From 8865130c3594228c7ab61d1f5d9c51fe708f5122 Mon Sep 17 00:00:00 2001 From: MaikelChan Date: Sun, 25 Aug 2024 21:42:54 +0200 Subject: [PATCH] Added some instructions to README. --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 045a7824a..71a0242d6 100644 --- a/README.md +++ b/README.md @@ -33,6 +33,7 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c * experimental high framerate support (up to 240 FPS): * set `Game.TickRateDivisor` to `0` in `pd.ini` to activate; * in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it. +* emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically. Currently only 32-bit platforms are supported, namely x86 Windows and Linux. Note that 32-bit binaries will still work on 64-bit versions of those platforms, @@ -58,6 +59,8 @@ If you want to use a PAL or JPN ROM instead, put them into the `data` directory * PAL: ROM name `pd.pal-final.z64`, EXE name `pd.pal.exe`. * JPN: ROM name `pd.jpn-final.z64`, EXE name `pd.jpn.exe`. +Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.gbc` in the `data` directory if you want to emulate having the Nintendo 64's Transfer Pak and unlock some cheats automatically. + Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki). A GPU supporting OpenGL 3.0 or above is required to run the port.