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I started using and making some macros to add some interesting effects to characters, both players and npcs, however i noticed that these effects are visible through walls, which feels like a shame and a little bit annoying.
What I would like
A command for effects to be visible or not through walls, like the already existing .constrainedByWalls but also for effects, maybe alternatives as .aboveWalls etc... with a configurable boolean and maybe some options that depends on the type of visibility the wall provides.
Alternatives
Outside of what I've already explained, I don't think there are other alternatives.
Additional context
To add to this, due to the system I am playing, it would be neat if this feature is also compatible with V11
The text was updated successfully, but these errors were encountered:
I started using and making some macros to add some interesting effects to characters, both players and npcs, however i noticed that these effects are visible through walls, which feels like a shame and a little bit annoying.
What I would like
A command for effects to be visible or not through walls, like the already existing .constrainedByWalls but also for effects, maybe alternatives as .aboveWalls etc... with a configurable boolean and maybe some options that depends on the type of visibility the wall provides.
Alternatives
Outside of what I've already explained, I don't think there are other alternatives.
Additional context
To add to this, due to the system I am playing, it would be neat if this feature is also compatible with V11
The text was updated successfully, but these errors were encountered: