Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change HMD tracking frequency for Origin point: HMD? #84

Open
PumkinButter opened this issue Dec 26, 2024 · 1 comment
Open

Change HMD tracking frequency for Origin point: HMD? #84

PumkinButter opened this issue Dec 26, 2024 · 1 comment

Comments

@PumkinButter
Copy link

PumkinButter commented Dec 26, 2024

I am trying to solve a very unordinary problem of running a VR game that is not able to output any visuals to the HMD despite being fully functional otherwise, so much so that using the desktop view of the game seems to be a viable option in order to play it at all.

After trying to attach the desktop view window to my headset I have noticed a problem: when turning my head around the view seems to lag a bit, leaving a trail of the previous view position behind (which is incredibly disorienting). I'm sure it's not an fps issue as keeping my head still and moving my avatar left/right works perfectly fine.

@elvissteinjr
Copy link
Owner

Are you really sure you're not running into reprojection/motion smoothing/space warp scenario? A trail sounds like an artifact caused by those compensation techniques.

The HMD origin is handled entirely by SteamVR itself without constant updates by Desktop+ (HMD Floor isn't like that, for example) and is pretty much bang-on in my experience, to the point that screen recording just looks like the overlay is a static feed added in post or something.
Not sure if this experience differs when using a non-SteamVR-native HMD, but in that case SteamVR should still be using the latest head-tracking data available in the compositor.

I'm afraid there's not really much I can do there.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants