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feat/Color of disabled object will change
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Soham1803 committed Aug 24, 2023
1 parent 958fba8 commit 4296f24
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions src/pipeline/debug_render_pipeline/debug_render_style.rs
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,10 @@ pub struct DebugRenderStyle {
/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
/// or non-dynamic for this multiplier to be applied).
pub sleep_color_multiplier: [f32; 4],
/// If a rigid-body is disabled, its attached entities will have their colors
/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
/// for this multiplier to be applied).
pub disable_color_multiplier: [f32; 4],
/// The length of the local coordinate axes rendered for a rigid-body.
pub rigid_body_axes_length: Real,
/// The collor for the segments joining the two contact points.
Expand All @@ -62,6 +66,7 @@ impl Default for DebugRenderStyle {
multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
disable_color_multiplier: [0.25, 1.0, 0.2, 1.0],
rigid_body_axes_length: 0.5,
contact_depth_color: [120.0, 1.0, 0.4, 1.0],
contact_normal_color: [0.0, 1.0, 1.0, 1.0],
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