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model_country.go
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model_country.go
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/*
ForestVPN API
ForestVPN - Fast, secure, and modern VPN. It offers Distributed Computing, Crypto Mining, P2P, Ad Blocking, TOR over VPN, 30+ locations, and a free version with unlimited data.
API version: 2.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package forestvpn_api
import (
"encoding/json"
)
// checks if the Country type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Country{}
// Country struct for Country
type Country struct {
Id string `json:"id"`
Name string `json:"name"`
Emoji string `json:"emoji"`
CurrencyCode *string `json:"currency_code,omitempty"`
AlternativeNames []string `json:"alternative_names,omitempty"`
}
// NewCountry instantiates a new Country object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCountry(id string, name string, emoji string) *Country {
this := Country{}
this.Id = id
this.Name = name
this.Emoji = emoji
return &this
}
// NewCountryWithDefaults instantiates a new Country object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCountryWithDefaults() *Country {
this := Country{}
return &this
}
// GetId returns the Id field value
func (o *Country) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Country) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Country) SetId(v string) {
o.Id = v
}
// GetName returns the Name field value
func (o *Country) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Country) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Country) SetName(v string) {
o.Name = v
}
// GetEmoji returns the Emoji field value
func (o *Country) GetEmoji() string {
if o == nil {
var ret string
return ret
}
return o.Emoji
}
// GetEmojiOk returns a tuple with the Emoji field value
// and a boolean to check if the value has been set.
func (o *Country) GetEmojiOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Emoji, true
}
// SetEmoji sets field value
func (o *Country) SetEmoji(v string) {
o.Emoji = v
}
// GetCurrencyCode returns the CurrencyCode field value if set, zero value otherwise.
func (o *Country) GetCurrencyCode() string {
if o == nil || isNil(o.CurrencyCode) {
var ret string
return ret
}
return *o.CurrencyCode
}
// GetCurrencyCodeOk returns a tuple with the CurrencyCode field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Country) GetCurrencyCodeOk() (*string, bool) {
if o == nil || isNil(o.CurrencyCode) {
return nil, false
}
return o.CurrencyCode, true
}
// HasCurrencyCode returns a boolean if a field has been set.
func (o *Country) HasCurrencyCode() bool {
if o != nil && !isNil(o.CurrencyCode) {
return true
}
return false
}
// SetCurrencyCode gets a reference to the given string and assigns it to the CurrencyCode field.
func (o *Country) SetCurrencyCode(v string) {
o.CurrencyCode = &v
}
// GetAlternativeNames returns the AlternativeNames field value if set, zero value otherwise.
func (o *Country) GetAlternativeNames() []string {
if o == nil || isNil(o.AlternativeNames) {
var ret []string
return ret
}
return o.AlternativeNames
}
// GetAlternativeNamesOk returns a tuple with the AlternativeNames field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Country) GetAlternativeNamesOk() ([]string, bool) {
if o == nil || isNil(o.AlternativeNames) {
return nil, false
}
return o.AlternativeNames, true
}
// HasAlternativeNames returns a boolean if a field has been set.
func (o *Country) HasAlternativeNames() bool {
if o != nil && !isNil(o.AlternativeNames) {
return true
}
return false
}
// SetAlternativeNames gets a reference to the given []string and assigns it to the AlternativeNames field.
func (o *Country) SetAlternativeNames(v []string) {
o.AlternativeNames = v
}
func (o Country) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Country) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["name"] = o.Name
toSerialize["emoji"] = o.Emoji
if !isNil(o.CurrencyCode) {
toSerialize["currency_code"] = o.CurrencyCode
}
if !isNil(o.AlternativeNames) {
toSerialize["alternative_names"] = o.AlternativeNames
}
return toSerialize, nil
}
type NullableCountry struct {
value *Country
isSet bool
}
func (v NullableCountry) Get() *Country {
return v.value
}
func (v *NullableCountry) Set(val *Country) {
v.value = val
v.isSet = true
}
func (v NullableCountry) IsSet() bool {
return v.isSet
}
func (v *NullableCountry) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCountry(val *Country) *NullableCountry {
return &NullableCountry{value: val, isSet: true}
}
func (v NullableCountry) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCountry) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}