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TODO
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Entrys marked by a * are fixed.
--------------------------------------------------------------------------
33. (2000/12/24) Single key quit
Colin: opulent wants the old 'q quits demo recording' feature back.
I suggest making it a configurable key setting, not bound to any
key by default.
Proff: For 2.2.4?
--------------------------------------------------------------------------
34. (2002/07/28) Fix documentation
Proff:
- add mp3 stuff
- add new opengl options
- update FAQ?
--------------------------------------------------------------------------
*35. (2002/07/28) Fix OpenGL segfault on Linux
Proff:
Possibly caused by using gluImageScale when paletted textures used.
Either write my own scaling functions, which would allow mipmapping
for paletted textures, or just kick the scaling. I'm for the first
if I get the time. Small fix would be disabling gluImageScale when
paletted textures used.
Proff: Will hopefully be fixed in 2.3.x
--------------------------------------------------------------------------
*36. (2002/07/28) Add option to move backward with second mousebutton
Proff: like it was in my old prboom version
Proff: 2.3.x
--------------------------------------------------------------------------
List of revisions from PrBoom 2.3:
[!] - cph needs to check
[+] - already merged
[ ] - empty or not wanted
[-] - interesting but not merged yet
+ r597 | Add player number to spawn as a parameter to P_SpawnPlayer, repl
+ r598 | Improved P_InterceptVector that isn't subject to overflows Remov
+ r599 | Check whether usleep(3) is supported, and fall back on select(2)
+ r602 | Changed long long to int_64_t.
- r603 | Added chasecam patch and fixed long long problems. Worked withou
Chasecam
- r604 | Added p_chase.*
Chasecam
r605 | Support saving games at all compat levels - this will be necessa
+ r606 | Linux byteorder.h macros are unsigned, so we must force them to
r607 | Linux byteorder.h macros are unsigned, so we must force them to
- r608 | Nice catch Quasar` - fix sprite clipping for cameras in underwat
Chasecam
r609 | Minor fix
r610 | General cleanup of EV_BuildStairs Fix scanning for multiple stai
r611 | Separate demo sync stuff into its own section Add Final Doom tel
r612 | Fix dropoff flag for Boom demos
r613 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
+ r614 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
r615 | Bump version number
r616 | Merge rewritten R_DrawSpan from the dev tree
r617 | Final demo support refinements, inc. -complevel (which was docum
r618 | Include spec file in the tarball, and build RPM with -ta
r619 | From the 2.3.x tree: Cleaned up sound code. I_StartSound gets ch
r620 | Bump version number.
r621 | Various things for 2.2.2
r622 | Update with WAD generated from the dev tree, no v1.2 compat save
r623 | Imported doublebuffering and fullscreen toggle from dev tree.
r624 | Put samplerate a little bit down, because when timidity is used
r625 | Update boom.cfg.5 with new video options, from Proff Man page fi
r626 | This commit was manufactured by cvs2svn to create tag 'prboom_2_
r627 | Released 2.2.2
+ r628 | comp_stairs fix and EV_BuildStairs cleanup from stable branch
+ r629 | Boom dropoff compat fix, from stable branch
+ r630 | *** empty log message ***
+ r631 | Merge newer version from stable branch Switch to %configure and
+ r632 | Very minor spacing fixes
+ r633 | Must distribute prboom.txt so the make can pass prboom.wad
r634 | Distros have caught up with us and are shipping SDL 1.2 now Clea
r635 | Fix typo
+ r636 | Rationalise the light level calcs for sprites and walls - new fu
+ r637 | SDL video corectness fix - use SDL_MUSTLOCK to determine if we h
+ r638 | We need malloc wrappers to do error handling etc; just go back t
+ r639 | New I_Read wrapper for read(2) - partial read handling - error h
+ r640 | Clear curline after use, so preventing R_ColourMap applying it t
r641 | New savegame format revision, save compat level in saves so we c
+ r642 | Get rid of the SIGPIPE handler - it's been unused since we switc
+ r643 | Merge in Proff's port of the BEX extensions from Eternity for mu
+ r644 | Fix some d_deh.c compile warnings Make lots of internal processi
+ r645 | Eliminate another static buffer in favour of doom_printf
+ r646 | Doom v1.2 did not animate 2s middle textures (cf levels/d-f/dmsp
r647 | We always compile with SDL_mixer these days, so drop all the ho
(will break Mac)
+ r648 | Clean up POSIX build process - remove obsolete stuff about no-ne
+ r649 | Clarify the base[xy]scale logic a bit, use correct global variab
+ r650 | Eliminate some redundant variables and calculations in R_StoreWa
+ r651 | Remove sprite{width,offset,topoffset}, these were just caches of
r652 | Fixed latest changes for Visual C++.
(not necessary)
r653 | Added the new menu code from SMMU.
(we don't want the new menu code)
r654 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
r655 | Fix typo causing keypad 5 to map to PAD0
+ r656 | Fix keypad 5 Use SDL_SetPalette (SDL1.2 feature which allows us
r657 | Update POSIX Makefile for new menu system files Remove obsoleted
(the useful stuff is already in)
r658 | Fix running with no existing config file (but the currently comm
(g_bind is not used)
r659 | Removed unused I_ConTextAttr.
r660 | I'm stupid or somewhat, I_ConTextAttr IS used. I should check th
+ r661 | For consistency, keep all linked thinkers on a class list - have
+ r662 | Remove duplicate extern for thinkercap from doomstat.h Move comm
+ r663 | Remove old Linux joystick code
r667 | Move config file stuff to g_config.c Split out code for specific
(g_config)
r668 | Added g_config to VisualC project files.
(g_config)
r669 | Added g_config.h.
(g_config)
+ r670 | Minor cleanup
r671 | Makefile change for g_config.[ch], which I forgot to commit yest
(g_config)
r672 | This commit was manufactured by cvs2svn to create branch 'axes_s
r673 | Robert Sherwood's axes patch
r674 | G_SaveDefaults callback set up only after G_LoadDefaults done Ad
+ r675 | Removed Dreamcast stuff which doesn't belong here.
r676 | Updated Dreamcast stuff (some bugs left).
(Dreamcast)
r677 | Updated/cleaned up Dreamcast stuff (some bugs left). Fixed some
(Dreamcast)
r678 | Updated/cleaned up Dreamcast stuff. Works now, the bugs weren't
(Dreamcast)
r679 | Added sound to Dreamcast version.
(Dreamcast)
r680 | Fixed tolower(*s++) bug.
(Binding/Console)
r681 | Fixed D_DoomExeDir for Dreamcast.
(Dreamcast)
r682 | Added keyboard support for Dreamcast.
(Dreamcast)
r683 | From rsherwood: Axes now scale against the appropriate values (i
r684 | Added "Installation From CVS" (Steven Elliott).
+ r685 | Added "Installation From CVS" (Steven Elliott).
(was already merged)
r686 | P_SpawnPlayer must only be called with mthing_t's from the playe
+ r687 | On the right branch this time, merge the fix for my player start
(was already merged)
688-707
r708 | Updated.
(TODO)
+ r709 | Intermission screen demo sync bug fixed Also fix a possible time
(was already merged)
r710 | Added additional check for extensions.
r711 | Fix for compiling prboom_server on windows.
+ r712 | Fixed some z_zone related problems.
(was already merged)
+ r713 | Fix WAD bugs that can cause crashes even in demo compatibility m
(was already merged)
r714 | New config file name prboom.config for both GL and non-GL versio
(new config format)
+ r715 | Pull forward fixes from stable tree: Fix numeric keypad. Kill th
(was already merged)
+ r716 | Another fix fromt he stable branch: Fix fastparm and respawnparm
(was already merged)
r717 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
r718 | Crop some old bits Update on progress Add comp_sound idea
r719 | Update some email addresses
r720 | *** empty log message ***
r721 | Correct compatibility levels comment
r722 | Import items from 2.2.2 and 2.2.3
r723 | pedantic html fix
r724 | Add super shotgun/A_CheckReload fix.
+ r725 | Fix file handle leak in R_InitTranMap when called before WADs lo
+ r726 | Make A_CheckReload actually work. Compatibility optioned for old
(was already merged)
r727 | Fix typo.
+ r728 | Some patches from selliot to improve handling of missing monster
+ r729 | Make M_ReadFile return -1 on error, so we can distniguish an emp
(parts were missing)
+ r730 | LOL, backslash escaping, what was I thinking, the windows users
(was already merged)
- r731 | Initialise gamestate so it's not GS_LEVEL. This stops a SEGV if
(Chasecam)
- r732 | Merged in the axes stuff. It's a more general replacement of the
(Generalise axes handling for input devices)
+ r733 | Clear player mobj's at level end - they're allocated PU_LEVEL so
+ r734 | Add back in horrible kludge used in 2.2.x to stop desyncs in the
(was already merged)
r735 | i_joy.c is gone
+ r736 | Removed now unused X11 and OSS.
+ r737 | New comp_sound compatibility option: - player only ever hears th
(was already merged)
r738 | *** empty log message ***
r739 | Updated.
+ r740 | Moved D_DoomExeDir and FindWADFile to i_system. Renamed to I_Doo
(cleaned up)
+ r741 | -forceoldbsp is valid for non-GL builds
(was already merged)
+ r742 | Fix comp_skymap. Looks like I just overlooked this one when I di
(was already merged)
+ r743 | Added the MP3 loading. MP3 will only be loaded if the music lump
(was already merged)
r744 | Load default config from a wad if config file not found.
(new config format)
r745 | Strings in menuitem_t will be const
r746 | Add the latest new compatibility levels.
(console)
r747 | Enable gamma correction with new config system.
(console)
r748 | Extension usage from 2.2.x.
(from 2.2)
- r749 | Save sensitivity settings.
(axes)
r750 | Small fix for keybinding names.
(binding)
r751 | Credits.
(new menu stuff)
r752 | Fix version strings.
r753 | Updated.
r754 | Hopefully fix some Linux/NVidia problems.
r755 | *** empty log message ***
r756 | Minor corrections
r757 | More corrections
r758 | Another HTML fix.
r759 | Move ssg fix to the right section.
r760 | Add DivlineSide coord-swapping bug. Add more info on p_sight.c d
+ r761 | Fix swapped coord in LOS calcs involving east-west walls (this
(from 2.2)
+ r762 | Auto-fix WAD bug where 1S line uses negative sidedef number othe
r763 | Add back screenshot capability.
(menu)
r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
+ r765 | Remove tmflags, redundant. Preserve tmx & tmy over calls to P_Cr
(was already merged)
r766 | Revised P_CreateSecNodeList details.
+ r767 | Added fix for 800x600 bug by John Popplewell, but currently put
r768 | Enabled fix for 800x600 bug by John Popplewell. Finetuned the va
(skipped, related to previous)
r769 | Removed debug hack.
r770 | Added statusbar console variables. Worked a little bit on the me
(menu, console)
r771 | Added hud and cheat console variables. Worked a little bit on th
+ r772 | Better invulnerability drawing for normal OpenGL (not paletted).
