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box.gd
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box.gd
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extends KinematicBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: int = 900
var velocity := Vector2(0, 0)
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("player_jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("player_left", "player_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide(velocity, Vector2.UP)