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C++ RayTracer implementation following the book series "Ray Tracing in One weekend" by Peter Shirley

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RayTracer

This is just another implementation of a Ray Tracer based on Peter Shirley's book series. It's fully written in C++ trying to follow as much as possible modern C++ as an exercise for me to learn the new features.

At this stage it includes pretty much everything up until the second book Ray Tracing: The Next Week but I will try keep adding things to improve its performance and play with some other ray tracing concepts.

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C++ RayTracer implementation following the book series "Ray Tracing in One weekend" by Peter Shirley

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