(2.2)
- r773 | Added better dynamic OpenGL loader (Linux makefiles need updates
(Dynamic OpenGL)
- r774 | Tried fixing release bug in tesselator. Not sucessful yet.
(Tesselator)
r775 | Sorting config file output (Lucas Pope).
(config)
r776 | Small bugfix for VC7. isprint doesn't like anything above 255 (L
(binding)
r777 | Disabling gluTesselator till it's fixed.
(Tesselator)
- r778 | New and unified software rendering by Lucas Pope. This adds 16 a
(renderer)
r779 | Accidently added this in the last update. This is the new sound
- r780 | Added fix for 800x600 bug by John Popplewell which wasn't in the
(renderer)
- r781 | Unified patch rendering (filtering etc) (Lucas Pope).
(renderer)
r782 | Added more console commands.
(console)
r783 | Added more console commands. Fixed OpenGL mode.
(console)
- r784 | Implemented on the fly video mode changing (8,16,32 bit).
(renderer)
r785 | updated
r786 | added s_samplerate console var
(console)
r787 | enclosed the signal handlers with #ifndef _DEBUG
r788 | small comment change
(binding)
- r789 | added the RDRAW_FILTER_ROUNDED filter method that combines the s
(renderer)
- r790 | added RDRAW_FILTER_ROUNDED support
(renderer)
r791 | Reverted back to old sound code, due to some problems.
- r792 | fixed V_PlotPatch clipping, still not perfect, but better. also
(renderer)
- r793 | added bufferWidth/Height and convertToBGRA parameters for the V_
(renderer)
- r794 | Fixed some bugs in the V_GetPlotted* function family.
(renderer)
- r795 | just some small little fixes
(renderer)
- r796 | Using new V_GetPlotted functions for the OpenGL texture generati
(renderer)
- r797 | Fix include filename case for compilation on Linux
(renderer)
- r798 | __cdecl presumably only needed on Win32; not available with gcc
(renderer)
- r799 | Case sensitive filename fixes
(renderer)
- r800 | Removed __cdecl.
(renderer)
r801 | showMessages now defaults to on.
(console)
- r802 | Fixed OpenGL/Software clash.
(renderer)
- r803 | Made OpenGL library name configurable. Added dynamic screen reso
(renderer)
- r804 | Removed test code.
(renderer)
- r805 | Moved DrawLine from am_map to v_video. Added all wrappers for Op
(renderer)
- r806 | Fixed resizing in windowed mode.
(renderer)
- r807 | Fixed warnings about different const modifier. Added small check
(renderer)
- r808 | Fixed some bugs (release version now works). Touched the memory
(renderer)
r809 | String const fix
(console)
r810 | Minor fixes
(menu)
- r811 | Removed all references to V_DrawMemPatch.
(renderer)
r812 | More const fixes.
(console)
- r813 | Screenshot is now a video system function.
(renderer)
- r814 | Removed GL_DOOM.
(renderer)
- r815 | Removed all remaining GL_DOOMs before full unification.
(renderer)
- r816 | Unified software and OpenGL into one executable. Nothing changed
(renderer)
+ r817 | cleaned up the PAUSE patch rendering
+ r818 | fixed a major bug that caused any deh patch that modified a mons
(was already merged)
r819 | Made slowturntics variable.
(console)
r820 | Merge "time" portability fix fom dev branch (wi_stuff.c:1.6->1.7
r821 | Bump version numbers Add link to HP-UX compilation instructions
- r822 | Fix inlining, min/max macros for gcc
(renderer)
r823 | Add gl_dyn.c, r_filter.h
- r824 | new TPatch format, VIDD integration, many fixed video issues
(renderer)
- r825 | new TPatch format, VIDD integration
(renderer)
- r826 | Fixed OpenGL calls to the new patch functions. Updated VisualC++
(renderer)
- r827 | Newlines at EOF to passify gcc.
(renderer)
+ r828 | Remove duplicate BuildBEXTables (well spotted, Quasar`).
(was already merged)
- r829 | Add r_patch.c.
(renderer)
r830 | BEX-equivalent strings output should have spaces around the = (
+ r831 | BEX-equivalent strings output should have spaces around the = (
(was already merged)
- r832 | Removed debug code.
(renderer)
- r833 | More error checking.
(renderer)
- r834 | Some code reorganisation. Added infinitePerspective which replac
(renderer)
r835 | Some code reorganisation.
r836 | Don't use paletted textures as default.
r837 | backported from 2.3.x: fixed a major bug that caused any deh pat
- r838 | Removed glu tesselation code, as it doesn't work properly and is
(renderer)
r839 | Don't use paletted textures as default.
r840 | Backported better invulnerability drawing for normal OpenGL (not
r841 | Removed glu tesselation code, as it doesn't work properly and is
r842 | Updated.
r843 | Bumped version number.
r844 | Commit Mead's/my countable item automap highlighting.
r845 | Fix SEGV on failed lookup for BEX codepointer.
r846 | Always rangecheck patch drawing to the framebuffer, we have no g
r847 | Respawn frame bug "reported" on DW forums by Graf Zahl.
r848 | Don't treat linedef types in the 0x8000-0xffff range as generali
r849 | Fix DEH_MOBJINFOMAX.
r850 | Removed need for far clipping plane.
r851 | Updated and added some details.
r852 | Added some stuff from 2.2.x.
r853 | Update and cleanup.
r854 | Clean up some code indenting.
r855 | Split visplane duplication into new function. Fix sky-over-sky H
+ r856 | From prboom_stable_2_2: Split visplane duplication into new func
(2.2)
r857 | Updated.
r858 | Fix erroneous extra shot noise when chaingun runs out of ammFix
+ r859 | Fix chaingun bullet-noise-after-last-bullet bug.
(was already merged)
r860 | Compatibility option the chaingun sound fix (Bahdko made me, hon
r861 | Add chaingun extra shot sound fix. HTML cleanups. Obscure email
r862 | Obscure email addresses against spam harvesting.
r863 | Another email link obscured.
r864 | Fix for crash when trying to load empty slot.
(menu)
r865 | Removed $Id: $ lines. This is for the future switch to subversio
r866 | Removed $Id: $ lines. This is for the future switch to subversio
r867 | Wow, I totally messed up the last checkin. At all places where a
r868 | Wow, I totally messed up the last checkin. At all places where a
r869 | Fixed compiling of prboom_server.
r870 | Wow, I totally messed up the last checkin. At all places where a
- r871 | Fixed double dcvars.translation mapping in 16 and 32 bit.
(renderer)
- r872 | Fixed tranlation mapping for rounding filter in 8 bit.
(renderer)
r873 | Added r_patchfilter and r_patchslope console variables.
(console)
- r874 | Patch drawing defaults to point filter and square borders as thi
(renderer)
r875 | Fix crash when doing timedemo from the menu.
(menu)
- r876 | Added translucent patch drawing (used in video settings menu).
(renderer)
- r877 | Added more menu graphics from smmu.
(menu graphics)
r878 | Added r_homflash console command.
(console)
r879 | Use smaller slider graphics from smmu. Boolean values are switch
(menu)
r880 | Output of lprintf now also goes to console.
(console)
r881 | Added names for keypad keys.
(binding)
- r882 | Renamed r_videomode to r_rendermode. The r_width, r_height and r
(rendering)
r883 | Video settings menu is much more complete (OpenGL stuff missing)
(menu)
r884 | Updated.
+ r885 | Made I_SoundInit callable more that once.
r886 | The snd_samplerate command is toggleable and only allows values
(console)
r887 | Fixed sound menu.
(menu)
r888 | Added use_mouse console variable.
(console)
r889 | Fixed compilation warning related to defdemoname. Made G_Compati
(console)
r890 | Moved default_compatibility_level and compatibility_level consol
(console)
r891 | Some small changes. Split up compatibility into two pages.
(menu)
r892 | Added p_cmd.c and made small related changes. This adds monster
(console)
r893 | Removed cvs log.
r894 | Removed non OpenGL versions.
- r895 | Added OpenGL console commands. Added OpenGL settings to video me
(renderer)
- r896 | Added ViddSys. Added viddsys project for VisualC6. Enabled vidd
(VIDD)
r897 | Added some stuff.
r898 | Removed unused stuff.
(console)
r899 | Reworked the menus a bit. Disabled some non working stuff for no
(menu)
r900 | Moved demo stuff from g_game to g_demo.
(g_demo)
- r901 | Implemented iwad console command for on the fly iwad switching.
(IWAD switching)
- r902 | Documentation for vidd.
(VIDD)
r903 | Fix drawing when console is fullscreen.
(console)
r904 | Added C_RunTextCmdf. Added c_addcommand_stats console command wh
(console)
r905 | Changed to use C_RunTextCmdf.
(menu)
r906 | Added iwad selection in "features->load wad".
(menu)
- r907 | Changed iwad from console command to console string and prevent
(IWAD switching)
r908 | Using g_iwad (from iwad console string) for default iwad when no
(IWAD switching, menu)
- r909 | Sound functions take const mobj_t * instead of void * for locati
(VIDD)
r910 | Moved includes bacuase of some changes in the header files.
- r911 | Sound functions take const mobj_t * instead of void * for locati
(IWAD switching)
r912 | Added c_net from smmu.
(net from smmu)
r913 | Added fraggle script files from smmu, but didn't integrate it in
(fraggle script)
- r914 | Made wall and floor filters seperatly selectable (to allow round
(renderer)
- r915 | Added Lucas Pope to credits.
(renderer)
r916 | Several small changes to let fraggle script stuff compile. Added
(fraggle script)
r917 | Added fraggle script files. Moved some files into project subfol
(fraggle script)
- r918 | Three font graphics from SMMU added.
(font graphics)
- r919 | Merging more stuff from SMMU: v_misc added and moved font handli
(font handling - better get it from Eternity)
- r920 | Using the new V_Text* functions here instead of implementing ess
(font handling)
r921 | Removed unused externs.
r922 | Some cleanup. Using V_IsPrint to check if char is printable. Add
(console)
- r923 | Initialize the font in v_misc.
(font handling)
r924 | For iwad switching: Initialize patches (R_Init) before any call
r925 | Definitions for silentmove sector flags.
r926 | Added totalfrags in preparation for the coming smmu hud code.
(smmu hud)
r927 | Added lightlevel_t. Added prototypes for new functions from smmu
(fraggle script)
r928 | Fixed type cast compiler warnings.
(fraggle script)
r929 | Using the recently added V_DrawBox function.
(menu)
r930 | Prevent adding a command twice, as this causes an endless loop l
(console)
- r931 | Typecast to prevent warning.
(renderer)
r932 | Added linedefs for scripting from smmu.
(fraggle script)
r933 | Last log entry is wrong. This added silentmove.
(fraggle script)
- r934 | Adding silentmove and using plat_up, plat_stop and palt_down con
(some constants)
- r935 | Added T_LightFade and P_FadeLight from smmu.
(P_FadeLight)
r936 | Enabled T_AddCommands and V_AddCommands. Some moving around of *
(console)
r937 | New hud from smmu with some small related changes. The fullscree
(HUD)
r938 | Removed cvs log.
- r939 | Removed message from player_t, use doom_printf or player_printf
(Removed message from player_t, use doom_printf or player_printf instead)
- r940 | Fix chasecam when teleporting.
(chasecam)
- r941 | Added r_blockmap.
(blockmap)
- r942 | Some code cleanups and documentation fixes. Very small changes f
(several changes)
- r943 | Enabled V_FPSDrawer:
(FPS drawer)
r944 | Added and enabled more smmu stuff.
(smmu)
- r945 | Fixed V_WriteTextXYGapFont call from using v_font to supplied fo
(font)
r946 | Small cleanups and added some variables from smmu.
- r947 | prboom.wad now loaded together with iwad. Using IndentifyVersion
(IWAD switching)
r948 | Added deh_loaded variable from smmu.
(console)
r949 | gravity is now a variable.
(gravity variable)
r950 | Renamed G_DeferedInitNew to G_DeferedInitNewNum and G_InitNew to
(hubs)
r951 | Moved G_Ticker to the end of the file.
r952 | Added p_info and p_hubs from smmu.
(hubs)
r953 | Some definitions (intermission camera related) and the barest mi
(intermission camera)
r954 | Check if soundfx is enabled in S_StopSounds to fix crash.
r955 | Moved "extern int screenblocks;" to r_main.h
r956 | Removed now unused extern int key_* definitions. Added G_Scrambl
- r957 | Print errors to console instead of calling I_Error.
(renderer)
r958 | Put code from g_game (G_DoLoadLevel) to init the sky texture nam
(smmu)
r959 | More things from smmu in P_SetupLevel.
(smmu)
r960 | Removed unused key_* definitions. Moved key_map_* definitions to
- r961 | Z_PrintStats is Z_DrawStats now and called from HU_Drawer. It's
(font)
r962 | MAXLOADWADS now 2 again, cause prboom is implicitely loaded.
- r963 | bodyqueue fix from mbf.
(bodyqueue)
r964 | New sound code from smmu.
(smmu - sound)
r965 | Reenabled quit sounds. Added i_endoom_delay to change delay when
- r966 | Small changes and additions from smmu.
(chasecam)
r967 | P_SetupLevel and G_InitNew take a levelname instead of gameepiso
(smmu)
r968 | Added death messages from smmu.
(smmu)
r969 | Bump version number for autoconf.
r970 | Sprite offsets must be flipped for flipped sprites. Thanks to fr
r971 | Further improve the P_CreateSecNodeList global variable cleanups
r972 | Fix endianness issues in tic field of network packets. Should be
r973 | cf http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=174541 Remov
r974 | Get line lengths right in README.command-line
r975 | Added more intermission code from smmu. Made some functions stat
(smmu)
r976 | Added use_startmap and startlevel. Added functions for dynamic w
(smmu)
r977 | Enabled some smmu stuff which didn't work before.
(smmu)
r978 | Removed ChangeLog as it's generated.
r979 | Reintroduce -nomouse option; essential for debugging.
r980 | Add comp_sound stuff, backported from the development version.
r981 | Set compatiility options correctly in netgames in old compatibil
r982 | Add support to network game server for reading config files. It
r983 | Added explanation for AM_PATH_SDL problem to compile from cvs se
r984 | Added explanation for AM_PATH_SDL problem to compile from cvs se
r985 | Added correct eol property.
r986 | Added correct eol property.
r987 | Fixed Makefile.am. Small posix related fixes.
r988 | Added Visual Studio .NET project files.
r989 | Added tab before each line of files.
r990 | More Makefile and posix fixes.
r991 | Posix fixes for OpenGL. Now always compiled in, as there are no
r992 | Makefiles are weird. Replaced tabs with spaces in file list.
r993 | Added VISUALCNET to distribution.
r994 | Added inl and vidd directorys to makefiles.
r995 | Fix end of line.
r996 | Fix case.
r997 | Fix case.
r998 | Added src/inl/Makefile and src/vidd/Makefile.
r999 | Fix end of line.
r1000 | Removed trailing slashes in I_DoomExeDir.
r1001 | Moved includes from gl_intern.h to gl_main.c and gl_texture.c. P
r1002 | Remove ChangeLog from distribution tarball - we don't have one.
r1003 | Remove readme.txt from distribution, as it is not in the reposit
r1004 | Sanity checking for netcmd numbers. Add more entries to netcmd e
(console, net)
- r1005 | Endian fixes.
(renderer)
r1006 | Removed PFNGLCOLORTABLEEXTPROC definition and added FAQ entry.
r1007 | Added GL_DOOM define.
- r1008 | More endian fixes.
(renderer)
r1009 | Reorder comp_sound to match 2.2.4.
+ r1010 | Import fixes from stable tree, revisions 823,825,827: - Respawn
(2.2)
+ r1011 | Port forward fraggle's sprite offset flipping fix. Clean up and
(sprite clipping fix)
+ r1012 | Port forward the fix for global variable overwriting (tmbbox) in
(2.2)
r1013 | New address for Barry Mead.
r1014 | Fix non-GL_Doom compilation.
r1015 | Allow s_sound.c to specify volume with greater precision. This a
r1016 | Work around defect in SDLNet_UDP_Bind channel support.
r1017 | Add a feedback mechanism to keep clients more accurately synchro
r1018 | Upadte email address and download address.
r1019 | Remove direct smpeg dependency - it should be pulled in automati
r1020 | Remove debugging accidentally committed yesterday, and update NE
r1021 | Add weapon pickup sounds, sprite flipping, and updated p_map.c f
r1022 | Protect another email address.
r1023 | Hide another email.
r1024 | Update for 2.2.4 release.
+ r1025 | Bring forward generalised line range fix from 2.2.x branch.
(2.2)
r1026 | Fix xtratics - it was generating negative tic #s and the server
r1027 | Added Makefile.am for extra files in generated tar.
r1028 | Tag the 2.2.4 release.
r1029 | Added more missing files to the Makefiles.
r1030 | Added missing GenEnd.
+ r1031 | Updates to spec file (from 2.2.4).
(2.2)
+ r1032 | Do not link smpeg (ported from 2.2.4).
(2.2)
+ r1033 | From 2.2.4, less strict automake checks.
(2.2)
+ r1034 | Port back-off support from 2.2.4. Port endianness fixes from 2.2
(2.2)
+ r1035 | As in 2.2.4, removed ChangeLog.
(2.2)
+ r1036 | Improve accuracy of sound calculations (sound range fix ported f
(2.2)
+ r1037 | Update NEWS with final 2.2.4 list.
(2.2)
r1038 | Tagging PrBoom 2.3.0
r1039 | PrBoom 2.3.0 released.
r1040 | Explain a bit that this is a rough'n'ready beta release. Solicit
r1041 | Windows release was bad.
r1042 | Some feedback.
r1043 | Updated.
r1044 | Correct the off-screen checking in HUlib_drawTextLine. This stop
r1045 | Bumped version number.
r1046 | Fix config.h for Windows. All references to "../config.h" were r
r1047 | Fix eol.
r1048 | Report error if port bind failed. Sanity checking on player numb
r1049 | Load OpenGL libraries only when needed.
- r1050 | I think this description of the networking is worth saving.
(network explanation)
r1051 | Take screenshot - f12 Quit - f10 Gama correction - f11
(config)
r1052 | Added autorun to menu. Updated todo.
(menu)
r1053 | Moved and added stuff for redesign.
r1054 | Forgot to rename.
r1055 | Mostly working like the old pages. I have to fix the tool first.
r1056 | With SimpleTAL 3.5, a small hack in pubtal and some small fixes
r1057 | Add navigation and reordered some things.
r1058 | Added hover effect for links.
r1059 | Added missing template.
r1060 | A very small readme on how to build the website.
r1061 | Nicer rollover effect.
r1062 | Fix eol. I finally found the option to prevent my editor from me
r1063 | Fix eol. I finally found the option to prevent my editor from me
- r1064 | More endian fixes. Now it works on big endian systems as far as
(renderer)
r1065 | Fixed ignore-filter.
r1066 | Not needed anymore.
+ r1067 | Obvious bug in my attempts to fix the T_VerticalDoor corruption
(2.2)
r1068 | Fix overzealous safety check added in last update.
r1069 | If server is closed before game start, exit the client too.
r1070 | We should call D_QuitNetGame for any client exit after the serve
r1071 | Better management of players joining and quitting during startup
r1072 | Demo players are after this: total live monsters count in the HU
r1073 | Set savegame root.
r1074 | fake_contrast should be on by default (used to be on but configu
r1075 | Bump version number.
r1076 | Marked hub and script related stuff with ifdefs.
(hub)
- r1077 | Fixed textcolours array, this caused segfaults.
(font)
- r1078 | Fix prboom.wad not found [Patch 949349].
(IWAD switching)
- r1079 | Fix texture pegging for upper textures [Patch 897801] [Bug 59999
(renderer)
r1080 | Set svn:eol-style property.
r1081 | Set svn:eol-style property.
r1082 | Make line_t junk static in A_LineEffect.
+ r1083 | Make line_t junk static in A_LineEffect [Bug 946686].
(2.2)
r1084 | Fix for new GCC warnings.
- r1085 | Wrap extremely long lines.
(renderer)
r1086 | Fix Bug #845129. Filenames with dots didn't work properly (and s
- r1087 | Fixed Bug #929248. Buffer overflow in F_TextWrite.
(font)
r1088 | Added SDLK_CARET as console key.
r1089 | Fix compilation.
- r1090 | (Partly) fix bug #851055. (Re)implemented multipatch textures. D
(renderer)
- r1091 | Fix bug #810700. It was some rounding error introduced with the
(renderer)
- r1092 | Limit the posts of a patch to the limits of the texture. As a si
(renderer)
- r1093 | Removed some unused code. I think this got obsolete with the new
(renderer)
r1094 | Added an ifdef USE_ULL_SUFFIX. This should be added with a test
r1095 | Fix bug #826682. Unavailable IWADs get disabled.
(menu, iwad switching)
r1096 | Fix savegames (Bug #896092).
(smmu savegames)
- r1097 | Fix multiple-patches-on-one-column textures (Bug #851055).
(renderer)
r1098 | Bump version number.
r1099 | Load OpenGL library only once.
r1100 | Fix bug #926548 and enhance widgets with the possibility to choo
(hud)
r1101 | Fix bug #810562. Bounded keys weren't checked when playing demo.
(binding)
r1102 | Tried to achive savegame compatibility with 2.2.x, but failed. T
(smmu savegame)
r1103 | Update email address.
r1104 | Use SDL_MUSTLOCK to determine whether si render direct to buffer
r1105 | Bump version number.
r1106 | A few minor fixes so far.
r1107 | Fix --enable-dogs
r1108 | Cheatcodes didn't work anymore and this change wasn't necessary
(binding)
r1109 | Updated.
