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Config usage

djakkalap edited this page Nov 2, 2019 · 6 revisions

There are a couple of config options available. I've listed them here:

Config key Type Default Description
zbd_zombies_threshold int 3 This number determines how many zombies need to be near a door for it to break.
zbd_zombies_range float 2.5 This number determines how far the zombies need to be in range for them to be considered 'near the door'.
zbd_breakopendoors boolean false This boolean determines whether or not to break open doors.
zbd_delay float 2.0 This number determines how many seconds it takes for a door to break.
zbd_disable boolean false This boolean decides whether to load the plugin.
zbd_doors_disallow List<string> Empty This array contains the rooms which should not be allowed to be broken. Put the names of the doors you don't want destroyed here separated by comma's. VERY IMPORTANT: CHECK BELOW FOR DOOR NAMES
zbd_broadcast_countdown boolean true This boolean determines whether to show a countdown for when the door breaks on the players' screens.
zbd_broadcast_zombiesneeded boolean true This boolean determines whether to show how many zombies extra are needed near the door.
zbd_broadcast_cannotopen boolean true This boolean determines whether to show if a door cannot be broken.

Door names

Maybe I'm just bad at searching, but I simply could not find a nice list of door names from the game. So I listed them myself and now you can find them here:

Doors

Name Destructable Description
012 Yes Upper door at 012.
012_BOTTOM No Bottom door at 012.
049_ARMORY Yes Door to small room with at 049's spawn.
096 Yes Door to 096's cell.
106_BOTTOM Yes Door at the bottom of 106's containment room.
106_PRIMARY Yes Leftmost door at 106's containment room.
106_SECONDARY Yes Rightmost door at 106's containment room.
173_ARMORY Yes Door at the top of the stairs in the PT area.
HCZ_ARMORY Yes Door at the Y-section in the heavy containment zone.
LCZ_ARMORY Yes The door to the armory in ##00 in light containment zone.
NUKE_SURFACE No Door to the room containing the activate button for the nuke.
NUKE_ARMORY Yes Door to the small room next to the nuke lever.
HID Yes Door to the room containing the Micro H.I.D.
HID_LEFT Yes Door at the left of the window in the Micro H.I.D. hallway.
HID_RIGHT Yes Door at the right of the window in the Micro H.I.D. hallway.
INTERCOM Yes Door to the intercom room in the entrance zone.
ESCAPE No First door to the escape area at the surface.
ESCAPE_INNER No Second door to the escape area at the surface.

Gates

Name Description
GATE_A Gate A in the entrance zone.
GATE_B Gate B in the entrance zone.
SURFACE_GATE Gate at the surface between NUKE_SURFACE and the elevator from GATE_B
914 Gate to SCP-914's room.
372 Gate in the GR18 area.
173 Gate to SCP-173's containment cell.
079_FIRST First gate to SCP-079's room.
079_SECOND Second gate to SCP-079's room.

Disclaimer

I know checkpoints also exist, I haven't listed them because I haven't implemented that zombies can open them (yet).

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