You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to solve a very unordinary problem of running a VR game that is not able to output any visuals to the HMD despite being fully functional otherwise, so much so that using the desktop view of the game seems to be a viable option in order to play it at all.
After trying to attach the desktop view window to my headset I have noticed a problem: when turning my head around the view seems to lag a bit, leaving a trail of the previous view position behind (which is incredibly disorienting). I'm sure it's not an fps issue as keeping my head still and moving my avatar left/right works perfectly fine.
The text was updated successfully, but these errors were encountered:
Are you really sure you're not running into reprojection/motion smoothing/space warp scenario? A trail sounds like an artifact caused by those compensation techniques.
The HMD origin is handled entirely by SteamVR itself without constant updates by Desktop+ (HMD Floor isn't like that, for example) and is pretty much bang-on in my experience, to the point that screen recording just looks like the overlay is a static feed added in post or something.
Not sure if this experience differs when using a non-SteamVR-native HMD, but in that case SteamVR should still be using the latest head-tracking data available in the compositor.
I'm afraid there's not really much I can do there.
I am trying to solve a very unordinary problem of running a VR game that is not able to output any visuals to the HMD despite being fully functional otherwise, so much so that using the desktop view of the game seems to be a viable option in order to play it at all.
After trying to attach the desktop view window to my headset I have noticed a problem: when turning my head around the view seems to lag a bit, leaving a trail of the previous view position behind (which is incredibly disorienting). I'm sure it's not an fps issue as keeping my head still and moving my avatar left/right works perfectly fine.
The text was updated successfully, but these errors were encountered: