeth.html @@ -8,7 +8,7 @@ - Week 4 - Fixing the Clamping Issue — FURY 0.12.0 documentation + Week 4 - Fixing the Clamping Issue — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4 - Fixing the Clamping Issue#

    What did you do this week?#

    @@ -403,14 +398,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-06-29-week2-shivam.html b/dev/posts/2022/2022-06-29-week2-shivam.html index 56e81cc92..5c6ea4ebe 100644 --- a/dev/posts/2022/2022-06-29-week2-shivam.html +++ b/dev/posts/2022/2022-06-29-week2-shivam.html @@ -8,7 +8,7 @@ - Week 2 - Improving Fetcher and Exporting glTF — FURY 0.12.0 documentation + Week 2 - Improving Fetcher and Exporting glTF — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2 - Improving Fetcher and Exporting glTF#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-04-week-3-mohamed.html b/dev/posts/2022/2022-07-04-week-3-mohamed.html index b594f6971..74234f17a 100644 --- a/dev/posts/2022/2022-07-04-week-3-mohamed.html +++ b/dev/posts/2022/2022-07-04-week-3-mohamed.html @@ -8,7 +8,7 @@ - Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! — FURY 0.12.0 documentation + Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3: Redesigning the API, Implementing cubic Bezier Interpolator, and making progress on the GPU side!#

    What did you do this week?#

    @@ -404,14 +399,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-04-week3-shivam.html b/dev/posts/2022/2022-07-04-week3-shivam.html index 8c424f7fe..1ae9e6596 100644 --- a/dev/posts/2022/2022-07-04-week3-shivam.html +++ b/dev/posts/2022/2022-07-04-week3-shivam.html @@ -8,7 +8,7 @@ - Week 3 - Fixing fetcher, adding tests and docs — FURY 0.12.0 documentation + Week 3 - Fixing fetcher, adding tests and docs — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3 - Fixing fetcher, adding tests and docs#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-06-week-5-praneeth.html b/dev/posts/2022/2022-07-06-week-5-praneeth.html index c374113cc..82fb46431 100644 --- a/dev/posts/2022/2022-07-06-week-5-praneeth.html +++ b/dev/posts/2022/2022-07-06-week-5-praneeth.html @@ -8,7 +8,7 @@ - Week 5 - Working on new features — FURY 0.12.0 documentation + Week 5 - Working on new features — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5 - Working on new features#

    What did you do this week?#

    @@ -402,14 +397,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-07-11-week-4-mohamed.html b/dev/posts/2022/2022-07-11-week-4-mohamed.html index 091da6315..aca11b6a2 100644 --- a/dev/posts/2022/2022-07-11-week-4-mohamed.html +++ b/dev/posts/2022/2022-07-11-week-4-mohamed.html @@ -8,7 +8,7 @@ - Week 4: Camera animation, interpolation in GLSL, and a single Timeline! — FURY 0.12.0 documentation + Week 4: Camera animation, interpolation in GLSL, and a single Timeline! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4: Camera animation, interpolation in GLSL, and a single Timeline!#

    What did you do this week?#

    @@ -428,14 +423,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-12-week4-shivam.html b/dev/posts/2022/2022-07-12-week4-shivam.html index 239f9bf1d..9c3cdea1f 100644 --- a/dev/posts/2022/2022-07-12-week4-shivam.html +++ b/dev/posts/2022/2022-07-12-week4-shivam.html @@ -8,7 +8,7 @@ - Week 4 - Finalizing glTF loader — FURY 0.12.0 documentation + Week 4 - Finalizing glTF loader — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4 - Finalizing glTF loader#

    What did you do this week?#

    @@ -763,14 +758,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-13-week-6-praneeth.html b/dev/posts/2022/2022-07-13-week-6-praneeth.html index 89e344e4e..0bf90d53a 100644 --- a/dev/posts/2022/2022-07-13-week-6-praneeth.html +++ b/dev/posts/2022/2022-07-13-week-6-praneeth.html @@ -8,7 +8,7 @@ - Week 6 - Supporting Rotation of the Shapes from the Center — FURY 0.12.0 documentation + Week 6 - Supporting Rotation of the Shapes from the Center — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6 - Supporting Rotation of the Shapes from the Center#

    What did you do this week?#

    @@ -400,14 +395,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-07-19-week-5-mohamed.html b/dev/posts/2022/2022-07-19-week-5-mohamed.html index 34df35513..a7a6122a7 100644 --- a/dev/posts/2022/2022-07-19-week-5-mohamed.html +++ b/dev/posts/2022/2022-07-19-week-5-mohamed.html @@ -8,7 +8,7 @@ - Week 5: Slerp implementation, documenting the Timeline, and adding unit tests — FURY 0.12.0 documentation + Week 5: Slerp implementation, documenting the Timeline, and adding unit tests — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5: Slerp implementation, documenting the Timeline, and adding unit tests#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-19-week5-shivam.html b/dev/posts/2022/2022-07-19-week5-shivam.html index ea19e13e6..13e7c94eb 100644 --- a/dev/posts/2022/2022-07-19-week5-shivam.html +++ b/dev/posts/2022/2022-07-19-week5-shivam.html @@ -8,7 +8,7 @@ - Week 5 - Creating PR for glTF exporter and fixing the loader — FURY 0.12.0 documentation + Week 5 - Creating PR for glTF exporter and fixing the loader — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5 - Creating PR for glTF exporter and fixing the loader#

    What did you do this week?#

    @@ -400,14 +395,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-20-week-7-praneeth.html b/dev/posts/2022/2022-07-20-week-7-praneeth.html index afc3bbee8..04d45b9b3 100644 --- a/dev/posts/2022/2022-07-20-week-7-praneeth.html +++ b/dev/posts/2022/2022-07-20-week-7-praneeth.html @@ -8,7 +8,7 @@ - Week 7 - Working on Rotation PR and Trying Freehand Drawing — FURY 0.12.0 documentation + Week 7 - Working on Rotation PR and Trying Freehand Drawing — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7 - Working on Rotation PR and Trying Freehand Drawing#

    What did you do this week?#

    @@ -405,14 +400,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-07-25-week-6-mohamed.html b/dev/posts/2022/2022-07-25-week-6-mohamed.html index 9f71e3dd0..a39a68ca9 100644 --- a/dev/posts/2022/2022-07-25-week-6-mohamed.html +++ b/dev/posts/2022/2022-07-25-week-6-mohamed.html @@ -8,7 +8,7 @@ - Week 6: Fixing the Timeline issues and equipping it with more features — FURY 0.12.0 documentation + Week 6: Fixing the Timeline issues and equipping it with more features — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6: Fixing the Timeline issues and equipping it with more features#

    What did you do this week?#

    @@ -416,14 +411,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-25-week-6-shivam.html b/dev/posts/2022/2022-07-25-week-6-shivam.html index 3bf1fdd03..c964388e3 100644 --- a/dev/posts/2022/2022-07-25-week-6-shivam.html +++ b/dev/posts/2022/2022-07-25-week-6-shivam.html @@ -8,7 +8,7 @@ - Week 6 - Extracting the animation data — FURY 0.12.0 documentation + Week 6 - Extracting the animation data — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6 - Extracting the animation data#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-07-27-week-8-praneeth.html b/dev/posts/2022/2022-07-27-week-8-praneeth.html index f9f0835b7..417b45f5e 100644 --- a/dev/posts/2022/2022-07-27-week-8-praneeth.html +++ b/dev/posts/2022/2022-07-27-week-8-praneeth.html @@ -8,7 +8,7 @@ - Week 8 - Working on the polyline feature — FURY 0.12.0 documentation + Week 8 - Working on the polyline feature — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8 - Working on the polyline feature#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-08-01-week-7-mohamed.html b/dev/posts/2022/2022-08-01-week-7-mohamed.html index cb1d07a6c..7dc2dd563 100644 --- a/dev/posts/2022/2022-08-01-week-7-mohamed.html +++ b/dev/posts/2022/2022-08-01-week-7-mohamed.html @@ -8,7 +8,7 @@ - Week 7: Billboard spheres and implementing interpolators using closures — FURY 0.12.0 documentation + Week 7: Billboard spheres and implementing interpolators using closures — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7: Billboard spheres and implementing interpolators using closures#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-01-week-7-shivam.html b/dev/posts/2022/2022-08-01-week-7-shivam.html index 5259dbb3d..d069730aa 100644 --- a/dev/posts/2022/2022-08-01-week-7-shivam.html +++ b/dev/posts/2022/2022-08-01-week-7-shivam.html @@ -8,7 +8,7 @@ - Week 7 - Fixing bugs in animations — FURY 0.12.0 documentation + Week 7 - Fixing bugs in animations — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7 - Fixing bugs in animations#

