I would like to thank the people who helped me put this demo together:
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Ryan Bedard: For all of the artwork, reviewing my code, and helping me test.
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Joel Parris: For the OpenGl/MFC sample code at http://pws.prserv.net/mfcogl/OpenGL%20in%20a%20Portion%20of%20%20Dialog%20Box.htm upon which this demo was based.
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Jeff Molofee: For the OpenGL sample code at http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=03 upon which Joel's sample was partly based.
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Brian Bailey: For the newsgroup posting at http://www.google.com/groups?safe=off&ie=UTF-8&oe=UTF-8&[email protected]&lr=&num=100&hl=en upon which Joel's sample was partly based.
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Pierre Alliez: For the sample code at http://www.codeguru.com/opengl/texture_mapping.shtml that I used to implement my texture mapping.
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Steve Rabin: For suggesting features, reviewing my code, and helping me test.