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app.js
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app.js
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import 'dotenv/config';
import express from 'express';
import {
InteractionType,
InteractionResponseType,
InteractionResponseFlags,
MessageComponentTypes,
ButtonStyleTypes,
} from 'discord-interactions';
import { VerifyDiscordRequest, getRandomEmoji, DiscordRequest } from './utils.js';
import { getShuffledOptions, getResult } from './game.js';
// Create an express app
const app = express();
// Get port, or default to 3000
const PORT = process.env.PORT || 3000;
// Parse request body and verifies incoming requests using discord-interactions package
app.use(express.json({ verify: VerifyDiscordRequest(process.env.PUBLIC_KEY) }));
// Store for in-progress games. In production, you'd want to use a DB
const activeGames = {};
/**
* Interactions endpoint URL where Discord will send HTTP requests
*/
app.post('/interactions', async function (req, res) {
// Interaction type and data
const { type, id, data } = req.body;
/**
* Handle verification requests
*/
if (type === InteractionType.PING) {
return res.send({ type: InteractionResponseType.PONG });
}
/**
* Handle slash command requests
* See https://discord.com/developers/docs/interactions/application-commands#slash-commands
*/
if (type === InteractionType.APPLICATION_COMMAND) {
const { name } = data;
// "test" command
if (name === 'test') {
// Send a message into the channel where command was triggered from
return res.send({
type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
data: {
// Fetches a random emoji to send from a helper function
content: 'hello world ' + getRandomEmoji(),
},
});
}
}
});
app.listen(PORT, () => {
console.log('Listening on port', PORT);
});