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qSVG.js
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qSVG.js
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//----------------------- Quick SVG LIBRARY --------------------------------------------------
//----------------------- V1.0 Licence MIT ---------------------------------------------------
//----------------------- Author : Patrick RASPINO--------------------------------------------
//----------------------- 11/08/16 -----------------------------------------------------------
// 'use strict';
var qSVG = {
create: function(id, shape, attrs) {
var shape = $(document.createElementNS("http://www.w3.org/2000/svg", shape));
for (var k in attrs) {
shape.attr(k, attrs[k]);
}
if (id != 'none') {
$("#" + id).append(shape);
}
return shape;
},
angleDeg: function(cx, cy, ex, ey) {
var dy = ey - cy;
var dx = ex - cx;
var theta = Math.atan2(dy, dx); // range (-PI, PI]
theta *= 180 / Math.PI; // rads to degs, range (-180, 180]
if (theta < 0) theta = 360 + theta; // range [0, 360)
return theta;
},
angle: function(x1, y1, x2, y2, x3, y3) {
var x1 = parseInt(x1);
var y1 = parseInt(y1);
var x2 = parseInt(x2);
var y2 = parseInt(y2);
var anglerad;
if (!x3) {
if (x1 - x2 == 0) anglerad = Math.PI / 2;
else {
anglerad = Math.atan((y1 - y2) / (x1 - x2));
}
var angledeg = anglerad * 180 / Math.PI;
} else {
var x3 = parseInt(x3);
var y3 = parseInt(y3);
var a = Math.sqrt(Math.pow(Math.abs(x2 - x1), 2) + Math.pow(Math.abs(y2 - y1), 2));
var b = Math.sqrt(Math.pow(Math.abs(x2 - x3), 2) + Math.pow(Math.abs(y2 - y3), 2));
var c = Math.sqrt(Math.pow(Math.abs(x3 - x1), 2) + Math.pow(Math.abs(y3 - y1), 2));
if (a == 0 || b == 0) anglerad = Math.PI / 2;
else {
anglerad = Math.acos((Math.pow(a, 2) + Math.pow(b, 2) - Math.pow(c, 2)) / (2 * a * b));
}
angledeg = (360 * anglerad) / (2*Math.PI);
}
return ({
rad: anglerad,
deg: angledeg
});
},
getAngle: function(el1, el2) {
return ({
rad: Math.atan2(el2.y - el1.y, el2.x - el1.x),
deg: Math.atan2(el2.y - el1.y, el2.x - el1.x)* 180 / Math.PI
});
},
middle: function(xo, yo, xd, yd) {
var x1 = parseInt(xo);
var y1 = parseInt(yo);
var x2 = parseInt(xd);
var y2 = parseInt(yd);
var middleX = Math.abs(x1 + x2) / 2;
var middleY = Math.abs(y1 + y2) / 2;
return ({
x: middleX,
y: middleY
});
},
triangleArea: function(fp, sp, tp) {
var A = 0;
var B = 0;
var C = 0;
var p = 0;
A = qSVG.measure(fp, sp);
B = qSVG.measure(sp, tp);
C = qSVG.measure(tp, fp);
p = (A + B + C) / 2;
return (Math.sqrt(p*(p-A)*(p-B)*(p-C)));
},
measure: function(po, pt) {
return Math.sqrt(Math.pow(po.x - pt.x, 2) + Math.pow(po.y - pt.y, 2));
},
gap: function(po, pt) {
return Math.pow(po.x - pt.x, 2) + Math.pow(po.y - pt.y, 2);
},
pDistance(point, pointA, pointB) {
var x = point.x;
var y = point.y;
var x1 = pointA.x;
var y1 = pointA.y;
var x2 = pointB.x;
var y2 = pointB.y;
var A = x - x1;
var B = y - y1;
var C = x2 - x1;
var D = y2 - y1;
var dot = A * C + B * D;
var len_sq = C * C + D * D;
var param = -1;
if (len_sq != 0) //in case of 0 length line
param = dot / len_sq;
var xx, yy;
if (param < 0) {
xx = x1;
yy = y1;
}
else if (param > 1) {
xx = x2;
yy = y2;
}
else {
xx = x1 + param * C;
yy = y1 + param * D;
}
var dx = x - xx;
var dy = y - yy;
return ({
x: xx,
y: yy,
distance: Math.sqrt(dx * dx + dy * dy)
});
},
nearPointOnEquation: function(equation, point) { // Y = Ax + B ---- equation {A:val, B:val}
var pointA = {};
var pointB = {};
if (equation.A == 'h') {
return ({
x: point.x,
y: equation.B,
distance: Math.abs(equation.B - point.y)
});
}
else if (equation.A == 'v') {
return ({
x: equation.B,
y: point.y,
distance: Math.abs(equation.B - point.x)
});
}
else {
pointA.x = point.x;
pointA.y = (equation.A * point.x) + equation.B;
pointB.x = (point.y - equation.B)/equation.A;
pointB.y = point.y;
return qSVG.pDistance(point, pointA, pointB);
}
},
circlePath: function(cx, cy, r){
return 'M '+cx+' '+cy+' m -'+r+', 0 a '+r+','+r+' 0 1,0 '+(r*2)+',0 a '+r+','+r+' 0 1,0 -'+(r*2)+',0';
},
createEquation: function(x0, y0, x1, y1) {
if (x1 - x0 == 0) {
return ({
A: 'v',
B: x0
});}
else if (y1 - y0 == 0) {
return ({
A: 'h',
B: y0
});}
else {
return ({
A: (y1 - y0) / (x1 - x0),
B: y1 - (x1 * ((y1 - y0) / (x1 - x0)))
});}
},
perpendicularEquation: function(equation, x1, y1) {
if (typeof(equation.A) != "string") {
return ({
A: (-1 / equation.A),
B: y1 - ((-1 / equation.A) * x1)
});}
if (equation.A == 'h') {
return ({
A: 'v',
B: x1
});}
if (equation.A == 'v') {
return ({
A: 'h',
B: y1
});}
},
angleBetweenEquations: function(m1, m2) {
if (m1 == 'h') m1 = 0;
if (m2 == 'h') m2 = 0;
if (m1 == 'v') m1 = 10000;
if (m2 == 'v') m2 = 10000;
var angleRad = Math.atan(Math.abs((m2 - m1) / (1 + (m1 * m2))));
return (360 * angleRad) / (2*Math.PI);
},
// type array return [x,y] ---- type object return {x:x, y:y}
intersectionOfEquations: function(equation1, equation2, type = "array", message = false) {
var retArray;
var retObj;
if (equation1.A == equation2.A) {
retArray = false;
retObj = false;
}
if (equation1.A == 'v' && equation2.A == 'h') {
retArray = [equation1.B, equation2.B];
retObj = {x: equation1.B, y: equation2.B};
}
if (equation1.A == 'h' && equation2.A == 'v') {
retArray = [equation2.B, equation1.B];
retObj = {x: equation2.B, y: equation1.B};
}
if (equation1.A == 'h' && equation2.A != 'v' && equation2.A != 'h') {
retArray = [(equation1.B - equation2.B)/equation2.A, equation1.B];
retObj = {x: (equation1.B - equation2.B)/equation2.A, y: equation1.B};
}
if (equation1.A == 'v' && equation2.A != 'v' && equation2.A != 'h') {
retArray = [equation1.B, (equation2.A * equation1.B) + equation2.B];
retObj = {x: equation1.B, y: (equation2.A * equation1.B) + equation2.B};
}
if (equation2.A == 'h' && equation1.A != 'v' && equation1.A != 'h') {
retArray = [(equation2.B - equation1.B)/equation1.A, equation2.B];
retObj = {x: (equation2.B - equation1.B)/equation1.A, y: equation2.B};
}
if (equation2.A == 'v' && equation1.A != 'v' && equation1.A != 'h') {
retArray = [equation2.B, (equation1.A * equation2.B) + equation1.B];
retObj = {x: equation2.B, y: (equation1.A * equation2.B) + equation1.B};
}
if (equation1.A != 'h' && equation1.A != 'v' && equation2.A != 'v' && equation2.A != 'h') {
var xT = (equation2.B - equation1.B) / (equation1.A - equation2.A);
var yT = (equation1.A * xT) + equation1.B;
retArray = [xT, yT];
retObj = {x: xT, y: yT};
}
if (type == "array") return retArray;
else return retObj;
},
vectorXY: function(obj1, obj2) {
return ({
x: obj2.x - obj1.x,
y: obj2.y - obj1.y
});
},
vectorAngle: function(v1, v2) {
return (Math.atan2((v2.y-v1.y),(v2.x-v1.x))+Math.PI/2) * (180/Math.PI);
},
vectorDeter: function(v1, v2) {
return (v1.x * v2.y)-(v1.y * v2.x);
},
btwn: function(a, b1, b2, round = false) {
if (round) {
a = Math.round(a);
b1 = Math.round(b1);
b2 = Math.round(b2);
}
if ((a >= b1) && (a <= b2)) { return true; }
if ((a >= b2) && (a <= b1)) { return true; }
return false;
},
nearPointFromPath: function(Pathsvg, point, range = Infinity) {
var pathLength = Pathsvg.getTotalLength();
if (pathLength>0) {
var precision = 40;
var best;
var bestLength;
var bestDistance = Infinity;
for (var scan, scanLength = 0, scanDistance; scanLength <= pathLength; scanLength += precision) {
scan = Pathsvg.getPointAtLength(scanLength);
scanDistance = qSVG.gap(scan, point);
if (scanDistance < bestDistance) {
best = scan, bestLength = scanLength, bestDistance = scanDistance;
}
}
// binary search for precise estimate
precision /= 2;
while (precision > 1) {
var before,
after,
beforeLength,
afterLength,
beforeDistance,
afterDistance;
if ((beforeLength = bestLength - precision) >= 0 && (beforeDistance = qSVG.gap(before = Pathsvg.getPointAtLength(beforeLength), point)) < bestDistance) {
best = before, bestLength = beforeLength, bestDistance = beforeDistance;
} else if ((afterLength = bestLength + precision) <= pathLength && (afterDistance = qSVG.gap(after = Pathsvg.getPointAtLength(afterLength), point)) < bestDistance) {
best = after, bestLength = afterLength, bestDistance = afterDistance;
} else {
precision /= 2;
}
}
if (bestDistance <= (range*range)) {
return ({
x: best.x,
y: best.y,
length: bestLength,
distance: bestDistance,
seg: Pathsvg.getPathSegAtLength(bestLength)
});
} else {
return false;
}
}else {
return false;
}
},
// ON PATH RETURN FALSE IF 0 NODE ON PATHSVG WITH POINT coords
// RETURN INDEX ARRAY OF NODEs onPoint
getNodeFromPath: function(Pathsvg, point, except = ['']) {
var nodeList = Pathsvg.getPathData();
var k = 0;
var nodes = [];
var countNode = 0;
for (k = 0; k < nodeList.length; k++) {
if (nodeList[k].values[0] == point.x && nodeList[k].values[1] == point.y && nodeList[k].type != 'Z') {
if (except.indexOf(k) == -1) {
countNode++;
nodes.push(k);
}
}
}
if (countNode == 0) return false;
else return nodes;
},
// RETURN ARRAY [{x,y}, {x,y}, ...] OF REAL COORDS POLYGON INTO WALLS, THICKNESS PARAM
polygonIntoWalls: function(vertex, surface) {
var vertexArray = surface;
var wall = [];
var polygon = [];
for (var rr = 0; rr < vertexArray.length; rr++) {
polygon.push({x: vertex[vertexArray[rr]].x, y: vertex[vertexArray[rr]].y});
}
// FIND EDGE (WALLS HERE) OF THESE TWO VERTEX
for (var i = 0 ; i < vertexArray.length-1; i++) {
for (var segStart = 0; segStart < vertex[vertexArray[i+1]].segment.length; segStart++) {
for (var segEnd = 0; segEnd < vertex[vertexArray[i]].segment.length; segEnd++) {
if (vertex[vertexArray[i+1]].segment[segStart] == vertex[vertexArray[i]].segment[segEnd]) {
wall.push({x1: vertex[vertexArray[i]].x, y1: vertex[vertexArray[i]].y, x2: vertex[vertexArray[i+1]].x, y2: vertex[vertexArray[i+1]].y, segment: vertex[vertexArray[i+1]].segment[segStart]});
}
}
}
}
// CALC INTERSECS OF EQ PATHS OF THESE TWO WALLS.
var inside = [];
var outside = [];
for (var i = 0; i < wall.length; i++) {
var inter = [];
var edge = wall[i];
if (i < wall.length - 1) var nextEdge = wall[i+1];
else var nextEdge = wall[0];
var angleEdge = Math.atan2(edge.y2 - edge.y1, edge.x2 - edge.x1);
var angleNextEdge = Math.atan2(nextEdge.y2 - nextEdge.y1, nextEdge.x2 - nextEdge.x1);
var edgeThicknessX = (WALLS[edge.segment].thick/2) * Math.sin(angleEdge);
var edgeThicknessY = (WALLS[edge.segment].thick/2) * Math.cos(angleEdge);
var nextEdgeThicknessX = (WALLS[nextEdge.segment].thick/2) * Math.sin(angleNextEdge);
var nextEdgeThicknessY = (WALLS[nextEdge.segment].thick/2) * Math.cos(angleNextEdge);
var eqEdgeUp = qSVG.createEquation(edge.x1 + edgeThicknessX, edge.y1 - edgeThicknessY, edge.x2 + edgeThicknessX, edge.y2 - edgeThicknessY);
var eqEdgeDw = qSVG.createEquation(edge.x1 - edgeThicknessX, edge.y1 + edgeThicknessY, edge.x2 - edgeThicknessX, edge.y2 + edgeThicknessY);
var eqNextEdgeUp = qSVG.createEquation(nextEdge.x1 + nextEdgeThicknessX, nextEdge.y1 - nextEdgeThicknessY, nextEdge.x2 + nextEdgeThicknessX, nextEdge.y2 - nextEdgeThicknessY);
var eqNextEdgeDw = qSVG.createEquation(nextEdge.x1 - nextEdgeThicknessX, nextEdge.y1 + nextEdgeThicknessY, nextEdge.x2 - nextEdgeThicknessX, nextEdge.y2 + nextEdgeThicknessY);
angleEdge = angleEdge * (180 / Math.PI);
angleNextEdge = angleNextEdge * (180 / Math.PI);
if (eqEdgeUp.A != eqNextEdgeUp.A) {
inter.push(qSVG.intersectionOfEquations(eqEdgeUp, eqNextEdgeUp, "object"));
inter.push(qSVG.intersectionOfEquations(eqEdgeDw, eqNextEdgeDw, "object"));
}
else {
inter.push({x: edge.x2 + edgeThicknessX, y: edge.y2 - edgeThicknessY});
inter.push({x: edge.x2 - edgeThicknessX, y: edge.y2 + edgeThicknessY});
}
for (var ii = 0;ii < inter.length; ii++) {
if (qSVG.rayCasting(inter[ii], polygon)) inside.push(inter[ii]);
else outside.push(inter[ii]);
}
}
inside.push(inside[0]);
outside.push(outside[0]);
return {inside: inside, outside: outside};
},
area: function(coordss) {
if (coordss.length < 2) return false;
var realArea = 0;
var j = (coordss.length)-1;
for (var i = 0; i < coordss.length; i++) {
realArea = realArea + ((coordss[j].x + coordss[i].x) * (coordss[j].y - coordss[i].y));
j = i;
}
realArea = realArea / 2;
return Math.abs(realArea.toFixed(2));
},
areaRoom: function (vertex, coords, digit = 2) {
var vertexArray = coords;
var roughArea = 0;
var j = (vertexArray.length)-2;
for (var i = 0; i < vertexArray.length-1; i++) {
roughArea = roughArea + ((vertex[vertexArray[j]].x + vertex[vertexArray[i]].x) * (vertex[vertexArray[j]].y - vertex[vertexArray[i]].y));
j = i;
}
roughArea = roughArea / 2;
return Math.abs(roughArea.toFixed(digit));
},
perimeterRoom: function (coords, digit = 2) {
var vertexArray = coords;
var roughRoom = 0;
for (i = 0; i < vertexArray.length-1; i++) {
added = qSVG.measure(vertex[vertexArray[i]], vertex[vertexArray[i+1]]);
roughRoom = roughRoom + added;
}
return roughRoom.toFixed(digit);
},
// H && V PROBLEM WHEN TWO SEGMENT ARE v/-> == I/->
junctionList: function(WALLS) {
var junction = [];
var segmentJunction = [];
var junctionChild = [];
// JUNCTION ARRAY LIST ALL SEGMENT INTERSECTIONS
for (var i = 0; i < WALLS.length; i++) {
var equation1 = qSVG.createEquation(WALLS[i].start.x, WALLS[i].start.y, WALLS[i].end.x, WALLS[i].end.y);
for (var v = 0; v < WALLS.length; v++) {
if (v != i) {
var equation2 = qSVG.createEquation(WALLS[v].start.x, WALLS[v].start.y, WALLS[v].end.x, WALLS[v].end.y);
var intersec;
if (intersec = qSVG.intersectionOfEquations(equation1, equation2)) {
if (WALLS[i].end.x == WALLS[v].start.x && WALLS[i].end.y == WALLS[v].start.y || WALLS[i].start.x == WALLS[v].end.x && WALLS[i].start.y == WALLS[v].end.y) {
if (WALLS[i].end.x == WALLS[v].start.x && WALLS[i].end.y == WALLS[v].start.y) {
junction.push({segment:i, child: v, values: [WALLS[v].start.x, WALLS[v].start.y], type: "natural"});
}
if (WALLS[i].start.x == WALLS[v].end.x && WALLS[i].start.y == WALLS[v].end.y) {
junction.push({segment:i, child: v, values: [WALLS[i].start.x, WALLS[i].start.y], type: "natural"});
}
}
else {
if (qSVG.btwn(intersec[0], WALLS[i].start.x, WALLS[i].end.x, 'round') && qSVG.btwn(intersec[1], WALLS[i].start.y, WALLS[i].end.y, 'round') && qSVG.btwn(intersec[0], WALLS[v].start.x, WALLS[v].end.x, 'round') && qSVG.btwn(intersec[1], WALLS[v].start.y, WALLS[v].end.y, 'round')) {
intersec[0] = intersec[0];
intersec[1] = intersec[1];
junction.push({segment:i, child: v, values: [intersec[0], intersec[1]], type: "intersection"});
}
}
}
// IF EQ1 == EQ 2 FIND IF START OF SECOND SEG == END OF FIRST seg (eq.A maybe values H ou V)
if ((Math.abs(equation1.A) == Math.abs(equation2.A) || equation1.A == equation2.A) && equation1.B == equation2.B) {
if (WALLS[i].end.x == WALLS[v].start.x && WALLS[i].end.y == WALLS[v].start.y) {
junction.push({segment:i, child: v, values: [WALLS[v].start.x, WALLS[v].start.y], type: "natural"});
}
if (WALLS[i].start.x == WALLS[v].end.x && WALLS[i].start.y == WALLS[v].end.y) {
junction.push({segment:i, child: v, values: [WALLS[i].start.x, WALLS[i].start.y], type: "natural"});
}
}
}
}
}
return junction;
},
vertexList: function(junction, segment) {
var vertex = [];
var vertextest = [];
for (var jj = 0; jj < junction.length; jj++) {
var found = true;
for (var vv = 0; vv < vertex.length; vv++) {
if ((Math.round(junction[jj].values[0]) == Math.round(vertex[vv].x)) && (Math.round(junction[jj].values[1]) == Math.round(vertex[vv].y))) {
found = false;
vertex[vv].segment.push(junction[jj].segment);
break;
}
else {
found = true;
}
}
if (found) {
vertex.push({x: Math.round(junction[jj].values[0]), y: Math.round(junction[jj].values[1]), segment: [junction[jj].segment], bypass:0, type: junction[jj].type});
}
}
var toClean = [];
for (var ss = 0; ss < vertex.length; ss++) {
vertex[ss].child = [];
vertex[ss].removed = [];
for (var sg = 0; sg < vertex[ss].segment.length; sg++) {
for (var sc = 0; sc < vertex.length; sc++) {
if (sc != ss) {
for (var scg = 0; scg < vertex[sc].segment.length; scg++) {
if (vertex[sc].segment[scg] == vertex[ss].segment[sg]) {
vertex[ss].child.push({id: sc, angle: Math.floor(qSVG.getAngle(vertex[ss], vertex[sc]).deg)});
}
}
}
}
}
toClean = [];
for (var fr = 0; fr < vertex[ss].child.length-1; fr++) {
for (var ft = fr+1; ft < vertex[ss].child.length; ft++) {
if (fr != ft && typeof(vertex[ss].child[fr])!='undefined') {
found = true;
if (qSVG.btwn(vertex[ss].child[ft].angle, vertex[ss].child[fr].angle+3, vertex[ss].child[fr].angle-3, 'round') && found)
{
var dOne = qSVG.gap(vertex[ss], vertex[vertex[ss].child[ft].id]);
var dTwo = qSVG.gap(vertex[ss], vertex[vertex[ss].child[fr].id]);
if (dOne > dTwo) {
toClean.push(ft);
}
else {
toClean.push(fr);
}
}
}
}
}
toClean.sort(function(a, b) {
return b-a;
});
toClean.push(-1);
for (var cc = 0; cc < toClean.length-1; cc++) {
if (toClean[cc] > toClean[(cc+1)]) {
vertex[ss].removed.push(vertex[ss].child[toClean[cc]].id);
vertex[ss].child.splice(toClean[cc], 1);
}
}
}
vertexTest = vertex;
return vertex;
},
//*******************************************************
//* @arr1, arr2 = Array to compare *
//* @app = add function pop() or shift() to @arr1, arr2 *
//* False if arr1.length != arr2.length *
//* False if value into arr1[] != arr2[] - no order *
//* *****************************************************
arrayCompare: function(arr1, arr2, app) {
// if (arr1.length != arr2.length) return false;
var minus = 0;
var start = 0;
if (app == 'pop') {
minus = 1;
}
if (app == 'shift') {
start = 1;
}
var coordCounter = arr1.length - minus - start;
for (var iFirst = start; iFirst < arr1.length-minus; iFirst++) {
for (var iSecond = start; iSecond < arr2.length-minus; iSecond++) {
if (arr1[iFirst] == arr2[iSecond]) {
coordCounter--;
}
}
}
if (coordCounter == 0) return true;
else return false;
},
vectorVertex: function(vex1, vex2, vex3) {
var vCurr = qSVG.vectorXY(vex1, vex2);
var vNext = qSVG.vectorXY(vex2, vex3);
var Na = Math.sqrt((vCurr.x * vCurr.x) + (vCurr.y * vCurr.y));
var Nb = Math.sqrt((vNext.x * vNext.x) + (vNext.y * vNext.y));
var C = ((vCurr.x * vNext.x) + (vCurr.y * vNext.y)) / (Na * Nb);
var S = ((vCurr.x * vNext.y) - (vCurr.y * vNext.x));
var BAC = Math.sign(S) * Math.acos(C);
return BAC*(180 / Math.PI );
},
segmentTree: function(VERTEX_NUMBER, vertex) {
var TREELIST = [VERTEX_NUMBER];
WAY = [];
var COUNT = vertex.length;
var ORIGIN = VERTEX_NUMBER;
tree(TREELIST, ORIGIN, COUNT);
return WAY;
function tree(TREELIST, ORIGIN, COUNT) {
if (TREELIST.length == 0) return;
var TREETEMP = [];
COUNT--;
for (var k = 0;k < TREELIST.length; k++) {
var found = true;
var WRO = TREELIST[k];
var WRO_ARRAY = WRO.toString().split('-');
var WR = WRO_ARRAY[WRO_ARRAY.length - 1];
for (var v = 0; v < vertex[WR].child.length; v++) {
if (vertex[WR].child[v].id == ORIGIN && COUNT < (vertex.length - 1) && WRO_ARRAY.length > 2) { // WAYS HYPER
WAY.push(WRO+"-"+ORIGIN); // WAYS
found = false;
break;
}
}
if (found) {
var bestToAdd;
var bestDet = 0;
var nextVertex = -1;
// var nextVertexValue = 360;
var nextDeterValue = Infinity;
var nextDeterVal = 0;
var nextFlag = 0;
if (vertex[WR].child.length == 1) {
if (WR == ORIGIN && COUNT == (vertex.length - 1)) {
TREETEMP.push(WRO+'-'+vertex[WR].child[0].id);
}
if (WR != ORIGIN && COUNT < (vertex.length - 1)) {
TREETEMP.push(WRO+'-'+vertex[WR].child[0].id);
}
}
else {
for (var v = 0; v < vertex[WR].child.length && vertex[WR].child.length > 0; v++) {
if (WR == ORIGIN && COUNT == (vertex.length - 1)) { // TO INIT FUNCTION -> // CLOCKWISE Research
var vDet = qSVG.vectorVertex({x: 0, y: -1}, vertex[WR], vertex[vertex[WR].child[v].id]);
if (vDet >= nextDeterVal ) {
nextFlag = 1;
nextDeterVal = vDet;
nextVertex = vertex[WR].child[v].id;
}
if (Math.sign(vDet) == -1 && nextFlag == 0) {
if (vDet < nextDeterValue && Math.sign(nextDeterValue) > -1) {
nextDeterValue = vDet;
nextVertex = vertex[WR].child[v].id;
}
if (vDet > nextDeterValue && Math.sign(nextDeterValue) == -1) {
nextDeterValue = vDet;
nextVertex = vertex[WR].child[v].id;
}
}
}
if (WR != ORIGIN && WRO_ARRAY[WRO_ARRAY.length-2] != vertex[WR].child[v].id && COUNT < (vertex.length - 1)) { // COUNTERCLOCKWISE Research
var vDet = qSVG.vectorVertex(vertex[WRO_ARRAY[WRO_ARRAY.length-2]], vertex[WR], vertex[vertex[WR].child[v].id]);
if (vDet < nextDeterValue && nextFlag == 0) {
nextDeterValue = vDet;
nextVertex = vertex[WR].child[v].id;
}
if (Math.sign(vDet) == -1) {
nextFlag = 1;
if (vDet <= nextDeterValue) {
nextDeterValue = vDet;
nextVertex = vertex[WR].child[v].id;
}
}
}
}
if (nextVertex != -1) TREETEMP.push(WRO+'-'+nextVertex);
}
}
}
if (COUNT > 0) tree(TREETEMP, ORIGIN, COUNT);
}
},
polygonize: function(segment) {
junction = qSVG.junctionList(segment);
vertex = qSVG.vertexList(junction, segment);
var vertexCopy = qSVG.vertexList(junction, segment);
var edgesChild = [];
for (var j = 0; j < vertex.length; j++) {
for (var vv = 0; vv < vertex[j].child.length; vv++) {
edgesChild.push([j, vertex[j].child[vv].id]);
}
}
var polygons = [];
var WAYS;
for (var jc = 0; jc < edgesChild.length; jc++) {
var bestVertex = 0;
var bestVertexValue = Infinity;
for (var j = 0; j < vertex.length; j++) {
if (vertex[j].x < bestVertexValue && vertex[j].child.length > 1 && vertex[j].bypass == 0) {
bestVertexValue = vertex[j].x;
bestVertex = j;
}
if (vertex[j].x == bestVertexValue && vertex[j].child.length > 1 && vertex[j].bypass == 0) {
if (vertex[j].y > vertex[bestVertex].y) {
bestVertexValue = vertex[j].x;
bestVertex = j;
}
}
}
// console.log("%c%s", "background: yellow; font-size: 14px;","RESEARCH WAY FOR STARTING VERTEX "+bestVertex);
WAYS = qSVG.segmentTree(bestVertex, vertex);
if (WAYS.length == 0) {
vertex[bestVertex].bypass = 1;
}
if (WAYS.length > 0) {
var tempSurface = WAYS[0].split('-');
var lengthRoom = qSVG.areaRoom(vertex, tempSurface);
var bestArea = parseInt(lengthRoom);
var found = true;
for (var sss = 0; sss < polygons.length; sss++) {
if (qSVG.arrayCompare(polygons[sss].way, tempSurface, 'pop') ) {
found = false;
vertex[bestVertex].bypass = 1;
break;
}
}
if (bestArea < 360) {
vertex[bestVertex].bypass = 1;
}
if (vertex[bestVertex].bypass == 0) { // <-------- TO REVISE IMPORTANT !!!!!!!! bestArea Control ???
var realCoords = qSVG.polygonIntoWalls(vertex, tempSurface);
var realArea = qSVG.area(realCoords.inside);
var outsideArea = qSVG.area(realCoords.outside);
var coords = [];
for (var rr = 0; rr < tempSurface.length; rr++) {
coords.push({x: vertex[tempSurface[rr]].x, y: vertex[tempSurface[rr]].y});
}
// WARNING -> FAKE
if (realCoords.inside.length != realCoords.outside) {
polygons.push({way: tempSurface, coords: coords, coordsOutside: realCoords.outside, coordsInside: realCoords.inside, area: realArea, outsideArea: outsideArea, realArea: bestArea});
}
else { // REAL INSIDE POLYGONE -> ROOM
polygons.push({way: tempSurface, coords: realCoords.inside, coordsOutside: realCoords.outside, area: realArea, outsideArea: outsideArea, realArea: bestArea});
}
// REMOVE FIRST POINT OF WAY ON CHILDS FIRST VERTEX
for (var aa = 0; aa < vertex[bestVertex].child.length; aa++) {
if (vertex[bestVertex].child[aa].id == tempSurface[1]) {
vertex[bestVertex].child.splice(aa, 1);
}
}
// REMOVE FIRST VERTEX OF WAY ON CHILDS SECOND VERTEX
for (var aa = 0; aa < vertex[tempSurface[1]].child.length; aa++) {
if (vertex[tempSurface[1]].child[aa].id == bestVertex) {
vertex[tempSurface[1]].child.splice(aa, 1);
}
}
//REMOVE FILAMENTS ?????
do {
var looping = 0;
for (var aa = 0; aa < vertex.length; aa++) {
if (vertex[aa].child.length == 1) {
looping = 1;
vertex[aa].child = [];
for (var ab = 0; ab < vertex.length; ab++) { // OR MAKE ONLY ON THE WAY tempSurface ?? BETTER ??
for (var ac = 0; ac < vertex[ab].child.length; ac++) {
if (vertex[ab].child[ac].id == aa) {
vertex[ab].child.splice(ac, 1);
}
}
}
}
}
}
while (looping == 1);
}
}
}
//SUB AREA(s) ON POLYGON CONTAINS OTHERS FREE POLYGONS (polygon without commonSideEdge)
for (var pp = 0; pp < polygons.length; pp++) {
var inside = [];
for (var free = 0; free < polygons.length; free++) {
if (pp != free) {
var polygonFree = polygons[free].coords;
var countCoords = polygonFree.length;
var found = true;
for (pf = 0; pf < countCoords; pf++) {
found = qSVG.rayCasting(polygonFree[pf], polygons[pp].coords);
if (!found) {
break;
}
}
if (found) {
inside.push(free);
polygons[pp].area = polygons[pp].area - polygons[free].outsideArea;
}
}
}
polygons[pp].inside = inside;
}
return {polygons : polygons, vertex : vertex};
},
diffArray : function(arr1, arr2) {
return arr1.concat(arr2).filter(function (val) {
if (!(arr1.includes(val) && arr2.includes(val)))
return val;
});
},
diffObjIntoArray : function(arr1, arr2) {
var count = 0;
for (var k =0; k <arr1.length-1;k++) {
for (var n=0; n<arr2.length-1;n++) {
if (isObjectsEquals(arr1[k], arr2[n])) {
count++;
}
}
}
var waiting = arr1.length-1;
if (waiting < arr2.length-1) waiting = arr2.length;
return waiting-count;
},
rayCasting: function(point, polygon) {
var x = point.x, y = point.y;
var inside = false;
for (var i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
var xi = polygon[i].x, yi = polygon[i].y;
var xj = polygon[j].x, yj = polygon[j].y;
var intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
}
return inside;
},
//polygon = [{x1,y1}, {x2,y2}, ...]
polygonVisualCenter: function(room) {
var polygon = room.coords;
var insideArray = room.inside;
var sample = 80;
var grid = [];
//BOUNDING BOX OF POLYGON
var minX, minY, maxX, maxY;
for (var i = 0; i < polygon.length; i++) {
var p = polygon[i];
if (!i || p.x < minX) minX = p.x;
if (!i || p.y < minY) minY = p.y;
if (!i || p.x > maxX) maxX = p.x;
if (!i || p.y > maxY) maxY = p.y;
}
var width = maxX - minX;
var height = maxY - minY;
//INIT GRID
var sampleWidth = Math.floor(width / sample);
var sampleHeight = Math.floor(height / sample);
for (var hh = 0; hh < sample; hh++) {
for (var ww = 0; ww < sample; ww++) {
var posX = minX + (ww * sampleWidth);
var posY = minY + (hh * sampleHeight);
if (qSVG.rayCasting({x: posX, y: posY}, polygon)) {
var found = true;
for (var ii = 0; ii < insideArray.length; ii++) {
if (qSVG.rayCasting({x: posX, y: posY}, ROOM[insideArray[ii]].coordsOutside)) {
found = false;
break;
}
}
if (found) {
grid.push({x: posX, y: posY});
}
}
}
}
var bestRange = 0;
var bestMatrix;
for (var matrix = 0; matrix < grid.length; matrix++) {
var minDistance = Infinity;
for (var pp = 0; pp < polygon.length-1; pp++) {
var scanDistance = qSVG.pDistance(grid[matrix], polygon[pp], polygon[pp+1]);
if (scanDistance.distance < minDistance) {
minDistance = scanDistance.distance;
}
}
if (minDistance > bestRange) {
bestMatrix = matrix;
bestRange = minDistance;
}
}
return grid[bestMatrix];
},
textOnDiv: function(label, pos, styled, div) {
if (typeof(pos) != 'undefined') {
var text = document.createElementNS('http://www.w3.org/2000/svg', 'text');
text.setAttributeNS(null, 'x', pos.x);
text.setAttributeNS(null, 'y', pos.y);
text.setAttribute("style","fill:"+styled.color+";font-weight:"+styled.fontWeight+";font-size:"+styled.fontSize);
text.setAttributeNS(null, 'text-anchor', 'middle');
text.textContent = label;
document.getElementById(div).appendChild(text);
}
}
};
//----------------------- END Quick SVG LIBRARY --------------------------------------------------s