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Crash on world load containing sorting machine #26

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Wupp opened this issue Oct 26, 2017 · 16 comments
Open

Crash on world load containing sorting machine #26

Wupp opened this issue Oct 26, 2017 · 16 comments

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@Wupp
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Wupp commented Oct 26, 2017

Hi,

I've had this issue where every time I would place a sorting machine into my world and reload that world, the game would crash. I would be able to load back into the world, but my sorting machines would reset and upon quitting the world and reloading, the crash would occur again. I have my sorting machines set up in this manner: https://i.imgur.com/SCMo1Gw.png. This doesn't occur when the machines are set up so one machine into several different colours, but i would like a large variety of items in one chest at once.

I am playing on Minecraft 1.12.2 and using Teckle verion 1.12-5.394. Here is an example of a crash log due to this bug: https://gist.github.com/Wupp/5a6b49962b28e35483b135bb3218ca1f

@darkevilmac
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I need a bit more info if I'm going to go reproduce this. Show the inventory of each sorting machine so I can copy to the best of my abilities. Not sure what those posts are by the way, if it's a redstone clock they're not needed as the sorting machine has one built in.

@Wupp
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Wupp commented Oct 26, 2017

Here's a video where I set up the system causing the crash: https://www.youtube.com/watch?v=I8GrhzrjxEw&feature=youtu.be . The machine at the beginning was there to demonstrate that in that particular setup, the machine would not crash, and reload to prove this. I build the machine, and let it function for a short period of time, then reload the world, which crashes the game. When I relaunch, the world loads, but the sorting machines inventory has been cleared. I then attempt to relaunch without further touching the sorting machine, which crashes the game again. After relaunching for the last time, i show that the first machine is not affected, as its inventory is not cleared.

BTW thanks for the tip about the automated timer in the machine, I had no clue!

@darkevilmac
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Thanks for that video it's a huge help, I'll take a look at this now.

@darkevilmac
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I just went ahead and remade the structure you have in the video but couldn't get the same result.

Replace your local teckle jar with the one hosted here and give me the full log file once you experience the crash. It has a small debug message that I can use to try and figure this out.

@Wupp
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Wupp commented Oct 27, 2017

I tried replacing the jar and the mod wasn't identified by the game. When I tried opening it with WinRAR, it wouldn't open and suggested "the archive is either in unknown format or damaged". For reference the release version opened fine.

@unascribed
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unascribed commented Oct 27, 2017

Yeah apparently Firefox decided to pause the download without telling me and just made an empty file, because "people don't usually download this file".

Try this one: https://unascribed.com/f/e9d57b9c_Teckle-1.12-5.409-dirty.jar

@Wupp
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Wupp commented Oct 27, 2017

@unascribed
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We'll need the full log, not just the crash report.

@Wupp
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Wupp commented Oct 27, 2017

Oh, sorry about that, I should've read more thoroughly. I believe this is what you're looking for though: https://gist.github.com/Wupp/0afa8cbcdeb8864f1cdc69622c28de4e

@unascribed
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Yep, that contains the debug log darkevilmac was talking about. 👍

@darkevilmac
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This bug is really weird, the world isnt null and there's no way the filter id or buffer id is null. Whipping up a new build with even more debug data.

@darkevilmac
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@Wupp use this.

@Wupp
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Wupp commented Oct 28, 2017

Interestingly enough, I've replicated the same setup from the previous versions to produce the bug, and it hasn't crashed. I'll continue to use this version to test, so if it starts crashing again and I can figure out the cause, I'll post back here. Otherwise, I have no clue as to how to reproduce the bug in this debug version.

@darkevilmac
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darkevilmac commented Oct 28, 2017 via email

@wormzjl
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wormzjl commented May 28, 2018

Somehow I got the same crash (using the version on jenkins -.-)

@TheCodedOne
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Is this issue still happening or has it been magically fixed?

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