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conversion of .mpk saves question #520

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FrostKnight opened this issue Oct 8, 2024 · 4 comments
Open

conversion of .mpk saves question #520

FrostKnight opened this issue Oct 8, 2024 · 4 comments

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@FrostKnight
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What do I need to name the file, for my save to be loadable in this project?

I have many things saved in it and I would like to be able to use them.

@fgsfdsfgs
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There is a save converter. You can probably convert the MPK save with it.

@FrostKnight
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There is a save converter. You can probably convert the MPK save with it.

That's true, but I don't know how to convert it with that. Can you test such a method yourself? I tried most options including that one and it failed.

Also, I don't know where save files go for your application and what they are named, etc...

@FrostKnight
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Question though, what is the rom save called when you save the game?

I don't have any clue you see...

is it eeprom.bin or something else? What should the save be named?

@MaikelChan
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Hi!

My save editor / converter doesn't support controller paks, as that requires dealing with a bunch of extra stuff. What you could do is:

  • Load the N64 game in an emulator, and use the built in functionality to copy the data you need from the controller pak to the cartridge.
  • You should have your data in a .eep file that you can open with my editor.
  • In my editor, go to the menu Tools and change the Save Format from N64 to PC.
  • Go to the menu File/Save As... and save it with the name eeprom.bin along with the PC port executable.

Your data now should be loaded correctly on PC.

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3 participants