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Config usage
djakkalap edited this page Nov 2, 2019
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There are a couple of config options available. I've listed them here:
Config key | Type | Default | Description |
---|---|---|---|
zbd_zombies_threshold |
int |
3 |
This number determines how many zombies need to be near a door for it to break. |
zbd_zombies_range |
float |
2.5 |
This number determines how far the zombies need to be in range for them to be considered 'near the door'. |
zbd_breakopendoors |
boolean |
false |
This boolean determines whether or not to break open doors. |
zbd_delay |
float |
2.0 |
This number determines how many seconds it takes for a door to break. |
zbd_disable |
boolean |
false |
This boolean decides whether to load the plugin. |
zbd_doors_disallow |
List<string> |
Empty | This array contains the rooms which should not be allowed to be broken. Put the names of the doors you don't want destroyed here separated by comma's. VERY IMPORTANT: CHECK BELOW FOR DOOR NAMES |
zbd_broadcast_countdown |
boolean |
true |
This boolean determines whether to show a countdown for when the door breaks on the players' screens. |
zbd_broadcast_zombiesneeded |
boolean |
true |
This boolean determines whether to show how many zombies extra are needed near the door. |
zbd_broadcast_cannotopen |
boolean |
true |
This boolean determines whether to show if a door cannot be broken. |
Maybe I'm just bad at searching, but I simply could not find a nice list of door names from the game. So I listed them myself and now you can find them here:
Name | Destructable | Description |
---|---|---|
012 |
Yes | Upper door at 012. |
012_BOTTOM |
No | Bottom door at 012. |
049_ARMORY |
Yes | Door to small room with at 049's spawn. |
096 |
Yes | Door to 096's cell. |
106_BOTTOM |
Yes | Door at the bottom of 106's containment room. |
106_PRIMARY |
Yes | Leftmost door at 106's containment room. |
106_SECONDARY |
Yes | Rightmost door at 106's containment room. |
173_ARMORY |
Yes | Door at the top of the stairs in the PT area. |
HCZ_ARMORY |
Yes | Door at the Y-section in the heavy containment zone. |
LCZ_ARMORY |
Yes | The door to the armory in ##00 in light containment zone. |
NUKE_SURFACE |
No | Door to the room containing the activate button for the nuke. |
NUKE_ARMORY |
Yes | Door to the small room next to the nuke lever. |
HID |
Yes | Door to the room containing the Micro H.I.D. |
HID_LEFT |
Yes | Door at the left of the window in the Micro H.I.D. hallway. |
HID_RIGHT |
Yes | Door at the right of the window in the Micro H.I.D. hallway. |
INTERCOM |
Yes | Door to the intercom room in the entrance zone. |
ESCAPE |
No | First door to the escape area at the surface. |
ESCAPE_INNER |
No | Second door to the escape area at the surface. |
Name | Description |
---|---|
GATE_A |
Gate A in the entrance zone. |
GATE_B |
Gate B in the entrance zone. |
SURFACE_GATE |
Gate at the surface between NUKE_SURFACE and the elevator from GATE_B
|
914 |
Gate to SCP-914's room. |
372 |
Gate in the GR18 area. |
173 |
Gate to SCP-173's containment cell. |
079_FIRST |
First gate to SCP-079's room. |
079_SECOND |
Second gate to SCP-079's room. |
I know checkpoints also exist, I haven't listed them because I haven't implemented that zombies can open them (yet).