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varying variables #6
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which challenge are you referring to? |
Challenge "Varying variables" |
I honestly have no idea; I answered about half of these questions nearly 2 years ago. Some of the answers were produced with much internet googling and frustration. I even filed an Issue with the shader-school repository maintainers about the lack of sufficient information & clues to answer some of the problems. Unless they've vastly updated the project, I suspect there are still such problems with Generally speaking though, I cannot complain because it was an excellent introduction to shaders. Once you get to the questions on lighting models though, everything really falls apart. |
Lol I tried like dividing different axis to colors .r .g .b to get the answer done. How one suppose to find that coordinates are 100.0?! I thought they will be like 1.0 max since rgb is 0.0 - 1.0 So vLeft, vTop etc must be set for exercise to process them so color can be set behind the scenes accordingly, yes? Dear god. I thought I'm stupid for not getting how to get colors right. Are there better interactive tutorials about shaders out there? |
Better way of figuring that one out:
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Where in the question body did you find vTop, vLeft, vRight variables? There's no code about it in vertex.glsl....
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