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OVERVIEW

Spaceflash is a wave-based shooter playable with a VR headset (Oculus, HTC, etc.) where you destroy endless enemies coming to defend your moon base.

GOALS

  1. Creating a game that you can enjoy playing and has a minimum of bugs
  2. Be able to achieve high scores and track them if you want
  3. Using innovative VR features
  4. Deploying the game

SPECIFICATIONS

Using Oculus Quest Devkit and Unity, I want to create a shooter VR game that most players can have fun playing with. There'll be a scoreboard so players can see their high scores and compare them with other players. I also think about features such as moving around the playground and adding various weapon models depending on the duration of the project. At the end of the project, I want to deploy this VR game into the itch.io and Sidequest -a side platform for playing indie VR games- so the players can test with their own VR headset.

MILESTONES

Launch Pad

  • Prepare the to-do list and create a backlog-based sprint planning
  • Choose and be ready to use the required development environments, utilities and assets (Unity, GitHub, Oculus Devkit, etc.)

Odyssey

  • Preparation of all the elements to be used in the game like;
    • Creating the game level
    • Interacting with the game world (as animated VR hands)
    • Shooting with laser gun and destroying enemies
    • Creating a game manager and designing UI

Cruise Phase

  • Polish the game and add extra features if it's convenient
  • DMC-free soundtracks!

Landing

  • Publish the game to itch.io and Sidequest and wait for the reviews!

CONCLUSION

After a few months of development, I managed to upload my game to the platform called Sidequest. During this development process, I had the chance to try many new features related to Unity, such as the XR plugin, which is very frequently used for VR, and I also had the opportunity to experience a device such as VR, which has relatively few games.

Although I encountered many difficulties during the development process, I think that I completed the development in the time I wanted. I reached the idea of developing a playable and fun game, which is my main goal, and I added a lot of new experiences to myself during this process. Let me share with you a list of what I did and what I couldn't do in my game, where I tried to leave as few bugs as possible.

What could I do:

  • Developing a game that I can publish (main goal)
  • Publishing on Sidequest -an indie platform to install games-
  • Using VR features like XR Rig
  • Adding analytic services to analyze players’ behavior

What couldn’t I do:

  • Adding online features like scoreboard
  • More levels and weapons
  • Customization

If you want to see a gameplay trailer or experience it yourself, you can do so using the links below. Farewell!

Gameplay Trailer: https://www.youtube.com/watch?v=rrx76SbZkMg

Download Link: https://sidequestvr.com/app/6529/spaceflash