Skip to content

Actions: fgsfdsfgs/perfect_dark

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
608 workflow runs
608 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

port: add a second set of default bindings for N64 controls
C/C++ CI #413: Commit d3a2ed2 pushed by fgsfdsfgs
November 26, 2023 17:39 3m 17s port
November 26, 2023 17:39 3m 17s
port: allow using N64 control schemes
C/C++ CI #412: Commit 600dae5 pushed by fgsfdsfgs
November 26, 2023 17:07 3m 14s port
November 26, 2023 17:07 3m 14s
port: unlock all challenges properly
C/C++ CI #411: Commit 3a1d085 pushed by fgsfdsfgs
November 26, 2023 12:39 5m 32s port
November 26, 2023 12:39 5m 32s
port: add surface hit info
C/C++ CI #410: Commit f72b296 pushed by fgsfdsfgs
November 25, 2023 18:13 5m 51s port-debugger
November 25, 2023 18:13 5m 51s
port: move unlock everything option to cheats
C/C++ CI #409: Commit 45a44cd pushed by fgsfdsfgs
November 24, 2023 21:39 3m 13s port
November 24, 2023 21:39 3m 13s
Merge pull request #243 from Bobbar/unlock_everything_gamesave
C/C++ CI #408: Commit 5a68daf pushed by fgsfdsfgs
November 24, 2023 21:31 3m 8s port
November 24, 2023 21:31 3m 8s
port: add hold crouch
C/C++ CI #407: Commit e43d29f pushed by fgsfdsfgs
November 24, 2023 21:30 5m 30s port
November 24, 2023 21:30 5m 30s
port: hackfix some more RGBA32 textures
C/C++ CI #406: Commit 3328e14 pushed by fgsfdsfgs
November 22, 2023 21:19 5m 35s port
November 22, 2023 21:19 5m 35s
Update README.md
C/C++ CI #405: Commit 7e929c2 pushed by fgsfdsfgs
November 18, 2023 11:05 3m 10s port
November 18, 2023 11:05 3m 10s
port: add easier ways to skip the intro
C/C++ CI #404: Commit b88690e pushed by fgsfdsfgs
November 18, 2023 10:56 5m 35s port
November 18, 2023 10:56 5m 35s
port: restore glReadBuffer value after changing it
C/C++ CI #403: Commit 305e64a pushed by fgsfdsfgs
November 17, 2023 23:42 3m 14s port
November 17, 2023 23:42 3m 14s
Merge pull request #245 from Bobbar/port_add_VS_ignore
C/C++ CI #402: Commit b618c99 pushed by fgsfdsfgs
November 17, 2023 19:48 5m 39s port
November 17, 2023 19:48 5m 39s
November 15, 2023 21:39 3m 21s
port: backport better SDL framepacing from LUS
C/C++ CI #394: Commit 6f55843 pushed by fgsfdsfgs
November 15, 2023 12:53 3m 4s port
November 15, 2023 12:53 3m 4s
port: don't slow down the mouse at exactly 240 fps
C/C++ CI #393: Commit 4a16f27 pushed by fgsfdsfgs
November 15, 2023 11:12 3m 20s port
November 15, 2023 11:12 3m 20s
port: mouselook speed now independent of framerate
C/C++ CI #392: Commit 11e318b pushed by fgsfdsfgs
November 15, 2023 09:32 5m 37s port
November 15, 2023 09:32 5m 37s
port: fix (?) slomo at high framerates
C/C++ CI #391: Commit 5bb4f1d pushed by fgsfdsfgs
November 14, 2023 23:34 3m 7s port
November 14, 2023 23:34 3m 7s
port: fix bullet casings going behind the world
C/C++ CI #390: Commit 8a348ab pushed by fgsfdsfgs
November 13, 2023 20:07 3m 10s port
November 13, 2023 20:07 3m 10s
port: make autoguns fire only on even frames at 60+ fps
C/C++ CI #389: Commit 28b172f pushed by fgsfdsfgs
November 12, 2023 15:09 3m 8s port
November 12, 2023 15:09 3m 8s
port: fix #231
C/C++ CI #388: Commit ef511d5 pushed by fgsfdsfgs
November 12, 2023 14:48 3m 5s port
November 12, 2023 14:48 3m 5s
port: fix #210
C/C++ CI #387: Commit 83a155f pushed by fgsfdsfgs
November 12, 2023 14:14 4m 30s port
November 12, 2023 14:14 4m 30s
November 12, 2023 14:06 3m 25s
C/C++ CI
C/C++ CI #385: Manually run by fgsfdsfgs
November 12, 2023 14:05 3m 12s port
November 12, 2023 14:05 3m 12s
port: fix #55
C/C++ CI #384: Commit eecee9d pushed by fgsfdsfgs
November 12, 2023 12:56 5m 32s port
November 12, 2023 12:56 5m 32s
port: fix player model flinching at the start of a cutscene
C/C++ CI #383: Commit cd19c07 pushed by fgsfdsfgs
November 11, 2023 16:45 5m 17s port
November 11, 2023 16:45 5m 17s
ProTip! You can narrow down the results and go further in time using created:<2023-11-11 or the other filters available.