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color_windows.go
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color_windows.go
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package logs
import (
"bytes"
"io"
"strings"
"syscall"
"unsafe"
)
type (
csiState int
parseResult int
)
const (
outsideCsiCode csiState = iota
firstCsiCode
secondCsiCode
)
const (
noConsole parseResult = iota
changedColor
unknown
)
type ansiColorWriter struct {
w io.Writer
mode outputMode
state csiState
paramStartBuf bytes.Buffer
paramBuf bytes.Buffer
}
const (
// demiliters
firstCsiChar byte = '\x1b'
secondeCsiChar byte = '['
separatorChar byte = ';'
sgrCode byte = 'm'
// colors number
foregroundBlue = uint16(0x0001)
foregroundGreen = uint16(0x0002)
foregroundRed = uint16(0x0004)
foregroundIntensity = uint16(0x0008)
backgroundBlue = uint16(0x0010)
backgroundGreen = uint16(0x0020)
backgroundRed = uint16(0x0040)
backgroundIntensity = uint16(0x0080)
underscore = uint16(0x8000)
foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
)
const (
ansiReset = "0"
ansiIntensityOn = "1"
ansiIntensityOff = "21"
ansiUnderlineOn = "4"
ansiUnderlineOff = "24"
ansiBlinkOn = "5"
ansiBlinkOff = "25"
ansiForegroundBlack = "30"
ansiForegroundRed = "31"
ansiForegroundGreen = "32"
ansiForegroundYellow = "33"
ansiForegroundBlue = "34"
ansiForegroundMagenta = "35"
ansiForegroundCyan = "36"
ansiForegroundWhite = "37"
ansiForegroundDefault = "39"
ansiBackgroundBlack = "40"
ansiBackgroundRed = "41"
ansiBackgroundGreen = "42"
ansiBackgroundYellow = "43"
ansiBackgroundBlue = "44"
ansiBackgroundMagenta = "45"
ansiBackgroundCyan = "46"
ansiBackgroundWhite = "47"
ansiBackgroundDefault = "49"
ansiLightForegroundGray = "90"
ansiLightForegroundRed = "91"
ansiLightForegroundGreen = "92"
ansiLightForegroundYellow = "93"
ansiLightForegroundBlue = "94"
ansiLightForegroundMagenta = "95"
ansiLightForegroundCyan = "96"
ansiLightForegroundWhite = "97"
ansiLightBackgroundGray = "100"
ansiLightBackgroundRed = "101"
ansiLightBackgroundGreen = "102"
ansiLightBackgroundYellow = "103"
ansiLightBackgroundBlue = "104"
ansiLightBackgroundMagenta = "105"
ansiLightBackgroundCyan = "106"
ansiLightBackgroundWhite = "107"
)
type drawType int
const (
foreground drawType = iota
background
)
type winColor struct {
code uint16
drawType drawType
}
var colorMap = map[string]winColor{
ansiForegroundBlack: {0, foreground},
ansiForegroundRed: {foregroundRed, foreground},
ansiForegroundGreen: {foregroundGreen, foreground},
ansiForegroundYellow: {foregroundRed | foregroundGreen, foreground},
ansiForegroundBlue: {foregroundBlue, foreground},
ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
ansiForegroundCyan: {foregroundGreen | foregroundBlue, foreground},
ansiForegroundWhite: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiBackgroundBlack: {0, background},
ansiBackgroundRed: {backgroundRed, background},
ansiBackgroundGreen: {backgroundGreen, background},
ansiBackgroundYellow: {backgroundRed | backgroundGreen, background},
ansiBackgroundBlue: {backgroundBlue, background},
ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
ansiBackgroundCyan: {backgroundGreen | backgroundBlue, background},
ansiBackgroundWhite: {backgroundRed | backgroundGreen | backgroundBlue, background},
ansiBackgroundDefault: {0, background},
ansiLightForegroundGray: {foregroundIntensity, foreground},
ansiLightForegroundRed: {foregroundIntensity | foregroundRed, foreground},
ansiLightForegroundGreen: {foregroundIntensity | foregroundGreen, foreground},
ansiLightForegroundYellow: {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
ansiLightForegroundBlue: {foregroundIntensity | foregroundBlue, foreground},
ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
ansiLightForegroundCyan: {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
ansiLightForegroundWhite: {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiLightBackgroundGray: {backgroundIntensity, background},
ansiLightBackgroundRed: {backgroundIntensity | backgroundRed, background},
ansiLightBackgroundGreen: {backgroundIntensity | backgroundGreen, background},
ansiLightBackgroundYellow: {backgroundIntensity | backgroundRed | backgroundGreen, background},
ansiLightBackgroundBlue: {backgroundIntensity | backgroundBlue, background},
ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
ansiLightBackgroundCyan: {backgroundIntensity | backgroundGreen | backgroundBlue, background},
ansiLightBackgroundWhite: {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
defaultAttr *textAttributes
)
func init() {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo != nil {
colorMap[ansiForegroundDefault] = winColor{
screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
foreground,
}
colorMap[ansiBackgroundDefault] = winColor{
screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
background,
}
defaultAttr = convertTextAttr(screenInfo.WAttributes)
}
}
type coord struct {
X, Y int16
}
type smallRect struct {
Left, Top, Right, Bottom int16
}
type consoleScreenBufferInfo struct {
DwSize coord
DwCursorPosition coord
WAttributes uint16
SrWindow smallRect
DwMaximumWindowSize coord
}
func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
var csbi consoleScreenBufferInfo
ret, _, _ := procGetConsoleScreenBufferInfo.Call(
hConsoleOutput,
uintptr(unsafe.Pointer(&csbi)))
if ret == 0 {
return nil
}
return &csbi
}
func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
ret, _, _ := procSetConsoleTextAttribute.Call(
hConsoleOutput,
uintptr(wAttributes))
return ret != 0
}
type textAttributes struct {
foregroundColor uint16
backgroundColor uint16
foregroundIntensity uint16
backgroundIntensity uint16
underscore uint16
otherAttributes uint16
}
func convertTextAttr(winAttr uint16) *textAttributes {
fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
fgIntensity := winAttr & foregroundIntensity
bgIntensity := winAttr & backgroundIntensity
underline := winAttr & underscore
otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
}
func convertWinAttr(textAttr *textAttributes) uint16 {
var winAttr uint16
winAttr |= textAttr.foregroundColor
winAttr |= textAttr.backgroundColor
winAttr |= textAttr.foregroundIntensity
winAttr |= textAttr.backgroundIntensity
winAttr |= textAttr.underscore
winAttr |= textAttr.otherAttributes
return winAttr
}
func changeColor(param []byte) parseResult {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo == nil {
return noConsole
}
winAttr := convertTextAttr(screenInfo.WAttributes)
strParam := string(param)
if len(strParam) <= 0 {
strParam = "0"
}
csiParam := strings.Split(strParam, string(separatorChar))
for _, p := range csiParam {
c, ok := colorMap[p]
switch {
case !ok:
switch p {
case ansiReset:
winAttr.foregroundColor = defaultAttr.foregroundColor
winAttr.backgroundColor = defaultAttr.backgroundColor
winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
winAttr.underscore = 0
winAttr.otherAttributes = 0
case ansiIntensityOn:
winAttr.foregroundIntensity = foregroundIntensity
case ansiIntensityOff:
winAttr.foregroundIntensity = 0
case ansiUnderlineOn:
winAttr.underscore = underscore
case ansiUnderlineOff:
winAttr.underscore = 0
case ansiBlinkOn:
winAttr.backgroundIntensity = backgroundIntensity
case ansiBlinkOff:
winAttr.backgroundIntensity = 0
default:
// unknown code
}
case c.drawType == foreground:
winAttr.foregroundColor = c.code
case c.drawType == background:
winAttr.backgroundColor = c.code
}
}
winTextAttribute := convertWinAttr(winAttr)
setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
return changedColor
}
func parseEscapeSequence(command byte, param []byte) parseResult {
if defaultAttr == nil {
return noConsole
}
switch command {
case sgrCode:
return changeColor(param)
default:
return unknown
}
}
func (cw *ansiColorWriter) flushBuffer() (int, error) {
return cw.flushTo(cw.w)
}
func (cw *ansiColorWriter) resetBuffer() (int, error) {
return cw.flushTo(nil)
}
func (cw *ansiColorWriter) flushTo(w io.Writer) (int, error) {
var n1, n2 int
var err error
startBytes := cw.paramStartBuf.Bytes()
cw.paramStartBuf.Reset()
if w != nil {
n1, err = cw.w.Write(startBytes)
if err != nil {
return n1, err
}
} else {
n1 = len(startBytes)
}
paramBytes := cw.paramBuf.Bytes()
cw.paramBuf.Reset()
if w != nil {
n2, err = cw.w.Write(paramBytes)
if err != nil {
return n1 + n2, err
}
} else {
n2 = len(paramBytes)
}
return n1 + n2, nil
}
func isParameterChar(b byte) bool {
return ('0' <= b && b <= '9') || b == separatorChar
}
func (cw *ansiColorWriter) Write(p []byte) (int, error) {
var r, nw, first, last int
if cw.mode != DiscardNonColorEscSeq {
cw.state = outsideCsiCode
cw.resetBuffer()
}
var err error
for i, ch := range p {
switch cw.state {
case outsideCsiCode:
if ch == firstCsiChar {
cw.paramStartBuf.WriteByte(ch)
cw.state = firstCsiCode
}
case firstCsiCode:
switch ch {
case firstCsiChar:
cw.paramStartBuf.WriteByte(ch)
break
case secondeCsiChar:
cw.paramStartBuf.WriteByte(ch)
cw.state = secondCsiCode
last = i - 1
default:
cw.resetBuffer()
cw.state = outsideCsiCode
}
case secondCsiCode:
if isParameterChar(ch) {
cw.paramBuf.WriteByte(ch)
} else {
nw, err = cw.w.Write(p[first:last])
r += nw
if err != nil {
return r, err
}
first = i + 1
result := parseEscapeSequence(ch, cw.paramBuf.Bytes())
if result == noConsole || (cw.mode == OutputNonColorEscSeq && result == unknown) {
cw.paramBuf.WriteByte(ch)
nw, err := cw.flushBuffer()
if err != nil {
return r, err
}
r += nw
} else {
n, _ := cw.resetBuffer()
// Add one more to the size of the buffer for the last ch
r += n + 1
}
cw.state = outsideCsiCode
}
default:
cw.state = outsideCsiCode
}
}
if cw.mode != DiscardNonColorEscSeq || cw.state == outsideCsiCode {
nw, err = cw.w.Write(p[first:])
r += nw
}
return r, err
}