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Moonlight for Chrome

Moonlight for Chrome is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run in the Chrome browser.

Moonlight for Chrome allows you to stream your full collection of games from your powerful desktop to another PC or laptop running Windows, Mac OS X, Linux, or Chrome OS.

Moonlight also has mobile versions for Android and iOS.

Features

  • Streams Steam Big Picture and all of your games from your PC to your Chrome browser
  • Keyboard and mouse support
  • Hardware-accelerated video decoding
  • Full support for Xbox controllers and PlayStation controllers, and some other HID gamepads
  • Use mDNS to scan for compatible GeForce Experience (GFE) machines on the network

Features to come

  • Gamepad mapping
  • Improved UI
  • Better error handling

Installation

Requirements

  • Chrome browser on Windows, Mac OS X, Linux, or Chrome OS
  • GameStream-compatible computer with GTX 600+ series desktop or mobile GPU (for the PC from which you're streaming)
  • High-end wireless router (802.11n dual-band recommended) or wired network

Building

  1. Install the Chrome Native Client SDK and download the current Pepper SDK
  2. Set the NACL_SDK_ROOT environment variable to your Pepper SDK folder. If you need more detailed instructions, see here
  3. Run git submodule update --init --recursive from within moonlight-chrome/
  4. Run make from within the moonlight-chrome/ repo

Testing

  1. Open the Extensions page in Chrome
  2. Check the 'Developer mode' option
  3. Click 'Load unpacked extension' and point it at your built moonlight-chrome repo
  4. Run Moonlight from the extensions page
  5. If making changes, make sure to click the Reload button on the Extensions page

Streaming

Simply type the hostname or IP into the textbox, pair, choose an app to run, then begin streaming. Once paired, the host will be remembered in a dropdown menu. To exit a stream, press Ctrl+Alt+Shift+Q. To remove focus from the stream, press Ctrl+Alt+Shift.

Contribute

This project is being actively developed at XDA Developers

  1. Fork us
  2. Write code
  3. Send Pull Requests

Check out our website for project links and information.