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This repository has been archived by the owner on Aug 31, 2021. It is now read-only.
Hi, can somebody please explain to me how to handle the flow between the fisheye images(bottom and top images) and the left/right eye sight of the panorama in order to stitch them together?
It would be nice to have a kind of dervation of poleToSideFlowThread( string eyeName, const RigDescription& rig, Mat* sideSphericalForEye, Mat* fisheyeSpherical, Mat* warpedSphericalForEye) in TestRenderStereoPanorama.cpp
This might be more vulnerable to geometrical artifacts than the stitched sideimages right?
The text was updated successfully, but these errors were encountered:
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Hi, can somebody please explain to me how to handle the flow between the fisheye images(bottom and top images) and the left/right eye sight of the panorama in order to stitch them together?
It would be nice to have a kind of dervation of
poleToSideFlowThread( string eyeName, const RigDescription& rig, Mat* sideSphericalForEye, Mat* fisheyeSpherical, Mat* warpedSphericalForEye)
in TestRenderStereoPanorama.cppThis might be more vulnerable to geometrical artifacts than the stitched sideimages right?
The text was updated successfully, but these errors were encountered: