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Implement tile map memory mapping in engine loader. When the tilemap is a read only map the most efficient way of implementing the data loading is to memory map it. Similar functionality already exists for memory mapping audio data.
The text was updated successfully, but these errors were encountered:
Implement tile map memory mapping in engine loader. When the tilemap is a read only map the most efficient way of implementing the data loading is to memory map it. Similar functionality already exists for memory mapping audio data.
The text was updated successfully, but these errors were encountered: