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# clean-code-typescript [![Tweet](https://img.shields.io/twitter/url/http/shields.io.svg?style=social)](https://twitter.com/intent/tweet?text=Clean%20Code%20Typescript&url=https://github.com/labs42io/clean-code-typescript)
Clean Code concepts adapted for TypeScript.
Inspired from [clean-code-javascript](https://github.com/ryanmcdermott/clean-code-javascript).
## Table of Contents
1. [Introduction](#introduction)
2. [Variables](#variables)
3. [Functions](#functions)
4. [Objects and Data Structures](#objects-and-data-structures)
5. [Classes](#classes)
6. [SOLID](#solid)
7. [Testing](#testing)
8. [Concurrency](#concurrency)
9. [Error Handling](#error-handling)
10. [Formatting](#formatting)
11. [Comments](#comments)
12. [Translations](#translations)
## Introduction
![Humorous image of software quality estimation as a count of how many expletives
you shout when reading code](https://www.osnews.com/images/comics/wtfm.jpg)
Software engineering principles, from Robert C. Martin's book
[*Clean Code*](https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882),
adapted for TypeScript. This is not a style guide. It's a guide to producing
[readable, reusable, and refactorable](https://github.com/ryanmcdermott/3rs-of-software-architecture) software in TypeScript.
Not every principle herein has to be strictly followed, and even fewer will be
universally agreed upon. These are guidelines and nothing more, but they are
ones codified over many years of collective experience by the authors of
*Clean Code*.
Our craft of software engineering is just a bit over 50 years old, and we are
still learning a lot. When software architecture is as old as architecture
itself, maybe then we will have harder rules to follow. For now, let these
guidelines serve as a touchstone by which to assess the quality of the
TypeScript code that you and your team produce.
One more thing: knowing these won't immediately make you a better software
developer, and working with them for many years doesn't mean you won't make
mistakes. Every piece of code starts as a first draft, like wet clay getting
shaped into its final form. Finally, we chisel away the imperfections when
we review it with our peers. Don't beat yourself up for first drafts that need
improvement. Beat up the code instead!
**[⬆ back to top](#table-of-contents)**
## Variables
### Use meaningful variable names
Distinguish names in such a way that the reader knows what the differences offer.
**Bad:**
```ts
function between<T>(a1: T, a2: T, a3: T): boolean {
return a2 <= a1 && a1 <= a3;
}
```
**Good:**
```ts
function between<T>(value: T, left: T, right: T): boolean {
return left <= value && value <= right;
}
```
**[⬆ back to top](#table-of-contents)**
### Use pronounceable variable names
If you can’t pronounce it, you can’t discuss it without sounding like an idiot.
**Bad:**
```ts
type DtaRcrd102 = {
genymdhms: Date;
modymdhms: Date;
pszqint: number;
}
```
**Good:**
```ts
type Customer = {
generationTimestamp: Date;
modificationTimestamp: Date;
recordId: number;
}
```
**[⬆ back to top](#table-of-contents)**
### Use the same vocabulary for the same type of variable
**Bad:**
```ts
function getUserInfo(): User;
function getUserDetails(): User;
function getUserData(): User;
```
**Good:**
```ts
function getUser(): User;
```
**[⬆ back to top](#table-of-contents)**
### Use searchable names
We will read more code than we will ever write. It's important that the code we do write is readable and searchable. By *not* naming variables that end up being meaningful for understanding our program, we hurt our readers. Make your names searchable. Tools like [TSLint](https://palantir.github.io/tslint/rules/no-magic-numbers/) can help identify unnamed constants.
**Bad:**
```ts
// What the heck is 86400000 for?
setTimeout(restart, 86400000);
```
**Good:**
```ts
// Declare them as capitalized named constants.
const MILLISECONDS_IN_A_DAY = 24 * 60 * 60 * 1000;
setTimeout(restart, MILLISECONDS_IN_A_DAY);
```
**[⬆ back to top](#table-of-contents)**
### Use explanatory variables
**Bad:**
```ts
declare const users: Map<string, User>;
for (const keyValue of users) {
// iterate through users map
}
```
**Good:**
```ts
declare const users: Map<string, User>;
for (const [id, user] of users) {
// iterate through users map
}
```
**[⬆ back to top](#table-of-contents)**
### Avoid Mental Mapping
Explicit is better than implicit.
*Clarity is king.*
**Bad:**
```ts
const u = getUser();
const s = getSubscription();
const t = charge(u, s);
```
**Good:**
```ts
const user = getUser();
const subscription = getSubscription();
const transaction = charge(user, subscription);
```
**[⬆ back to top](#table-of-contents)**
### Don't add unneeded context
If your class/type/object name tells you something, don't repeat that in your variable name.
**Bad:**
```ts
type Car = {
carMake: string;
carModel: string;
carColor: string;
}
function print(car: Car): void {
console.log(`${car.carMake} ${car.carModel} (${car.carColor})`);
}
```
**Good:**
```ts
type Car = {
make: string;
model: string;
color: string;
}
function print(car: Car): void {
console.log(`${car.make} ${car.model} (${car.color})`);
}
```
**[⬆ back to top](#table-of-contents)**
### Use default arguments instead of short circuiting or conditionals
Default arguments are often cleaner than short circuiting.
**Bad:**
```ts
function loadPages(count?: number) {
const loadCount = count !== undefined ? count : 10;
// ...
}
```
**Good:**
```ts
function loadPages(count: number = 10) {
// ...
}
```
**[⬆ back to top](#table-of-contents)**
### Use enum to document the intent
Enums can help you document the intent of the code. For example when we are concerned about values being
different rather than the exact value of those.
**Bad:**
```ts
const GENRE = {
ROMANTIC: 'romantic',
DRAMA: 'drama',
COMEDY: 'comedy',
DOCUMENTARY: 'documentary',
}
projector.configureFilm(GENRE.COMEDY);
class Projector {
// declaration of Projector
configureFilm(genre) {
switch (genre) {
case GENRE.ROMANTIC:
// some logic to be executed
}
}
}
```
**Good:**
```ts
enum GENRE {
ROMANTIC,
DRAMA,
COMEDY,
DOCUMENTARY,
}
projector.configureFilm(GENRE.COMEDY);
class Projector {
// declaration of Projector
configureFilm(genre) {
switch (genre) {
case GENRE.ROMANTIC:
// some logic to be executed
}
}
}
```
**[⬆ back to top](#table-of-contents)**
## Functions
### Function arguments (2 or fewer ideally)
Limiting the amount of function parameters is incredibly important because it makes testing your function easier.
Having more than three leads to a combinatorial explosion where you have to test tons of different cases with each separate argument.
One or two arguments is the ideal case, and three should be avoided if possible. Anything more than that should be consolidated.
Usually, if you have more than two arguments then your function is trying to do too much.
In cases where it's not, most of the time a higher-level object will suffice as an argument.
Consider using object literals if you are finding yourself needing a lot of arguments.
To make it obvious what properties the function expects, you can use the [destructuring](https://basarat.gitbook.io/typescript/future-javascript/destructuring) syntax.
This has a few advantages:
1. When someone looks at the function signature, it's immediately clear what properties are being used.
2. It can be used to simulate named parameters.
3. Destructuring also clones the specified primitive values of the argument object passed into the function. This can help prevent side effects. Note: objects and arrays that are destructured from the argument object are NOT cloned.
4. TypeScript warns you about unused properties, which would be impossible without destructuring.
**Bad:**
```ts
function createMenu(title: string, body: string, buttonText: string, cancellable: boolean) {
// ...
}
createMenu('Foo', 'Bar', 'Baz', true);
```
**Good:**
```ts
function createMenu(options: { title: string, body: string, buttonText: string, cancellable: boolean }) {
// ...
