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mQueue.h
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mQueue.h
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struct Vertex
{
int id;
int s1pos, s2pos, s3pos, npos;
int p_id;
int p_s1, p_s2, p_s3, p_npos; /* Keep track of the parent of this node. */
double cost;
};
struct Node
{
struct Vertex v;
struct Node* next;
};
struct Node* front = NULL;
struct Node* rear = NULL;
struct Vertex mVertex;
int QueueIsEmpty = 0;
int vcounter;
void Push(struct Vertex _node)
{
struct Node* temp = (struct Node*)malloc(sizeof(struct Node));
temp->v = _node;
temp->next = NULL;
if (front == NULL && rear == NULL)
{
front = rear = temp;
}
rear->next = temp;
rear = temp;
vcounter++;
}
void Pop()
{
struct Node* temp = NULL;
temp = front;
if (front == NULL)
{
QueueIsEmpty = 1;
printf("Queue is Empty\n");
return;
}
if (front == rear)
{
front = rear = NULL;
vcounter--;
}
else
{
front = front->next;
mVertex = temp->v;
vcounter--;
}
free(temp);
}
void Front()
{
if (front == NULL)
{
printf("Queue is empty\n");
return;
}
mVertex = front->v;
}
struct Node* GetVertexById(int _id)
{
struct Node* temp = front;
if (front == NULL) printf("Queue is empty!\n");
else
{
while (temp!=NULL)
{
if (_id == temp->v.id)
return temp;
temp = temp->next;
}
}
return temp;
}