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Implement interaction groups test mode and cofficient combine rule #741
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Should it be
max(0.0)
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(outside of this PR's scope) @sebcrozet why does this function takes
u8
rather thanCoefficientCombineRule
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I think there is some use-case for this in godot but that would be worth clarifying by @Ughuuu.
I don’t think there is a particular reason for this.
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Not sure about the godot use case, this is just the exact code they have right now, so for parity I have that. Their use case is that they also have negative coefficients, and use this with absorbent field.
https://github.com/godotengine/godot/blob/0eadbdb5d0709e4e557e52377fa075d3e2f0ad1f/scene/resources/physics_material.h#L57
Then they do abs here, so the negative one becomes positive:
https://github.com/godotengine/godot/blob/0eadbdb5d0709e4e557e52377fa075d3e2f0ad1f/modules/godot_physics_3d/godot_body_pair_3d.cpp#L259
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Should i add a comment in code around that match explaining that the coefficient can be negative in some cases?
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Yes ; you can add a link to godot documentation so the reader knows where this comes from 👍