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sliding_up_panel

pub package GitHub Stars Platform

A draggable Flutter widget that makes implementing a SlidingUpPanel much easier! Based on the Material Design bottom sheet component, this widget works on both Android & iOS.

Example Example App Closed Example App Open


Installing

Add the following to your pubspec.yaml file:

dependencies:
  sliding_up_panel: ^1.0.1

Note that v1.0.0 introduced some breaking changes outlined below.


Simple Usage

There are two ways which the SlidingUpPanel can easily be added to your project.

  1. Using the SlidingUpPanel as the root widget for the body (recommended).
  2. Nesting the SlidingUpPanel

SlidingUpPanel as the Root (recommended)

This method is recommended as it allows for the least interference with the behavior of other UI elements. For example:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      panel: Center(
        child: Text("This is the sliding Widget"),
      ),
      body: Center(
        child: Text("This is the Widget behind the sliding panel"),
      ),
    ),
  );
}

Nesting the SlidingUpPanel

This method isn't recommended but can still be used. Only use this to avoid refactoring large chunks of code or to implement custom scrolling behavior. For example, the SlidingUpPanel can be nested inside of a Stack (note that there are many other possible implementations that vary on a case-by-case basis).

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: Stack(
      children: <Widget>[
        Center(child: Text("This is the Widget behind the sliding panel"),),

        SlidingUpPanel(
          panel: Center(child: Text("This is the sliding Widget"),),
        )
      ],
    )
  );
}

Screenshots

Both methods produce the same result:

Panel Closed Panel Midway Panel Open




Custom Usage

There are several options that allow for more control:

Properties Description
panel The Widget that slides into view. When the panel is collapsed and if collapsed is null, then top portion of this Widget will be displayed; otherwise, collapsed will be displayed overtop of this Widget.
panelBuilder [beta] NOTE: This feature is still in beta and may have some problems. Please open an issue on GitHub if you encounter something unexpected.

Provides a ScrollController to attach to a scrollable object in the panel that links the panel position with the scroll position. Useful for implementing an infinite scroll behavior. If panel and panelBuilder are both non-null, panel will be used.
collapsed The Widget displayed overtop the panel when collapsed. This fades out as the panel is opened.
body The Widget that lies underneath the sliding panel. This Widget automatically sizes itself to fill the screen.
minHeight The height of the sliding panel when fully collapsed.
maxHeight The height of the sliding panel when fully open.
snapPoint [beta] A point between minHeight and maxHeight that the panel snaps to while animating. A fast swipe on the panel will disregard this point and go directly to the open/close position. This value is represented as a percentage of the total animation distance (maxHeight - minHeight), so it must be between 0.0 and 1.0, exclusive.
border A border to draw around the sliding panel sheet.
borderRadius If non-null, the corners of the sliding panel sheet are rounded by this.
boxShadow A list of shadows cast behind the sliding panel sheet.
color The color to fill the background of the sliding panel sheet.
padding The amount to inset the children of the sliding panel sheet.
margin Empty space surrounding the sliding panel sheet.
renderPanelSheet Set to false to not to render the sheet the panel sits upon. This means that only body, collapsed, and the panel Widgets will be rendered. Set this to false if you want to achieve a floating effect or want more customization over how the sliding panel looks like.
panelSnapping Set to false to disable the panel from snapping open or closed.
backdropEnabled If non-null, shows a darkening shadow over the body as the panel slides open.
backdropColor Shows a darkening shadow of this Color over the body as the panel slides open.
backdropOpacity The opacity of the backdrop when the panel is fully open. This value can range from 0.0 to 1.0 where 0.0 is completely transparent and 1.0 is completely opaque.
backdropTapClosesPanel Flag that indicates whether or not tapping the backdrop closes the panel. Defaults to true.
controller If non-null, this can be used to control the state of the panel.
onPanelSlide If non-null, this callback is called as the panel slides around with the current position of the panel. The position is a double between 0.0 and 1.0 where 0.0 is fully collapsed and 1.0 is fully open.
onPanelOpened If non-null, this callback is called when the panel is fully opened.
onPanelClosed If non-null, this callback is called when the panel is fully collapsed.
parallaxEnabled If non-null and true, the SlidingUpPanel exhibits a parallax effect as the panel slides up. Essentially, the body slides up as the panel slides up.
parallaxOffset Allows for specifying the extent of the parallax effect in terms of the percentage the panel has slid up/down. Recommended values are within 0.0 and 1.0 where 0.0 is no parallax and 1.0 mimics a one-to-one scrolling effect. Defaults to a 10% parallax.
isDraggable Allows toggling of draggability of the SlidingUpPanel. Set this to false to prevent the user from being able to drag the panel up and down. Defaults to true.
slideDirection Either SlideDirection.UP or SlideDirection.DOWN. Indicates which way the panel should slide. Defaults to UP. If set to DOWN, the panel attaches itself to the top of the screen and is fully opened when the user swipes down on the panel.
defaultPanelState The default state of the panel; either PanelState.OPEN or PanelState.CLOSED. This value defaults to PanelState.CLOSED which indicates that the panel is in the closed position and must be opened. PanelState.OPEN indicates that by default the Panel is open and must be swiped closed by the user.


Darkening the Body as the Panel Opens

If desired, the body can be darkened as the panel is opened by setting backdropEnabled to true. You can also customize the backdropColor, backdropOpacity, and backdropTapClosesPanel. For example:

@override
Widget build(BuildContext context){
  return Material(
    child: SlidingUpPanel(
      backdropEnabled: true,
      panel: Center(
        child: Text("This is the sliding Widget"),
      ),
      body: Scaffold(
        appBar: AppBar(
          title: Text("SlidingUpPanelExample"),
        ),
        body:  Center(
          child: Text("This is the Widget behind the sliding panel"),
        ),
      ),
    ),
  );
}

Notice how the Scaffold is nested inside of the SlidingUpPanel. This because the backdrop is rendered only over the body of the SlidingUpPanel. As a result, if we want the backdrop to appear over the AppBar, then we must nest the Scaffold this way.

Panel Closed Panel Midway Panel Open



Displaying a Different Child When the Panel is Closed

By assigning a non-null Widget to the collapsed property, you can add a Widget that displays overtop the panel when collapsed. As the panel is opened, this Widget will fade out to display the panel underneath. For example:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      panel: Center(
        child: Text("This is the sliding Widget"),
      ),
      collapsed: Container(
        color: Colors.blueGrey,
        child: Center(
          child: Text(
            "This is the collapsed Widget",
            style: TextStyle(color: Colors.white),
          ),
        ),
      ),
      body: Center(
        child: Text("This is the Widget behind the sliding panel"),
      ),
    ),
  );
}

Panel Closed Panel Midway Panel Open



Rounding the Borders

Modern design principles (especially in the Material Design Refresh) emphasize rounded borders. A similar effect can be easily achieved by providing a non-null BorderRadiusGeometry to the borderRadius property. Note that this only curves the border on the underlying panel sheet: any children passed to panel or collapsed must also have their borders curved separately in order to achieve a uniform effect. For example:

@override
Widget build(BuildContext context) {
  BorderRadiusGeometry radius = BorderRadius.only(
    topLeft: Radius.circular(24.0),
    topRight: Radius.circular(24.0),
  );

  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      panel: Center(
        child: Text("This is the sliding Widget"),
      ),

      collapsed: Container(
        decoration: BoxDecoration(
          color: Colors.blueGrey,
          borderRadius: radius
        ),
        child: Center(
          child: Text(
            "This is the collapsed Widget",
            style: TextStyle(color: Colors.white),
          ),
        ),
      ),

      body: Center(
        child: Text("This is the Widget behind the sliding panel"),
      ),

      borderRadius: radius,
    ),
  );
}

Panel Closed Panel Midway Panel Open



Creating A Floating Effect

To create a fully custom effect, the default panel sheet can be completely hidden and only the children rendered (i.e. only body, panel, and collapsed are rendered). To do this, set the renderPanelSheet property to false. For example, to create a floating effect:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      renderPanelSheet: false,
      panel: _floatingPanel(),
      collapsed: _floatingCollapsed(),
      body: Center(
        child: Text("This is the Widget behind the sliding panel"),
      ),
    ),
  );
}

Widget _floatingCollapsed(){
  return Container(
    decoration: BoxDecoration(
      color: Colors.blueGrey,
      borderRadius: BorderRadius.only(topLeft: Radius.circular(24.0), topRight: Radius.circular(24.0)),
    ),
    margin: const EdgeInsets.fromLTRB(24.0, 24.0, 24.0, 0.0),
    child: Center(
      child: Text(
        "This is the collapsed Widget",
        style: TextStyle(color: Colors.white),
      ),
    ),
  );
}

Widget _floatingPanel(){
  return Container(
    decoration: BoxDecoration(
      color: Colors.white,
      borderRadius: BorderRadius.all(Radius.circular(24.0)),
      boxShadow: [
        BoxShadow(
          blurRadius: 20.0,
          color: Colors.grey,
        ),
      ]
    ),
    margin: const EdgeInsets.all(24.0),
    child: Center(
      child: Text("This is the SlidingUpPanel when open"),
    ),
  );
}

Note that a similar effect can be created by simply adding a margin to the SlidingUpPanel.