}
createMenu({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
});
```
You can further improve readability by using [type aliases](https://www.typescriptlang.org/docs/handbook/advanced-types.html#type-aliases):
```ts
type MenuOptions = { title: string, body: string, buttonText: string, cancellable: boolean };
function createMenu(options: MenuOptions) {
// ...
}
createMenu({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
});
```
**[⬆ back to top](#table-of-contents)**
### Functions should do one thing
This is by far the most important rule in software engineering. When functions do more than one thing, they are harder to compose, test, and reason about. When you can isolate a function to just one action, it can be refactored easily and your code will read much cleaner. If you take nothing else away from this guide other than this, you'll be ahead of many developers.
**Bad:**
```ts
function emailClients(clients: Client[]) {
clients.forEach((client) => {
const clientRecord = database.lookup(client);
if (clientRecord.isActive()) {
email(client);
}
});
}
```
**Good:**
```ts
function emailClients(clients: Client[]) {
clients.filter(isActiveClient).forEach(email);
}
function isActiveClient(client: Client) {
const clientRecord = database.lookup(client);
return clientRecord.isActive();
}
```
**[⬆ back to top](#table-of-contents)**
### Function names should say what they do
**Bad:**
```ts
function addToDate(date: Date, month: number): Date {
// ...
}
const date = new Date();
// It's hard to tell from the function name what is added
addToDate(date, 1);
```
**Good:**
```ts
function addMonthToDate(date: Date, month: number): Date {
// ...
}
const date = new Date();
addMonthToDate(date, 1);
```
**[⬆ back to top](#table-of-contents)**
### Functions should only be one level of abstraction
When you have more than one level of abstraction your function is usually doing too much. Splitting up functions leads to reusability and easier testing.
**Bad:**
```ts
function parseCode(code: string) {
const REGEXES = [ /* ... */ ];
const statements = code.split(' ');
const tokens = [];
REGEXES.forEach((regex) => {
statements.forEach((statement) => {
// ...
});
});
const ast = [];
tokens.forEach((token) => {
// lex...
});
ast.forEach((node) => {
// parse...
});
}
```
**Good:**
```ts
const REGEXES = [ /* ... */ ];
function parseCode(code: string) {
const tokens = tokenize(code);
const syntaxTree = parse(tokens);
syntaxTree.forEach((node) => {
// parse...
});
}
function tokenize(code: string): Token[] {
const statements = code.split(' ');
const tokens: Token[] = [];
REGEXES.forEach((regex) => {
statements.forEach((statement) => {
tokens.push( /* ... */ );
});
});
return tokens;
}
function parse(tokens: Token[]): SyntaxTree {
const syntaxTree: SyntaxTree[] = [];
tokens.forEach((token) => {
syntaxTree.push( /* ... */ );
});
return syntaxTree;
}
```
**[⬆ back to top](#table-of-contents)**
### Remove duplicate code
Do your absolute best to avoid duplicate code.
Duplicate code is bad because it means that there's more than one place to alter something if you need to change some logic.
Imagine if you run a restaurant and you keep track of your inventory: all your tomatoes, onions, garlic, spices, etc.
If you have multiple lists that you keep this on, then all have to be updated when you serve a dish with tomatoes in them.
If you only have one list, there's only one place to update!
Oftentimes you have duplicate code because you have two or more slightly different things, that share a lot in common, but their differences force you to have two or more separate functions that do much of the same things. Removing duplicate code means creating an abstraction that can handle this set of different things with just one function/module/class.
Getting the abstraction right is critical, that's why you should follow the [SOLID](#solid) principles. Bad abstractions can be worse than duplicate code, so be careful! Having said this, if you can make a good abstraction, do it! Don't repeat yourself, otherwise you'll find yourself updating multiple places anytime you want to change one thing.
**Bad:**
```ts
function showDeveloperList(developers: Developer[]) {
developers.forEach((developer) => {
const expectedSalary = developer.calculateExpectedSalary();
const experience = developer.getExperience();
const githubLink = developer.getGithubLink();
const data = {
expectedSalary,
experience,
githubLink
};
render(data);
});
}
function showManagerList(managers: Manager[]) {
managers.forEach((manager) => {
const expectedSalary = manager.calculateExpectedSalary();
const experience = manager.getExperience();
const portfolio = manager.getMBAProjects();
const data = {
expectedSalary,
experience,
portfolio
};
render(data);
});
}
```
**Good:**
```ts
class Developer {
// ...
getExtraDetails() {
return {
githubLink: this.githubLink,
}
}
}
class Manager {
// ...
getExtraDetails() {
return {
portfolio: this.portfolio,
}
}
}
function showEmployeeList(employee: Developer | Manager) {
employee.forEach((employee) => {
const expectedSalary = employee.calculateExpectedSalary();
const experience = employee.getExperience();
const extra = employee.getExtraDetails();
const data = {
expectedSalary,
experience,
extra,
};
render(data);
});
}
```
You should be critical about code duplication. Sometimes there is a tradeoff between duplicated code and increased complexity by introducing unnecessary abstraction. When two implementations from two different modules look similar but live in different domains, duplication might be acceptable and preferred over extracting the common code. The extracted common code in this case introduces an indirect dependency between the two modules.
**[⬆ back to top](#table-of-contents)**
### Set default objects with Object.assign or destructuring
**Bad:**
```ts
type MenuConfig = { title?: string, body?: string, buttonText?: string, cancellable?: boolean };
function createMenu(config: MenuConfig) {
config.title = config.title || 'Foo';
config.body = config.body || 'Bar';
config.buttonText = config.buttonText || 'Baz';
config.cancellable = config.cancellable !== undefined ? config.cancellable : true;
// ...
}
createMenu({ body: 'Bar' });
```
**Good:**
```ts
type MenuConfig = { title?: string, body?: string, buttonText?: string, cancellable?: boolean };
function createMenu(config: MenuConfig) {
const menuConfig = Object.assign({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
}, config);
// ...
}
createMenu({ body: 'Bar' });
```
Alternatively, you can use destructuring with default values:
```ts
type MenuConfig = { title?: string, body?: string, buttonText?: string, cancellable?: boolean };
function createMenu({ title = 'Foo', body = 'Bar', buttonText = 'Baz', cancellable = true }: MenuConfig) {
// ...
}
createMenu({ body: 'Bar' });
```
To avoid any side effects and unexpected behavior by passing in explicitly the `undefined` or `null` value, you can tell the TypeScript compiler to not allow it.
See [`--strictNullChecks`](https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-0.html#--strictnullchecks) option in TypeScript.
**[⬆ back to top](#table-of-contents)**
### Don't use flags as function parameters
Flags tell your user that this function does more than one thing.
Functions should do one thing. Split out your functions if they are following different code paths based on a boolean.
**Bad:**
```ts
function createFile(name: string, temp: boolean) {
if (temp) {
fs.create(`./temp/${name}`);
} else {
fs.create(name);
}
}
```
**Good:**
```ts
function createTempFile(name: string) {
createFile(`./temp/${name}`);
}
function createFile(name: string) {
fs.create(name);
}
```
**[⬆ back to top](#table-of-contents)**
### Avoid Side Effects (part 1)
A function produces a side effect if it does anything other than take a value in and return another value or values.
A side effect could be writing to a file, modifying some global variable, or accidentally wiring all your money to a stranger.
Now, you do need to have side effects in a program on occasion. Like the previous example, you might need to write to a file.
What you want to do is to centralize where you are doing this. Don't have several functions and classes that write to a particular file.
Have one service that does it. One and only one.
The main point is to avoid common pitfalls like sharing state between objects without any structure, using mutable data types that can be written to by anything, and not centralizing where your side effects occur. If you can do this, you will be happier than the vast majority of other programmers.
**Bad:**
```ts
// Global variable referenced by following function.
let name = 'Robert C. Martin';
function toBase64() {
name = btoa(name);
}
toBase64();
// If we had another function that used this name, now it'd be a Base64 value
console.log(name); // expected to print 'Robert C. Martin' but instead 'Um9iZXJ0IEMuIE1hcnRpbg=='
```
**Good:**
```ts
const name = 'Robert C. Martin';
function toBase64(text: string): string {
return btoa(text);
}
const encodedName = toBase64(name);
console.log(name);
```
**[⬆ back to top](#table-of-contents)**
### Avoid Side Effects (part 2)
In JavaScript, primitives are passed by value and objects/arrays are passed by reference. In the case of objects and arrays, if your function makes a change in a shopping cart array, for example, by adding an item to purchase, then any other function that uses that `cart` array will be affected by this addition. That may be great, however it can be bad too. Let's imagine a bad situation:
The user clicks the "Purchase", button which calls a `purchase` function that spawns a network request and sends the `cart` array to the server. Because of a bad network connection, the purchase function has to keep retrying the request. Now, what if in the meantime the user accidentally clicks "Add to Cart" button on an item they don't actually want before the network request begins? If that happens and the network request begins, then that purchase function will send the accidentally added item because it has a reference to a shopping cart array that the `addItemToCart` function modified by adding an unwanted item.
A great solution would be for the `addItemToCart` to always clone the `cart`, edit it, and return the clone. This ensures that no other functions that are holding onto a reference of the shopping cart will be affected by any changes.
Two caveats to mention to this approach:
1. There might be cases where you actually want to modify the input object, but when you adopt this programming practice you will find that those cases are pretty rare. Most things can be refactored to have no side effects! (see [pure function](https://en.wikipedia.org/wiki/Pure_function))
2. Cloning big objects can be very expensive in terms of performance. Luckily, this isn't a big issue in practice because there are great libraries that allow this kind of programming approach to be fast and not as memory intensive as it would be for you to manually clone objects and arrays.
**Bad:**
```ts
function addItemToCart(cart: CartItem[], item: Item): void {
cart.push({ item, date: Date.now() });
};
```
**Good:**
```ts
function addItemToCart(cart: CartItem[], item: Item): CartItem[] {
return [...cart, { item, date: Date.now() }];
};
```
**[⬆ back to top](#table-of-contents)**
### Don't write to global functions
Polluting globals is a bad practice in JavaScript because you could clash with another library and the user of your API would be none-the-wiser until they get an exception in production. Let's think about an example: what if you wanted to extend JavaScript's native Array method to have a `diff` method that could show the difference between two arrays? You could write your new function to the `Array.prototype`, but it could clash with another library that tried to do the same thing. What if that other library was just using `diff` to find the difference between the first and last elements of an array? This is why it would be much better to just use classes and simply extend the `Array` global.
**Bad:**
```ts
declare global {
interface Array<T> {
diff(other: T[]): Array<T>;
}
}
if (!Array.prototype.diff) {
Array.prototype.diff = function <T>(other: T[]): T[] {
const hash = new Set(other);
return this.filter(elem => !hash.has(elem));
};
}
```
**Good:**
```ts
class MyArray<T> extends Array<T> {
diff(other: T[]): T[] {
const hash = new Set(other);
return this.filter(elem => !hash.has(elem));
};
}
```
**[⬆ back to top](#table-of-contents)**
### Favor functional programming over imperative programming
Favor this style of programming when you can.
**Bad:**
```ts
const contributions = [
{
name: 'Uncle Bobby',
linesOfCode: 500
}, {
name: 'Suzie Q',
linesOfCode: 1500
}, {
name: 'Jimmy Gosling',
linesOfCode: 150
}, {
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
let totalOutput = 0;
for (let i = 0; i < contributions.length; i++) {
totalOutput += contributions[i].linesOfCode;
}
```
**Good:**
```ts
const contributions = [
{
name: 'Uncle Bobby',
linesOfCode: 500
}, {
name: 'Suzie Q',
linesOfCode: 1500
}, {
name: 'Jimmy Gosling',
linesOfCode: 150
}, {
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
const totalOutput = contributions
.reduce((totalLines, output) => totalLines + output.linesOfCode, 0);
```
**[⬆ back to top](#table-of-contents)**
### Encapsulate conditionals
**Bad:**
```ts
if (subscription.isTrial || account.balance > 0) {
// ...
}
```
**Good:**
```ts
function canActivateService(subscription: Subscription, account: Account) {
return subscription.isTrial || account.balance > 0;
}
if (canActivateService(subscription, account)) {
// ...
}
```
**[⬆ back to top](#table-of-contents)**
### Avoid negative conditionals
**Bad:**
```ts
function isEmailNotUsed(email: string): boolean {
// ...
}
if (isEmailNotUsed(email)) {
// ...
}
```
**Good:**
```ts
function isEmailUsed(email: string): boolean {
// ...
}
if (!isEmailUsed(node)) {
// ...
}
```
**[⬆ back to top](#table-of-contents)**
### Avoid conditionals
This seems like an impossible task. Upon first hearing this, most people say, "how am I supposed to do anything without an `if` statement?" The answer is that you can use polymorphism to achieve the same task in many cases. The second question is usually, "well that's great but why would I want to do that?" The answer is a previous clean code concept we learned: a function should only do one thing. When you have classes and functions that have `if` statements, you are telling your user that your function does more than one thing. Remember, just do one thing.
**Bad:**
```ts
class Airplane {
private type: string;
// ...
getCruisingAltitude() {
switch (this.type) {
case '777':
return this.getMaxAltitude() - this.getPassengerCount();
case 'Air Force One':
return this.getMaxAltitude();
case 'Cessna':
return this.getMaxAltitude() - this.getFuelExpenditure();
default:
throw new Error('Unknown airplane type.');
}
}
private getMaxAltitude(): number {
// ...
}
}
```
**Good:**
```ts
abstract class Airplane {
protected getMaxAltitude(): number {
// shared logic with subclasses ...
}
// ...
}
class Boeing777 extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getPassengerCount();
}
}
class AirForceOne extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude();
}
}
class Cessna extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getFuelExpenditure();
}
}
```
**[⬆ back to top](#table-of-contents)**
### Avoid type checking
TypeScript is a strict syntactical superset of JavaScript and adds optional static type checking to the language.
Always prefer to specify types of variables, parameters and return values to leverage the full power of TypeScript features.
It makes refactoring more easier.
**Bad:**
```ts
function travelToTexas(vehicle: Bicycle | Car) {
if (vehicle instanceof Bicycle) {
vehicle.pedal(currentLocation, new Location('texas'));
} else if (vehicle instanceof Car) {
vehicle.drive(currentLocation, new Location('texas'));
}
}
```
**Good:**
```ts
type Vehicle = Bicycle | Car;
function travelToTexas(vehicle: Vehicle) {
vehicle.move(currentLocation, new Location('texas'));
}
```
**[⬆ back to top](#table-of-contents)**
### Don't over-optimize
Modern browsers do a lot of optimization under-the-hood at runtime. A lot of times, if you are optimizing then you are just wasting your time. There are good [resources](https://github.com/petkaantonov/bluebird/wiki/Optimization-killers) for seeing where optimization is lacking. Target those in the meantime, until they are fixed if they can be.
**Bad:**
```ts
// On old browsers, each iteration with uncached `list.length` would be costly
// because of `list.length` recomputation. In modern browsers, this is optimized.
for (let i = 0, len = list.length; i < len; i++) {
// ...
}
```
**Good:**
```ts
for (let i = 0; i < list.length; i++) {