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Hi:
Outstanding work. I would like to know if you have finished testing on ORB_SLAM2? Can it improve the efficiency of bundle adjustment or local bundle adjustment on ORB_SLAM2? Thanks!
The text was updated successfully, but these errors were encountered:
I would like to know if you have finished testing on ORB_SLAM2?
I have not tested enough, but show an example.
I tested stereo_kitti with sequences/00, where global bundle adjustment is called 4 times in total.
Each BA time is shorten by cuda-bundle-adjustment.
Note that the first BA of GPU(cuba) contains overhead time caused by memory allocations.
BA
CPU(g2o)
GPU(cuba)
1
3.96[sec]
1.11[sec]
2
6.78[sec]
0.75[sec]
3
9.16[sec]
1.04[sec]
4
11.84[sec]
1.46[sec]
If latencies (the delay between when an optimization is requested and when it finishes) matter,
such as realtime online execution, I believe cuda-bundle-adjustment is efficient.
Hi:
Outstanding work. I would like to know if you have finished testing on ORB_SLAM2? Can it improve the efficiency of bundle adjustment or local bundle adjustment on ORB_SLAM2? Thanks!
The text was updated successfully, but these errors were encountered: