Limit Arm Motion for Large Characters #137
Replies: 2 comments 1 reply
-
The limited rotation of joints is in my roadmap for a long time, and it will take a lot of code to implement this feature for different skeletons in FK mode. I think transfer FK to control rig IK is a better choice. In ControlRig , every user can limit bone rotation easily , I have done this (let M4U support control rig)in another project. So, I will bring control rig support into M4U asap. But right now, I can't give a exact timeline. |
Beta Was this translation helpful? Give feedback.
-
Try latest version, use |
Beta Was this translation helpful? Give feedback.
-
I an trying to limit (or clamp) the arm motion in the Animation Blueprint so that the arms do not clip inside the body of a larger character.
Is there a good way to get the arm rotations and limit them?
Beta Was this translation helpful? Give feedback.
All reactions