You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
and symbols for entered text (e.g. savegames, cheat codes and highscore table).
However, I doubt that this can be achieved with reasonable effort. The main reason is that SDL keyboard events are not read out on a regular base (e.g. once per gametic, as in Doom), but are pumped on demand by several concurring functions and are then enqueued after applying some filtering rules.
The keyboard code is a mess, which should be incentive enough to overhaul it. However, I have spent several hour working on a cleaner approach but without success. It works as expected now, so I'll probably leave it as is.
Keyboard handling needs a serious overhaul.
We need to:
The text was updated successfully, but these errors were encountered: