diff --git a/src/game/sight.c b/src/game/sight.c index fb5f255ae..d8fb87007 100644 --- a/src/game/sight.c +++ b/src/game/sight.c @@ -1536,6 +1536,13 @@ Gfx *sightDraw(Gfx *gdl, bool sighton, s32 sight) sight = SIGHT_DEFAULT; } +#ifndef PLATFORM_N64 + if (g_Vars.currentplayer->bondhealth <= 0.0f) { + // Hide crosshair during death animation + sight = SIGHT_NONE; + } +#endif + sightTick(sighton); switch (sight) {