- r1110 | Removed W_UnlockLump* calls made obsolte by the new renderer.
(renderer)
r1111 | Added a sanity check to prevent problems.
r1112 | Prevent compiler warning.
r1113 | Fix position of automap text widgets when using high-res.
(hud)
r1114 | Added devparm as console command.
(console)
- r1115 | Made R_GetTextureColumn simpler by using the new R_GetTextureCom
(renderer)
- r1116 | Added missing R_GetTextureColumn call for dcvars.prevcolumn.
(renderer)
- r1117 | Use user pointer on Z_Malloc.
(renderer)
- r1118 | Use normal malloc instead of Z_Malloc.
(renderer)
r1119 | Fix compiler warnings and a weird compiler error in Visual Studi
(VIDD)
r1120 | Updated to Visual Studio .NET 2003.
r1121 | Added test for ULL number suffix.
r1122 | Import r418 from trunk: Simplify event handling, logic is all in
r1123 | Update for new dmalloc API.
r1124 | Import r1115 from trunk, fixing dmalloc support. More consistent
r1125 | Merge r941 from trunk (plus Lee's comments from MBF): bodyqueue
r1126 | Import r707 from trunk, for bug #592350: Use M_ReadFile for Find
r1127 | Import r417 from trunk: No need for screenshot to be a gameactio
- r1128 | Fix texture offset when using linear filter in software mode.
(renderer)
- r1129 | Fixed bug #834202. Translucency setting wasn't saved. Patches ar
(renderer)
r1130 | Fixed several compiler warnings.
r1131 | Import r514 from trunk: Better inline asm from Eternity.
r1132 | Fast forward to given map # in demo playback.
r1133 | Fix desync caused by timing differences in intermission screen w
+ r1134 | Intermission screen desync on secrets counter. for e.g. 30cn3519
(2.2)
r1135 | Another demo sync fix for Boom.
r1136 | monkeys, traditional_menu, sts_always_red and weapon_recoil set
r1137 | Import r712 from trunk (needed to complement r418 imported yeste
- r1138 | Imported new colour translation code from SMMU/Eternity.
(renderer)
r1139 | Fixed a few warnings. Let z_zone.c compile on windows. Add defau
r1140 | Import r708 from trunk, needed to complement r707 imported yeste
r1141 | Ripped out tranmap caching.
- r1142 | Don't initialise sound before I_Init().
(init sound)
r1143 | Import 2.3.x prboom.wad.
r1144 | Blazing door hitting an obstacle should make a blazing door soun
- r1145 | Blazing door closing and hitting something should make a blazing
(blazing door sound)
+ r1146 | Live monster counter for HUD, imported from stable_2.2 r1064.
(2.2)
r1147 | Another blazing door noise bug.
+ r1148 | The new simplified z_zone implementation. It's just a wrapper ar
(z_zone)
r1149 | #include "z_zone.h", for malloc.
+ r1150 | Clear tmthing after each tic - could be referencing a freed obje
(z_zone)
+ r1151 | Demo fast forward to given map #, from stable_2.2.
(2.2)
r1152 | Fix autoconf warning.
+ r1153 | Live monster counter now worksa with archville resurrections.
(2.2)
r1154 | Live monster counter now counts archville resurrections.
+ r1155 | Fix r1142: need p_map.h for P_Map*.
(z_zone)
r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
- r1157 | Made patches and texture composites of the new software renderer
(renderer)
+ r1158 | Added memory_size variable, which is the threshold at which purg
(z_zone)
+ r1159 | Fixed long standing backspace printing bug on windows.
(was already merged)
r1160 | Fixed long standing backspace printing bug on windows.
+ r1161 | Fixed missing 0 at end of string.
(was already merged)
r1162 | Fixed missing 0 at end of string.
r1163 | Add \n when printing HUD messages to console.
(console)
+ r1164 | Fixed rather big memory leak.
(was already merged)
r1165 | Fixed rather big memory leak.
- r1166 | Set edgeSloping when combining posts.
(renderer)
r1167 | Fixed config for new PubTal. Changed CSS a little bit.
r1168 | Generalised doors now make sounds appropriate to their speed. Th
- r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
(sounds)
- r1170 | More original Doom like default settings.
(default settings)
r1171 | Padding for short REJECT lumps (fixes rq22-318.lmp and probably
r1172 | Make it possible to abort network checking on windows.
- r1173 | Make it possible to abort network checking on windows.
(networking on windows)
- r1174 | Completely removed G_ChangedPlayerColour.
(G_ChangedPlayerColor)
- r1175 | Added portable snprintf. Compile with warnings as errors on wind
(psnprintf)
- r1176 | Made some buffers bigger, so they will not overrun.
(buffers)
- r1177 | Small enhancements and bugfixes from Eternity. Fix indentation.
(renderer)
r1178 | Removed limit on aliases (from Eternity). Small enhancements and
(console)
- r1179 | Unify V_WriteText* and V_StringWidth* functions.
(font)
r1180 | Small enhancements and bugfixes from Eternity. Fix indentation.
(console)
r1181 | Fix compilation with gcc 3.4.x - inconsistency between header an
r1182 | Add calls to SMMU/Eternity net code.
(net)
r1183 | Fix dist target for newer autoconf.
r1184 | Enhanced Edition v1.9 demo support.
r1185 | Fix compilation of server.
(net)
r1186 | Implemented printing of tabs.
+ r1187 | Implemented printing of tabs.