    What did you do this week?#

    @@ -400,14 +395,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-03-week-9-praneeth.html b/dev/posts/2022/2022-08-03-week-9-praneeth.html index d7382c1dd..c5c22c1cd 100644 --- a/dev/posts/2022/2022-08-03-week-9-praneeth.html +++ b/dev/posts/2022/2022-08-03-week-9-praneeth.html @@ -8,7 +8,7 @@ - Week 9 - Grouping and Transforming Shapes — FURY 0.12.0 documentation + Week 9 - Grouping and Transforming Shapes — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 9 - Grouping and Transforming Shapes#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-08-09-week-08-shivam.html b/dev/posts/2022/2022-08-09-week-08-shivam.html index 15fdc24d5..3009dd5e8 100644 --- a/dev/posts/2022/2022-08-09-week-08-shivam.html +++ b/dev/posts/2022/2022-08-09-week-08-shivam.html @@ -8,7 +8,7 @@ - Week 8 - Fixing animation bugs — FURY 0.12.0 documentation + Week 8 - Fixing animation bugs — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8 - Fixing animation bugs#

    What did you do this week?#

    @@ -403,14 +398,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-09-week-8-mohamed.html b/dev/posts/2022/2022-08-09-week-8-mohamed.html index dc8c3d5b1..2be1c935a 100644 --- a/dev/posts/2022/2022-08-09-week-8-mohamed.html +++ b/dev/posts/2022/2022-08-09-week-8-mohamed.html @@ -8,7 +8,7 @@ - Week 8: Back to the shader-based version of the Timeline — FURY 0.12.0 documentation + Week 8: Back to the shader-based version of the Timeline — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8: Back to the shader-based version of the Timeline#

    What did you do this week?#

    @@ -399,14 +394,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-10-week-10-praneeth.html b/dev/posts/2022/2022-08-10-week-10-praneeth.html index c0b432816..d70b7992f 100644 --- a/dev/posts/2022/2022-08-10-week-10-praneeth.html +++ b/dev/posts/2022/2022-08-10-week-10-praneeth.html @@ -8,7 +8,7 @@ - Week 10 - Understanding Codes and Playing with Animation — FURY 0.12.0 documentation + Week 10 - Understanding Codes and Playing with Animation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 10 - Understanding Codes and Playing with Animation#

    What did you do this week?#

    @@ -398,14 +393,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-08-16-week-9-mohamed.html b/dev/posts/2022/2022-08-16-week-9-mohamed.html index 506500b6d..7483b7a83 100644 --- a/dev/posts/2022/2022-08-16-week-9-mohamed.html +++ b/dev/posts/2022/2022-08-16-week-9-mohamed.html @@ -8,7 +8,7 @@ - Week 9: Animating primitives of the same actor — FURY 0.12.0 documentation + Week 9: Animating primitives of the same actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 9: Animating primitives of the same actor#

    What did you do this week?#

    @@ -398,14 +393,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-17-week-09-shivam.html b/dev/posts/2022/2022-08-17-week-09-shivam.html index 45d29eaea..462920b35 100644 --- a/dev/posts/2022/2022-08-17-week-09-shivam.html +++ b/dev/posts/2022/2022-08-17-week-09-shivam.html @@ -8,7 +8,7 @@ - Week 9 - First working skeletal animation prototype — FURY 0.12.0 documentation + Week 9 - First working skeletal animation prototype — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 9 - First working skeletal animation prototype#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-17-week-11-praneeth.html b/dev/posts/2022/2022-08-17-week-11-praneeth.html index d912e142d..d5d8acc77 100644 --- a/dev/posts/2022/2022-08-17-week-11-praneeth.html +++ b/dev/posts/2022/2022-08-17-week-11-praneeth.html @@ -8,7 +8,7 @@ - Week 11 - Creating a base for Freehand Drawing — FURY 0.12.0 documentation + Week 11 - Creating a base for Freehand Drawing — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11 - Creating a base for Freehand Drawing#

    What did you do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-08-23-week-10-mohamed.html b/dev/posts/2022/2022-08-23-week-10-mohamed.html index 4a7fbd43b..5771993b7 100644 --- a/dev/posts/2022/2022-08-23-week-10-mohamed.html +++ b/dev/posts/2022/2022-08-23-week-10-mohamed.html @@ -8,7 +8,7 @@ - Week 10: Supporting hierarchical animating — FURY 0.12.0 documentation + Week 10: Supporting hierarchical animating — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 10: Supporting hierarchical animating#

    What did you do this week?#

    @@ -402,14 +397,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-24-week-12-praneeth.html b/dev/posts/2022/2022-08-24-week-12-praneeth.html index a0fb08b25..29b8914b7 100644 --- a/dev/posts/2022/2022-08-24-week-12-praneeth.html +++ b/dev/posts/2022/2022-08-24-week-12-praneeth.html @@ -8,7 +8,7 @@ - Week 12 - Fixing translating issues and updating tests — FURY 0.12.0 documentation + Week 12 - Fixing translating issues and updating tests — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12 - Fixing translating issues and updating tests#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-08-25-week-10-shivam.html b/dev/posts/2022/2022-08-25-week-10-shivam.html index df0da4db6..c3ac6e3c1 100644 --- a/dev/posts/2022/2022-08-25-week-10-shivam.html +++ b/dev/posts/2022/2022-08-25-week-10-shivam.html @@ -8,7 +8,7 @@ - Week 10 - Multi-node skinning support — FURY 0.12.0 documentation + Week 10 - Multi-node skinning support — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 10 - Multi-node skinning support#

    What did you do this week?#

    @@ -404,14 +399,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-30-week-11-mohamed.html b/dev/posts/2022/2022-08-30-week-11-mohamed.html index 683ec870c..9ccb55f3f 100644 --- a/dev/posts/2022/2022-08-30-week-11-mohamed.html +++ b/dev/posts/2022/2022-08-30-week-11-mohamed.html @@ -8,7 +8,7 @@ - Week 11: Improving tutorials a little — FURY 0.12.0 documentation + Week 11: Improving tutorials a little — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11: Improving tutorials a little#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-31-week-11-shivam.html b/dev/posts/2022/2022-08-31-week-11-shivam.html index 4543683b0..35d50037c 100644 --- a/dev/posts/2022/2022-08-31-week-11-shivam.html +++ b/dev/posts/2022/2022-08-31-week-11-shivam.html @@ -8,7 +8,7 @@ - Week 11 - Multiple transformations support and adding tests — FURY 0.12.0 documentation + Week 11 - Multiple transformations support and adding tests — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11 - Multiple transformations support and adding tests#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-08-31-week-13-praneeth.html b/dev/posts/2022/2022-08-31-week-13-praneeth.html index 490e0a03d..2e5bd77dd 100644 --- a/dev/posts/2022/2022-08-31-week-13-praneeth.html +++ b/dev/posts/2022/2022-08-31-week-13-praneeth.html @@ -8,7 +8,7 @@ - Week 13 - Separating tests and fixing bugs — FURY 0.12.0 documentation + Week 13 - Separating tests and fixing bugs — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 13 - Separating tests and fixing bugs#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-09-07-week-14-praneeth.html b/dev/posts/2022/2022-09-07-week-14-praneeth.html index ff55965eb..0609f4a54 100644 --- a/dev/posts/2022/2022-09-07-week-14-praneeth.html +++ b/dev/posts/2022/2022-09-07-week-14-praneeth.html @@ -8,7 +8,7 @@ - Week 14 - Updating DrawPanel architecture — FURY 0.12.0 documentation + Week 14 - Updating DrawPanel architecture — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 14 - Updating DrawPanel architecture#

    What did you do this week?#

    @@ -400,14 +395,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-09-08-week-12-shivam.html b/dev/posts/2022/2022-09-08-week-12-shivam.html index 722225b06..5de855161 100644 --- a/dev/posts/2022/2022-09-08-week-12-shivam.html +++ b/dev/posts/2022/2022-09-08-week-12-shivam.html @@ -8,7 +8,7 @@ - Week 12 - Adding skeleton as actors and fix global transformation — FURY 0.12.0 documentation + Week 12 - Adding skeleton as actors and fix global transformation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12 - Adding skeleton as actors and fix global transformation#

    What did you do this week?#

    @@ -406,14 +401,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-09-14-week-15-praneeth.html b/dev/posts/2022/2022-09-14-week-15-praneeth.html index a5f9596fc..2c20eafda 100644 --- a/dev/posts/2022/2022-09-14-week-15-praneeth.html +++ b/dev/posts/2022/2022-09-14-week-15-praneeth.html @@ -8,7 +8,7 @@ - Week 15 - Highlighting DrawShapes — FURY 0.12.0 documentation + Week 15 - Highlighting DrawShapes — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 15 - Highlighting DrawShapes#

    What did you do this week?#

    @@ -397,14 +392,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-09-15-week-13-blog.html b/dev/posts/2022/2022-09-15-week-13-blog.html index 0e22f7481..dc577aefd 100644 --- a/dev/posts/2022/2022-09-15-week-13-blog.html +++ b/dev/posts/2022/2022-09-15-week-13-blog.html @@ -8,7 +8,7 @@ - Week 13 - Multi-bone skeletal animation support — FURY 0.12.0 documentation + Week 13 - Multi-bone skeletal animation support — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 13 - Multi-bone skeletal animation support#

    What did you do this week?#

    @@ -402,14 +397,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-09-20-week-13-mohamed.html b/dev/posts/2022/2022-09-20-week-13-mohamed.html index 8cc3b77b2..76e5c86a2 100644 --- a/dev/posts/2022/2022-09-20-week-13-mohamed.html +++ b/dev/posts/2022/2022-09-20-week-13-mohamed.html @@ -8,7 +8,7 @@ - Week 13: Keyframes animation is now a bit easier in FURY — FURY 0.12.0 documentation + Week 13: Keyframes animation is now a bit easier in FURY — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 13: Keyframes animation is now a bit easier in FURY#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-09-21-week-16-praneeth.html b/dev/posts/2022/2022-09-21-week-16-praneeth.html index d106e4752..7e7fc0aaa 100644 --- a/dev/posts/2022/2022-09-21-week-16-praneeth.html +++ b/dev/posts/2022/2022-09-21-week-16-praneeth.html @@ -8,7 +8,7 @@ - Week 16 - Working with Rotations! — FURY 0.12.0 documentation + Week 16 - Working with Rotations! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 16 - Working with Rotations!#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2022/2022-09-28-week-14-mohamed.html b/dev/posts/2022/2022-09-28-week-14-mohamed.html index c9aa60f40..5fe7d94b3 100644 --- a/dev/posts/2022/2022-09-28-week-14-mohamed.html +++ b/dev/posts/2022/2022-09-28-week-14-mohamed.html @@ -8,7 +8,7 @@ - Week 14: Keyframes animation is now a bit easier in FURY — FURY 0.12.0 documentation + Week 14: Keyframes animation is now a bit easier in FURY — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 14: Keyframes animation is now a bit easier in FURY#

    What did you do this week?#

    @@ -398,14 +393,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-09-28-week-14-shivam.html b/dev/posts/2022/2022-09-28-week-14-shivam.html index 57ed8bc4a..032c5d415 100644 --- a/dev/posts/2022/2022-09-28-week-14-shivam.html +++ b/dev/posts/2022/2022-09-28-week-14-shivam.html @@ -8,7 +8,7 @@ - Week 14 - Morphing is here! — FURY 0.12.0 documentation + Week 14 - Morphing is here! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 14 - Morphing is here!#

    What did you do this week?#

    @@ -402,14 +397,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2022/2022-09-7-week-12-mohamed.html b/dev/posts/2022/2022-09-7-week-12-mohamed.html index 11fb04e04..e2d205183 100644 --- a/dev/posts/2022/2022-09-7-week-12-mohamed.html +++ b/dev/posts/2022/2022-09-7-week-12-mohamed.html @@ -8,7 +8,7 @@ - Week 12: Adding new tutorials — FURY 0.12.0 documentation + Week 12: Adding new tutorials — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12: Adding new tutorials#

    What did you do this week?#

    @@ -396,14 +391,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-01-24-final-report-praneeth.html b/dev/posts/2023/2023-01-24-final-report-praneeth.html index 033f8e657..8fc29e492 100644 --- a/dev/posts/2023/2023-01-24-final-report-praneeth.html +++ b/dev/posts/2023/2023-01-24-final-report-praneeth.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -645,14 +640,10 @@

    Timeline

    diff --git a/dev/posts/2023/2023-01-29-final-report-mohamed.html b/dev/posts/2023/2023-01-29-final-report-mohamed.html index 82ef0b352..3bc0fde9c 100644 --- a/dev/posts/2023/2023-01-29-final-report-mohamed.html +++ b/dev/posts/2023/2023-01-29-final-report-mohamed.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    gsoc
    +
    gsoc
    FURY
    @@ -632,14 +627,10 @@

    Timeline

    diff --git a/dev/posts/2023/2023-01-29-final-report-shivam.html b/dev/posts/2023/2023-01-29-final-report-shivam.html index 4302c211d..9a221be50 100644 --- a/dev/posts/2023/2023-01-29-final-report-shivam.html +++ b/dev/posts/2023/2023-01-29-final-report-shivam.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    gsoc
    +
    gsoc
    fury
    @@ -671,14 +666,10 @@

    Timeline

    diff --git a/dev/posts/2023/2023-02-01-gsoc.html b/dev/posts/2023/2023-02-01-gsoc.html index 75866c2aa..aa8bcd2d6 100644 --- a/dev/posts/2023/2023-02-01-gsoc.html +++ b/dev/posts/2023/2023-02-01-gsoc.html @@ -8,7 +8,7 @@ - Contribute to FURY via Google Summer of Code 2023 — FURY 0.12.0 documentation + Contribute to FURY via Google Summer of Code 2023 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Contribute to FURY via Google Summer of Code 2023#

    FURY is participating in the Google Summer of Code 2023 under the umbrella of the Python Software Foundation.

    FURY is a free and open source software library for scientific visualization and 3D animations. FURY contains many tools for visualizing a series of scientific data including graph and imaging data.

    @@ -382,14 +377,10 @@

    Contribute to FURY via Google Summer of Code 2023 diff --git a/dev/posts/2023/2023-04-14-release-announcement.html b/dev/posts/2023/2023-04-14-release-announcement.html index 7d2dfa099..b148e48e4 100644 --- a/dev/posts/2023/2023-04-14-release-announcement.html +++ b/dev/posts/2023/2023-04-14-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.9.0 Released — FURY 0.12.0 documentation + FURY 0.9.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    FURY 0.9.0 Released#

    The FURY project is happy to announce the release of FURY 0.9.0! FURY is a free and open source software library for scientific visualization and 3D animations.

    @@ -436,14 +431,10 @@

    FURY 0.9.0 Released - - - - + - - diff --git a/dev/posts/2023/2023-05-29-week-0-joaodellagli.html b/dev/posts/2023/2023-05-29-week-0-joaodellagli.html index f88431c79..167e88496 100644 --- a/dev/posts/2023/2023-05-29-week-0-joaodellagli.html +++ b/dev/posts/2023/2023-05-29-week-0-joaodellagli.html @@ -8,7 +8,7 @@ - The Beginning of Everything - Week 0 — FURY 0.12.0 documentation + The Beginning of Everything - Week 0 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    The Beginning of Everything - Week 0#

    So it begins…#

    @@ -397,14 +392,10 @@

    This Week’s Goal - - - - + - - diff --git a/dev/posts/2023/2023-06-02-week-0-praneeth.html b/dev/posts/2023/2023-06-02-week-0-praneeth.html index 45a7494e4..ee265d3d7 100644 --- a/dev/posts/2023/2023-06-02-week-0-praneeth.html +++ b/dev/posts/2023/2023-06-02-week-0-praneeth.html @@ -8,7 +8,7 @@ - Week 0: Community Bounding Period — FURY 0.12.0 documentation + Week 0: Community Bounding Period — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 0: Community Bounding Period#

    GSoC 2023: Community Bonding Period#

    @@ -383,14 +378,10 @@

    GSoC 2023: Community Bonding Period - - - - + - - diff --git a/dev/posts/2023/2023-06-02-week-0-tvcastillod.html b/dev/posts/2023/2023-06-02-week-0-tvcastillod.html index 6a511ebd2..e6723a8b0 100644 --- a/dev/posts/2023/2023-06-02-week-0-tvcastillod.html +++ b/dev/posts/2023/2023-06-02-week-0-tvcastillod.html @@ -8,7 +8,7 @@ - Week 0: Community Bounding Period — FURY 0.12.0 documentation + Week 0: Community Bounding Period — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 0: Community Bounding Period#

    GSoC 2023: Community Bonding Period#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-06-03-week-1-praneeth.html b/dev/posts/2023/2023-06-03-week-1-praneeth.html index 793074da1..325f5cf13 100644 --- a/dev/posts/2023/2023-06-03-week-1-praneeth.html +++ b/dev/posts/2023/2023-06-03-week-1-praneeth.html @@ -8,7 +8,7 @@ - Week 1: Working with SpinBox and TextBox Enhancements — FURY 0.12.0 documentation + Week 1: Working with SpinBox and TextBox Enhancements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    Week 1: Working with SpinBox and TextBox Enhancements#

    What did you do this week?#

    @@ -401,14 +396,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-06-05-week-1-joaodellagli.html b/dev/posts/2023/2023-06-05-week-1-joaodellagli.html index c1e588ef6..62d598a1e 100644 --- a/dev/posts/2023/2023-06-05-week-1-joaodellagli.html +++ b/dev/posts/2023/2023-06-05-week-1-joaodellagli.html @@ -8,7 +8,7 @@ - The FBO Saga - Week 1 — FURY 0.12.0 documentation + The FBO Saga - Week 1 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    The FBO Saga - Week 1#

    This Past Week#

    @@ -420,14 +415,10 @@

    What About Next Week? diff --git a/dev/posts/2023/2023-06-05-week-1-tvcastillod.html b/dev/posts/2023/2023-06-05-week-1-tvcastillod.html index 610697fc3..c880cb678 100644 --- a/dev/posts/2023/2023-06-05-week-1-tvcastillod.html +++ b/dev/posts/2023/2023-06-05-week-1-tvcastillod.html @@ -8,7 +8,7 @@ - Week 1: Ellipsoid actor implemented with SDF — FURY 0.12.0 documentation + Week 1: Ellipsoid actor implemented with SDF — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 1: Ellipsoid actor implemented with SDF#

    What did I do this week?#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-06-11-week-2-praneeth.html b/dev/posts/2023/2023-06-11-week-2-praneeth.html index ed11f04ff..56fd9e1a6 100644 --- a/dev/posts/2023/2023-06-11-week-2-praneeth.html +++ b/dev/posts/2023/2023-06-11-week-2-praneeth.html @@ -8,7 +8,7 @@ - Week 2: Tackling Text Justification and Icon Flaw Issues — FURY 0.12.0 documentation + Week 2: Tackling Text Justification and Icon Flaw Issues — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2: Tackling Text Justification and Icon Flaw Issues#

    What did you do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-06-12-week-2-joaodellagli.html b/dev/posts/2023/2023-06-12-week-2-joaodellagli.html index 5540f77d1..0ab78baa5 100644 --- a/dev/posts/2023/2023-06-12-week-2-joaodellagli.html +++ b/dev/posts/2023/2023-06-12-week-2-joaodellagli.html @@ -8,7 +8,7 @@ - Week 2: The Importance of (good) Documentation — FURY 0.12.0 documentation + Week 2: The Importance of (good) Documentation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2: The Importance of (good) Documentation#

    Hello everybody, welcome to the week 2 of this project! I must admit I thought this would be simpler than it is currently being, but I forgot that when it comes to dealing with computer graphics’ applications, things never are. Below, some updates on what I have been up to for this past week.

    @@ -436,14 +431,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-06-12-week-2-tvcastillod.html b/dev/posts/2023/2023-06-12-week-2-tvcastillod.html index 2b55696a6..2ccd6ef08 100644 --- a/dev/posts/2023/2023-06-12-week-2-tvcastillod.html +++ b/dev/posts/2023/2023-06-12-week-2-tvcastillod.html @@ -8,7 +8,7 @@ - Week 2: Making adjustments to the Ellipsoid Actor — FURY 0.12.0 documentation + Week 2: Making adjustments to the Ellipsoid Actor — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2: Making adjustments to the Ellipsoid Actor#

    What did I do this week?#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-06-17-week-3-praneeth.html b/dev/posts/2023/2023-06-17-week-3-praneeth.html index be9de5848..0fff42326 100644 --- a/dev/posts/2023/2023-06-17-week-3-praneeth.html +++ b/dev/posts/2023/2023-06-17-week-3-praneeth.html @@ -8,7 +8,7 @@ - Week 3: Resolving Combobox Icon Flaw and TextBox Justification — FURY 0.12.0 documentation + Week 3: Resolving Combobox Icon Flaw and TextBox Justification — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3: Resolving Combobox Icon Flaw and TextBox Justification#

    What did you do this week?#

    @@ -396,14 +391,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-06-19-week-3-joaodellagli.html b/dev/posts/2023/2023-06-19-week-3-joaodellagli.html index 96425bf49..776994025 100644 --- a/dev/posts/2023/2023-06-19-week-3-joaodellagli.html +++ b/dev/posts/2023/2023-06-19-week-3-joaodellagli.html @@ -8,7 +8,7 @@ - Week 3: Watch Your Expectations — FURY 0.12.0 documentation + Week 3: Watch Your Expectations — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

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    +

    Week 3: Watch Your Expectations#

    Hello everyone, it’s time for another weekly blogpost! This week, I will talk about how you should watch your expectations when working with any project.

    @@ -402,14 +397,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-06-19-week-3-tvcastillod.html b/dev/posts/2023/2023-06-19-week-3-tvcastillod.html index 4816a83d9..0fd73190a 100644 --- a/dev/posts/2023/2023-06-19-week-3-tvcastillod.html +++ b/dev/posts/2023/2023-06-19-week-3-tvcastillod.html @@ -8,7 +8,7 @@ - Week 3: Working on uncertainty and details of the first PR — FURY 0.12.0 documentation + Week 3: Working on uncertainty and details of the first PR — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3: Working on uncertainty and details of the first PR#

    What did I do this week?#

    @@ -388,14 +383,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-06-24-week-4-praneeth.html b/dev/posts/2023/2023-06-24-week-4-praneeth.html index acaf83129..aff755059 100644 --- a/dev/posts/2023/2023-06-24-week-4-praneeth.html +++ b/dev/posts/2023/2023-06-24-week-4-praneeth.html @@ -8,7 +8,7 @@ - Week 4: Exam Preparations and Reviewing — FURY 0.12.0 documentation + Week 4: Exam Preparations and Reviewing — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4: Exam Preparations and Reviewing#

    What did I do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-06-26-week-4-joaodellagli.html b/dev/posts/2023/2023-06-26-week-4-joaodellagli.html index b223e63b4..d1596e53a 100644 --- a/dev/posts/2023/2023-06-26-week-4-joaodellagli.html +++ b/dev/posts/2023/2023-06-26-week-4-joaodellagli.html @@ -8,7 +8,7 @@ - Week 4: Nothing is Ever Lost — FURY 0.12.0 documentation + Week 4: Nothing is Ever Lost — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4: Nothing is Ever Lost#

    Welcome again to another weekly blogpost! Today, let’s talk about the importance of guidance throughout a project.

    @@ -423,14 +418,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-06-27-week-4-tvcastillod.html b/dev/posts/2023/2023-06-27-week-4-tvcastillod.html index dc3bbd0d8..5a03fb635 100644 --- a/dev/posts/2023/2023-06-27-week-4-tvcastillod.html +++ b/dev/posts/2023/2023-06-27-week-4-tvcastillod.html @@ -8,7 +8,7 @@ - Week 4: First draft of the DTI uncertainty visualization — FURY 0.12.0 documentation + Week 4: First draft of the DTI uncertainty visualization — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4: First draft of the DTI uncertainty visualization#

    What did I do this week?#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-07-01-week-5-praneeth.html b/dev/posts/2023/2023-07-01-week-5-praneeth.html index ed385cb8d..3d731402e 100644 --- a/dev/posts/2023/2023-07-01-week-5-praneeth.html +++ b/dev/posts/2023/2023-07-01-week-5-praneeth.html @@ -8,7 +8,7 @@ - Week 5: Trying out PRs and Planning Ahead — FURY 0.12.0 documentation + Week 5: Trying out PRs and Planning Ahead — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5: Trying out PRs and Planning Ahead#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-07-03-week-5-joaodellagli.html b/dev/posts/2023/2023-07-03-week-5-joaodellagli.html index 6944fb175..281d59d14 100644 --- a/dev/posts/2023/2023-07-03-week-5-joaodellagli.html +++ b/dev/posts/2023/2023-07-03-week-5-joaodellagli.html @@ -8,7 +8,7 @@ - Week 5: All Roads Lead to Rome — FURY 0.12.0 documentation + Week 5: All Roads Lead to Rome — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5: All Roads Lead to Rome#

    Hello everyone, time for another weekly blogpost! Today, we will talk about taking different paths to reach your objective.

    @@ -433,14 +428,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-07-03-week-5-tvcastillod.html b/dev/posts/2023/2023-07-03-week-5-tvcastillod.html index 3ccc5b6e5..3a1a4529b 100644 --- a/dev/posts/2023/2023-07-03-week-5-tvcastillod.html +++ b/dev/posts/2023/2023-07-03-week-5-tvcastillod.html @@ -8,7 +8,7 @@ - Week 5: Preparing the data for the Ellipsoid tutorial — FURY 0.12.0 documentation + Week 5: Preparing the data for the Ellipsoid tutorial — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5: Preparing the data for the Ellipsoid tutorial#

    What did I do this week?#

    @@ -388,14 +383,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-07-08-week-6-praneeth.html b/dev/posts/2023/2023-07-08-week-6-praneeth.html index b1317743b..53f61a348 100644 --- a/dev/posts/2023/2023-07-08-week-6-praneeth.html +++ b/dev/posts/2023/2023-07-08-week-6-praneeth.html @@ -8,7 +8,7 @@ - Week 6: BoundingBox for TextBlock2D! — FURY 0.12.0 documentation + Week 6: BoundingBox for TextBlock2D! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6: BoundingBox for TextBlock2D!#

    What did you do this week?#

    @@ -390,14 +385,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-07-10-week-6-joaodellagli.html b/dev/posts/2023/2023-07-10-week-6-joaodellagli.html index 1aba18a32..5d98ec23a 100644 --- a/dev/posts/2023/2023-07-10-week-6-joaodellagli.html +++ b/dev/posts/2023/2023-07-10-week-6-joaodellagli.html @@ -8,7 +8,7 @@ - Week 6: Things are Starting to Build Up — FURY 0.12.0 documentation + Week 6: Things are Starting to Build Up — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6: Things are Starting to Build Up#

    Hello everyone, time for a other weekly blogpost! Today, I will show you my current progress on my project and latest activities.

    W @@ -420,14 +415,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-07-10-week-6-tvcastillod.html b/dev/posts/2023/2023-07-10-week-6-tvcastillod.html index 720f54349..627860c1c 100644 --- a/dev/posts/2023/2023-07-10-week-6-tvcastillod.html +++ b/dev/posts/2023/2023-07-10-week-6-tvcastillod.html @@ -8,7 +8,7 @@ - Week 6: First draft of the Ellipsoid tutorial — FURY 0.12.0 documentation + Week 6: First draft of the Ellipsoid tutorial — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6: First draft of the Ellipsoid tutorial#

    What did I do this week?#

    @@ -390,14 +385,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-07-15-week-7-praneeth.html b/dev/posts/2023/2023-07-15-week-7-praneeth.html index 246c43590..15ee416db 100644 --- a/dev/posts/2023/2023-07-15-week-7-praneeth.html +++ b/dev/posts/2023/2023-07-15-week-7-praneeth.html @@ -8,7 +8,7 @@ - Week 7: Sowing the seeds for TreeUI — FURY 0.12.0 documentation + Week 7: Sowing the seeds for TreeUI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7: Sowing the seeds for TreeUI#

    What did you do this week?#

    @@ -394,14 +389,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-07-17-week-7-joaodellagli.html b/dev/posts/2023/2023-07-17-week-7-joaodellagli.html index 4ad744ccc..fff72c4b8 100644 --- a/dev/posts/2023/2023-07-17-week-7-joaodellagli.html +++ b/dev/posts/2023/2023-07-17-week-7-joaodellagli.html @@ -8,7 +8,7 @@ - Week 7: Experimentation Done — FURY 0.12.0 documentation + Week 7: Experimentation Done — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7: Experimentation Done#

    Hello everyone, welcome to another weekly blogpost! Let’s talk about the current status of my project (spoiler: it is beautiful).

    @@ -424,14 +419,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-07-17-week-7-tvcastillod.html b/dev/posts/2023/2023-07-17-week-7-tvcastillod.html index 7a960aff6..893f946f6 100644 --- a/dev/posts/2023/2023-07-17-week-7-tvcastillod.html +++ b/dev/posts/2023/2023-07-17-week-7-tvcastillod.html @@ -8,7 +8,7 @@ - Week 7: Adjustments on the Uncertainty Cones visualization — FURY 0.12.0 documentation + Week 7: Adjustments on the Uncertainty Cones visualization — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 7: Adjustments on the Uncertainty Cones visualization#

    What did I do this week?#

    @@ -389,14 +384,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-07-22-week-8-praneeth.html b/dev/posts/2023/2023-07-22-week-8-praneeth.html index c1cbc2339..2aef4d9ed 100644 --- a/dev/posts/2023/2023-07-22-week-8-praneeth.html +++ b/dev/posts/2023/2023-07-22-week-8-praneeth.html @@ -8,7 +8,7 @@ - Week 8: Another week with TextBlockUI — FURY 0.12.0 documentation + Week 8: Another week with TextBlockUI — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8: Another week with TextBlockUI#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-07-24-week-8-joaodellagli.html b/dev/posts/2023/2023-07-24-week-8-joaodellagli.html index 4603a76f1..a9971c885 100644 --- a/dev/posts/2023/2023-07-24-week-8-joaodellagli.html +++ b/dev/posts/2023/2023-07-24-week-8-joaodellagli.html @@ -8,7 +8,7 @@ - Week 8: The Birth of a Versatile API — FURY 0.12.0 documentation + Week 8: The Birth of a Versatile API — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8: The Birth of a Versatile API#

    Hello everyone, it’s time for another weekly blogpost! Today, I am going to tell you all about how is the KDE API development going, and to show you the potential this holds for the future!

    @@ -462,14 +457,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-07-25-week-8-tvcastillod.html b/dev/posts/2023/2023-07-25-week-8-tvcastillod.html index 91789b803..96696e16a 100644 --- a/dev/posts/2023/2023-07-25-week-8-tvcastillod.html +++ b/dev/posts/2023/2023-07-25-week-8-tvcastillod.html @@ -8,7 +8,7 @@ - Week 8: Working on Ellipsoid Tutorial and exploring SH — FURY 0.12.0 documentation + Week 8: Working on Ellipsoid Tutorial and exploring SH — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 8: Working on Ellipsoid Tutorial and exploring SH#

    What did I do this week?#

    @@ -388,14 +383,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-07-29-week-9-praneeth.html b/dev/posts/2023/2023-07-29-week-9-praneeth.html index b7f1e9c99..429867f3c 100644 --- a/dev/posts/2023/2023-07-29-week-9-praneeth.html +++ b/dev/posts/2023/2023-07-29-week-9-praneeth.html @@ -8,7 +8,7 @@ - Week 9: TextBlock2D is Finally Merged! — FURY 0.12.0 documentation + Week 9: TextBlock2D is Finally Merged! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 9: TextBlock2D is Finally Merged!#

    What did you do this week?#

    @@ -390,14 +385,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-07-31-week-9-joaodellagli.html b/dev/posts/2023/2023-07-31-week-9-joaodellagli.html index c518f9604..f0daaf512 100644 --- a/dev/posts/2023/2023-07-31-week-9-joaodellagli.html +++ b/dev/posts/2023/2023-07-31-week-9-joaodellagli.html @@ -8,7 +8,7 @@ - Week 9: It is Polishing Time! — FURY 0.12.0 documentation + Week 9: It is Polishing Time! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,26 +53,22 @@ - - + - - + - - - + @@ -371,8 +367,7 @@

    Table of Contents

    - -
    +

    Week 9: It is Polishing Time!#

    Hello everyone, it’s time for another weekly blogpost! Today, I am going to update you on my project’s latest changes.

    @@ -465,14 +460,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-07-31-week-9-tvcastillod.html b/dev/posts/2023/2023-07-31-week-9-tvcastillod.html index d94ab65b1..88c3e6dbd 100644 --- a/dev/posts/2023/2023-07-31-week-9-tvcastillod.html +++ b/dev/posts/2023/2023-07-31-week-9-tvcastillod.html @@ -8,7 +8,7 @@ - Week 9: Tutorial done and polishing DTI uncertainty — FURY 0.12.0 documentation + Week 9: Tutorial done and polishing DTI uncertainty — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 9: Tutorial done and polishing DTI uncertainty#

    What did I do this week?#

    @@ -390,14 +385,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-08-05-week-10-praneeth.html b/dev/posts/2023/2023-08-05-week-10-praneeth.html index 1e4abfc24..b6b33f102 100644 --- a/dev/posts/2023/2023-08-05-week-10-praneeth.html +++ b/dev/posts/2023/2023-08-05-week-10-praneeth.html @@ -8,7 +8,7 @@ - Week 10: Its time for a Spin-Box! — FURY 0.12.0 documentation + Week 10: Its time for a Spin-Box! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 10: Its time for a Spin-Box!#

    What did you do this week?#

    @@ -389,14 +384,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-08-07-week-10-joaodellagli.html b/dev/posts/2023/2023-08-07-week-10-joaodellagli.html index 3d841e4d2..cf6c15746 100644 --- a/dev/posts/2023/2023-08-07-week-10-joaodellagli.html +++ b/dev/posts/2023/2023-08-07-week-10-joaodellagli.html @@ -8,7 +8,7 @@ - Week 10: Ready for Review! — FURY 0.12.0 documentation + Week 10: Ready for Review! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 10: Ready for Review!#

    Hello everyone, it’s time for another weekly blogpost!

    @@ -400,14 +395,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-08-08-week-10-tvcastillod.html b/dev/posts/2023/2023-08-08-week-10-tvcastillod.html index 5d63c0ad6..3ef74f6f4 100644 --- a/dev/posts/2023/2023-08-08-week-10-tvcastillod.html +++ b/dev/posts/2023/2023-08-08-week-10-tvcastillod.html @@ -8,7 +8,7 @@ - Week 10 : Start of SH implementation experiments — FURY 0.12.0 documentation + Week 10 : Start of SH implementation experiments — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,26 +53,22 @@ - - + - - + - - - + @@ -371,8 +367,7 @@

    Table of Contents

    - -
    +

    Week 10 : Start of SH implementation experiments#

    What did I do this week?#

    @@ -392,14 +387,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-08-12-week-11-praneeth.html b/dev/posts/2023/2023-08-12-week-11-praneeth.html index f560828ca..58042a027 100644 --- a/dev/posts/2023/2023-08-12-week-11-praneeth.html +++ b/dev/posts/2023/2023-08-12-week-11-praneeth.html @@ -8,7 +8,7 @@ - Week 11: Bye Bye SpinBox — FURY 0.12.0 documentation + Week 11: Bye Bye SpinBox — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11: Bye Bye SpinBox#

    What did you do this week?#

    @@ -395,14 +390,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-08-14-week-11-joaodellagli.html b/dev/posts/2023/2023-08-14-week-11-joaodellagli.html index 0d9325ebc..6a38399f3 100644 --- a/dev/posts/2023/2023-08-14-week-11-joaodellagli.html +++ b/dev/posts/2023/2023-08-14-week-11-joaodellagli.html @@ -8,7 +8,7 @@ - Week 11: A Refactor is Sometimes Needed — FURY 0.12.0 documentation + Week 11: A Refactor is Sometimes Needed — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 11: A Refactor is Sometimes Needed#

    Hello everyone, it’s time for another weekly blogpost! Today I am going to share some updates on the API refactoring I was working on with my mentors.

    @@ -441,14 +436,10 @@

    This Week’s Goals - - - - + - - diff --git a/dev/posts/2023/2023-08-16-week-11-tvcastillod.html b/dev/posts/2023/2023-08-16-week-11-tvcastillod.html index f4fdfd4de..93a4bfd9c 100644 --- a/dev/posts/2023/2023-08-16-week-11-tvcastillod.html +++ b/dev/posts/2023/2023-08-16-week-11-tvcastillod.html @@ -8,7 +8,7 @@ - Week 11 : Adjusting ODF implementation and looking for solutions on issues found — FURY 0.12.0 documentation + Week 11 : Adjusting ODF implementation and looking for solutions on issues found — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,26 +53,22 @@ - - + - - + - - - + @@ -371,8 +367,7 @@

    Table of Contents

    - -
    +

    Week 11 : Adjusting ODF implementation and looking for solutions on issues found#

    What did I do this week?#

    @@ -397,14 +392,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-08-19-week-12-praneeth.html b/dev/posts/2023/2023-08-19-week-12-praneeth.html index a6e0c7c15..3734eea4e 100644 --- a/dev/posts/2023/2023-08-19-week-12-praneeth.html +++ b/dev/posts/2023/2023-08-19-week-12-praneeth.html @@ -8,7 +8,7 @@ - Week 12: FileDialog Quest Begins! — FURY 0.12.0 documentation + Week 12: FileDialog Quest Begins! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12: FileDialog Quest Begins!#

    What did you do this week?#

    @@ -403,14 +398,10 @@

    What is coming up next? diff --git a/dev/posts/2023/2023-08-21-joaodellagli-final-report.html b/dev/posts/2023/2023-08-21-joaodellagli-final-report.html index b8c76526f..31318d911 100644 --- a/dev/posts/2023/2023-08-21-joaodellagli-final-report.html +++ b/dev/posts/2023/2023-08-21-joaodellagli-final-report.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,26 +53,22 @@ - - + - - + - - - + @@ -371,8 +367,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/img/python-logo@2x.png @@ -727,14 +722,10 @@

    Timeline

    diff --git a/dev/posts/2023/2023-08-21-week-12-joaodellagli.html b/dev/posts/2023/2023-08-21-week-12-joaodellagli.html index 746b45d26..69d43b1c9 100644 --- a/dev/posts/2023/2023-08-21-week-12-joaodellagli.html +++ b/dev/posts/2023/2023-08-21-week-12-joaodellagli.html @@ -8,7 +8,7 @@ - Week 12: Now That is (almost) a Wrap! — FURY 0.12.0 documentation + Week 12: Now That is (almost) a Wrap! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12: Now That is (almost) a Wrap!#

    Hello everyone, it’s time for another GSoC blogpost! Today, I am going to talk about some minor details I worked on last week on my project.

