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DannyMcGillick_3DArtist_CV.md

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Danny McGillick

I'm a 3D and 2D character artist working in the games industry across console, pc and mobile. I use mostly ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unity and Photoshop. Before games I worked in advertising agencies as a Creative Technologist building augmented reality, motion sensing, 3D and mobile interactive experiences.

VIEWABLE WORK

Professional and Personal 3D/2D: Artstation
Advertising work: Cargo Collective

Flexible 3D workflow

  • High poly assets with ZBrush and Substance Painter allows characters to be downrezzed to various platforms via retopo or auto LOD.
  • Decimation Master/auto uv/procedural PBR to see meshes in engine from blockout stage onward.
  • Solve volumes in ZBrush deformed base meshes rather than rounds of turnarounds in 2D.

Character and prop design

I started in 2D and try to follow the principles of character design developed and refined in 2D and 3D animation.

  • All digital workflow: reference boarding, sketching, developing, iterating, painting over models in Photoshop via Wacom Cintiq display.
  • Exploration of wide variety of forms, features and costume variations
  • Strong use of reference to add familiarity to fantasy.

Creative Technologist

Working for TBWA and We Are Social bridging design and programming departments, delivering 3D sites, augmented reality, motion sensing apps, games and banners to clients including Nissan, Roadshow, Sony Playstation, Coopers Brewery. Flash (AS3) and later Unity.

Experience

  1. Blowfish Studios - Character Artist 3D/2D (2016-present)
    3D Sculpting, retopo, low poly, UV unwrap, hand painted textures, PBR textures. Character design.

    • Scholastic: Horizon, Spirit Animals.
    • Blowfish: Siegecraft Commander, Gunscape
    • Marshall Cavendish: Brainy Arkies
    • In Progress x2 Sculpting, retop, uv, PBR look dev.
  2. Halfbrick Studios - Artist (2014-2016)
    2D art for titles in Korean market including Fruit Ninja Champions and a scrolling shooter.

  3. We Are Social - Creative Technologist (2013-2014)
    Flash, Unity, 3D modeling, digital illustration.

    • Clients: Roadshow, Kia, Heineken, Expedia
  4. TBWA/Tequila (now TBWA/DAN) - Creative Technologist (2008-2013)
    Augmented reality, brand websites, in-banner games, motion tracking, outdoor installations. Flash, Unity, Blender, Maya.

    • Clients: Nissan, IAG, St.George, Playstation, eBay.
  5. Torus Games - Artist (2002-2003)
    Minority Report GBA, Iron Man GBA, Ice Nine GBA. Pixel art, concepts and textures.

    • Clients: Marvel, Touchstone Pictures

Education

B.Science (Computing) at University of Technology, Sydney. Included Kevin Suffern's fantastic Computer Graphics subjects.

Mountains of video training via Michael Pavlovic, Shane Olsen, Nathan Fowkes, Schoolism, CDA, SVS etc etc.