(was already merged)
r1188 | Fix crash when player respawns in multiplayer due to new P_MapSt
r1189 | Small fix from Eternity. Small code cleanups. Fix compilation of
(net)
- r1190 | Fix bug #810566. Music stops playing after sound settings change
(sound)
+ r1191 | Fix player respawn crashes with new P_MapStart/End
(z_zone)
r1192 | Updated.
r1193 | Bug fixes from Eternity. Small code cleanups. Enabled some more
(smmu fixes from eternity)
r1194 | Bugfixes from Eternity. Small code cleanups. Enabled more stuff.
(smmu fixes from eternity)
+ r1195 | Renamed namespace to li_namespace.
(was already merged)
+ r1196 | Removed stealth monsters, they weren't supported in the renderer
+ r1197 | Ripped out the remaining stealth monster bits. The flags in p_mo
r1198 | Added psnprntf.* and m_fcvt.*.
r1199 | Added pastebin.
r1200 | Start level code also uses P_Map* and must be wrapped (else P_Ma
+ r1201 | Start level code also uses P_Map* and must be wrapped (else P_Ma
(2.2)
r1202 | Small changes to css. Moved passwords outside of pastebin.php. R
- r1203 | Don't use systems snprintf as replacement for psnprintf.
(psnprintf)
- r1204 | Use psnprintf instead of snprintf or sprintf.
(psnprintf)
r1205 | Fix for newer autoconf.
! r1206 | Fix prboom_3_compatibility savegames.
(savegame)
+ r1207 | Longtics/EE support ported from stable_2.2.
(2.2)
r1208 | doom2.exe only used the first 10 deathmatch starts.
+ r1209 | doom2.exe only used the first 10 deathmatch starts.
(was already merged)
r1210 | Transmit data for tic 0. This probably caused the first-tic desy
r1211 | Experimental proxy server between ipxsetup.exe's IPX networking
r1212 | Works now - fixed packet sizes and tic wrapping calcs.
r1213 | Make the backoff stronger, needed to need down the lag with doom
r1214 | Pack and pad the packet header struct, and ensure that the paddi
r1215 | Make demo noise a bit less intrusive.
r1216 | Prevent SEGV if server incorrectly give a bad consoleplayer numb
r1217 | Extra confirmation phase, to deal with clients that quit or lose
r1218 | MF_BLOCKMAP missing from Doom -> PrBoom flags conversion, and th
r1219 | non-SDL_net net code is gone. Remove makefile conditionals, as t
r1220 | Move GL_DOOM and COMPILE_VIDD from project settings to config.h.
- r1221 | Avoid crash when prboom.wad is not found.
(IWAD switching)
- r1222 | Avoid crash when the opengl extension string is too long.
(renderer)
- r1223 | Fix printing of opengl extension. The length was calculated inco
(renderer)
+ r1224 | Another fix for tabulators in the windows console window.
(was already merged)
r1225 | Backport of the fix for printing opengl extensions and the tabul
r1226 | Fix up .NET project files.
r1227 | updated.
- r1228 | Fix compilation of prboom_server.
(psnprintf)
r1229 | Fix compilation of prboom_server.
r1230 | EE got called v1.91
r1231 | EE got called v1.91
+ r1232 | Fix dehacked mobj bits conversion, cf r1218 from stable branch a
(was already merged)
r1233 | monster_backing off by default too.
r1234 | Fix my email address.
r1235 | Bring my email addresses up to date.
r1236 | PrBoom 2.2.5.
r1237 | PrBoom 2.3.0.
r1238 | Small fix to prevent unwanted newlines.
r1239 | Created tag for PrBoom 2.2.5.
r1240 | Bump version number.
r1241 | autoconf and rpm disagree about the use of an explicit platform
r1242 | Created tag for PrBoom 2.3.1.
r1243 | Bumped version number.
r1244 | Fix intermission screen splat/YaH code, which was crashing due t
+ r1245 | Fix off-screen you-are-here's on Inferno intermission screens.
(was already merged)
- r1246 | Don't play music when volume is 0.
(music volume 0)
+ r1247 | Fix fuzz drawing for hi-re.
(was already merged)
r1248 | Fix fuzz drawing for hi-re.
- r1249 | Fixed patch drawing with VPT_FLIP.
(renderer)
r1250 | updated.
r1251 | Fix hang when one network client exits.
r1252 | Update default server parameters to match the client.
r1253 | Fix some serious memory leaks.
r1254 | and news for the mem leak.
r1255 | Nicer diagnostics of player states.
r1256 | Fix NOSECTOR and NOBLOCKMAP effects in old dehacked patches.
+ r1257 | Fix nosector/noblockmap mixup.
(was already merged)
r1258 | and the NEWS item for the deh fix.
- r1259 | Set default netgame options the same as the default prboom.confi
(defaults)
r1260 | Fixed player spawn sound.
+ r1261 | Fixed player spawn sound.
(was already merged)
r1262 | Player reborn TFOG bug.
- r1263 | No oof sound on open 2S lines when comp_sound.
(sounds)
+ r1264 | Quick hack to enable network client to ride over temporary loss
(was already merged)
r1265 | Use g_game.h instead of redefining stuff. Backspace repeat.
+ r1266 | Bring into line with intended protocol, from stable branch.
(2.2)
+ r1267 | Bring slightly more into line with my work from 2.2.x. r1048+r10
(was already merged)
r1268 | Created bundle folder remotely.
r1269 | Created bundle for prboom2.
+ r1270 | Make I_WaitForPacket more useful, have a timeout.
(2.2)
r1271 | Repeat init packet - it might get lost or server is slow startin
+ r1272 | fix last commit.
(was already merged)
+ r1273 | Return time to next tick.
(2.2)
- r1274 | Enable key repeat.
(key repeat)