Handle dropped gamestate after UDP download #496
Workflow file for this run
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name: build | |
on: | |
pull_request: | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
push: | |
branches: | |
- master | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
release: | |
types: [published] | |
workflow_dispatch: | |
jobs: | |
windows-msys: | |
name: ${{ matrix.btype }} Windows-GCC ${{ matrix.arch }} | |
runs-on: windows-2019 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x86_64] | |
cc: [gcc] | |
btype: [Release, Debug] | |
include: | |
- arch: x86 | |
msystem: MINGW32 | |
prefix: mingw-w64-i686 | |
- arch: x86_64 | |
msystem: MINGW64 | |
prefix: mingw-w64-x86_64 | |
- btype: Release | |
rule: install | |
- btype: Debug | |
rule: debug | |
defaults: | |
run: | |
shell: msys2 {0} | |
steps: | |
- uses: msys2/setup-msys2@v2 | |
with: | |
install: ${{ matrix.prefix }}-binutils ${{ matrix.prefix }}-make ${{ matrix.prefix }}-${{ matrix.cc }} | |
msystem: ${{ matrix.msystem }} | |
path-type: minimal | |
release: false | |
update: false | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build | |
run: | | |
make clean ARCH=${{ matrix.arch }} | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0 | |
make clean ARCH=${{ matrix.arch }} | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl | |
- uses: actions/upload-artifact@v4 | |
if: matrix.cc == 'gcc' && matrix.btype == 'release' | |
with: | |
name: windows-mingw-${{ matrix.arch }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
windows-msvc: | |
name: ${{ matrix.btype }} Windows-MSVC ${{ matrix.arch }} | |
runs-on: windows-2019 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [arm64, x86, x64] | |
btype: [Release, Debug] | |
include: | |
- arch: arm64 | |
platform: ARM64 | |
suffix: .arm64 | |
pkg_suffix: arm64 | |
- arch: x86 | |
platform: Win32 | |
pkg_suffix: x86 | |
- arch: x64 | |
platform: x64 | |
suffix: .x64 | |
pkg_suffix: x86_64 | |
steps: | |
- uses: microsoft/setup-msbuild@v2 | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build | |
run: | | |
mkdir bin | |
msbuild code\win32\msvc2017\quake3e-ded.vcxproj -p:TargetName=quake3e.ded,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} | |
copy code\win32\msvc2017\output\quake3e.ded.exe bin\quake3e.ded${{ matrix.suffix }}.exe | |
msbuild code\win32\msvc2017\quake3e-ded.vcxproj -p:TargetName=quake3e.ded,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild code\win32\msvc2017\renderer.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} | |
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy code\win32\msvc2017\output\quake3e.exe bin\quake3e${{ matrix.suffix }}.exe | |
msbuild code\win32\msvc2017\renderer.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
msbuild code\win32\msvc2017\renderervk.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} | |
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy code\win32\msvc2017\output\quake3e.exe bin\quake3e-vulkan${{ matrix.suffix }}.exe | |
msbuild code\win32\msvc2017\renderervk.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
- uses: actions/upload-artifact@v4 | |
if: ${{ matrix.btype == 'release' }} | |
with: | |
name: windows-msvc-${{ matrix.pkg_suffix }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
ubuntu-x86: | |
name: ${{ matrix.btype }} Ubuntu ${{ matrix.arch }} | |
runs-on: ubuntu-20.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x86_64] | |
cc: [gcc] | |
btype: [Release, Debug] | |
include: | |
- btype: Release | |
rule: install | |
- btype: Debug | |
if: ${{ github.event_name != 'release' }} | |
rule: debug | |
- arch: x86 | |
use_sdl: USE_SDL=0 | |
- arch: x86_64 | |
use_sdl: USE_SDL=1 | |
steps: | |
- name: Install tools | |
run: | | |
if [ ${{ matrix.arch }} == "x86" ]; then | |
sudo dpkg --add-architecture i386 | |
sudo apt-get -qq update | |
sudo apt-get -y install gcc-multilib libcurl4-openssl-dev:i386 mesa-common-dev:i386 libxxf86dga-dev:i386 libxrandr-dev:i386 libxxf86vm-dev:i386 libasound-dev:i386 | |
else | |
sudo apt-get -qq update | |
sudo apt-get -y install libcurl4-openssl-dev mesa-common-dev libxxf86dga-dev libxrandr-dev libxxf86vm-dev libasound-dev libsdl2-dev | |
fi | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip in Release builds | |
run: | | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin ${{ matrix.use_sdl }} USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0 | |
make clean ARCH=${{ matrix.arch }} | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin ${{ matrix.use_sdl }} USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl | |
- uses: actions/upload-artifact@v4 | |
if: matrix.cc == 'gcc' && matrix.btype == 'release' | |
with: | |
name: linux-${{ matrix.arch }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
ubuntu-arm: | |
name: ${{ matrix.btype }} Ubuntu [ARM] ${{ matrix.arch }} | |
