From b008c1edb6d7bb1a43209df9307f90f41fd773ad Mon Sep 17 00:00:00 2001 From: Elson Costa Date: Tue, 2 Apr 2024 12:52:11 -0300 Subject: [PATCH] Created playerOnWalk EventCallback. Created talkaction to spam "AFK" message to support players (gm & god). --- data/scripts/eventcallbacks/README.md | 1 + data/scripts/talkactions/gm/afk.lua | 79 +++++++++++++++++++++ src/creatures/players/player.cpp | 2 + src/lua/callbacks/callbacks_definitions.hpp | 1 + src/lua/callbacks/event_callback.cpp | 23 ++++++ src/lua/callbacks/event_callback.hpp | 1 + 6 files changed, 107 insertions(+) create mode 100644 data/scripts/talkactions/gm/afk.lua diff --git a/data/scripts/eventcallbacks/README.md b/data/scripts/eventcallbacks/README.md index bdafcb41b33..601653574bd 100644 --- a/data/scripts/eventcallbacks/README.md +++ b/data/scripts/eventcallbacks/README.md @@ -47,6 +47,7 @@ Event callbacks are available for several categories of game entities, such as ` - `(void)` `playerOnCombat` - `(void)` `playerOnInventoryUpdate` - `(bool)` `playerOnRotateItem` +- `(void)` `playerOnWalk` - `(void)` `monsterOnDropLoot` - `(void)` `monsterPostDropLoot` - `(void)` `monsterOnSpawn` diff --git a/data/scripts/talkactions/gm/afk.lua b/data/scripts/talkactions/gm/afk.lua new file mode 100644 index 00000000000..4285ec9b111 --- /dev/null +++ b/data/scripts/talkactions/gm/afk.lua @@ -0,0 +1,79 @@ +local afk = TalkAction("/afk") + +playersAFKs = {} + +local function checkIsAFK(id) + for index, item in pairs(playersAFKs) do + if id == item.id then + return { afk = true, index = index } + end + end + return { afk = false } +end + +function afk.onSay(player, words, param) + if param == "" then + player:sendCancelMessage("You need to specify on/off param.") + return true + end + + local id, position = player:getId(), player:getPosition() + local isAfk = checkIsAFK(id) + if param == "on" then + if isAfk.afk then + player:sendCancelMessage("You already is AFK!") + return true + end + + table.insert(playersAFKs, { id = id, position = position }) + player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are now AFK!") + position:sendMagicEffect(CONST_ME_REDSMOKE) + local spectators = Game.getSpectators(position, false, true, 8, 8, 8, 8) + if #spectators > 0 then + for _, spectator in ipairs(spectators) do + spectator:say("AFK !", TALKTYPE_MONSTER_SAY, false, spectator, position) + end + end + elseif param == "off" then + if isAfk.afk then + table.remove(playersAFKs, isAfk.index) + end + player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are no longer AFK!") + position:sendMagicEffect(CONST_ME_REDSMOKE) + end + + return true +end + +afk:separator(" ") +afk:groupType("gamemaster") +afk:register() + +------------------ AFK Effect Message ------------------ +local afkEffect = GlobalEvent("GodAfkEffect") +function afkEffect.onThink(interval) + for _, player in ipairs(playersAFKs) do + local spectators = Game.getSpectators(player.position, false, true, 8, 8, 8, 8) + if #spectators > 0 then + for _, spectator in ipairs(spectators) do + spectator:say("AFK !", TALKTYPE_MONSTER_SAY, false, spectator, player.position) + end + end + end + return true +end + +afkEffect:interval(5000) +afkEffect:register() + +------------------ Stop AFK Message when moves ------------------ +local callback = EventCallback() +function callback.playerOnWalk(player, creature, creaturePos, toPos) + local isAfk = checkIsAFK(player:getId()) + if isAfk.afk then + table.remove(playersAFKs, isAfk.index) + end + return true +end + +callback:register() diff --git a/src/creatures/players/player.cpp b/src/creatures/players/player.cpp index 75e5b5ef2af..77f1b2377e1 100644 --- a/src/creatures/players/player.cpp +++ b/src/creatures/players/player.cpp @@ -1926,6 +1926,8 @@ void Player::onWalk(Direction &dir) { Creature::onWalk(dir); setNextActionTask(nullptr); setNextAction(OTSYS_TIME() + getStepDuration(dir)); + + g_callbacks().executeCallback(EventCallback_t::playerOnWalk, &EventCallback::playerOnWalk, getPlayer(), dir); } void Player::onCreatureMove(const std::shared_ptr &creature, const std::shared_ptr &newTile, const Position &newPos, const std::shared_ptr &oldTile, const Position &oldPos, bool teleport) { diff --git a/src/lua/callbacks/callbacks_definitions.hpp b/src/lua/callbacks/callbacks_definitions.hpp index 521a2c4cda7..3b8016f5f5b 100644 --- a/src/lua/callbacks/callbacks_definitions.hpp +++ b/src/lua/callbacks/callbacks_definitions.hpp @@ -56,6 +56,7 @@ enum class EventCallback_t : uint16_t { playerOnCombat, playerOnInventoryUpdate, playerOnRotateItem, + playerOnWalk, // Monster monsterOnDropLoot, monsterPostDropLoot, diff --git a/src/lua/callbacks/event_callback.cpp b/src/lua/callbacks/event_callback.cpp index 51c03131fa9..d2b88c30f3a 100644 --- a/src/lua/callbacks/event_callback.cpp +++ b/src/lua/callbacks/event_callback.cpp @@ -985,6 +985,29 @@ bool EventCallback::playerOnRotateItem(std::shared_ptr player, std::shar return getScriptInterface()->callFunction(3); } +void EventCallback::playerOnWalk(std::shared_ptr player, Direction &dir) const { + if (!getScriptInterface()->reserveScriptEnv()) { + g_logger().error("[EventCallback::eventOnWalk - " + "Player {}] " + "Call stack overflow. Too many lua script calls being nested.", + player->getName()); + return; + } + + ScriptEnvironment* scriptEnvironment = getScriptInterface()->getScriptEnv(); + scriptEnvironment->setScriptId(getScriptId(), getScriptInterface()); + + lua_State* L = getScriptInterface()->getLuaState(); + getScriptInterface()->pushFunction(getScriptId()); + + LuaScriptInterface::pushUserdata(L, player); + LuaScriptInterface::setMetatable(L, -1, "Player"); + + lua_pushnumber(L, dir); + + getScriptInterface()->callVoidFunction(2); +} + void EventCallback::playerOnStorageUpdate(std::shared_ptr player, const uint32_t key, const int32_t value, int32_t oldValue, uint64_t currentTime) const { if (!getScriptInterface()->reserveScriptEnv()) { g_logger().error("[EventCallback::eventOnStorageUpdate - " diff --git a/src/lua/callbacks/event_callback.hpp b/src/lua/callbacks/event_callback.hpp index d9dc4a9b110..9141235a028 100644 --- a/src/lua/callbacks/event_callback.hpp +++ b/src/lua/callbacks/event_callback.hpp @@ -116,6 +116,7 @@ class EventCallback : public Script { void playerOnCombat(std::shared_ptr player, std::shared_ptr target, std::shared_ptr item, CombatDamage &damage) const; void playerOnInventoryUpdate(std::shared_ptr player, std::shared_ptr item, Slots_t slot, bool equip) const; bool playerOnRotateItem(std::shared_ptr player, std::shared_ptr item, const Position &position) const; + void playerOnWalk(std::shared_ptr player, Direction &dir) const; // Monster void monsterOnDropLoot(std::shared_ptr monster, std::shared_ptr corpse) const;