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settings.h
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settings.h
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/**********************************************************************
|
| Bogart
| Chess Engine
|
| Copyright (C) 2009-2013 Dr.Kameleon
|
|**********************************************************************
| settings.h
|**********************************************************************/
#ifndef __SETTINGS_H__
#define __SETTINGS_H__
//=======================================================
// Engine Values
//=======================================================
#define MAX_DEPTH 6
//=======================================================
// Position & Tactics Values
//=======================================================
#define ATTACKDELTAFACTOR_VALUE 0.5
#define DOUBLEDPAWNS_VALUE -20
#define AVAILABLEMOVES_VALUE 1
#define ISOLATEDPAWN_VALUE -20
#define BISHOPPAIRBONUS_VALUE 20
#define KNIGHTPAIRWITHPAWNSBONUS_VALUE 10
#define KINGATTACKERSDISTANCEBONUS_VALUE 1.5
//=======================================================
// Piece Values
//=======================================================
#define EMPTY_VALUE 0
#define PAWN_VALUE 100
#define KNIGHT_VALUE 300
#define BISHOP_VALUE 302
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define KING_VALUE 10000
//=======================================================
// Piece Values (by position on the board)
//=======================================================
#define EMPTY_POSVALUE {\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0\
}
#define BROOK_POSVALUE {\
0, 0, 0, 0, 0, 0, 0, 0,\
-15, -15, -15, -15, -15, -15, -15, -15,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
10, 0, 0, -10, -10, 0, 0, 10\
}
#define BKNIGHT_POSVALUE {\
10, 10, 10, 10, 10, 10, 10, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 30, 10, 10, 10, 10, 30, 10\
}
#define BBISHOP_POSVALUE {\
10, 10, 10, 10, 10, 10, 10, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 10, 20, 10, 10, 20, 10, 10\
}
#define BQUEEN_POSVALUE {\
10, 10, 10, 10, 10, 10, 10, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -10, -10, -5, 0, 10,\
10, 0, -5, -5, -5, -5, 0, 10,\
10, 0, 0, 0, 0, 0, 0, 10,\
10, 10, 20, 10, 10, 20, 10, 10\
}
#define BKING_POSVALUE {\
40, 40, 40, 40, 40, 40, 40, 40,\
40, 40, 40, 40, 40, 40, 40, 40,\
40, 40, 40, 40, 40, 40, 40, 40,\
40, 40, 40, 40, 40, 40, 40, 40,\
40, 40, 40, 40, 40, 40, 40, 40,\
40, 40, 40, 40, 40, 40, 40, 40,\
20, 20, 20, 20, 20, 20, 20, 20,\
-20, -40, 20, 0, 20, -40, -20, 0\
}
#define BPAWN_POSVALUE {\
0, 0, 0, 0, 0, 0, 0, 0,\
-5, -10, -15, -20, -20, -15, -10, -5,\
-4, -8, -12, -16, -16, -12, -8, -4,\
-3, -6, -9, -12, -12, -9, -6, -3,\
-2, -4, -6, -8, -8, -6, -4, -2,\
-1, -2, -3, 10, 10, -3, -2, -1,\
0, 0, 0, 40, 40, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0\
}
#define WROOK_POSVALUE {\
-10, 0, 0, 10, 10, 0, 0, -10,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, 0, 0, 0, 0, 0,\
15, 15, 15, 15, 15, 15, 15, 15,\
0, 0, 0, 0, 0, 0, 0, 0\
}
#define WKNIGHT_POSVALUE {\
-10, -30, -10, -10, -10, -10, -30, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, -10, -10, -10, -10, -10, -10, -10\
}
#define WBISHOP_POSVALUE {\
-10, -10, -20, -10, -10, -20, -10, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, -10, -10, -10, -10, -10, -10, -10\
}
#define WQUEEN_POSVALUE {\
-10, -10, -20, -10, -10, -20, -10, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 10, 10, 5, 0, -10,\
-10, 0, 5, 5, 5, 5, 0, -10,\
-10, 0, 0, 0, 0, 0, 0, -10,\
-10, -10, -10, -10, -10, -10, -10, -10\
}
#define WKING_POSVALUE {\
20, 40, -20, 0, -20, 40, 20, 0,\
-20, -20, -20, -20, -20, -20, -20, -20,\
-40, -40, -40, -40, -40, -40, -40, -40,\
-40, -40, -40, -40, -40, -40, -40, -40,\
-40, -40, -40, -40, -40, -40, -40, -40,\
-40, -40, -40, -40, -40, -40, -40, -40,\
-40, -40, -40, -40, -40, -40, -40, -40,\
-40, -40, -40, -40, -40, -40, -40, -40\
}
#define WPAWN_POSVALUE {\
0, 0, 0, 0, 0, 0, 0, 0,\
0, 0, 0, -40, -40, 0, 0, 0,\
1, 2, 3, -10, -10, 3, 2, 1,\
2, 4, 6, 8, 8, 6, 4, 2,\
3, 6, 9, 12, 12, 9, 6, 3,\
4, 8, 12, 16, 16, 12, 8, 4,\
5, 10, 15, 20, 20, 15, 10, 5,\
0, 0, 0, 0, 0, 0, 0, 0\
}
#endif