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<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>EDGE-Classic: Main</title>
<link rel="stylesheet" type="text/css" href="css/slider.css">
</head>
<body>
<IMG SRC="logo.png" HEIGHT="110" BORDER=0 ALT="">
<nav class="navMenu">
<ul>
<li><a href="./index.html">home</a></li>
<li><a href="./news.html">news</a></li>
<li><a href="./play.html">play</a></li>
<li><a href="./projects.html">projects</a></li>
<li><a href="./download.html">download</a></li>
<li><a href="./documentation.html">documentation</a></li>
<li><a href="https://github.com/edge-classic/EDGE-classic/">github repo</a></li>
<li><a href="https://discord.gg/jUhEKHGWZm">discord</a></li>
</ul>
</nav>
<br>
<br>
<br>
<table>
<tbody>
<tr>
<td>
<b><i>EDGE-Classic</i></b> is a Doom source port that provides advanced features, ease of modding, and attractive visuals while keeping hardware requirements very modest.
</td>
</tr>
</tbody>
</table>
<table width=500px style="border:1px solid black;margin-left:auto;margin-right:auto;">
<tbody>
<tr>
<td>
<div id="slider">
<figure>
<img src="./images/articwolf.png" alt>
<img src="./images/aliensstranded.png" alt>
<img src="./images/astralpathfinder.png" alt>
<img src="./images/dukeitout.png" alt>
<img src="./images/heathen.png" alt>
</figure>
</div>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<h3 dir="auto">Notable features</h3>
<ul dir="auto">
<li>WebGL platform support</li>
<li>UDMF map support</li>
<li>DEHEXTRA compatibility</li>
<li>DSDHacked compatibility</li>
<li>UMAPINFO compatibility</li>
<li>Compressed container support (.EPK, .ZIP)</li>
<li>A soundfont-capable MIDI player (.sf2 support)</li>
<li>OPL emulation with support for external OP2/AIL/TMB instrument banks</li>
<li>Support for OGG and MP3 as music and sound effects</li>
<li>Many more music formats (FLAC, IMF, IT/S3M/XM/MOD/RADv2 tracker modules and even C64 SID)</li>
<li>Quake MD1, MD2 and MD3 model support</li>
<!--<li>KVX and KV6 voxel model support</li>-->
<li>TrueType font support (TTF and OTF)</li>
<li>Support for image/spritesheet fonts</li>
<li>Erraticism (aka SuperHot) gameplay mode: Time will only advance when the player moves or fires</li>
<li>Improved support for gamepads</li>
<li>Lua as the primary scripting language, with COAL compatibility libraries for porting</li>
<li>Expanded DDF, RTS, and COAL features</li>
<li>Full support for the Chex Quest 1, HacX 1.2, Harmony and REKKR IWADs</li>
<li>Greatly improved Heretic/Blasphemer IWAD compatibility</li>
<li>Enhanced support for the Freedoom 1/2 IWADs</li>
<li>Widescreen statusbar, intermission, and title screens</li>
<li>Replaced GLBSP with AJBSP as the internal nodebuilder</li>
<li>Inventory system</li>
<li>Autoload folder</li>
<li>New Liquid animation (SMMU and Parallax)</li>
<li>Optional Dynamic Sound Reverb</li>
<li>Optional Pistol Start feature</li>
</ul>
<p dir="auto">Bugfixes and detailed changes can be found in CHANGELOG.txt</p>
<h3 dir="auto">Currently Supported Platforms</h3>
<ul dir="auto">
<li>Windows 32/64-bit (x86 architecture), Vista or later</li>
<li>Linux 32/64-bit (x86 and ARM architecture - ARM tested with Raspberry Pi OS on a Pi 4B)</li>
<li>BSD 32/64-bit (x86 and ARM64 architecture - tested with FreeBSD 13.1; ARM64 tested on a Pi 4B but not recommended unless proper video acceleration is available
as playable framerates are too difficult to achieve otherwise)</li>
<li>Mac 64-bit (x86 and M1 architecture)</li>
</ul>
<h3 dir="auto">Currently Supported IWADs</h3>
<ul dir="auto">
<li>The Ultimate Doom/Doom 1/Freedoom Phase 1</li>
<li>Doom 2/Freedoom Phase 2</li>
<li>Chex Quest 1</li>
<li>Heretic/Blasphemer</li>
<li>HacX 1.2</li>
<li>Harmony</li>
<li>REKKR</li>
</ul>
<br><br>
</td>
</tr>
</tbody>
</table>
</body>
</html>