A map with 1 Marine and 1 Beacon. Rewards are earned by moving the marine to the beacon. Whenever the Marine earns a reward for reaching the Beacon, the Beacon is teleported to a random location (at least 5 units away from Marine).
- 1 Marine at random location (unselected)
- 1 Beacon at random location (at least 4 units away from Marine)
- Marine reaches Beacon: +1
- Time elapsed
- 120 seconds
- Fog of War disabled
- No camera movement required (single-screen)
A map with 2 Marines and an endless supply of Mineral Shards. Rewards are earned by moving the Marines to collect the Mineral Shards, with optimal collection requiring both Marine units to be split up and moved independently. Whenever all 20 Mineral Shards have been collected, a new set of 20 Mineral Shards are spawned at random locations (at least 2 units away from all Marines).
- 2 Marines at random locations (unselected)
- 20 Mineral Shards at random locations (at least 2 units away from all Marines)
- Marine collects Mineral Shard: +1
- Time elapsed
- 120 seconds
- Fog of War disabled
- No camera movement required (single-screen)
- This is the only map in the set to require the Liberty (Campaign) mod, which is needed for the Mineral Shard unit.
A map with 3 Marines and an endless supply of stationary Zerglings. Rewards are earned by using the Marines to defeat Zerglings, with the optimal strategy requiring a combination of efficient exploration and combat. Whenever all 25 Zerglings have been defeated, a new set of 25 Zerglings are spawned at random locations (at least 9 units away from all Marines and at least 5 units away from all other Zerglings).
- 3 Marines at map center (preselected)
- 2 Zerglings spawned at random locations inside player's vision range (between 7.5 and 9.5 units away from map center and at least 5 units away from all other Zerglings)
- 23 Zerglings spawned at random locations outside player's vision range (at least 10.5 units away from map center and at least 5 units away from all other Zerglings)
- Zergling defeated: +1
- Marine defeated: -1
- Time elapsed
- All Marines defeated
- 180 seconds
- Fog of War enabled
- Camera movement required (map is larger than single-screen)
A map with 9 Marines and a group of 4 Roaches on opposite sides. Rewards are earned by using the Marines to defeat Roaches, with optimal combat strategy requiring the Marines to perform focus fire on the Roaches. Whenever all 4 Roaches have been defeated, a new group of 4 Roaches is spawned and the player is awarded 5 additional Marines at full health, with all other surviving Marines retaining their existing health (no restore). Whenever new units are spawned, all unit positions are reset to opposite sides of the map.
- 9 Marines in a vertical line at a random side of the map (preselected)
- 4 Roaches in a vertical line at the opposite side of the map from the Marines
- Roach defeated: +10
- Marine defeated: -1
- Time elapsed
- All Marines defeated
- 120 seconds
- Fog of War disabled
- No camera movement required (single-screen)
- This map and DefeatZerglingsAndBanelings are currently the only maps in the set that can include an automatic, mid-episode state change for player-controlled units. The Marine units are automatically moved back to a neutral position (at a random side of the map opposite the Roaches) when new units are spawned, which occurs whenever the current set of Roaches is defeated. This is done in order to guarantee that new units do not spawn within combat range of one another.
A map with 9 Marines on the opposite side from a group of 6 Zerglings and 4 Banelings. Rewards are earned by using the Marines to defeat Zerglings and Banelings. Whenever all Zerglings and Banelings have been defeated, a new group of 6 Zerglings and 4 Banelings is spawned and the player is awarded 4 additional Marines at full health, with all other surviving Marines retaining their existing health (no restore). Whenever new units are spawned, all unit positions are reset to opposite sides of the map.
- 9 Marines in a vertical line at a random side of the map (preselected)
- 6 Zerglings and 4 Banelings in a group at the opposite side of the map from the Marines
- Zergling defeated: +5
- Baneling defeated: +5
- Marine defeated: -1
- Time elapsed
- All Marines defeated
- 120 seconds
- Fog of War disabled
- No camera movement required (single-screen)
- This map and DefeatRoaches are currently the only maps in the set that can include an automatic, mid-episode state change for player-controlled units. The Marine units are automatically moved back to a neutral position (at a random side of the map opposite the Roaches) when new units are spawned, which occurs whenever the current set of Zerglings and Banelings is defeated. This is done in order to guarantee that new units do not spawn within combat range of one another.
A map with 12 SCVs, 1 Command Center, 16 Mineral Fields and 4 Vespene Geysers. Rewards are based on the total amount of Minerals and Vespene Gas collected. Spending Minerals and Vespene Gas to train new units does not decrease your reward tally. Optimal collection will require expanding your capacity to gather Minerals and Vespene Gas by constructing additional SCVs and an additional Command Center.
- 12 SCVs beside the Command Center (unselected)
- 1 Command Center at a fixed location
- 16 Mineral Fields at fixed locations
- 4 Vespene Geysers at fixed locations
- Player Resources: 50 Minerals, 0 Vespene, 12/15 Supply
Reward total is equal to the total amount of Minerals and Vespene Gas collected
Time elapsed
300 seconds
A map with 12 SCVs, 1 Command Center, and 8 Mineral Fields. Rewards are earned by building Marines. This is accomplished by using SCVs to collect minerals, which are used to build Supply Depots and Barracks, which can then build Marines.
- 12 SCVs beside the Command Center (unselected)
- 1 Command Center at a fixed location
- 8 Mineral Fields at fixed locations
- Player Resources: 50 Minerals, 0 Vespene, 12/15 Supply
Reward total is equal to the total number of Marines built
Time elapsed
900 seconds
- Fog of War disabled
- No camera movement required (single-screen)
- This is the only map in the set that explicitly limits the available actions of the units to disallow actions which are not pertinent to the goal of the map. Actions that are not required for building Marines have been removed.