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Currently in dev the player speed is much faster than it is on production (before the last batch of PRs merged into dev). The default speed is accelerated and the speed-slider isn't holding true to its given value.
Description
Currently in
dev
the player speed is much faster than it is on production (before the last batch of PRs merged into dev). The default speed is accelerated and the speed-slider isn't holding true to its given value.Ideas:
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