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The viewport was wrong and that was forcing the sky to work badly when the turret moved around. That was fixed by setting the getViewPort function virtual. However now, the aiming is not working properly (which also uses the viewport).
GRRRRR
The text was updated successfully, but these errors were encountered:
Description
The viewport was wrong and that was forcing the sky to work badly when the turret moved around. That was fixed by setting the getViewPort function virtual. However now, the aiming is not working properly (which also uses the viewport).
GRRRRR
The text was updated successfully, but these errors were encountered: