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Issues with Hollowing out Prims?! #32

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RealPariah opened this issue Jun 11, 2014 · 1 comment
Open

Issues with Hollowing out Prims?! #32

RealPariah opened this issue Jun 11, 2014 · 1 comment

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@RealPariah
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I am using xUbuntu 14.04 and mono. I have everything running, I am connecting fine from work [gotta love VPNs and VNC; play all day :-)]. Anyways, I am running newest stable 0.7.6 Diva Ditsro, I connected with Imprudence and working with Prims seemed fine I was able to texture and what not,but if I try to hollow or do any form of cut away on any prim either solo or in a group I see the box expand or the indicator move across the object and the client shows measurement change in text fields, BUT NO hollow space or doorways are being created.

Now interesting I used the newest SimOnAStick on my local work machine yesterday same Impudence client and I was hollowing walls, and cutting away door ways with no issues, and I swore it stated it is using the Divo Distro when I extracted it's files. It is only when I installed it in xUbuntu 14.04 that this happened, and I do not see any errors on the console [I am VERY good at computers I have grown up fixing them and using Linux all my life, but I am new to using OpenSIM [I never knew they had Open Source Second Life clone :-D [You like Minecraft? This is freaking Mine Craft on steroids! I am thinking of creating an interactive game as I was creating a MUD, but with OpenSIM I see the possibilities for a fully interactive 3D World game :-D.

@RealPariah
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Nevermind,
Appears to be user error. I was able to hollow out Prims after I disconnected from server shut it down via OpenSIM Console and brought it back up again. From then on [did several shutdown/restarts of server software [not my hardware]] and it appears to have not been an issue since. Glad this was an easy fix :-) . Thanks for adding on features that really help to get a beginner in this arena off the ground with stuff like the basic User Management [have to figure out region linking so I can travel from to the other and also link them in the WiFi interface you created. Thanks again, now to build and possibly import some more useful stuff [things like a selection of skins and inventory pack should just be part of base IMHO and left so you just load up everything and then could easily just choose to import them without having to search download and then import, but that's just icing on the cake.

THANKS AGAIN FOR SUCH AN AWESOME PACKAGE :-D 🍻

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