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CodeWF.EventBus.Socket

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Distributed Event Bus Implemented with Sockets, Supporting CQRS, and Independent of Third-Party MQ.

CodeWF.EventBus.Socket is a lightweight, Socket-based distributed event bus system designed to simplify event communication in distributed architectures. It allows processes to communicate through a publish/subscribe model without relying on external message queue services.

Command

Command

Query

Query

Features

  • Lightweight: Does not depend on any external MQ services, reducing system complexity and dependencies.

  • High Performance: Direct communication based on Sockets provides low-latency, high-throughput message delivery.

  • Flexibility: Supports custom event types and message handlers, making it easy to integrate into existing systems.

  • Scalability: Supports multi-client connections, suitable for distributed system environments.

Communication Protocol

Data interaction is conducted through the TCP protocol. The protocol packet structure is as follows:

0.0.8@2x

Installation

Install CodeWF.EventBus.Socket via the NuGet package manager:

Install-Package CodeWF.EventBus.Socket

Server Usage

Running the Event Service

In the server code, create and start an EventServer instance to listen for client connections and events:

using CodeWF.EventBus.Socket;

// Create an event server instance
IEventServer eventServer = new EventServer();

// Start the event server, listening on the specified IP and port
eventServer.Start("127.0.0.1", 9100);

Stopping the Event Service

When the event service is no longer needed, call the Stop method to gracefully shut down the server:

eventServer.Stop();

Client Usage

Connecting to the Event Service

In the client code, create an EventClient instance and connect to the event server:

using CodeWF.EventBus.Socket;

// Create an event client instance
IEventClient eventClient = new EventClient();

// Connect to the event server and use eventClient.ConnectStatus to check the connection status
eventClient.Connect("127.0.0.1", 9100);

Subscribing to Events

Subscribe to specific types of events and specify event handling functions:

eventClient.Subscribe<NewEmailCommand>("event.email.new", ReceiveNewEmailCommand);

private void ReceiveNewEmail(NewEmailCommand command)
{
    // Handle new email notifications
    Console.WriteLine($"Received a new email with the subject '{command.Subject}'");
}

Publish(Command)

Publish events to specified topics for subscribed clients to handle:

// Publish a new email notification event
eventClient.Publish("event.email.new", new NewEmailCommand { Subject = "Congratulations on winning the Github prize", Content = "We are delighted...", SendTime = new DateTime(2024, 7, 27) });

Query

Query a specific topic requires a receiving query end (producer) subscribed to the same topic. Upon receiving the request, it publishes the query result using the same topic:

eventClient.Subscribe<EmailQuery>("event.email.query", ReceiveEmailQuery);

private void ReceiveEmailQuery(EmailQuery query)
{
    // Execute the query request and prepare the query result
    var response = new EmailQueryResponse { Emails = EmailManager.QueryEmail(query.Subject) };
    
    // Publish the query result using the same topic
    if (_eventClient!.Publish("event.email.query", response, out var errorMessage))
    {
        Logger.Info($"Response query result: {response}");
    }
    else
    {
        Logger.Error($"Response query failed: {errorMessage}");
    }
}

Other ends can use the same topic to query (consumers):

var response = _eventClient!.Query<EmailQuery, EmailQueryResponse>("event.email.query",
    new EmailQuery() { Subject = "Account" },
    out var errorMessage);
if (string.IsNullOrWhiteSpace(errorMessage) && response != null)
{
    Logger.Info($"Query event.email.query, result: {response}");
}
else
{
    Logger.Error(
        $"Query event.email.query failed: [{errorMessage}]");
}

Unsubscribing from Events

When no longer needing to receive certain types of events, you can unsubscribe:

eventClient.Unsubscribe<NewEmailNotification>("event.email.new", ReceiveNewEmail);

Disconnecting from the Event Service

When event processing is complete or you need to disconnect from the server, call the Disconnect method:

eventClient.Disconnect();
Console.WriteLine("Disconnected from the event service");

Precautions

  • Ensure that the address and port number used by the server and client are consistent, and the port is not occupied by other services.
  • In a production environment, the server should be configured to listen on a public IP address or an appropriate network interface.
  • Considering network exceptions and service restarts, the client may need to implement reconnection logic.
  • Depending on actual needs, you can extend the EventServer and EventClient classes to support more complex features such as message encryption, authentication, and authorization.

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