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It would be great if we could get the closest path to the destination, even if the direct path doesn't exist, as this is what often desired. For example in rts games if you click inside some area which is not possible to enter, but your units go to the closest point you would like to go.
The text was updated successfully, but these errors were encountered:
It would be great if we could get the closest path to the destination, even if the direct path doesn't exist, as this is what often desired. For example in rts games if you click inside some area which is not possible to enter, but your units go to the closest point you would like to go.
The text was updated successfully, but these errors were encountered: