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Describe the bug
I have added a small .png image with color scheme RGB565A8 to the very simple EEZ-Studio Demo (bar + switch).
I have located the ui-Folder with all the interface files on a different location than the lvgl library. Therefore I have added a custom LVGL include path in the build setting of EEZ Studio. When genrating code, all the inculdes are correct only the one of the image c-File is still the standard include:
Image files are created with the standard tool provided by the LVGL team. Studio doesn't modify these files except it adds following at the start of the file:
So, it will use either lvgl.h or lvgl/lvgl.h (or ../lvgl.h for the special case when LV_BUILD_TEST is defined) - these are standard ways of including lvgl.h.
Describe the bug
I have added a small .png image with color scheme RGB565A8 to the very simple EEZ-Studio Demo (bar + switch).
I have located the ui-Folder with all the interface files on a different location than the lvgl library. Therefore I have added a custom LVGL include path in the build setting of EEZ Studio. When genrating code, all the inculdes are correct only the one of the image c-File is still the standard include:
#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
#include "lvgl.h"
#elif defined(LV_BUILD_TEST)
#include "../lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
Desktop (please complete the following information):
** LVGL version (if used)**
Additional context
Add any other context about the problem here.
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