Panel Closed Panel Midway Panel Open



Adding Scrollable Elements to the Sliding Panel

The panel itself can contain Scrollable elements. As of v1.0.0, you can link the scroll position of the Scrollable elements with the position of the sliding up panel by using the panelBuilder. For example:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      panelBuilder: (ScrollController sc) => _scrollingList(sc),
      body: Center(
        child: Text("This is the Widget behind the sliding panel"),
      ),
    ),
  );
}

Widget _scrollingList(ScrollController sc){
  return ListView.builder(
    controller: sc,
    itemCount: 50,
    itemBuilder: (BuildContext context, int i){
      return Container(
        padding: const EdgeInsets.all(12.0),
        child: Text("$i"),
      );
    },
  );
}

Panel Closed Panel Midway Panel Open



Using the PanelController

At times, it can be useful to manually change the state of the SlidingUpPanel. This can be easily achieved by using a PanelController and attaching it to an instance of the SlidingUpPanel. Note that since the PanelController modifies the state of a SlidingUpPanel, these methods can only be called after the SlidingUpPanel has been rendered.

Properties Data Type Permissions Description
panelPosition double Read / Write Evaluates to the current panel position (a value between 0.0 and 1.0) where 0.0 is closed and 1.0 is open. Any value assigned to this property must be between 0.0 and 1.0, inclusive.
isAttached bool Read Determine if the panelController is attached to an instance of the SlidingUpPanel (this property must be true before any other PanelController functions can be used)
isPanelAnimating bool Read Returns whether or not the panel is currently animating.
isPanelOpen bool Read Returns whether or not the panel is open.
isPanelClosed bool Read Returns whether or not the panel is collapsed.
isPanelShown bool Read Returns whether or not the panel is shown/hidden.

Methods Return Type Description
open() Future<void> Opens the sliding panel fully (i.e. to the maxHeight)
close() Future<void> Closes the sliding panel to its collapsed state (i.e. to the minHeight)
hide() Future<void> Hides the sliding panel (i.e. is invisible)
show() Future<void> Shows the sliding panel in its collapsed state (i.e. "un-hide" the sliding panel)
animatePanelToPosition(double value, {Duration duration, Curve curve = Curves.linear}) Future<void> Animates the panel position to the value. The value must between 0.0 and 1.0 where 0.0 is fully collapsed and 1.0 is completely open. (optional) duration specifies the time for the animation to complete. (optional) curve specifies the easing behavior of the animation.
animatePanelToSnapPoint(double value, {Duration duration, Curve curve = Curves.linear}) [beta] Future<void> Animates the panel position to the snap point. Requires that the SlidingUpPanel snapPoint property is not null. (optional) duration specifies the time for the animation to complete. (optional) curve specifies the easing behavior of the animation.
PanelController _pc = new PanelController();

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text("SlidingUpPanelExample"),
    ),
    body: SlidingUpPanel(
      controller: _pc,
      panel: Center(
        child: Text("This is the sliding Widget"),
      ),
      body: _body(),
    ),
  );
}

Widget _body(){
  return Container(
    child: Column(
      children: <Widget>[
        RaisedButton(
          child: Text("Open"),
          onPressed: () => _pc.open(),
        ),
        RaisedButton(
          child: Text("Close"),
          onPressed: () => _pc.close(),
        ),
        RaisedButton(
          child: Text("Show"),
          onPressed: () => _pc.show(),
        ),
        RaisedButton(
          child: Text("Hide"),
          onPressed: () => _pc.hide(),
        ),
      ],
    ),
  );
}


Breaking Changes

v1.0.0 introduced some breaking changes to the PanelController to better adhere to Dart language conventions. The changes are outlined below.

The following PanelController methods now return Future<void> instead of void:

  • close()
  • open()
  • hide()
  • show()
  • animatePanelToPosition(double value)

The following PanelController methods have changed to Dart properties to better reflect Dart language conventions:

  • setPanelPosition() -> panelPosition [as a setter]
  • getPanelPosition() -> panelPosition [as a getter]
  • isPanelAnimating() -> isPanelAnimating
  • isPanelOpen() -> isPanelOpen
  • isPanelClosed() -> isPanelClosed
  • isPanelShown() -> isPanelShown

For example, here's how you would have previously used setPanelPosition() and getPanelPosition() vs. how you would now use the panelPosition property:

// OLD, no longer supported
print(pc.getPanelPosition()); // print a value between 0.0 and 1.0
pc.setPanelPosition(0.5);     // sets the panelPosition to 0.5
// NEW
print(pc.panelPosition); // print a value between 0.0 and 1.0
pc.panelPosition = 0.5;  // sets the panelPosition to 0.5

And here's how you would have previously called isPanelAnimating() vs. how you would now call isPanelAnimating.

panelController.isPanelAnimating(); // OLD, no longer supported
panelController.isPanelAnimating; // NEW