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Hi @ItzcoR thanks for bringing this up. A word of caution upfront - both VECTOR and INTERVAL implementations aren't as complete as the REAL type. The basic operations should work everywhere but YMMV for other functions.
Interval is in reasonable shape, implementing most operations in this paper. A slightly more detailed overview about supported cases is in the Interval documentation.
If you bind IntervalLiteral to a variable and then evaluate with the interval type you can expect an Interval result.
Some examples are in the unit tests, and an actual use case is implemented by this ray tracing library.
The supported vector operations aren't documented anywhere yet. Evaluating unsupported functions will throw a runtime exception if not implemented. The library currently only supports vectors of up to 4 elements. The best source of documentation at the moment are the unit tests or source code.
I'm interested in how to use the Evaluttion type Interval, but the documentation is lacking examples of this type of evalution and for vectors
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