    @@ -404,14 +399,10 @@

    The Next Steps - - - - + - - diff --git a/dev/posts/2023/2023-08-24-final-report-tvcastillod.html b/dev/posts/2023/2023-08-24-final-report-tvcastillod.html index 5a1b89672..6f25d0551 100644 --- a/dev/posts/2023/2023-08-24-final-report-tvcastillod.html +++ b/dev/posts/2023/2023-08-24-final-report-tvcastillod.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,8 +44,8 @@ - - + + @@ -53,26 +53,22 @@ - - + - - + - - - + @@ -371,8 +367,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -563,14 +558,10 @@

    References - - - - + - - diff --git a/dev/posts/2023/2023-08-24-week-12-tvcastillod.html b/dev/posts/2023/2023-08-24-week-12-tvcastillod.html index 49d1847de..644a697fd 100644 --- a/dev/posts/2023/2023-08-24-week-12-tvcastillod.html +++ b/dev/posts/2023/2023-08-24-week-12-tvcastillod.html @@ -8,7 +8,7 @@ - Week 12 : Experimenting with ODFs implementation — FURY 0.12.0 documentation + Week 12 : Experimenting with ODFs implementation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 12 : Experimenting with ODFs implementation#

    What did I do this week?#

    @@ -400,14 +395,10 @@

    Did I get stuck anywhere? - - - - + - - diff --git a/dev/posts/2023/2023-08-25-final-report-praneeth.html b/dev/posts/2023/2023-08-25-final-report-praneeth.html index e60a85223..974ed3b61 100644 --- a/dev/posts/2023/2023-08-25-final-report-praneeth.html +++ b/dev/posts/2023/2023-08-25-final-report-praneeth.html @@ -8,7 +8,7 @@ - Google Summer of Code Final Work Product — FURY 0.12.0 documentation + Google Summer of Code Final Work Product — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg + https://developers.google.com/open-source/gsoc/resources/downloads/GSoC-logo-horizontal.svg https://www.python.org/static/community_logos/python-logo.png @@ -596,14 +591,10 @@

    Timeline

    diff --git a/dev/posts/2024/2024-05-28-week-0-robin.html b/dev/posts/2024/2024-05-28-week-0-robin.html index f5ae21e11..e3513235b 100644 --- a/dev/posts/2024/2024-05-28-week-0-robin.html +++ b/dev/posts/2024/2024-05-28-week-0-robin.html @@ -8,7 +8,7 @@ - Week 0: Community Bonding! — FURY 0.12.0 documentation + Week 0: Community Bonding! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 0: Community Bonding!#

    Hi, I’m Robin and I’m a 2nd year CS undergrad from Vellore Institute of Technology, Chennai. During GSoC ‘24 my work will be to build an LLM chatbot which will help the community by answering their questions.

    Scientific visualization is often complicated and hard for people to get used to - “Although 3D visualization technologies are advancing quickly, their sophistication and focus on non-scientific domains makes it hard for researchers to use @@ -447,14 +442,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-05-28-week0-wachiou-bouraima.html b/dev/posts/2024/2024-05-28-week0-wachiou-bouraima.html index e7f5bf81c..7b2221daa 100644 --- a/dev/posts/2024/2024-05-28-week0-wachiou-bouraima.html +++ b/dev/posts/2024/2024-05-28-week0-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 — FURY 0.12.0 documentation + WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 0: The beginning of my journey in Google Summer of Code (GSoC) 2024#

    Here we go…..#

    @@ -406,14 +401,10 @@

    What’s next? - - - - + - - diff --git a/dev/posts/2024/2024-06-06-week-1-robin.html b/dev/posts/2024/2024-06-06-week-1-robin.html index e5437e945..fa97ad6d6 100644 --- a/dev/posts/2024/2024-06-06-week-1-robin.html +++ b/dev/posts/2024/2024-06-06-week-1-robin.html @@ -8,7 +8,7 @@ - Week 1: It officially begins… — FURY 0.12.0 documentation + Week 1: It officially begins… — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 1: It officially begins…#

    Hi, I’m Robin and this is my blog about week 1.

    My goal for week 1 was to start with Retrieval-Augmented Generation (RAG), check different databases and host every endpoint. My week1 and week2 are very intertwined because I applied everything I did during week1 on week2. (I’m writing this blog midway through week2)

    @@ -463,14 +458,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-06-06-week1-wachiou-bouraima.html b/dev/posts/2024/2024-06-06-week1-wachiou-bouraima.html index be94e64c6..9b5a04092 100644 --- a/dev/posts/2024/2024-06-06-week1-wachiou-bouraima.html +++ b/dev/posts/2024/2024-06-06-week1-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 — FURY 0.12.0 documentation + WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024 — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 1: Progress and challenges at Google Summer of Code (GSoC) 2024#

    Hello👋🏾,

    Welcome back to my Google Summer of Code (GSoC) 2024 journey! @@ -417,14 +412,10 @@

    What happens next? - - - - + - - diff --git a/dev/posts/2024/2024-06-15-week2-wachiou-bouraima.html b/dev/posts/2024/2024-06-15-week2-wachiou-bouraima.html index ca2c1d32d..d5fbe8a4c 100644 --- a/dev/posts/2024/2024-06-15-week2-wachiou-bouraima.html +++ b/dev/posts/2024/2024-06-15-week2-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 2: Refinements and Further Enhancements — FURY 0.12.0 documentation + WEEK 2: Refinements and Further Enhancements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 2: Refinements and Further Enhancements#

    Hello again,#

    @@ -409,14 +404,10 @@

    What happens next? - - - - + - - diff --git a/dev/posts/2024/2024-06-16-week-2-robin.html b/dev/posts/2024/2024-06-16-week-2-robin.html index d8f98f5c3..8f88f60b8 100644 --- a/dev/posts/2024/2024-06-16-week-2-robin.html +++ b/dev/posts/2024/2024-06-16-week-2-robin.html @@ -8,7 +8,7 @@ - Week 2: The first iteration! — FURY 0.12.0 documentation + Week 2: The first iteration! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 2: The first iteration!#

    Hi, I’m Robin and this is my blog about week 2.

    My goal for week 2 was to connect everything and make a prototype. So now we have a bot working 24x7 to answer all your doubts :)

    @@ -434,14 +429,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-06-16-week-3-robin.html b/dev/posts/2024/2024-06-16-week-3-robin.html index 7f6a40f2d..4cf95b2a2 100644 --- a/dev/posts/2024/2024-06-16-week-3-robin.html +++ b/dev/posts/2024/2024-06-16-week-3-robin.html @@ -8,7 +8,7 @@ - Week 3: Data Data Data! — FURY 0.12.0 documentation + Week 3: Data Data Data! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 3: Data Data Data!#

    Hi, I’m Robin and this is my blog about week 3.

    My goal for week 3 was to collect data more efficiently and improve the citations. I also had my mid-terms during this week so I had to get things done fast.

    @@ -431,14 +426,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-06-26-week3-wachiou-bouraima.html b/dev/posts/2024/2024-06-26-week3-wachiou-bouraima.html index be27527b4..cd12e2c66 100644 --- a/dev/posts/2024/2024-06-26-week3-wachiou-bouraima.html +++ b/dev/posts/2024/2024-06-26-week3-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 3: Refinements and Further Enhancements — FURY 0.12.0 documentation + WEEK 3: Refinements and Further Enhancements — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 3: Refinements and Further Enhancements#

    Hello everyone,#

    @@ -442,14 +437,10 @@

    Did I get stuck? - - - - + - - diff --git a/dev/posts/2024/2024-06-26-week4-wachiou-bouraima.html b/dev/posts/2024/2024-06-26-week4-wachiou-bouraima.html index 89fd38cf9..a423015a1 100644 --- a/dev/posts/2024/2024-06-26-week4-wachiou-bouraima.html +++ b/dev/posts/2024/2024-06-26-week4-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews — FURY 0.12.0 documentation + WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 4: Updating Decorator, Exploring Lazy Loading, and Code Reviews#

    Hello everyone,#

    @@ -470,14 +465,10 @@

    What’s next? - - - - + - - diff --git a/dev/posts/2024/2024-07-01-week-4-robin.html b/dev/posts/2024/2024-07-01-week-4-robin.html index 116fa3aa2..fdd9664e3 100644 --- a/dev/posts/2024/2024-07-01-week-4-robin.html +++ b/dev/posts/2024/2024-07-01-week-4-robin.html @@ -8,7 +8,7 @@ - Week 4: Pipeline Improvements and Taking The Bot Public! — FURY 0.12.0 documentation + Week 4: Pipeline Improvements and Taking The Bot Public! — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 4: Pipeline Improvements and Taking The Bot Public!#

    Hi, I’m Robin and this is my blog about week 4.

    My goals for week 4 were to move my Google colab notes to a proper Python script, improve the existing code, and make a working pipeline to upsert data easily. Also, the bot is public now :) Anyone reading this blog could join this Discord Server and ask questions right away!

    @@ -435,14 +430,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-07-01-week-5-robin.html b/dev/posts/2024/2024-07-01-week-5-robin.html index 010d686f8..7af61420e 100644 --- a/dev/posts/2024/2024-07-01-week-5-robin.html +++ b/dev/posts/2024/2024-07-01-week-5-robin.html @@ -8,7 +8,7 @@ - Week 5: LLM Benchmarking & Architecture Modifications — FURY 0.12.0 documentation + Week 5: LLM Benchmarking & Architecture Modifications — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 5: LLM Benchmarking & Architecture Modifications#

    Hi, I’m Robin and this is my blog about week 5.

    This week, we’ll take all the things we did in the previous weeks, and quantify them. Benchmarking an LLM is the process of grading the LLM answer. To grade properly, we need good rubrics, so that’s what I worked on this week. Also, I made some architectural changes, to make the overall development simple.

    @@ -477,14 +472,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-07-06-week5-wachiou-bouraima.html b/dev/posts/2024/2024-07-06-week5-wachiou-bouraima.html index 882933272..f8a8eb608 100644 --- a/dev/posts/2024/2024-07-06-week5-wachiou-bouraima.html +++ b/dev/posts/2024/2024-07-06-week5-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 5: Implementing Lazy Loading in FURY with lazy_loader — FURY 0.12.0 documentation + WEEK 5: Implementing Lazy Loading in FURY with lazy_loader — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    WEEK 5: Implementing Lazy Loading in FURY with lazy_loader#

    Hello everyone,#

    @@ -470,14 +465,10 @@

    What’s Next? diff --git a/dev/posts/2024/2024-07-27-week-6-robin.html b/dev/posts/2024/2024-07-27-week-6-robin.html index d61cc6088..18e9ee243 100644 --- a/dev/posts/2024/2024-07-27-week-6-robin.html +++ b/dev/posts/2024/2024-07-27-week-6-robin.html @@ -8,7 +8,7 @@ - Week 6: UI Improvements and RAG performance evaluation — FURY 0.12.0 documentation + Week 6: UI Improvements and RAG performance evaluation — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

    Table of Contents

    - -
    +

    Week 6: UI Improvements and RAG performance evaluation#

    Hi, I’m Robin and this is my blog about week 6.

    This week, I worked on some UI improvements and studied and evaluated the RAG performance.

    @@ -405,14 +400,10 @@

    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-07-27-week-7-robin.html b/dev/posts/2024/2024-07-27-week-7-robin.html index 5e7b74881..179723875 100644 --- a/dev/posts/2024/2024-07-27-week-7-robin.html +++ b/dev/posts/2024/2024-07-27-week-7-robin.html @@ -8,7 +8,7 @@ - Week 7: Surviving final examinations — FURY 0.12.0 documentation + Week 7: Surviving final examinations — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    Week 7: Surviving final examinations#

    Hi, I’m Robin and this is my blog about week 7.

    I majorly took this week off due to my semester final examinations :) They were fun. Major topics were x86, ARM and 8051. I had not written a lot of assembly apart from school work. I took the week to experiment with some assembly. The course was more into hardware architecture than programming. I’ve now enough knowledge to read a given piece of ASM code with a wiki to look up mnemonics (and Gemini/Claude to help). I’m not fast in writing ASM (yet), one day I’ll find a project to dive into, or maybe some reverse engineering and CTFs. GPU instruction sets are also something interesting.

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    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-07-27-week-8-robin.html b/dev/posts/2024/2024-07-27-week-8-robin.html index 48b4e295a..02d8c2089 100644 --- a/dev/posts/2024/2024-07-27-week-8-robin.html +++ b/dev/posts/2024/2024-07-27-week-8-robin.html @@ -8,7 +8,7 @@ - Week 8: Gemini Finetuning — FURY 0.12.0 documentation + Week 8: Gemini Finetuning — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    Week 8: Gemini Finetuning#

    Hi, I’m Robin and this is my blog about week 8.

    This week I worked on finalizing the Discord chat QnA data collection and using it to Fine-Tune the Gemini-1.0-Pro model.

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    Did you get stuck anywhere? - - - - + - - diff --git a/dev/posts/2024/2024-07-31-release-announcement.html b/dev/posts/2024/2024-07-31-release-announcement.html index ce3b8db3e..7ee5b0461 100644 --- a/dev/posts/2024/2024-07-31-release-announcement.html +++ b/dev/posts/2024/2024-07-31-release-announcement.html @@ -8,7 +8,7 @@ - FURY 0.11.0 Released — FURY 0.12.0 documentation + FURY 0.11.0 Released — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    FURY 0.11.0 Released#

    The FURY project is happy to announce the release of FURY 0.11.0! FURY is a free and open source software library for scientific visualization and 3D animations.

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    FURY 0.11.0 Released diff --git a/dev/posts/2024/2024-08-06-week6-wachiou-bouraima.html b/dev/posts/2024/2024-08-06-week6-wachiou-bouraima.html index 902c10e20..335c454ba 100644 --- a/dev/posts/2024/2024-08-06-week6-wachiou-bouraima.html +++ b/dev/posts/2024/2024-08-06-week6-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 6: Code reviews, relining and crush challenges — FURY 0.12.0 documentation + WEEK 6: Code reviews, relining and crush challenges — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    WEEK 6: Code reviews, relining and crush challenges#

    Hello everyone, As my Google Summer of Code (GSoC) 2024 journey progresses, week6 has brought me a series of technical challenges and accomplishments. My main focus has been on code reviews, rebasing and commits squashing, with a few notable lessons learned along the way.

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    What’s next ? - - - - + - - diff --git a/dev/posts/2024/2024-08-06-week7-wachiou-bouraima.html b/dev/posts/2024/2024-08-06-week7-wachiou-bouraima.html index cac1ac901..a151d32ab 100644 --- a/dev/posts/2024/2024-08-06-week7-wachiou-bouraima.html +++ b/dev/posts/2024/2024-08-06-week7-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 7: Fixing Sphinx Warnings in Blog Posts — FURY 0.12.0 documentation + WEEK 7: Fixing Sphinx Warnings in Blog Posts — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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    WEEK 7: Fixing Sphinx Warnings in Blog Posts#

    Hello everyone, Welcome back to another update on my GSoC 2024 journey. This week, my focus was primarily on addressing Sphinx warnings caused by typos in blog posts.

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    WEEK 8: Refining Lazy Loading Implementation and Simplifying Imports in FURY#

    Hello everyone, Welcome back to another update on my Google Summer of Code (GSoC) 2024 journey! This week, my mentor Serge Koudoro and I focused on refining the lazy loading feature and optimizing import statements within FURY’s examples modules.

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    What’s Next? - - - - + - - diff --git a/dev/posts/2024/2024-08-13-week9-wachiou-bouraima.html b/dev/posts/2024/2024-08-13-week9-wachiou-bouraima.html index 30bf6b6cb..6972df5cb 100644 --- a/dev/posts/2024/2024-08-13-week9-wachiou-bouraima.html +++ b/dev/posts/2024/2024-08-13-week9-wachiou-bouraima.html @@ -8,7 +8,7 @@ - WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues — FURY 0.12.0 documentation + WEEK 9: Fixing Sphinx Warnings and Investigating Web Footer Issues — FURY 0.13.0.dev1+g3048eea6 documentation @@ -44,34 +44,30 @@ - - + + - - + - - + - - - + @@ -370,8 +366,7 @@

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