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Arena of Evolution Synergies
Synergies
Beast, Walker, Puppet, Raptor, Immortal, Mech, Panda, Psyker, Marine, Air Force, Kraken, Insectoid, Rider, Vanguard, Longshot, Siegebreaker, Guardian, Specialist, Supporter, Blaster, Summoner, Assassin. Information about AOE spec, class, synergy and tips, guide on how to use them wisely!

Synergies in Arena of Evolution: Red Tides are special passive and active skills that the heroes receive if they are in one army with other heroes of the same type. For example: if a Gorilla and a Marauder is in the same army, they will active the Lv.1 Mech Synergy, which gave all Mechs +15 health regeneration. There are 2 types of synergies: Spec (or Race, such as Marine, Mech, Beast, Walker,...) and Class (such as Assassin, Longshot, Supporter,...). They are incredibly important and must be taken into account when planning your army.

Multiple same heroes are only counted as one in the synergy. For example: If you have two Sniper, they don't count as two Marine, so they won't activate the Lv.1 Marine Synergy. Some classes are good at an early stage of the game, others in the middle and some later. Remember this and don't be afraid to change your strategy and sell parts of heroes.

Some class and spec not only have a synergy but also have a unique combat skill. For example: when the battle start, Assassin will jump to the back of the enemies, dealing damage to the carrier (others class will fight whatever in front of them). Walker only strong when they're alone, adding more Walker will break the Synergy,...

Here is the full synergy list

Spec Synergies

{% include synergy.html type="spec" type_plural="specs" %}

Class Synergies

{% include synergy.html type="class" type_plural="classes" %}