runs-on: ubuntu-20.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [aarch64, armv7] | |
cc: [gcc] | |
btype: [Release, Debug] | |
include: | |
- btype: Release | |
rule: install | |
- btype: Debug | |
rule: debug | |
steps: | |
- uses: actions/checkout@v4 | |
if: false | |
with: | |
submodules: recursive | |
- name: Build ${{ matrix.arch }} | |
#if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build | |
if: false | |
uses: uraimo/run-on-arch-action@v2 | |
with: | |
arch: ${{ matrix.arch }} | |
distro: ubuntu20.04 | |
githubToken: ${{ github.token }} | |
shell: /bin/sh | |
run: | | |
apt-get -qq update | |
apt-get install -y make gcc g++ | |
apt-get -y install libcurl4-openssl-dev mesa-common-dev libxxf86dga-dev libxrandr-dev libxxf86vm-dev libasound-dev | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0 | |
make clean ARCH=${{ matrix.arch }} | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl | |
- uses: actions/upload-artifact@v4 | |
if: false | |
#if: matrix.cc == 'gcc' && matrix.btype == 'Release' | |
with: | |
name: linux-${{ matrix.arch }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
macos-x86: | |
name: ${{ matrix.btype }} macOS ${{ matrix.arch }} | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86_64, aarch64] | |
cc: [clang] | |
btype: [Release, Debug] | |
include: | |
- btype: Release | |
rule: install | |
- btype: Debug | |
rule: debug | |
steps: | |
- name: Install tools | |
run: brew install coreutils sdl2 # pkg-config | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build | |
run: | | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin INSTALL=ginstall USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0 STRIP=echo | |
make clean ARCH=${{ matrix.arch }} | |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin INSTALL=ginstall USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl STRIP=echo | |
- uses: actions/upload-artifact@v4 | |
if: matrix.cc == 'clang' && matrix.btype == 'release' | |
with: | |
name: macos-${{ matrix.arch }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
create-testing: | |
if: github.ref == 'refs/heads/master' && github.event_name == 'push' || github.event_name == 'workflow_dispatch' | |
needs: [windows-msys, windows-msvc, ubuntu-x86, ubuntu-arm, macos-x86] | |
runs-on: ubuntu-latest | |
steps: | |
- name: Download Artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create binary archives | |
run: | | |
7z a -r quake3e-linux-x86.zip ./linux-x86/* | |
7z a -r quake3e-linux-x86_64.zip ./linux-x86_64/* | |
7z a -r quake3e-windows-mingw-x86.zip ./windows-mingw-x86/* | |
7z a -r quake3e-windows-mingw-x86_64.zip ./windows-mingw-x86_64/* | |
7z a -r quake3e-windows-msvc-x86.zip ./windows-msvc-x86/* | |
7z a -r quake3e-windows-msvc-x86_64.zip ./windows-msvc-x86_64/* | |
7z a -r quake3e-windows-msvc-arm64.zip ./windows-msvc-arm64/* | |
7z a -r quake3e-macos-x86_64.zip ./macos-x86_64/* | |
7z a -r quake3e-macos-aarch64.zip ./macos-aarch64/* | |
# 7z a -r quake3e-linux-aarch64.zip ./linux-aarch64/* | |
# 7z a -r quake3e-linux-armv7.zip ./linux-armv7/* | |
- name: Create latest build | |
uses: czietz/action-automatic-releases@latest | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
automatic_release_tag: "latest" | |
prerelease: false | |
title: Latest Build | |
files: | | |
*.zip | |
update-release: | |
if: ${{ github.event_name == 'release' }} | |
needs: [windows-msys, windows-msvc, ubuntu-x86, ubuntu-arm, macos-x86] | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
include: | |
# - artifact_dir: linux-aarch64 | |
# artifact_name: quake3e-linux-aarch64.zip | |
# - artifact_dir: linux-armv7 | |
# artifact_name: quake3e-linux-armv7.zip | |
- artifact_dir: linux-x86 | |
artifact_name: quake3e-linux-x86.zip | |
- artifact_dir: linux-x86_64 | |
artifact_name: quake3e-linux-x86_64.zip | |
- artifact_dir: windows-mingw-x86 | |
# artifact_name: quake3e-windows-mingw-x86.zip | |
artifact_name: quake3e-windows-x86.zip | |
- artifact_dir: windows-mingw-x86_64 | |
# artifact_name: quake3e-windows-mingw-x86_64.zip | |
artifact_name: quake3e-windows-x86_64.zip | |
# - artifact_dir: windows-msvc-x86 | |
# artifact_name: quake3e-windows-msvc-x86.zip | |
# - artifact_dir: windows-msvc-x86_64 | |
# artifact_name: quake3e-windows-msvc-x86_64.zip | |
- artifact_dir: windows-msvc-arm64 | |
# artifact_name: quake3e-windows-msvc-arm64.zip | |
artifact_name: quake3e-windows-arm64.zip | |
- artifact_dir: macos-x86_64 | |
artifact_name: quake3e-macos-x86_64.zip | |
steps: | |
- name: Download Artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create archive | |
run: 7z a -r ${{ matrix.artifact_name }} ./${{ matrix.artifact_dir }}/* | |
- name: Upload archive | |
uses: "svenstaro/upload-release-action@latest" | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
tag: ${{ github.ref }} | |
overwrite: true | |
file: ${{ matrix.artifact_name }} |