From e0f4d7c43c649f3f83d703f35779a0ff53553ba6 Mon Sep 17 00:00:00 2001 From: xwidghet Date: Sun, 21 Aug 2016 05:32:09 -0700 Subject: [PATCH] Don't use D3D multithreaded, it's actually slower by 10%. --- src/RageDisplay_D3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/RageDisplay_D3D.cpp b/src/RageDisplay_D3D.cpp index 3acf6acebd..86d9ea17d0 100644 --- a/src/RageDisplay_D3D.cpp +++ b/src/RageDisplay_D3D.cpp @@ -354,7 +354,7 @@ RString SetD3DParams( bool &bNewDeviceOut ) D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GraphicsWindow::GetHwnd(), - D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice ); if( FAILED(hr) )