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About key operation #852

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hope366 opened this issue Jan 29, 2021 · 4 comments
Closed

About key operation #852

hope366 opened this issue Jan 29, 2021 · 4 comments

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@hope366
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hope366 commented Jan 29, 2021

There are some unclear points regarding key controls.

  • "ctrl = undo / redo 10 moves" ... Nothing happens when I press "Ctrl".Actually, it works with "ctrl + downArrow" and "ctrl + upArrow", so it is a mistake in the key operation explanation column of pressing and holding the x key.
  • "D = show / hide dynamic komi" ... Nothing happens when you press "d".
  • "R = replay branch" ... I don't know how to use it.
  • ctrl + shift + pageDown: decrease opacity of suggestions ... No particular change is seen.
  • DisplayStrings.properties says "key E = e | toggle evaluation coloring", but the e key shows / hides the gtp console.
    Should I modify it to "keyE = e | toggle GTP console" and add "keyK = k | toggle evaluation coloring"?
kaorahi pushed a commit to kaorahi/lizzie that referenced this issue Jan 30, 2021
kaorahi pushed a commit to kaorahi/lizzie that referenced this issue Jan 30, 2021
@kaorahi
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kaorahi commented Jan 30, 2021

@hope366
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hope366 commented Jan 30, 2021

https://github.com/alreadydone/lz/releases
I downloaded clear_nncache.exe and komi + half-0829-3.exe from here and tried it with lizzie-0.7.4.
It worked, but I couldn't confirm the function of Dynamic komi ...
I will not pursue this matter too deeply.

I finally got to know about the replay branch.
From the word "branch", I focused only on the variation tree, but this was a big mistake.
By pressing the "R" key with the mouse cursor placed on the candidate hand on the main board, the change diagram was automatically played 😄
It is pondering off during autoplay, but automatically switches to pondering on when autoplay ends.
I think that this function is often used when you want to check the change diagram slowly, so why not turn it off when autoplay is finished?

@kaorahi
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kaorahi commented Jan 31, 2021

Dynamic komi (D key, #329) is one of unfinished experiments for handicap games before KataGo. You will not need it now since KataGo plays handicap games nicely.

@hope366
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hope366 commented Jan 31, 2021

Yes, I think KataGo's handicap game is clearly better. However, the research on dynamic comics seems so enthusiastic that I want to realize how effective it is.
I also tried the lizzie-next branch created by @alreadydone san, but it doesn't seem to work ...

@hope366 hope366 closed this as completed Jan 31, 2021
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