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script.js
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script.js
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const holes = document.querySelectorAll(".hole");
const scoreBoard = document.querySelector(".score");
const moles = document.querySelectorAll(".mole");
let lastHole;
let timeUp = false;
let score = 0;
function randomTime(min, max) {
return Math.round(Math.random() * (max - min) + min);
}
function randomHole(holes) {
const idx = Math.floor(Math.random() * holes.length);
const hole = holes[idx];
if (hole === lastHole) {
return randomHole(holes);
}
lastHole = hole;
return hole;
}
function peep() {
const time = randomTime(200, 1000);
const hole = randomHole(holes);
hole.classList.add("up");
setTimeout(() => {
hole.classList.remove("up");
if (!timeUp) peep();
}, time);
}
function startGame() {
scoreBoard.textContent = 0;
timeUp = false;
score = 0;
peep();
setTimeout(() => (timeUp = true), 10000);
}
function bonk(e) {
if (!e.isTrusted) return; //cheater
score++;
this.classList.remove("up");
scoreBoard.textContent = score;
}
moles.forEach(mole => mole.addEventListener("click", bonk));