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widget_nav.go
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/
widget_nav.go
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package main
type NavigationWidget int
func (widget NavigationWidget) sizeForLayout(layout Layout) Size {
if layout.pressure > 1 {
return Size{0, 0}
}
layouts := map[int]string{
0: "Navigate: ←h ↓j ↑k →l",
1: "Navigate: ←h ↓j",
}
runeCount := 0
for _, _ = range layouts[layout.pressure] {
runeCount++
}
return Size{runeCount, 2}
}
func (widget NavigationWidget) drawAtPoint(tab *DataTab, layout Layout, point Point, style Style) Size {
fg := style.default_fg
bg := style.default_bg
x_pos := point.x
if layout.pressure == 0 {
x_pos += drawStringAtPoint("Navigate: ←h ↓j ↑k →l", x_pos, point.y, fg, bg)
x_pos = point.x + 10
x_pos += drawStringAtPoint("←←←←b w→→→→", x_pos, point.y+1, fg, bg)
} else if layout.pressure == 1 {
x_pos += drawStringAtPoint("Navigate: ←h ↓j", x_pos, point.y, fg, bg)
x_pos = point.x + 10
x_pos += drawStringAtPoint("↑k →l", x_pos, point.y+1, fg, bg)
}
return Size{x_pos - point.x, 2}
}