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GME Script table
Toni Mahagoni edited this page Dec 23, 2015
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At the position referenced at 0x0000
(commonly 0x0200
), is the script table. It consists of
- 32 bit: last used OID code
- 32 bit: first used OID code
- Then, 32bit offsets that point to play scripts. These correspond linearly to the OID codes.
E.g. WWW_Bauernhof: The first piglet on page 6 has OID code 1499, the corresponding play script is located at
0x766A
. The 100th 32bit word in the script table contains that offset. So4×(OID - 1401) = script table index + 8
. The value 1401 in this example is the first used OID code in the product (second 32bit word in the script table). - Some of these offsets are
0xFFFFFFFF
. This indicates that the corresponding OID code is not used within the product. - The end of the offsets can be found at (script table + 8 + 4×(last used OID code - first used OID code).
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