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This repository has been archived by the owner on Oct 13, 2023. It is now read-only.
Currently trying to compile functioning .dll and .cs files for Unity 2018 (Windows 7 64-bit). Able to generate plugins, but running into issues when "_context" is called within Hv_heavy_AudioLib.cs (line 347) - audio engine unable to construct/receive sampleRate, poolKb, etc. Unity outputs "DllNotFoundException: Hv_heavy_AudioLib" error. Anyone able to get this to work on Windows 7 64bit?
Running the following for build:
pd vanilla 0.49.0
Python 2.7.14
Visual Studio 2015, Version 14.0, Update 3 (VCTarget path: v140)
MSBuild 14.0
npm (for windows-build-tools install)
Unity 2018.3.2f1 (64-bit)
Relatively new to programming, so please bear with me if terminology is inaccurate or important information is missing. Any thoughts/suggestions/directions would be much appreciated - thank you!
The text was updated successfully, but these errors were encountered:
Currently trying to compile functioning .dll and .cs files for Unity 2018 (Windows 7 64-bit). Able to generate plugins, but running into issues when "_context" is called within Hv_heavy_AudioLib.cs (line 347) - audio engine unable to construct/receive sampleRate, poolKb, etc. Unity outputs "DllNotFoundException: Hv_heavy_AudioLib" error. Anyone able to get this to work on Windows 7 64bit?
Running the following for build:
Relatively new to programming, so please bear with me if terminology is inaccurate or important information is missing. Any thoughts/suggestions/directions would be much appreciated - thank you!
The text was updated successfully, but these errors were encountered: